Polyfill
All mods

MoreGuns

by Voidane

Your game version

0.4.7f12newest0.4.7f633 reports0.4.6f13520 reports11 more
Works with Polyfill

No errors in 485 hours played.

111 reports on 0.4.7f12, newest 4 min ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 8 reports so far. Get Polyfill

  2. Mod 1.6.6

    111 of 151 reports.

At game start

Polyfill fixes it

Reports disagree: 97 say Polyfill fixed it, 14 say parts are missing.

Ingame

No errors

564 of 564 sessions.

Reports
151
Sessions
564
Hours played
485
Last report
4 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works with Polyfill151 reports0.4.7f11Works with Polyfill8 reports0.4.7f10Works with Polyfill7 reports0.4.7f9Works with Polyfill11 reports0.4.7f8Works with Polyfill5 reports0.4.7f7Works with Polyfill5 reports0.4.7f6Works so far33 reports0.4.7f5Works so far17 reports0.4.6f13Works520 reports0.4.6f12Works23 reports0.4.6f11Works6 reports0.4.5f2Works10 reports
2 more with 1 report each
0.4.0f9Errors ingame1 reportUNKNOWNWorks1 report

History

Changes only.
  1. 14 Oct 2026

    Polyfill 0.13.4 Mod 1.4.1, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 8 reports

  2. 14 Oct 2026

    Polyfill 0.13.3 Mod 1.4.2, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 12 reports

  3. 13 Oct 2026

    Polyfill 0.13.5 Mod 1.6.6, game 0.4.6f13.

    Parts missingbecameStartsafter 266 reports

  4. 12 Oct 2026

    Polyfill 0.13.5 Mod 1.5.2, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 2 reports

  5. 12 Oct 2026

    Polyfill 0.13.4 Mod 1.6.6, game 0.4.6f13.

    StartsbecameParts missingafter 265 reports

  6. 09 Oct 2026

    Polyfill 0.13.0 Mod 1.6.6, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 10 reports

12 earlier
  1. 07 Oct 2026

    Polyfill 0.13.1 Mod 1.6.6, game 0.4.7f5.

    Parts missingbecamePolyfill fixes itafter 15 reports

  2. 06 Oct 2026

    Polyfill 0.13.0 Mod 1.6.6, game 0.4.7f10.

    Parts missingbecamePolyfill fixes itafter 0 reports

  3. 05 Oct 2026

    Polyfill 0.13.1 Mod 1.6.6, game 0.4.7f9.

    Polyfill fixes itbecameParts missingafter 6 reports

  4. 03 Oct 2026

    Polyfill 0.13.0 Mod 1.6.6, game 0.4.7f9.

    Parts missingbecamePolyfill fixes itafter 1 report

  5. 03 Oct 2026

    Polyfill 0.13.0 Mod 1.6.6, game 0.4.7f8.

    Parts missingbecamePolyfill fixes itafter 1 report

  6. 01 Oct 2026

    Polyfill 0.13.0 Mod 1.6.6, game 0.4.7f7.

    Parts missingbecamePolyfill fixes itafter 1 report

  7. 11 Sep 2026

    Polyfill 0.12.3 Mod 1.4.2, game 0.4.6f13.

    Parts missingbecamePolyfill fixes itafter 49 reports

  8. 08 Sep 2026

    Polyfill 0.12.2 Mod 1.4.2, game 0.4.6f13.

    Polyfill fixes itbecameParts missingafter 48 reports

  9. 04 Sep 2026

    Polyfill 0.11.16 Mod 1.4.2, game 0.4.6f13.

    Parts missingbecamePolyfill fixes itafter 42 reports

  10. 04 Sep 2026

    Polyfill 0.11.11 Mod 1.4.2, game 0.4.6f12.

    Polyfill fixes itbecameParts missingafter 1 report

  11. 03 Sep 2026

    Polyfill 0.11.12 Mod 1.4.2, game 0.4.6f13.

    Polyfill fixes itbecameParts missingafter 36 reports

  12. 28 Aug 2026

    First report Mod 1.4.2, game 0.4.6f13.

    Polyfill fixes it

By Polyfill version

1.6.61.4.21.4.1all 19
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.50.13.60.13.70.13.80.13.90.13.100.13.110.13.12
0.4.7f12Polyfill fixes itPolyfill fixes itPolyfill fixes itParts missingParts missingPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itParts missing
0.4.6f13Startsnot reportednot reportednot reportednot reportednot reportednot reportedStarts
Older Polyfill versions (17)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.10.10.11.40.11.50.11.90.11.130.11.160.12.10.12.20.12.30.12.40.12.60.12.110.13.00.13.10.13.20.13.30.13.4
0.4.7f12not reportedParts missingnot reportedParts missingnot reportednot reportednot reportednot reportedParts missingnot reportedParts missingParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes it
0.4.7f11not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedPolyfill fixes itPolyfill fixes itParts missingnot reportednot reportednot reported
0.4.7f10not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportedPolyfill fixes itPolyfill fixes itParts missingnot reportednot reportednot reported
0.4.7f9not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportedPolyfill fixes itParts missingPolyfill fixes itnot reportednot reportednot reported
0.4.7f8not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportedPolyfill fixes itnot reportednot reportednot reportednot reported
0.4.7f7not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportedPolyfill fixes itPolyfill fixes itnot reportednot reportednot reported
0.4.7f6not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportedParts missingParts missingPolyfill fixes itParts missingnot reportednot reportednot reportednot reported
0.4.7f5not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportedParts missingnot reportednot reportedPolyfill fixes itnot reportednot reportednot reported
0.4.6f13not reportedStartsStartsStartsStartsStartsStartsStartsStartsParts missingStartsParts missingStartsParts missingStartsStartsParts missingStartsnot reportednot reportedParts missing
0.4.6f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportedStartsnot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f11not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.5f2Startsnot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportedStartsnot reportednot reportedStartsnot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 240 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.6.60.13.12Polyfill fixes it715 Oct 2026
0.4.7f121.6.60.13.12Parts missing116 Oct 2026
0.4.7f121.6.60.13.11Polyfill fixes it015 Oct 2026
0.4.7f121.6.60.13.10Polyfill fixes it015 Oct 2026
0.4.7f121.6.60.13.9Polyfill fixes it314 Oct 2026
0.4.7f121.6.60.13.9Parts missing214 Oct 2026
0.4.7f121.6.60.13.8Parts missing114 Oct 2026
0.4.7f121.6.60.13.8Polyfill fixes it813 Oct 2026
0.4.7f121.6.60.13.7Polyfill fixes it713 Oct 2026
0.4.7f121.6.60.13.7Parts missing113 Oct 2026
0.4.7f121.6.60.13.6Polyfill fixes it013 Oct 2026
0.4.7f121.6.60.13.5Polyfill fixes it612 Oct 2026
0.4.7f121.6.60.13.4Polyfill fixes it012 Oct 2026
0.4.7f121.6.60.13.3Polyfill fixes it1512 Oct 2026
0.4.7f121.6.60.13.3Parts missing012 Oct 2026
0.4.7f121.6.60.13.2Polyfill fixes it211 Oct 2026
0.4.7f121.6.60.13.1Polyfill fixes it4108 Oct 2026
0.4.7f121.6.60.13.0Polyfill fixes it709 Oct 2026
0.4.7f121.6.60.12.11Parts missing111 Oct 2026
0.4.7f121.6.60.12.11Polyfill fixes it112 Oct 2026
0.4.7f121.6.60.12.6Parts missing409 Oct 2026
0.4.7f121.6.60.12.3Parts missing208 Oct 2026
0.4.7f121.6.60.11.9Parts missing110 Oct 2026
0.4.7f121.6.60.11.4Parts missing111 Oct 2026
0.4.7f121.5.30.11.12Parts missing111 Oct 2026
0.4.7f121.5.20.13.5Polyfill fixes it012 Oct 2026
0.4.7f121.5.20.13.1Parts missing111 Oct 2026
0.4.7f121.5.20.12.6Parts missing110 Oct 2026
0.4.7f121.4.20.13.12Parts missing015 Oct 2026
0.4.7f121.4.20.13.12Polyfill fixes it115 Oct 2026
0.4.7f121.4.20.13.9Polyfill fixes it114 Oct 2026
0.4.7f121.4.20.13.8Polyfill fixes it414 Oct 2026
0.4.7f121.4.20.13.7Polyfill fixes it113 Oct 2026
0.4.7f121.4.20.13.5Polyfill fixes it113 Oct 2026
0.4.7f121.4.20.13.3Polyfill fixes it114 Oct 2026
0.4.7f121.4.20.13.1Parts missing709 Oct 2026
0.4.7f121.4.20.13.0Parts missing309 Oct 2026
0.4.7f121.4.20.12.11Parts missing116 Oct 2026
0.4.7f121.4.20.12.6Parts missing112 Oct 2026
0.4.7f121.4.10.13.12Polyfill fixes it015 Oct 2026
0.4.7f121.4.10.13.9Polyfill fixes it015 Oct 2026
0.4.7f121.4.10.13.8Polyfill fixes it214 Oct 2026
0.4.7f121.4.10.13.4Polyfill fixes it114 Oct 2026
0.4.7f121.4.10.13.1Parts missing809 Oct 2026
0.4.7f121.4.00.12.3Parts missing113 Oct 2026
0.4.7f121.2.00.13.8Parts missing114 Oct 2026
0.4.7f121.2.00.13.1Parts missing211 Oct 2026
0.4.7f121.0.40.13.9Polyfill fixes it114 Oct 2026
0.4.7f111.6.60.13.1Polyfill fixes it407 Oct 2026
0.4.7f111.6.60.13.1Parts missing107 Oct 2026
0.4.7f111.6.60.13.0Polyfill fixes it108 Oct 2026
0.4.7f111.4.20.13.1Parts missing008 Oct 2026
0.4.7f111.4.20.13.0Parts missing207 Oct 2026
0.4.7f101.6.60.13.1Polyfill fixes it306 Oct 2026
0.4.7f101.6.60.13.1Parts missing106 Oct 2026
0.4.7f101.6.60.13.0Polyfill fixes it206 Oct 2026
0.4.7f101.6.60.12.3Parts missing007 Oct 2026
0.4.7f101.4.20.13.0Parts missing107 Oct 2026
0.4.7f91.6.60.13.1Parts missing105 Oct 2026
0.4.7f91.6.60.13.1Polyfill fixes it106 Oct 2026
0.4.7f91.6.60.13.0Polyfill fixes it503 Oct 2026
0.4.7f91.6.60.12.3Parts missing104 Oct 2026
0.4.7f91.4.20.13.0Parts missing303 Oct 2026
0.4.7f81.6.60.13.0Polyfill fixes it203 Oct 2026
0.4.7f81.6.60.12.3Parts missing103 Oct 2026
0.4.7f81.4.20.13.0Parts missing203 Oct 2026
0.4.7f71.6.60.13.1Polyfill fixes it106 Oct 2026
0.4.7f71.6.60.13.0Polyfill fixes it001 Oct 2026
0.4.7f71.6.60.12.3Parts missing101 Oct 2026
0.4.7f71.4.20.12.11Parts missing130 Sep 2026
0.4.7f71.4.00.12.11Parts missing101 Oct 2026
0.4.7f61.6.60.13.0Parts missing103 Oct 2026
0.4.7f61.6.60.12.11Parts missing1223 Sep 2026
0.4.7f61.6.60.12.11Polyfill fixes it029 Sep 2026
0.4.7f61.6.60.12.6Parts missing1521 Sep 2026
0.4.7f61.6.60.12.3Parts missing122 Sep 2026
0.4.7f61.4.20.12.6Parts missing222 Sep 2026
0.4.7f61.4.10.12.6Parts missing121 Sep 2026
0.4.7f61.4.10.11.13Parts missing130 Sep 2026
0.4.7f51.6.60.13.1Polyfill fixes it207 Oct 2026
0.4.7f51.6.60.12.6Parts missing1219 Sep 2026
0.4.7f51.6.60.12.3Parts missing319 Sep 2026
0.4.6f131.6.60.13.12Starts115 Oct 2026
0.4.6f131.6.60.13.5Starts013 Oct 2026
0.4.6f131.6.60.13.4Parts missing112 Oct 2026
0.4.6f131.6.60.13.1Parts missing205 Oct 2026
0.4.6f131.6.60.13.1Starts1805 Oct 2026
0.4.6f131.6.60.13.0Starts3701 Oct 2026
0.4.6f131.6.60.12.11Starts5523 Sep 2026
0.4.6f131.6.60.12.6Starts7112 Sep 2026
0.4.6f131.6.60.12.6Parts missing121 Sep 2026
0.4.6f131.6.60.12.4Starts512 Sep 2026
0.4.6f131.6.60.12.4Parts missing012 Sep 2026
0.4.6f131.6.60.12.3Starts5909 Sep 2026
0.4.6f131.6.60.12.3Parts missing510 Sep 2026
0.4.6f131.6.60.12.2Starts117 Sep 2026
0.4.6f131.6.60.12.1Starts110 Sep 2026
0.4.6f131.6.60.11.16Starts612 Sep 2026
0.4.6f131.6.60.11.13Starts115 Sep 2026
0.4.6f131.6.60.11.9Starts211 Sep 2026
0.4.6f131.6.60.11.5Starts010 Sep 2026
0.4.6f131.6.60.11.4Starts114 Sep 2026
0.4.6f131.6.50.12.3Starts2108 Sep 2026
0.4.6f131.6.50.12.3Parts missing408 Sep 2026
0.4.6f131.6.50.12.2Starts1007 Sep 2026
0.4.6f131.6.50.12.1Starts507 Sep 2026
0.4.6f131.6.50.12.0Starts207 Sep 2026
0.4.6f131.6.40.12.4Starts012 Sep 2026
0.4.6f131.6.40.12.3Starts012 Oct 2026
0.4.6f131.6.40.12.1Starts307 Sep 2026
0.4.6f131.6.40.12.0Starts506 Sep 2026
0.4.6f131.6.30.12.6Starts021 Sep 2026
0.4.6f131.6.30.12.4Starts012 Sep 2026
0.4.6f131.6.30.12.3Starts010 Sep 2026
0.4.6f131.6.30.12.2Starts107 Sep 2026
0.4.6f131.6.30.12.1Starts007 Sep 2026
0.4.6f131.6.30.12.0Starts506 Sep 2026
0.4.6f131.6.30.11.16Starts1305 Sep 2026
0.4.6f131.6.30.11.13Starts106 Sep 2026
0.4.6f131.6.30.11.12Starts206 Sep 2026
0.4.6f131.6.30.11.11Starts107 Sep 2026
0.4.6f131.6.30.11.9Starts206 Sep 2026
0.4.6f131.6.30.11.4Starts106 Sep 2026
0.4.6f131.6.20.12.3Starts210 Sep 2026
0.4.6f131.6.20.11.16Starts1004 Sep 2026
0.4.6f131.6.20.11.15Starts105 Sep 2026
0.4.6f131.6.10.11.16Starts304 Sep 2026
0.4.6f131.6.10.11.15Starts104 Sep 2026
0.4.6f131.5.50.11.16Starts204 Sep 2026
0.4.6f131.5.50.11.15Starts204 Sep 2026
0.4.6f131.5.50.11.14Starts204 Sep 2026
0.4.6f131.5.50.11.14Parts missing104 Sep 2026
0.4.6f131.5.50.11.13Starts503 Sep 2026
0.4.6f131.5.50.11.12Starts003 Sep 2026
0.4.6f131.5.30.11.12Starts303 Sep 2026
0.4.6f131.5.30.11.12Parts missing103 Sep 2026
0.4.6f131.5.30.11.5Starts003 Sep 2026
0.4.6f131.5.20.12.6Starts418 Sep 2026
0.4.6f131.5.20.12.2Starts009 Sep 2026
0.4.6f131.5.20.11.16Starts104 Sep 2026
0.4.6f131.5.20.11.12Starts103 Sep 2026
0.4.6f131.5.20.11.11Starts202 Sep 2026
0.4.6f131.5.10.11.11Starts102 Sep 2026
0.4.6f131.5.00.12.2Starts008 Sep 2026
0.4.6f131.5.00.11.11Starts502 Sep 2026
0.4.6f131.5.00.11.7Starts102 Sep 2026
0.4.6f131.4.20.13.1Polyfill fixes it208 Oct 2026
0.4.6f131.4.20.13.0Polyfill fixes it501 Oct 2026
0.4.6f131.4.20.12.11Polyfill fixes it724 Sep 2026
0.4.6f131.4.20.12.6Polyfill fixes it512 Sep 2026
0.4.6f131.4.20.12.6Parts missing113 Sep 2026
0.4.6f131.4.20.12.3Polyfill fixes it311 Sep 2026
0.4.6f131.4.20.12.2Parts missing108 Sep 2026
0.4.6f131.4.20.12.1Polyfill fixes it107 Sep 2026
0.4.6f131.4.20.11.16Polyfill fixes it504 Sep 2026
0.4.6f131.4.20.11.16Parts missing005 Sep 2026
0.4.6f131.4.20.11.14Parts missing104 Sep 2026
0.4.6f131.4.20.11.13Polyfill fixes it203 Sep 2026
0.4.6f131.4.20.11.13Parts missing204 Sep 2026
0.4.6f131.4.20.11.12Parts missing103 Sep 2026
0.4.6f131.4.20.11.11Polyfill fixes it302 Sep 2026
0.4.6f131.4.20.11.9Polyfill fixes it501 Sep 2026
0.4.6f131.4.20.11.9Parts missing201 Sep 2026
0.4.6f131.4.20.11.8Polyfill fixes it131 Aug 2026
0.4.6f131.4.20.11.7Polyfill fixes it131 Aug 2026
0.4.6f131.4.20.11.5Parts missing131 Aug 2026
0.4.6f131.4.20.11.5Polyfill fixes it430 Aug 2026
0.4.6f131.4.20.11.4Polyfill fixes it130 Aug 2026
0.4.6f131.4.20.11.3Polyfill fixes it229 Aug 2026
0.4.6f131.4.20.11.2Polyfill fixes it528 Aug 2026
0.4.6f131.4.20.10.1Polyfill fixes it1128 Aug 2026
0.4.6f131.4.10.13.1Polyfill fixes it105 Oct 2026
0.4.6f131.4.10.13.0Polyfill fixes it104 Oct 2026
0.4.6f131.4.10.12.6Polyfill fixes it413 Sep 2026
0.4.6f131.4.10.12.5Polyfill fixes it113 Sep 2026
0.4.6f131.4.10.12.3Polyfill fixes it408 Sep 2026
0.4.6f131.4.10.12.2Polyfill fixes it007 Sep 2026
0.4.6f131.4.10.12.1Polyfill fixes it008 Sep 2026
0.4.6f131.4.10.11.16Polyfill fixes it504 Sep 2026
0.4.6f131.4.10.11.14Polyfill fixes it104 Sep 2026
0.4.6f131.4.10.11.13Polyfill fixes it103 Sep 2026
0.4.6f131.4.10.11.11Polyfill fixes it401 Sep 2026
0.4.6f131.4.10.11.9Polyfill fixes it131 Aug 2026
0.4.6f131.4.10.11.8Polyfill fixes it131 Aug 2026
0.4.6f131.4.10.11.7Polyfill fixes it131 Aug 2026
0.4.6f131.4.10.11.6Polyfill fixes it131 Aug 2026
0.4.6f131.4.10.11.5Polyfill fixes it231 Aug 2026
0.4.6f131.4.10.11.4Polyfill fixes it629 Aug 2026
0.4.6f131.4.10.11.2Polyfill fixes it229 Aug 2026
0.4.6f131.4.00.12.3Parts missing101 Oct 2026
0.4.6f131.4.00.12.2Parts missing108 Sep 2026
0.4.6f131.4.00.11.16Parts missing104 Sep 2026
0.4.6f131.4.00.11.2Parts missing228 Aug 2026
0.4.6f131.2.10.12.6Parts missing113 Sep 2026
0.4.6f131.2.00.13.0Parts missing101 Oct 2026
0.4.6f131.2.00.12.11Parts missing223 Sep 2026
0.4.6f131.2.00.12.4Parts missing112 Sep 2026
0.4.6f131.2.00.12.3Parts missing109 Sep 2026
0.4.6f131.2.00.12.1Parts missing207 Sep 2026
0.4.6f131.2.00.11.17Parts missing106 Sep 2026
0.4.6f131.2.00.11.16Parts missing106 Sep 2026
0.4.6f131.0.60.11.11Starts102 Sep 2026
0.4.6f131.0.60.11.4Starts130 Aug 2026
0.4.6f131.0.60.11.3Starts130 Aug 2026
0.4.6f131.0.60.11.1Starts128 Aug 2026
0.4.6f131.0.50.11.16Starts105 Sep 2026
0.4.6f131.0.40.12.3Polyfill fixes it108 Oct 2026
0.4.6f121.6.60.12.6Starts316 Sep 2026
0.4.6f121.6.60.12.3Starts115 Sep 2026
0.4.6f121.6.50.12.3Starts308 Sep 2026
0.4.6f121.6.50.12.3Parts missing108 Sep 2026
0.4.6f121.6.50.12.1Starts108 Sep 2026
0.4.6f121.6.50.11.17Starts108 Sep 2026
0.4.6f121.6.40.12.0Starts107 Sep 2026
0.4.6f121.6.30.11.16Starts106 Sep 2026
0.4.6f121.6.20.11.16Starts105 Sep 2026
0.4.6f121.6.10.11.16Starts104 Sep 2026
0.4.6f121.5.50.11.13Starts104 Sep 2026
0.4.6f121.5.20.11.11Starts102 Sep 2026
0.4.6f121.5.00.11.11Starts102 Sep 2026
0.4.6f121.4.20.11.17Parts missing106 Sep 2026
0.4.6f121.4.20.11.11Parts missing104 Sep 2026
0.4.6f121.4.20.11.2Polyfill fixes it129 Aug 2026
0.4.6f121.4.10.12.6Polyfill fixes it127 Sep 2026
0.4.6f121.4.10.11.13Polyfill fixes it103 Sep 2026
0.4.6f121.2.00.12.3Parts missing108 Sep 2026
0.4.6f111.6.60.12.3Starts112 Sep 2026
0.4.6f111.6.50.12.1Starts108 Sep 2026
0.4.6f111.6.20.11.16Starts105 Sep 2026
0.4.6f111.6.20.11.15Starts105 Sep 2026
0.4.6f111.5.00.11.11Starts102 Sep 2026
0.4.6f111.4.20.12.11Polyfill fixes it126 Sep 2026
0.4.5f21.6.60.13.1Starts107 Oct 2026
0.4.5f21.6.60.12.6Starts120 Sep 2026
0.4.5f21.6.60.12.3Starts207 Oct 2026
0.4.5f21.6.60.10.1Starts421 Sep 2026
0.4.5f21.4.20.11.3Starts129 Aug 2026
0.4.5f21.4.00.13.1Parts missing107 Oct 2026
0.4.0f91.4.20.11.12Parts missing103 Sep 2026
UNKNOWN1.5.30.11.13Starts103 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works with Polyfill
  • Done: Polyfill fixes it

    99 open names do not stop it. Show them

  • Done: No errors ingame

    564 sessions.

Polyfill badge for MoreGunsGet the badge

99missing63bridged0interface clones24errors29old versions only
Showmod 1.6.6 (newest)game 0.4.7f12API

Missing 99

  • no candidatepatch target

    ScheduleOne.Equipping.Equippable_RangedWeapon::Fire

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Fire was compiled against the other branch.

    24 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::Shoot

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::Shoot was compiled against the other branch.

    16 reports

  • no candidatepatch target

    ScheduleOne.Equipping.Equippable_RangedWeapon::Reload

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Reload was compiled against the other branch.

    16 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::LeftHandAlignmentPoint

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::LeftHandContainer

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::RightHandAlignmentPoint

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::RightHandContainer

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AlignmentPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AnimationTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Equip(ScheduleOne.AvatarFramework.Avatar)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is there and unchanged - `public virtual void Equip(Avatar _avatar)` at AvatarEquippable.cs:61 in 0.4.5f2 and :60 in 0.4.6. What does not match is the argument: the mods name ScheduleOne.AvatarFramework.Avatar, the Mono type, where an IL2CPP build has Il2CppScheduleOne.AvatarFramework.Avatar. Nothing Polyfill puts in the game answers a reference to the Mono surface.

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Hand

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::TriggerType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::FireSound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::LoweredAnimationTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MuzzlePoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RaisedAnimationTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RecoilAnimationTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::onSuccessfulHit

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • refusedmember

    Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(Vector3, ExplosionData)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    CreateExplosion is overloaded here, so which one it became is not decidable

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMask

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::Guid

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::IsAvailable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::NotAvailableReason

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::choices

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::Guid

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::AnimatorController

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AccuracyChangeDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AutoCockAfterReload

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::CockedByDefault

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::CockTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::Damage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireCooldown

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ImpactForce

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::Magazine

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MagazineSize

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MaxAimFOVReduction

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MaxSpread

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MinAimFOVReduction

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MinSpread

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MustBeCocked

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::onReloadEnd

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::onReloadStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::Range

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::RayRadius

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartAnimTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadTrash

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.IntegerItemDefinition::DefaultValue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.IntegerItemInstance::Value

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::CustomItemUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Equippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRank

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplierStack

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.ViewmodelAvatar::Animator

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • refusedmember

    Il2CppScheduleOne.Tools.FloatStack/StackEntry::.ctor(String, Single, EStackMode, Int32)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    8 reports

  • no candidatefield

    Il2CppScheduleOne.Trash.TrashItem::ID

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Trash.TrashManager::TrashPrefabs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::crosshair

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDelivered

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::ConditionalVisibility

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::DefaultStock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::RestockRate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    8 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Avatar::ReceiveEquippableMessage

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ReceiveEquippableMessage was compiled against the other branch.

    8 reports

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Avatar::SetEquippable

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::SetEquippable was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable::PositionAnimationModel

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable::PositionAnimationModel was compiled against the other branch.

    8 reports

  • refusedtype

    ScheduleOne.Combat.ExplosionData

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Combat.ExplosionData is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ExplosionData was compiled against the other branch.

    8 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController_ArmsDealer::ChoiceCallback

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_ArmsDealer::ChoiceCallback was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueHandler::ShowNode

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler::ShowNode was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.Equipping.Equippable_RangedWeapon::Equip

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Equip was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.Equipping.Equippable_RangedWeapon::Unequip

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::Unequip was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.Equipping.Equippable_RangedWeapon::UpdateInput

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon::UpdateInput was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.FX.FXManager::CreateBulletTrail

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.FXManager::CreateBulletTrail was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • refusedtype

    ScheduleOne.Levelling.FullRank

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.PlayerScripts.PlayerCamera::JoltCamera

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera::JoltCamera was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.Trash.TrashManager::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashManager::Start was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Awake was compiled against the other branch.

    8 reports

  • no candidatemember

    UnityEngine.AssetBundle::LoadFromMemory(System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    8 reports

  • no candidatemember

    UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    8 reports

Bridged 63

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::get_LeftHandAlignmentPoint()

    Polyfill pointed this at its successor when the game started.

    1 027 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::get_LeftHandContainer()

    Polyfill pointed this at its successor when the game started.

    1 027 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::get_RightHandAlignmentPoint()

    Polyfill pointed this at its successor when the game started.

    1 027 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::get_RightHandContainer()

    Polyfill pointed this at its successor when the game started.

    1 027 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.Trash.TrashItem::set_ID(String)

    Polyfill pointed this at its successor when the game started.

    1 027 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.ExplosionData::.ctor(Single, Single, Single, Boolean, EExplosionType)

    Polyfill pointed this at its successor when the game started.

    8 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::get_NPC()

    Polyfill pointed this at its successor when the game started.

    8 reports

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButton(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    8 reportsAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    8 reportsAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    8 reportsAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.Tools.FloatStack::Add(StackEntry)

    Polyfill pointed this at its successor when the game started.

    8 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopInterface::GetListing(String)

    Polyfill pointed this at its successor when the game started.

    8 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)

    Polyfill pointed this at its successor when the game started.

    8 reports

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/EHand

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/EHand was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/ETriggerType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/ETriggerType was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Combat.CombatManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Combat.EExplosionType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EExplosionType was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_ArmsDealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_ArmsDealer was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Dialogue.DialogueNodeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Equipping.Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Equipping.Equippable_AvatarViewmodel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_AvatarViewmodel was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Equipping.Equippable_RangedWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Equipping.Equippable_Viewmodel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.FX.FXManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.FXManager was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.GameInput/ButtonCode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemDefinition was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Networking.Lobby

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.PlayerScripts.ViewmodelAvatar

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.ViewmodelAvatar was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Storage.StoredItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack/EStackMode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/EStackMode was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack/StackEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/StackEntry was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.Tools.PlayAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.PlayAnimation was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Trash.TrashItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashItem was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Trash.TrashManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashManager was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.Items.ItemUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUI was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.PauseMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.

    8 reportsAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing/CategoryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.

    8 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing/ERestockRate

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/ERestockRate was compiled against the other branch.

    8 reports

Old versions only 29

Not in 1.6.6.
  • no candidatemember

    Il2CppScheduleOne.Trash.TrashManager::CreateTrashItem(System.String, UnityEngine.Vector3, UnityEngine.Quaternion, UnityE

    Nothing on this build to point it at.

    276 reportsIn 1.5.3, 1.5.2, 1.4.2, 1.4.1, 1.4.0, 1.2.0, 1.0.4

  • bridgedmemberwas refused, no candidate

    Il2CppScheduleOne.Networking.Lobby::get_LobbySteamID()

    Polyfill pointed this at its successor when the game started.

    out-of-rangeAbsent at 0.4.5f2 as well; Lobby has had get_LobbyID() returning UInt64 in both builds. The names also differ in type, so pointing one at the other would change what callers get.

    267 reportsIn 1.4.2, 1.4.1, 1.4.0, 1.2.0, 1.0.4

  • bridgedmemberwas refused, no candidate

    Il2CppScheduleOne.Networking.Lobby::get_LocalPlayerID()

    Polyfill pointed this at its successor when the game started.

    267 reportsIn 1.4.2, 1.4.1, 1.4.0, 1.2.0, 1.0.4

  • bridgedmember

    Il2CppScheduleOne.Audio.AudioSourceController::get_isPlaying()

    Polyfill pointed this at its successor when the game started.

    5 reportsIn 1.4.0, 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer::Ammo

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer::RangedWeapons

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::Name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController_ArmsDealer/WeaponOption::Price

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AimFOVReduction

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Description

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::LabelDisplayColor

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::legalStatus

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    4 reportsIn 1.2.0

  • bridgedmember

    Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)

    Polyfill pointed this at its successor when the game started.

    4 reportsIn 1.2.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reportsIn 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.ELegalStatus

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ELegalStatus was compiled against the other branch.

    4 reportsIn 1.2.0

  • bridgedtype

    ScheduleOne.NPCs.Stan

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Stan was compiled against the other branch.

    4 reportsIn 1.2.0

  • no candidatepatch target

    ScheduleOne.NPCs.Stan::Loaded

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Stan::Loaded was compiled against the other branch.

    4 reportsIn 1.2.0

  • no candidatepatch target

    ScheduleOne.Registry::_GetItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::_GetItem was compiled against the other branch.

    4 reportsIn 1.2.0

  • no candidatemember

    UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtPresent and live in UnityEngine.AssetBundleModule. The interop overload takes Il2CppSystem.IO.Stream, and a managed System.IO.Stream cannot be marshalled into it - the same branch difference as JsonUtility::ToJson. The IL2CPP build of the same mod needs no repair.

    4 reportsIn 1.2.0

  • no candidatemember

    UnityEngine.JsonUtility::ToJson(System.Object)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtPresent and live in UnityEngine.JSONSerializeModule. The interop overload takes Il2CppSystem.Object; a mod passing a managed System.Object is passing a branch difference, not a version one. Polyfill bridges versions of the game, not branches of it.

    4 reportsIn 1.2.0

  • no candidatemember

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::get_AimFOVReduction()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 reportIn 1.4.0

  • no candidatemember

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::set_AimFOVReduction(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 reportIn 1.4.0

  • bridgedtype

    Il2CppScheduleOne.ItemFramework.ELegalStatus

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.4.0

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::get_LabelDisplayColor()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 reportIn 1.4.0

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::set_LabelDisplayColor(Color)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 reportIn 1.4.0

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::set_legalStatus(ELegalStatus)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at; the base type BaseItemDefinition has set_legalStatus under different parameters

    no-stand-inThe member is there and reachable: legalStatus is a field on BaseItemDefinition in the ScheduleOne.Core assembly (BaseItemDefinition.cs:31), and ItemDefinition derives from it, so the runtime would find it. What does not match is the argument. The mods name Il2CppScheduleOne.ItemFramework.ELegalStatus and the setter takes the enum in its new home, Core.Items.Framework. Polyfill can copy a moved enum under its old name - and does, which is why the type row is answered - but a copy has its own identity and does not satisfy a signature. An overload taking the copy and passing it on is possible in principle; it is not offered because nothing here can prove the call lands rather than merely compiling.

    1 reportIn 1.4.0

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::set_MoveSpeedMultiplier(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    out-of-rangeMoveSpeedMultiplier was already read-only in 0.4.5f2 - `public float MoveSpeedMultiplier => MoveSpeedMultiplierStack.Value` (PlayerMovement.cs:184), the same line 0.4.6 has at :199 - so the setter went before the oldest build in the archive. What is settable in both is StaticMoveSpeedMultiplier, and pushing an entry onto the stack is not the same thing as assigning the value, so neither is offered as the successor.

    1 reportIn 1.4.0

Errors 24

Error messages are not collected.
  • System.NullReferenceExceptionother mod51 sessions 51 timesnew since 0.4.0f9

    Called through this mod.

    MoreGunsMono.MoreGunsMod.OnApplicationQuit()

    Game0.4.7f12, 0.4.7f6, 0.4.6f13, 0.4.6f12, 0.4.0f9Mod1.4.2, 1.2.0Last seen14 Oct 2026

  • Exception48 sessions 60 timesnew since 0.4.6f13

    MoreGuns.Tools.Color.StringRGBAToColor(String rgba)

    Called fromMoreGuns.Sync.NetworkController.HostToClientConfigurationSync(String data) < MoreGuns.Sync.NetworkController.WaitOnLobbyPayload()+MoveNext()

    Game0.4.7f12, 0.4.7f11, 0.4.7f9, 0.4.6f13Mod1.4.2Last seen16 Oct 2026

  • System.TypeLoadExceptionother mod47 sessions 65 timesnew since 0.4.0f9

    Called through this mod.

    MoreGunsMono.Sync.NetworkController.SyncConfiguration()

    Game0.4.7f12, 0.4.7f6, 0.4.6f13, 0.4.6f12, 0.4.0f9Mod1.4.2, 1.2.0Last seen14 Oct 2026

  • Il2CppInterop.Runtime.Il2CppException13 sessions 19 timesnew since 0.4.6f12

    MoreGuns.Sync.NetworkController.SyncConfiguration()

    AtSteamworks.InteropHelp.TestIfAvailableClient

    Called fromMoreGuns.MoreGunsMod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.6f13, 0.4.6f12Mod1.4.2, 1.4.1Last seen16 Oct 2026

  • System.MissingMethodException13 sessions 16 timesnew since 0.4.7f11

    MoreGuns.Sync.NetworkController.SyncConfiguration()

    Called fromMoreGuns.MoreGunsMod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.7f11Mod1.4.2Last seen16 Oct 2026

  • Exception6 sessions 13 timesnew since 0.4.6f13

    No frame of this mod on the stack.

    Game0.4.7f12, 0.4.6f13Mod1.5.5, 1.5.0, 1.4.2Last seen14 Oct 2026

  • System.TypeLoadException27 sessions 27 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreGuns.MoreGunsMod.OnApplicationQuit()

    AtSystem.RuntimeMethodHandle.GetMethodBody(IRuntimeMethodInfo method, RuntimeType declaringType)

    Game0.4.6f13Mod1.6.6Last seen16 Oct 2026

  • Il2CppInterop.Runtime.Il2CppException26 sessions 36 timesnew since 0.4.6f12last seen on 0.4.6f13

    Steamworks.InteropHelp.TestIfAvailableClient

    Game0.4.6f13, 0.4.6f12Mod1.4.2, 1.4.1Last seen06 Sep 2026

  • System.TypeLoadException25 sessions 25 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.RuntimeMethodHandle.GetMethodBody(IRuntimeMethodInfo method, RuntimeType declaringType)

    Game0.4.6f13Mod1.6.6Last seen13 Oct 2026

  • Exception19 sessions 22 timesnew since 0.4.6f13last seen on 0.4.7f7

    MoreGuns.Sync.NetworkController.SyncHostToLobbyPayload()+MoveNext()

    Game0.4.7f7, 0.4.6f13Mod1.4.0, 1.2.1Last seen04 Oct 2026

  • ArgumentException7 sessions 7 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert

    Game0.4.6f13Mod1.6.6, 1.6.5, 1.4.1Last seen10 Sep 2026

  • InvalidOperationException5 sessions 5 timesnew since 0.4.6f12last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13, 0.4.6f12Mod1.6.6, 1.6.5Last seen11 Sep 2026

  • FormatException4 sessions 5 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Guid+GuidResult.SetFailure

    Game0.4.6f13Mod1.5.5Last seen13 Sep 2026

  • NullReferenceException3 sessions 9 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.EqualityComparer`1[T].get_Default

    Game0.4.6f13Mod1.6.5, 1.4.2Last seen09 Sep 2026

  • Exception3 sessions 8 timeslast seen on 0.4.6f13

    (missing icall delegate) UnityEngine.Il2CppAssetBundleRequest+get_assetDelegate(IntPtr )

    Game0.4.6f13, UNKNOWNMod1.6.6, 1.6.2, 1.5.3Last seen12 Sep 2026

  • ArgumentOutOfRangeException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].get_Item

    Game0.4.6f13Mod1.6.6, 1.4.1Last seen03 Oct 2026

  • Exception2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreGuns.Gui.Reticle.FindAndInstantiateCrosshair()+MoveNext()

    AtSystem.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Game0.4.6f13Mod1.6.6Last seen19 Sep 2026

  • System.IO.FileLoadException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreGuns.Gui.ReloadMessage.Initialize(Transform parent)

    AtSystem.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Called fromMoreGuns.MoreGunsMod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.6f13Mod1.6.6Last seen19 Sep 2026

  • System.IO.FileLoadException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreGuns.MoreGunsMod.OnApplicationQuit()

    AtSystem.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Game0.4.6f13Mod1.6.6Last seen19 Sep 2026

  • System.TypeInitializationException2 sessions 3 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Game0.4.6f13Mod1.6.6Last seen04 Oct 2026

4 more, 1 session each
  • ArgumentNullException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.ArraySegment`1[T]..ctor

    Game0.4.6f13Mod1.6.6Last seen10 Sep 2026

  • Exception1 session 3 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreGuns.Gui.ReloadMessage.LoadAsset(Transform parent)+MoveNext()

    At(missing icall delegate) UnityEngine.Il2CppAssetBundleRequest+get_assetDelegate(IntPtr )

    Game0.4.6f13Mod1.6.6Last seen15 Sep 2026

  • Exception1 session 3 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreGuns.Gui.WindupIndicator.LoadAsset(Transform parent)+MoveNext()

    At(missing icall delegate) UnityEngine.Il2CppAssetBundleRequest+get_assetDelegate(IntPtr )

    Game0.4.6f13Mod1.6.6Last seen15 Sep 2026

  • Exception1 session 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreGuns.GameAccess.Call(Object instance, String method, Object[] args)

    AtDMD<Il2CppInterop.Runtime.Injection.ClassInjector::RegisterTypeInIl2Cpp>(Type type, RegisterTypeOptions options)

    Called fromMoreGuns.Patches.ItemRegistryPatch.AddIfMissing(Registry registry, ItemDefinition definition) < MoreGuns.Patches.ItemRegistryPatch.RegisterInto(Registry registry)

    Game0.4.6f13Mod1.6.6Last seen07 Oct 2026

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