Do your mods still work?
Search for a mod. Every answer comes from players who have it installed and told us how it went.
7 of 7 mods shown.
- modsmods listed
- 19
- reportsplayer reports
- 2 236
- newestnewest report
- 1 min ago
K9 Patrol
DropDaDeuce1.1.0
Errors ingameStarts1 month ago
4 hours across 2 sessions, every one with errors.
Update Traducción Schedule I
BeetarDEV1.0.1
Errors ingameStarts1 month ago
4 hours across 2 sessions, every one with errors.
Crosshairv2
Drakobine0.0.1
WorksStarts1 month ago
4 hours across 2 sessions, no errors.
Employees But More
TropicalSky2.0.0
WorksStarts1 month ago
4 hours across 2 sessions, no errors.
ExpandRecipe
Robb Manes0.2.0
WorksStarts1 month ago
4 hours across 2 sessions, no errors.
ProductRenamerPlus
Ashe1.0.1
WorksStarts1 month ago
4 hours across 2 sessions, no errors.
XUnity Auto Translator
gravydevsupreme5.4.5
WorksStarts1 month ago
4 hours across 2 sessions, no errors.
What the labels mean
Ingame. From sessions of at least five minutes, counting errors the mod itself threw.
- Works
- Played without a single error from this mod.
- Works with Polyfill
- Parts of it were gone from the game. Polyfill put them back, and then it played clean.
- Works so far
- Nothing broke in the sessions reported. Part of this mod is still gone from the game and will fail when somebody uses it.
- Errors ingame
- It starts, and then throws errors ingame.
- Not played yet
- Nobody has reported playing this long enough to say whether it works.
Before that, at load. Whether every name the mod asks the game for still exists.
- Starts
- Everything this mod asks the game for is still there.
- Polyfill fixes it
- Parts this mod needs are gone from the game, and Polyfill puts them back when you start.
- Parts missing
- Something this mod needs is gone, and Polyfill cannot replace it.
- Broken
- Something this mod needs is gone, and it throws errors ingame.