bridgedmemberwas refused, no candidate
Il2CppScheduleOne.NPCs.NPCMovement::CanMove()Polyfill pointed this at its successor when the game started.
755 reportsIn 1.1.0
bridgedmemberwas refused, no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_MoveSpeedMultiplier()Polyfill pointed this at its successor when the game started.
755 reportsIn 1.1.0
bridgedmemberwas refused, no candidate
Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)Polyfill pointed this at its successor when the game started.
755 reportsIn 1.1.0
no candidatefield
Il2CppScheduleOne.Combat.CombatManager::MeleeLayerMaskNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMaskNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Combat.Impact::ImpactDamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Combat.Impact::ImpactForceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Combat.Impact::ImpactTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatemember
Il2CppScheduleOne.Combat.Impact::IsPlayerImpact(ScheduleOne.PlayerScripts.Player&)Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Combat.PhysicsDamageable::RbNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.Law.LawManager::StartFootpatrol(FootPatrolRoute, Int32)Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::PoliceStationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::onSearchComplete_ClearNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::onSearchComplete_ItemsFoundNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::StartWaypointIndexNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::WaypointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::MembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Awareness()Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Health()Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Responses()Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::VisionConeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.NPCs.Responses.NPCResponses::ImpactReceived(Impact)Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CrimeDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::PlayerListNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPendingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::BodySearchBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::OfficersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Product.Packaging.PackagingDefinition::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StealthLevelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::DrugTypesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
refusedmember
Il2CppScheduleOne.Product.ProductDefinition::get_DrugType()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
1 reportIn 1.1.0
bridgedmember
Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()Polyfill pointed this at its successor when the game started.
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::StorageEntityNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::VisibilityBlockingLayersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::VisionOriginNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Combat.CombatManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Combat.EImpactTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Combat.ImpactPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Combat.PhysicsDamageablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PhysicsDamageable was compiled against the other branch.
1 reportIn 1.1.0
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
1 reportIn 1.1.0
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
1 reportIn 1.1.0
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Law.LawManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.
1 reportIn 1.1.0
no candidatetype
ScheduleOne.Map.MapNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Map.MapRegionDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Map.PoliceStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.
1 reportIn 1.1.0
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.Behaviour.BodySearchBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BodySearchBehaviour was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.Behaviour.FootPatrolRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.Behaviour.PatrolGroupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.NPCAwarenessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponsesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.PlayerScripts.HotbarSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Police.PoliceOfficerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Product.DrugTypeContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.DrugTypeContainer was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Product.EDrugTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Product.Packaging.EStealthLevelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.EStealthLevel was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
1 reportIn 1.1.0
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
1 reportIn 1.1.0
bridgedtype
ScheduleOne.Vision.VisionConePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.
1 reportIn 1.1.0
no candidatemember
UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtPresent and live in UnityEngine.AssetBundleModule. The interop overload takes Il2CppSystem.IO.Stream, and a managed System.IO.Stream cannot be marshalled into it - the same branch difference as JsonUtility::ToJson. The IL2CPP build of the same mod needs no repair.
1 reportIn 1.1.0
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
1 reportIn 1.1.0
no candidatemember
UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportIn 1.1.0