Polyfill
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Tuned Supercar

by You

Your game version

0.4.7f12newest0.4.6f1311 reports
Works so far

No errors so far, but part of it is gone from the game.

11 reports on 0.4.7f12, newest 16 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.10

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    11 of 11 reports.

At game start

Parts missing

11 of 11 reports.

Ingame

No errors

18 of 18 sessions.

Reports
11
Sessions
18
Hours played
12
Last report
16 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far11 reports0.4.6f13Works so far11 reports

History

Changes only.
  1. 06 Sep 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.110.13.00.13.10.13.30.13.50.13.70.13.90.13.10
0.4.7f12not reportednot reportedParts missingParts missingParts missingParts missingParts missingParts missing
0.4.6f13Parts missingParts missingParts missingnot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (3)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.00.12.30.12.6
0.4.6f13Parts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 12 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.10Parts missing115 Oct 2026
0.4.7f121.0.00.13.9Parts missing015 Oct 2026
0.4.7f121.0.00.13.7Parts missing113 Oct 2026
0.4.7f121.0.00.13.5Parts missing313 Oct 2026
0.4.7f121.0.00.13.3Parts missing112 Oct 2026
0.4.7f121.0.00.13.1Parts missing510 Oct 2026
0.4.6f131.0.00.13.1Parts missing206 Oct 2026
0.4.6f131.0.00.13.0Parts missing305 Oct 2026
0.4.6f131.0.00.12.11Parts missing204 Oct 2026
0.4.6f131.0.00.12.6Parts missing120 Sep 2026
0.4.6f131.0.00.12.3Parts missing111 Sep 2026
0.4.6f131.0.00.12.0Parts missing206 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 7 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    18 sessions.

7missing7bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 7

  • no candidatefield

    Il2CppScheduleOne.Map.Dealership::SpawnPoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    23 reports

  • no candidatefield

    Il2CppScheduleOne.Money.MoneyManager::onlineBalance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    23 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::TopSpeed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    23 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleColor::DefaultColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    23 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::VehiclePrefabs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    23 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    23 reports

  • no candidatemember

    UnityEngine.GUI/WindowFunction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    23 reports

Bridged 7

  • bridgedmember

    Il2CppScheduleOne.Vehicles.VehicleColor::ApplyColor(EVehicleColor)

    Polyfill pointed this at its successor when the game started.

    23 reports

  • bridgedtype

    ScheduleOne.Map.Dealership

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Dealership was compiled against the other branch.

    23 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    23 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    23 reports

  • bridgedtype

    ScheduleOne.Vehicles.Modification.EVehicleColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Modification.EVehicleColor was compiled against the other branch.

    23 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleColor was compiled against the other branch.

    23 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.

    23 reports

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API docs

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