no candidatepatch target
ScheduleOne.Equipping.Equippable_RangedWeapon::FireNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Fire was compiled against the other branch.
24 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::ShootNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::Shoot was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.Equipping.Equippable_RangedWeapon::ReloadNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Reload was compiled against the other branch.
16 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::LeftHandAlignmentPointNothing on this build to point it at.
field missing, with nothing on this type to point at
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::LeftHandContainerNothing on this build to point it at.
field missing, with nothing on this type to point at
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::RightHandAlignmentPointNothing on this build to point it at.
field missing, with nothing on this type to point at
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::RightHandContainerNothing on this build to point it at.
field missing, with nothing on this type to point at
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AlignmentPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AnimationTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Equip(ScheduleOne.AvatarFramework.Avatar)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is there and unchanged - `public virtual void Equip(Avatar _avatar)` at AvatarEquippable.cs:61 in 0.4.5f2 and :60 in 0.4.6. What does not match is the argument: the mods name ScheduleOne.AvatarFramework.Avatar, the Mono type, where an IL2CPP build has Il2CppScheduleOne.AvatarFramework.Avatar. Nothing Polyfill puts in the game answers a reference to the Mono surface.
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::HandNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::TriggerTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::FireSoundNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::LoweredAnimationTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MuzzlePointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RaisedAnimationTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RecoilAnimationTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::onSuccessfulHitNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
refusedmember
Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(Vector3, ExplosionData)There was a candidate on this build and Polyfill did not trust it enough to use it.
CreateExplosion is overloaded here, so which one it became is not decidable
8 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMaskNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::GuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::IsAvailableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::NotAvailableReasonNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::choicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::GuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::AnimatorControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AccuracyChangeDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AutoCockAfterReloadNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::CockedByDefaultNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::CockTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::DamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireCooldownNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ImpactForceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MagazineNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MagazineSizeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MaxAimFOVReductionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MaxSpreadNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MinAimFOVReductionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MinSpreadNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MustBeCockedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::onReloadEndNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::onReloadStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::RangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::RayRadiusNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartAnimTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadTrashNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.IntegerItemDefinition::DefaultValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.IntegerItemInstance::ValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::CustomItemUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::EquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRankNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategoriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplierStackNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.ViewmodelAvatar::AnimatorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
refusedmember
Il2CppScheduleOne.Tools.FloatStack/StackEntry::.ctor(String, Single, EStackMode, Int32)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
8 reports
no candidatefield
Il2CppScheduleOne.Trash.TrashItem::IDNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Trash.TrashManager::TrashPrefabsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.HUD::crosshairNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDeliveredNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ConditionalVisibilityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::DefaultStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::nameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::RestockRateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
8 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.AvatarFramework.Avatar::ReceiveEquippableMessageNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ReceiveEquippableMessage was compiled against the other branch.
8 reports
no candidatepatch target
ScheduleOne.AvatarFramework.Avatar::SetEquippableNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::SetEquippable was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.AvatarFramework.Equipping.AvatarEquippable::PositionAnimationModelNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable::PositionAnimationModel was compiled against the other branch.
8 reports
refusedtype
ScheduleOne.Combat.ExplosionDataThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Combat.ExplosionData is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ExplosionData was compiled against the other branch.
8 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
8 reportsAlso in 1.2.0
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.Dialogue.DialogueController_ArmsDealer::ChoiceCallbackNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_ArmsDealer::ChoiceCallback was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.Dialogue.DialogueHandler::ShowNodeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler::ShowNode was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.Equipping.Equippable_RangedWeapon::EquipNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Equip was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.Equipping.Equippable_RangedWeapon::UnequipNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Unequip was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.Equipping.Equippable_RangedWeapon::UpdateInputNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::UpdateInput was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.FX.FXManager::CreateBulletTrailNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.FXManager::CreateBulletTrail was compiled against the other branch.
8 reportsAlso in 1.2.0
refusedtype
ScheduleOne.Levelling.FullRankThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.PlayerScripts.PlayerCamera::JoltCameraNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera::JoltCamera was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.Trash.TrashManager::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashManager::Start was compiled against the other branch.
8 reportsAlso in 1.2.0
no candidatepatch target
ScheduleOne.UI.Shop.ShopInterface::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Awake was compiled against the other branch.
8 reports
no candidatemember
UnityEngine.AssetBundle::LoadFromMemory(System.Byte[])Nothing on this build to point it at.
the method still exists but its parameters changed
8 reports
no candidatemember
UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[])Nothing on this build to point it at.
the method still exists but its parameters changed
8 reports