Do your mods still work?
Search for a mod. Every answer comes from players who have it installed and told us how it went.
8 of 8 mods shown.
- modsmods listed
- 12
- reportsplayer reports
- 2 236
- newestnewest report
- 1 min ago
AutoLaunder
DomiIRL2.1
Not played yetStarts26 days ago
One report so far. Could still change.
Employees But More
TropicalSky2.0.0
Not played yetStarts26 days ago
One report so far. Could still change.
HUB - Re-Design
Trippzad1.3.4
Not played yetStarts26 days ago
One report so far. Could still change.
MLVScan
Bars2.1.3
Not played yetStarts26 days ago
One report so far. Could still change.
ModHub Core
Trippzad1.8.0
Not played yetStarts26 days ago
One report so far. Could still change.
S1APILoader
KaBooMa & Bars2.5.0
Not played yetStarts26 days ago
One report so far. Could still change.
SidewalkEconomy
SirTidez1.0.1
Not played yetStarts26 days ago
One report so far. Could still change.
SimpleCall
Tiagovito1.2.2
Not played yetStarts26 days ago
One report so far. Could still change.
What the labels mean
Ingame. From sessions of at least five minutes, counting errors the mod itself threw.
- Works
- Played without a single error from this mod.
- Works with Polyfill
- Parts of it were gone from the game. Polyfill put them back, and then it played clean.
- Works so far
- Nothing broke in the sessions reported. Part of this mod is still gone from the game and will fail when somebody uses it.
- Errors ingame
- It starts, and then throws errors ingame.
- Not played yet
- Nobody has reported playing this long enough to say whether it works.
Before that, at load. Whether every name the mod asks the game for still exists.
- Starts
- Everything this mod asks the game for is still there.
- Polyfill fixes it
- Parts this mod needs are gone from the game, and Polyfill puts them back when you start.
- Parts missing
- Something this mod needs is gone, and Polyfill cannot replace it.
- Broken
- Something this mod needs is gone, and it throws errors ingame.