Polyfill
All mods

WhatCurfew

by HazDS

Your game version

0.4.7f12newest0.4.7f71 report0.4.6f1322 reports1 more
Works

No errors in 13 hours played.

7 reports on 0.4.7f12, newest 5 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.2.1

    7 of 7 reports.

At game start

Starts

7 of 7 reports.

Ingame

No errors

15 of 15 sessions.

Reports
7
Sessions
15
Hours played
13
Last report
5 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works7 reports0.4.7f7Works1 report0.4.7f6Works1 report0.4.6f13Works22 reports

History

Changes only.
  1. 03 Sep 2026

    First report Mod 1.2.1, game 0.4.6f13.

    Starts

By Polyfill version

1.2.11.1.0all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.12.60.12.110.13.00.13.10.13.30.13.80.13.12
0.4.7f12not reportednot reportednot reportednot reportedStartsStartsStartsStarts
0.4.7f7not reportednot reportednot reportedStartsnot reportednot reportednot reportednot reported
0.4.7f6not reportednot reportedStartsnot reportednot reportednot reportednot reportednot reported
0.4.6f13StartsStartsStartsStartsnot reportednot reportednot reportednot reported
Older Polyfill versions (5)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.130.11.180.12.00.12.10.12.2
0.4.6f13StartsStartsStartsStartsStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 16 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.2.10.13.12Starts115 Oct 2026
0.4.7f121.2.10.13.8Starts214 Oct 2026
0.4.7f121.2.10.13.3Starts012 Oct 2026
0.4.7f121.2.10.13.1Starts409 Oct 2026
0.4.7f71.2.10.13.0Starts102 Oct 2026
0.4.7f61.2.10.12.11Starts130 Sep 2026
0.4.6f131.2.10.13.0Starts204 Oct 2026
0.4.6f131.2.10.12.11Starts324 Sep 2026
0.4.6f131.2.10.12.6Starts715 Sep 2026
0.4.6f131.2.10.12.3Starts409 Sep 2026
0.4.6f131.2.10.12.2Starts008 Sep 2026
0.4.6f131.2.10.12.1Starts107 Sep 2026
0.4.6f131.2.10.12.0Starts206 Sep 2026
0.4.6f131.2.10.11.18Starts106 Sep 2026
0.4.6f131.2.10.11.13Starts103 Sep 2026
0.4.6f131.1.00.11.16Starts106 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    12 open names do not stop it. Show them

  • Done: No errors ingame

    15 sessions.

Polyfill badge for WhatCurfewGet the badge

12missing7bridged0interface clones2errors0old versions only
Showmod 1.2.1 (newest)game 0.4.7f12API

Missing 12

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::CurfewAlarmSound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::CurfewWarningSound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewEnd

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewHardStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewHint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewWarning

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::VMSBoards

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.VMSBoard::Label

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::CurfewPrompt

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    1 report

Bridged 7

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Law.CurfewManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ObjectScripts.VMSBoard

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.VMSBoard was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    1 report

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    1 report

Errors 2

Error messages are not collected.
  • NullReferenceException1 session 1 timelast seen on 0.4.6f13

    System.Collections.Generic.EqualityComparer`1[T].get_Default

    Game0.4.6f13Mod1.2.1Last seen20 Sep 2026

  • InvalidOperationException1 session 1 timelast seen on 0.4.6f13

    System.Collections.Generic.List`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.2.1Last seen20 Sep 2026

For your mod page

Badge

Polyfill badge for WhatCurfew
[![Polyfill](https://polyfill.doomods.com/badge/whatcurfew.svg)](https://polyfill.doomods.com/mod/whatcurfew)

Your mod?

Add a link to your mod page, or have it removed from the index.

Add linkRemove mod

API

GET https://polyfill.doomods.com/api/board/whatcurfew
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.