UpgradeableMixStationMod
by Dom
Your game version
Errors in 8 of 9 sessions.
7 reports on 0.4.7f12, newest 1 day ago.
Use these versions
- 1
Polyfill 0.13.9
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 2.0.0
7 of 7 reports.
At game start
7 of 7 reports.
Ingame
1 of 9 sessions.
- Reports
- 7
- Sessions
- 9
- Hours played
- 12
- Last report
- 1 day ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 31 Aug 2026
First report Mod 2.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.6 | 0.12.11 | 0.13.0 | 0.13.1 | 0.13.3 | 0.13.5 | 0.13.8 | 0.13.9 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing |
| 0.4.6f13 | Parts missing | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
Older Polyfill versions (2)
| Game | 0.11.5 | 0.11.17 |
|---|---|---|
| 0.4.6f13 | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 10 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 2.0.0 | 0.13.9 | Parts missing | 1 | 15 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.8 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.5 | Parts missing | 2 | 13 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.3 | Parts missing | 1 | 12 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.1 | Parts missing | 1 | 11 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.0 | Parts missing | 1 | 15 Oct 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.11 | Parts missing | 3 | 24 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.6 | Parts missing | 1 | 22 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.17 | Parts missing | 1 | 06 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.5 | Parts missing | 2 | 31 Aug 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 72
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::ChoicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::GreetingOverridesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::UseDialogueBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::EnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosenNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ShowWorldspaceDialogueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/GreetingOverride::GreetingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/GreetingOverride::PlayVONothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/GreetingOverride::ShouldShowNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueHandler::DialogueEventsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Map.POI::onUICreatedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::BakedGUIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::CanBeSummonedNothing on this build to point it at.
field missing, with nothing on this type to point at
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::DialogueHandlerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::FirstNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::hasLastNameNothing on this build to point it at.
field missing, with nothing on this type to point at
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::HealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::LastNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::MovementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::OverriddenParentNothing on this build to point it at.
field missing, with nothing on this type to point at
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::OverrideParentNothing on this build to point it at.
field missing, with nothing on this type to point at
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCHealth::InvincibleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixOperation::ProductQualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Persistence.LoadManager::onLoadCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveManager::onSaveStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.Product.PropertyItemDefinition::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.Cart::ShopNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ListingUI::DropdownAnchorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ListingUI::onDropdownClickedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopAmountSelector::InputFieldNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopAmountSelector::onSubmittedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::AllShopsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopCodeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::StoreNameLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDeliveredNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::DefaultStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::nameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
16 reports
no candidatemember
Il2CppTMPro.TMP_Text::set_fontStyle(TMPro.FontStyles)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe third of the same set, found while checking that the first two had taken. Present, public, a live native call, and an argument spelled with a namespace this build does not carry. See set_font.
16 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
16 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
16 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
16 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::GetMixTimeForCurrentOperationNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetMixTimeForCurrentOperation was compiled against the other branch.
16 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.UI.Shop.ListingUI::InitializeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI::Initialize was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.UI.Shop.ShopAmountSelector::OpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopAmountSelector::Open was compiled against the other branch.
16 reports
no candidatetype
ScheduleOne.UI.Stations.MixingStationCanvasNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.UI.Stations.MixingStationCanvas::CloseNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::Close was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.UI.Stations.MixingStationCanvas::OpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::Open was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.UI.Stations.MixingStationCanvas::StartMixOperationNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::StartMixOperation was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.UIScreenManager::get_IsBackTriggeredThisFrameNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager::get_IsBackTriggeredThisFrame was compiled against the other branch.
16 reports
no candidatepatch target
ScheduleOne.UIScreenManager::UpdateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager::Update was compiled against the other branch.
16 reports
refusedtype
ScheduleOne.UIScreenManager/UIScreenInfoThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.UIScreenManager/UIScreenInfo is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager/UIScreenInfo was compiled against the other branch.
16 reports
no candidatetype
TMPro.FontStylesNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name FontStyles, so which one it became is not decidable here
16 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
16 reports
no candidatemember
UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.
16 reports
no candidatemember
UnityEngine.GameObject::GetComponentInChildren(System.Type, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
16 reports
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])Nothing on this build to point it at.
the method still exists but its parameters changed
16 reports
no candidatemember
UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])Nothing on this build to point it at.
the method still exists but its parameters changed
16 reports
no candidatemember
UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])Nothing on this build to point it at.
the method still exists but its parameters changed
16 reports
Bridged · 55
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(DialogueChoice, Int32)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::AddGreetingOverride(GreetingOverride)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.Cart::AddItem(ShopListing, Int32)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.ListingUI::get_Listing()Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppScheduleOne.UIScreenManager::get_TopScreen()Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppTMPro.TMP_Text::get_font()Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)Polyfill pointed this at its successor when the game started.
16 reports
bridgedmember
Il2CppTMPro.TMP_Text::set_overflowMode(TextOverflowModes)Polyfill pointed this at its successor when the game started.
16 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/GreetingOverridePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/GreetingOverride was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Dialogue.DialogueEventPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueEvent was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Economy.DeadDropPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Effects.EffectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationMk2Polyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.ObjectScripts.MixOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Product.PropertyItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.Storage.WorldStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.UI.Shop.CartPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.UI.Shop.ListingUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.UI.Shop.ShopAmountSelectorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopAmountSelector was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.UI.Shop.ShopInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.UIScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreen was compiled against the other branch.
16 reports
bridgedtype
ScheduleOne.UIScreenManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager was compiled against the other branch.
16 reports
bridgedtype
TMPro.TextAlignmentOptionsPolyfill pointed this at its successor when the game started.
16 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
16 reports
bridgedtype
TMPro.TextOverflowModesPolyfill pointed this at its successor when the game started.
16 reports
bridgedtype
TMPro.TMP_FontAssetPolyfill pointed this at its successor when the game started.
16 reports
bridgedtype
TMPro.TMP_InputFieldPolyfill pointed this at its successor when the game started.
16 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
16 reports
Errors · 2
Error messages are not collected.System.TypeLoadException26 sessions · 34 times
UpgradeableMixStationMod.Mod.HookSaveSystem()Called from
UpgradeableMixStationMod.Mod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)Game0.4.7f12, 0.4.6f13Mod2.0.0Last seen15 Oct 2026
Exception26 sessions · 34 times
UpgradeableMixStationMod.Items.UpgradeParts.Register()Called from
UpgradeableMixStationMod.Mod.OnSceneWasInitialized(Int32 buildIndex, String sceneName)Game0.4.7f12, 0.4.6f13Mod2.0.0Last seen15 Oct 2026
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API
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