Polyfill
All mods

K9 Patrol

by DropDaDeuce

Your game version

0.4.7f12newest0.4.7f619 reports0.4.6f13140 reports11 more
Works

No errors in 1 hour played.

1 report on 0.4.7f12, newest 18 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.1.1

    1 of 37 reports.

At game start

Starts

1 of 1 report.

Ingame

No errors

4 of 4 sessions.

Reports
37
Sessions
4
Hours played
1
Last report
18 hours ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Works37 reports0.4.7f10Works with Polyfill2 reports0.4.7f9Works with Polyfill3 reports0.4.7f7Works so far4 reports0.4.7f6Works so far19 reports0.4.7f5Works so far13 reports0.4.6f13Works140 reports0.4.6f12Works so far5 reports0.4.6f11Works3 reports0.4.5f2Works so far3 reports
4 more with 1 report each
0.4.7f11Not played yet1 report0.4.7f8Not played yet1 report0.4.3f3Works1 report0.4.0f9Errors ingame1 report

History

Changes only.
  1. 16 Oct 2026

    Polyfill 0.13.13 Mod 1.1.0, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 36 reports

  2. 15 Oct 2026

    Polyfill 0.13.12 Mod 1.1.0, game 0.4.7f12.

    Polyfill fixes itbecameParts missingafter 35 reports

  3. 08 Oct 2026

    Polyfill 0.13.0 Mod 1.1.0, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 4 reports

  4. 07 Oct 2026

    Polyfill 0.13.1 Mod 1.1.0, game 0.4.7f5.

    Parts missingbecamePolyfill fixes itafter 11 reports

  5. 06 Oct 2026

    Polyfill 0.13.0 Mod 1.1.0, game 0.4.7f10.

    Parts missingbecamePolyfill fixes itafter 0 reports

  6. 03 Oct 2026

    Polyfill 0.13.0 Mod 1.1.0, game 0.4.7f9.

    Parts missingbecamePolyfill fixes itafter 1 report

7 earlier
  1. 01 Oct 2026

    Polyfill 0.13.0 Mod 1.1.0, game 0.4.7f7.

    Parts missingbecamePolyfill fixes itafter 3 reports

  2. 26 Sep 2026

    Polyfill 0.12.11 Mod 1.1.0, game 0.4.6f11.

    Parts missingbecameStartsafter 2 reports

  3. 23 Sep 2026

    Polyfill 0.12.3 Mod 1.1.0, game 0.4.6f11.

    StartsbecameParts missingafter 2 reports

  4. 17 Sep 2026

    Polyfill 0.12.6 Mod 1.1.0, game 0.4.6f12.

    StartsbecameParts missingafter 2 reports

  5. 06 Sep 2026

    Polyfill 0.12.0 Mod 1.1.0, game 0.4.6f13.

    Parts missingbecameStartsafter 27 reports

  6. 06 Sep 2026

    Polyfill 0.11.18 Mod 1.1.0, game 0.4.6f13.

    StartsbecameParts missingafter 25 reports

  7. 30 Aug 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Starts

By Polyfill version

1.1.01.0.01.1.1all 3
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.12
0.4.7f12Starts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 86 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.10.13.12Starts116 Oct 2026
0.4.7f121.1.00.13.13Polyfill fixes it016 Oct 2026
0.4.7f121.1.00.13.12Parts missing115 Oct 2026
0.4.7f121.1.00.13.12Polyfill fixes it015 Oct 2026
0.4.7f121.1.00.13.11Polyfill fixes it015 Oct 2026
0.4.7f121.1.00.13.10Polyfill fixes it015 Oct 2026
0.4.7f121.1.00.13.9Polyfill fixes it214 Oct 2026
0.4.7f121.1.00.13.8Polyfill fixes it213 Oct 2026
0.4.7f121.1.00.13.7Polyfill fixes it313 Oct 2026
0.4.7f121.1.00.13.5Polyfill fixes it412 Oct 2026
0.4.7f121.1.00.13.3Parts missing012 Oct 2026
0.4.7f121.1.00.13.3Polyfill fixes it112 Oct 2026
0.4.7f121.1.00.13.2Polyfill fixes it011 Oct 2026
0.4.7f121.1.00.13.1Polyfill fixes it1608 Oct 2026
0.4.7f121.1.00.13.1Parts missing110 Oct 2026
0.4.7f121.1.00.13.0Polyfill fixes it208 Oct 2026
0.4.7f121.1.00.13.0Parts missing010 Oct 2026
0.4.7f121.1.00.12.6Parts missing109 Oct 2026
0.4.7f121.1.00.12.3Parts missing208 Oct 2026
0.4.7f121.1.00.11.12Parts missing111 Oct 2026
0.4.7f111.1.00.13.1Polyfill fixes it107 Oct 2026
0.4.7f101.1.00.13.1Polyfill fixes it106 Oct 2026
0.4.7f101.1.00.13.0Polyfill fixes it106 Oct 2026
0.4.7f101.1.00.12.3Parts missing007 Oct 2026
0.4.7f91.1.00.13.0Polyfill fixes it203 Oct 2026
0.4.7f91.1.00.12.3Parts missing104 Oct 2026
0.4.7f81.1.00.12.3Parts missing103 Oct 2026
0.4.7f71.1.00.13.0Polyfill fixes it001 Oct 2026
0.4.7f71.1.00.12.11Parts missing230 Sep 2026
0.4.7f71.1.00.12.3Parts missing101 Oct 2026
0.4.7f61.1.00.12.11Parts missing526 Sep 2026
0.4.7f61.1.00.12.11Polyfill fixes it029 Sep 2026
0.4.7f61.1.00.12.8Parts missing123 Sep 2026
0.4.7f61.1.00.12.6Parts missing1221 Sep 2026
0.4.7f61.1.00.12.3Parts missing122 Sep 2026
0.4.7f51.1.00.13.1Polyfill fixes it207 Oct 2026
0.4.7f51.1.00.12.6Parts missing920 Sep 2026
0.4.7f51.1.00.12.3Parts missing219 Sep 2026
0.4.6f131.1.00.13.12Starts016 Oct 2026
0.4.6f131.1.00.13.5Starts013 Oct 2026
0.4.6f131.1.00.13.1Starts405 Oct 2026
0.4.6f131.1.00.13.0Parts missing204 Oct 2026
0.4.6f131.1.00.13.0Starts901 Oct 2026
0.4.6f131.1.00.12.11Starts1823 Sep 2026
0.4.6f131.1.00.12.11Parts missing128 Sep 2026
0.4.6f131.1.00.12.6Starts3112 Sep 2026
0.4.6f131.1.00.12.4Starts312 Sep 2026
0.4.6f131.1.00.12.3Starts3308 Sep 2026
0.4.6f131.1.00.12.3Parts missing019 Sep 2026
0.4.6f131.1.00.12.2Starts008 Sep 2026
0.4.6f131.1.00.12.1Starts307 Sep 2026
0.4.6f131.1.00.12.0Starts606 Sep 2026
0.4.6f131.1.00.11.18Parts missing106 Sep 2026
0.4.6f131.1.00.11.18Starts106 Sep 2026
0.4.6f131.1.00.11.16Parts missing105 Sep 2026
0.4.6f131.1.00.11.16Starts1504 Sep 2026
0.4.6f131.1.00.11.15Starts004 Sep 2026
0.4.6f131.1.00.11.13Starts203 Sep 2026
0.4.6f131.1.00.11.12Starts103 Sep 2026
0.4.6f131.1.00.11.11Starts201 Sep 2026
0.4.6f131.1.00.11.10Starts001 Sep 2026
0.4.6f131.1.00.11.9Starts031 Aug 2026
0.4.6f131.1.00.11.8Starts131 Aug 2026
0.4.6f131.1.00.11.5Starts231 Aug 2026
0.4.6f131.1.00.11.4Starts102 Sep 2026
0.4.6f131.0.00.11.16Starts005 Sep 2026
0.4.6f131.0.00.11.5Starts330 Aug 2026
0.4.6f121.1.00.12.6Parts missing217 Sep 2026
0.4.6f121.1.00.12.3Starts015 Sep 2026
0.4.6f121.1.00.12.1Starts008 Sep 2026
0.4.6f121.1.00.12.0Starts107 Sep 2026
0.4.6f121.1.00.11.16Starts004 Sep 2026
0.4.6f121.1.00.11.13Starts004 Sep 2026
0.4.6f121.1.00.11.11Starts102 Sep 2026
0.4.6f121.0.00.11.5Starts131 Aug 2026
0.4.6f111.1.00.12.11Starts126 Sep 2026
0.4.6f111.1.00.12.3Starts012 Sep 2026
0.4.6f111.1.00.12.3Parts missing023 Sep 2026
0.4.6f111.1.00.12.1Starts008 Sep 2026
0.4.6f111.1.00.11.16Starts005 Sep 2026
0.4.6f111.1.00.11.13Starts103 Sep 2026
0.4.6f111.1.00.11.11Starts102 Sep 2026
0.4.5f21.1.00.11.18Parts missing208 Sep 2026
0.4.5f21.0.00.11.5Starts131 Aug 2026
0.4.3f31.1.00.11.11Starts126 Sep 2026
0.4.0f91.1.00.11.12Starts103 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Nothing missing

    Mod 1.1.1 on 0.4.7f12.

  • Done: No errors ingame

    4 sessions.

Polyfill badge for K9 PatrolGet the badge

0missing0bridged0interface clones5errors80old versions only
Showmod 1.1.1 (newest)game 0.4.7f12API

Missing 0

Nothing missing on 0.4.7f12.

Old versions only 80

Not in 1.1.1.
  • bridgedmemberwas refused, no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::CanMove()

    Polyfill pointed this at its successor when the game started.

    755 reportsIn 1.1.0

  • bridgedmemberwas refused, no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_MoveSpeedMultiplier()

    Polyfill pointed this at its successor when the game started.

    755 reportsIn 1.1.0

  • bridgedmemberwas refused, no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    755 reportsIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatManager::MeleeLayerMask

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMask

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Combat.Impact::ImpactDamage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Combat.Impact::ImpactForce

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Combat.Impact::ImpactType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatemember

    Il2CppScheduleOne.Combat.Impact::IsPlayerImpact(ScheduleOne.PlayerScripts.Player&)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Combat.PhysicsDamageable::Rb

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.Law.LawManager::StartFootpatrol(FootPatrolRoute, Int32)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::PoliceStations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::onSearchComplete_Clear

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::onSearchComplete_ItemsFound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::StartWaypointIndex

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::Waypoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::Members

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Awareness()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Health()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Responses()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::VisionCone

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::ImpactReceived(Impact)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPending

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::BodySearchBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::Officers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Product.Packaging.PackagingDefinition::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StealthLevel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Product.ProductDefinition::DrugTypes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • refusedmember

    Il2CppScheduleOne.Product.ProductDefinition::get_DrugType()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    1 reportIn 1.1.0

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::StorageEntityName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::VisibilityBlockingLayers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::VisionOrigin

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Combat.CombatManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Combat.EImpactType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Combat.Impact

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Combat.PhysicsDamageable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PhysicsDamageable was compiled against the other branch.

    1 reportIn 1.1.0

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 reportIn 1.1.0

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    1 reportIn 1.1.0

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Law.LawManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.

    1 reportIn 1.1.0

  • no candidatetype

    ScheduleOne.Map.Map

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Map.MapRegionData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Map.PoliceStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.

    1 reportIn 1.1.0

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.BodySearchBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BodySearchBehaviour was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FootPatrolRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PatrolGroup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPCAwareness

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Product.DrugTypeContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.DrugTypeContainer was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Product.EDrugType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Product.Packaging.EStealthLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.EStealthLevel was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    1 reportIn 1.1.0

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    1 reportIn 1.1.0

  • bridgedtype

    ScheduleOne.Vision.VisionCone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.

    1 reportIn 1.1.0

  • no candidatemember

    UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtPresent and live in UnityEngine.AssetBundleModule. The interop overload takes Il2CppSystem.IO.Stream, and a managed System.IO.Stream cannot be marshalled into it - the same branch difference as JsonUtility::ToJson. The IL2CPP build of the same mod needs no repair.

    1 reportIn 1.1.0

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 reportIn 1.1.0

  • no candidatemember

    UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.1.0

Errors 5

Error messages are not collected.
  • Exception2 sessions 2 timeslast seen on 0.4.0f9

    K9_Patrol.Source.Utils.K9ScentTable.DiscoverOnce()

    Game0.4.0f9Mod1.1.0Last seen04 Sep 2026

4 more, 1 session each
  • Exception1 session 6 timesnew since 0.4.6f13last seen on 0.4.6f13

    UnityEngine.Component.GetComponent[T]

    Game0.4.6f13Mod1.1.0Last seen07 Sep 2026

  • InvalidOperationException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.1.0Last seen09 Sep 2026

  • Exception1 session 12 timesnew since 0.4.6f13last seen on 0.4.6f13

    K9_Patrol.Source.NPCs.K9DogFactory.Build(PoliceOfficer officer, String dogName)

    AtUnityEngine.GameObject.AddComponent[T]()

    Game0.4.6f13Mod1.1.0Last seen15 Sep 2026

  • Exception1 session 18 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Game0.4.6f13Mod1.1.0Last seen03 Oct 2026

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