Polyfill
All mods

Choose Deal Location

by meiscool125 and JumbleBumble

Your game version

0.4.7f12newest0.4.6f1388 reports0.4.5f210 reports8 more
Works

No errors in 79 hours played.

33 reports on 0.4.7f12, newest 13 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 3 reports so far. Get Polyfill

  2. Mod 2.0.2

    33 of 41 reports.

At game start

Starts

33 of 33 reports.

Ingame

No errors

95 of 95 sessions.

Reports
41
Sessions
95
Hours played
79
Last report
13 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works41 reports0.4.7f7Works3 reports0.4.7f6Works7 reports0.4.7f5Works2 reports0.4.6f13Works88 reports0.4.6f12Works3 reports0.4.5f2Works10 reports
4 more with 1 report each
0.4.7f11Works1 report0.4.7f10Not played yet1 report0.4.7f9Works1 report0.4.7f8Works so far1 report

History

Changes only.
  1. 13 Oct 2026

    Polyfill 0.13.7 Mod 1.0.0, game 0.4.7f12.

    Parts missingbecameStartsafter 1 report

  2. 13 Oct 2026

    Index rule Cloned screens no longer count as missing.

    Parts missingbecameStarts9 reports

  3. 24 Sep 2026

    Polyfill 0.12.11 Mod 1.2.1, game 0.4.6f13.

    Parts missingbecameStartsafter 24 reports

  4. 08 Sep 2026

    Polyfill 0.11.18 Mod 2.0.2, game 0.4.5f2.

    StartsbecameParts missingafter 7 reports

  5. 04 Sep 2026

    Polyfill 0.11.13 Mod 1.0.0, game 0.4.6f13.

    StartsbecameParts missingafter 7 reports

  6. 02 Sep 2026

    Polyfill 0.11.9 Mod 1.2.1, game 0.4.6f13.

    StartsbecameParts missingafter 11 reports

2 earlier
  1. 01 Sep 2026

    Polyfill 0.11.9 Mod 1.0.0, game 0.4.6f13.

    Polyfill fixes itbecameStartsafter 3 reports

  2. 28 Aug 2026

    First report Mod 2.0.2, game 0.4.5f2.

    Starts

By Polyfill version

2.0.21.2.11.0.0all 5
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.10.13.20.13.30.13.50.13.70.13.80.13.90.13.12
0.4.7f12StartsStartsStartsStartsStartsStartsStartsStarts
0.4.6f13Startsnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f12Startsnot reportednot reportednot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (17)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.10.10.11.20.11.50.11.90.11.110.11.120.11.130.11.140.11.180.12.20.12.30.12.40.12.60.12.70.12.80.12.110.13.0
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsStarts
0.4.7f11not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStarts
0.4.7f10not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStarts
0.4.7f9not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStarts
0.4.7f7not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsStarts
0.4.7f6not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportednot reportedStartsnot reported
0.4.7f5not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportednot reportednot reportednot reported
0.4.6f13not reportedStartsStartsStartsParts missingStartsStartsStartsStartsStartsStartsStartsStartsStartsStartsStartsStartsStarts
0.4.6f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reported
0.4.5f2StartsStartsnot reportednot reportednot reportednot reportednot reportednot reportedParts missingStartsnot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 79 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.0.20.13.12Starts315 Oct 2026
0.4.7f122.0.20.13.9Starts315 Oct 2026
0.4.7f122.0.20.13.8Starts013 Oct 2026
0.4.7f122.0.20.13.7Starts113 Oct 2026
0.4.7f122.0.20.13.5Starts1013 Oct 2026
0.4.7f122.0.20.13.3Starts412 Oct 2026
0.4.7f122.0.20.13.2Starts011 Oct 2026
0.4.7f122.0.20.13.1Starts909 Oct 2026
0.4.7f122.0.20.13.0Starts210 Oct 2026
0.4.7f122.0.20.12.11Starts111 Oct 2026
0.4.7f121.2.10.13.7Starts11 by index rule13 Oct 2026
0.4.7f121.2.10.13.3Starts11 by index rule12 Oct 2026
0.4.7f121.2.10.13.1Starts11 by index rule10 Oct 2026
0.4.7f121.2.10.12.11Starts22 by index rule11 Oct 2026
0.4.7f121.2.10.12.6Starts11 by index rule13 Oct 2026
0.4.7f121.0.00.13.7Starts113 Oct 2026
0.4.7f121.0.00.13.1Parts missing010 Oct 2026
0.4.7f121.0.00.11.16Parts missing110 Oct 2026
0.4.7f112.0.20.13.0Starts108 Oct 2026
0.4.7f102.0.20.13.0Starts106 Oct 2026
0.4.7f92.0.20.13.0Starts103 Oct 2026
0.4.7f81.2.10.12.11Parts missing103 Oct 2026
0.4.7f72.0.20.13.0Starts102 Oct 2026
0.4.7f72.0.20.12.11Starts130 Sep 2026
0.4.7f71.2.10.12.11Parts missing102 Oct 2026
0.4.7f62.0.20.12.11Starts225 Sep 2026
0.4.7f62.0.20.12.6Starts121 Sep 2026
0.4.7f61.2.10.12.11Parts missing124 Sep 2026
0.4.7f61.2.10.12.8Parts missing123 Sep 2026
0.4.7f61.2.10.12.6Parts missing125 Sep 2026
0.4.7f61.0.00.11.16Parts missing127 Sep 2026
0.4.7f52.0.20.12.6Starts121 Sep 2026
0.4.7f51.2.10.12.6Parts missing120 Sep 2026
0.4.6f132.0.20.13.1Starts305 Oct 2026
0.4.6f132.0.20.13.0Starts503 Oct 2026
0.4.6f132.0.20.12.11Starts1023 Sep 2026
0.4.6f132.0.20.12.8Starts023 Sep 2026
0.4.6f132.0.20.12.7Starts023 Sep 2026
0.4.6f132.0.20.12.6Starts1412 Sep 2026
0.4.6f132.0.20.12.4Starts012 Sep 2026
0.4.6f132.0.20.12.3Starts708 Sep 2026
0.4.6f132.0.20.12.2Starts107 Sep 2026
0.4.6f132.0.20.11.18Starts106 Sep 2026
0.4.6f132.0.20.11.14Starts104 Sep 2026
0.4.6f132.0.20.11.13Starts203 Sep 2026
0.4.6f132.0.20.11.12Starts103 Sep 2026
0.4.6f132.0.20.11.11Parts missing103 Sep 2026
0.4.6f132.0.20.11.11Starts203 Sep 2026
0.4.6f132.0.20.11.9Starts101 Sep 2026
0.4.6f132.0.20.11.5Starts101 Sep 2026
0.4.6f132.0.20.11.2Starts129 Aug 2026
0.4.6f132.0.10.11.11Parts missing103 Sep 2026
0.4.6f132.0.00.11.12Parts missing103 Sep 2026
0.4.6f131.2.10.12.11Starts22 by index rule24 Sep 2026
0.4.6f131.2.10.12.6Parts missing113 Sep 2026
0.4.6f131.2.10.12.3Parts missing309 Sep 2026
0.4.6f131.2.10.12.2Parts missing107 Sep 2026
0.4.6f131.2.10.12.0Parts missing106 Sep 2026
0.4.6f131.2.10.11.14Parts missing204 Sep 2026
0.4.6f131.2.10.11.12Parts missing103 Sep 2026
0.4.6f131.2.10.11.11Parts missing302 Sep 2026
0.4.6f131.2.10.11.9Parts missing102 Sep 2026
0.4.6f131.2.10.11.7Starts231 Aug 2026
0.4.6f131.2.10.11.4Starts105 Sep 2026
0.4.6f131.2.10.11.2Starts128 Aug 2026
0.4.6f131.2.10.11.0Starts728 Aug 2026
0.4.6f131.0.00.11.13Parts missing104 Sep 2026
0.4.6f131.0.00.11.11Parts missing103 Sep 2026
0.4.6f131.0.00.11.11Starts203 Sep 2026
0.4.6f131.0.00.11.9Starts101 Sep 2026
0.4.6f131.0.00.11.2Polyfill fixes it328 Aug 2026
0.4.6f122.0.20.13.1Starts107 Oct 2026
0.4.6f122.0.20.12.11Starts126 Sep 2026
0.4.6f121.2.10.13.1Starts11 by index rule05 Oct 2026
0.4.5f22.0.20.11.18Parts missing108 Sep 2026
0.4.5f22.0.20.11.18Starts108 Sep 2026
0.4.5f22.0.20.11.2Starts129 Aug 2026
0.4.5f22.0.20.10.1Starts628 Aug 2026
0.4.5f21.2.10.12.6Parts missing119 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    10 open names do not stop it. Show them

  • Done: No errors ingame

    95 sessions.

Polyfill badge for Choose Deal LocationGet the badge

10missing12bridged0interface clones0errors2old versions only
Showmod 2.0.2 (newest)game 0.4.7f12API

Missing 10

  • no candidatefield

    Il2CppScheduleOne.Economy.DeliveryLocation::LocationName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::onLoadComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.ContractInfo::DeliveryLocationGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Phone.Messages.DealWindowSelector::SetIsOpen(System.Boolean, ScheduleOne.Messaging.MSGConversation,

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    6 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Messages.MessagesApp::DealWindowSelector

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    6 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    6 reports

  • no candidatepatch target

    ScheduleOne.Economy.Customer::AcceptContractClicked

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::AcceptContractClicked was compiled against the other branch.

    6 reports

  • no candidatepatch target

    ScheduleOne.Economy.Customer::PlayerAcceptedContract

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::PlayerAcceptedContract was compiled against the other branch.

    6 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    6 reports

Bridged 12

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Polyfill pointed this at its successor when the game started.

    6 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_OfferedContractInfo()

    Polyfill pointed this at its successor when the game started.

    6 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Polyfill pointed this at its successor when the game started.

    6 reports

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.Economy.DeliveryLocation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeliveryLocation was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.Economy.EDealWindow

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealWindow was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.Quests.ContractInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Messages.DealWindowSelector

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.DealWindowSelector was compiled against the other branch.

    6 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Messages.MessagesApp

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.MessagesApp was compiled against the other branch.

    6 reports

Old versions only 2

Not in 2.0.2.
  • AppsCanvas

    17 reportsIn 1.2.1, 1.0.0

  • no candidatememberwas bridged

    Il2CppScheduleOne.Networking.Lobby::get_LobbySteamID()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    out-of-rangeAbsent at 0.4.5f2 as well; Lobby has had get_LobbyID() returning UInt64 in both builds. The names also differ in type, so pointing one at the other would change what callers get.

    7 reportsIn 1.0.0

For your mod page

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API

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API docs

This page as JSON: answer, findings, errors, player reports. No key needed.