Polyfill
All mods

Solace Menu

by Veserae

Your game version

0.4.7f12newest0.4.7f111 report0.4.6f121 report
Works so far

No errors so far, but part of it is gone from the game.

4 reports on 0.4.7f12, newest 1 day ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.7

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 4.0.0

    4 of 4 reports.

At game start

Parts missing

4 of 4 reports.

Ingame

No errors

1 of 1 sessions.

Reports
4
Session
1
Hours played
0
Last report
1 day ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far4 reports0.4.7f11Works so far1 report0.4.6f12Not played yet1 report

History

Changes only.
  1. 08 Oct 2026

    First report Mod 3.0.0, game 0.4.6f12.

    Parts missing

By Polyfill version

4.0.03.0.0all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.110.13.10.13.30.13.7
0.4.7f12Parts missingParts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 6 rows
GameModPolyfillStateReportsFirst reported
0.4.7f124.0.00.13.7Parts missing113 Oct 2026
0.4.7f124.0.00.13.3Parts missing112 Oct 2026
0.4.7f124.0.00.13.1Parts missing114 Oct 2026
0.4.7f124.0.00.12.11Parts missing111 Oct 2026
0.4.7f113.0.00.13.1Parts missing110 Oct 2026
0.4.6f123.0.00.13.1Parts missing108 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 76 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    1 session.

76missing87bridged0interface clones0errors0old versions only
Showmod 4.0.0 (newest)game 0.4.7f12API

Missing 76

  • no candidatemember

    Il2CppScheduleOne.Avatar.AvatarAppearance::ApplyNakedAppearance(ScheduleOne.Core.Avatar.NakedAppearance)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatemember

    Il2CppScheduleOne.Avatar.AvatarAppearance::ApplyOutfit(ScheduleOne.Core.Avatar.Outfit)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatemember

    Il2CppScheduleOne.Avatar.AvatarAppearance::ApplyOutfit(System.Collections.Generic.List`1<ScheduleOne.Core.Avatar.Seriali

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::Colorable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::DefaultColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • refusedmember

    Il2CppScheduleOne.Clothing.ClothingInstance::.ctor(ItemDefinition, Int32, EClothingColor)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.Customer::UnlockedCustomers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.Dealer::AllPlayerDealers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AccuracyDropPerShot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireCooldown

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::Magazine

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MagazineSize

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.IntegerItemInstance::Value

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Equippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::CurfewAlarmSound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::CurfewWarningSound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewEnd

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatemember

    Il2CppScheduleOne.Levelling.LevelManager::SetUnlockedRegions(FishNet.Connection.NetworkConnection, System.Collections.Ge

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Lighting.PoliceLight::IsOn

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Lighting.PoliceLight::Siren

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Map.MapPositionUtility::MapDimensions

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.BasicInfo::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Health.PlayerHealth::Player

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Health

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::Camera

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::FreeCamSpeed

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPending

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    10 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::Player

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::Officers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatemember

    Il2CppScheduleOne.Police.RoadCheckpoint::Enable(FishNet.Connection.NetworkConnection)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • refusedmember

    Il2CppScheduleOne.Police.RoadCheckpoint::get_ActivationState()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::SpawnPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Entries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • refusedmember

    Il2CppScheduleOne.Quests.Quest::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Quests

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • refusedmember

    Il2CppScheduleOne.Quests.QuestEntry::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::PoI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::Customers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::Leader

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData/NPCContainer::Data

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::CurfewPrompt

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Map.MapApp::BackgroundImage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Map.MapApp::MainMapSprite

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Map.MapApp::TutorialMapSprite

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::Color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::SetIsPlayerOwned(FishNet.Connection.NetworkConnection, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::AllVehicles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::PlayerOwnedVehicles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::VehiclePrefabs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    10 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    10 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.Map.Map

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.NPCs.Framework.Appearance

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Appearance, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Appearance was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.NPCs.Framework.NPCData

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    10 reports

  • no candidatemember

    UnityEngine.Font::CreateDynamicFontFromOSFont(System.String[], System.Int32)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[], System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatemember

    UnityEngine.InputSystem.Keyboard::add_onTextInput(System.Action`1<System.Char>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatemember

    UnityEngine.InputSystem.Keyboard::remove_onTextInput(System.Action`1<System.Char>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • no candidatemember

    UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

  • refusedtype

    ScheduleOne.MouseController

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.MouseController is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.MouseController was compiled against the other branch.

    4 reports

  • no candidatemember

    UnityEngine.Component::GetComponentsInChildren(System.Boolean, System.Collections.Generic.List`1<!!0>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

Bridged 87

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButton(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::get_TargetPlayer()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Health()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Relation.NPCRelationData::Unlock(EUnlockType, Boolean)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::CanItemFitInInventory(ItemInstance, Int32)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_EquippedItem()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.Quests.QuestEntry::get_ParentQuest()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.UIScreenManager::get_TopScreen()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.Vehicles.LandVehicle::SendOwnedColor(EVehicleColor)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.Vehicles.VehicleManager::GetVehiclePrefab(String)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.Vehicles.VehicleManager::SpawnAndReturnVehicle(String, Vector3, Quaternion, Boolean)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Avatar.AvatarAppearance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Avatar.AvatarAppearance was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealer was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelGoon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelGoon was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Clothing.ClothingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Clothing.ClothingInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingInstance was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Clothing.EClothingColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingColor was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_MeleeWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_RangedWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.GameInput/ButtonCode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.GameTime.SleepController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.SleepController was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Law.CurfewManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Lighting.PoliceLight

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.PoliceLight was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Map.EMapRegion

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Map.MapPositionUtility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapPositionUtility was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Map.MapRegionData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Map.POI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.BodySearchBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BodySearchBehaviour was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.BaseNPCDataObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BaseNPCDataObject was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.BasicInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.SpecialCustomer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Health.PlayerHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Police.RoadCheckpoint

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.RoadCheckpoint was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Police.RoadCheckpoint/ECheckpointState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.RoadCheckpoint/ECheckpointState was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Quests.EQuestState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Quests.Quest

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Quests.QuestEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerData/NPCContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData/NPCContainer was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.UI.PauseMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Map.MapApp

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Map.MapApp was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Phone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Phone was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.UIPopupScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIPopupScreen was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.UIScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreen was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.UIScreenManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Vehicles.Modification.EVehicleColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Modification.EVehicleColor was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleColor was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Weather.EnvironmentManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.EnvironmentManager was compiled against the other branch.

    10 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedtype

    ScheduleOne.UI.DailySummary

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DailySummary was compiled against the other branch.

    4 reports

For your mod page

Badge

Polyfill badge for Solace Menu
[![Polyfill](https://polyfill.doomods.com/badge/solace-menu.svg)](https://polyfill.doomods.com/mod/solace-menu)

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Add a link to your mod page, or have it removed from the index.

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API

GET https://polyfill.doomods.com/api/board/solace-menu
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.