Solace Menu
by Veserae
Your game version
No errors so far, but part of it is gone from the game.
4 reports on 0.4.7f12, newest 1 day ago.
Use these versions
- 1
Polyfill 0.13.7
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 4.0.0
4 of 4 reports.
At game start
4 of 4 reports.
Ingame
1 of 1 sessions.
- Reports
- 4
- Session
- 1
- Hours played
- 0
- Last report
- 1 day ago
Good to know
Only a few reports so far.
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1 · Your log
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Other game versions
Click to switch.History
Changes only.- 08 Oct 2026
First report Mod 3.0.0, game 0.4.6f12.
Parts missing
By Polyfill version
| Game | 0.12.11 | 0.13.1 | 0.13.3 | 0.13.7 |
|---|---|---|---|---|
| 0.4.7f12 | Parts missing | Parts missing | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 6 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 4.0.0 | 0.13.7 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f12 | 4.0.0 | 0.13.3 | Parts missing | 1 | 12 Oct 2026 |
| 0.4.7f12 | 4.0.0 | 0.13.1 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 4.0.0 | 0.12.11 | Parts missing | 1 | 11 Oct 2026 |
| 0.4.7f11 | 3.0.0 | 0.13.1 | Parts missing | 1 | 10 Oct 2026 |
| 0.4.6f12 | 3.0.0 | 0.13.1 | Parts missing | 1 | 08 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 76 names missing
Fix them in a mod update. Show them
Done: No errors ingame
1 session.
Missing · 76
no candidatemember
Il2CppScheduleOne.Avatar.AvatarAppearance::ApplyNakedAppearance(ScheduleOne.Core.Avatar.NakedAppearance)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatemember
Il2CppScheduleOne.Avatar.AvatarAppearance::ApplyOutfit(ScheduleOne.Core.Avatar.Outfit)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatemember
Il2CppScheduleOne.Avatar.AvatarAppearance::ApplyOutfit(System.Collections.Generic.List`1<ScheduleOne.Core.Avatar.SerialiNothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::ColorableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::DefaultColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
refusedmember
Il2CppScheduleOne.Clothing.ClothingInstance::.ctor(ItemDefinition, Int32, EClothingColor)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
10 reports
no candidatefield
Il2CppScheduleOne.Economy.Customer::UnlockedCustomersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Economy.Dealer::AllPlayerDealersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AccuracyDropPerShotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireCooldownNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MagazineNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::MagazineSizeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.IntegerItemInstance::ValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::EquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.
10 reports
no candidatefield
Il2CppScheduleOne.Law.CurfewManager::CurfewAlarmSoundNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Law.CurfewManager::CurfewWarningSoundNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Law.CurfewManager::onCurfewEndNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatemember
Il2CppScheduleOne.Levelling.LevelManager::SetUnlockedRegions(FishNet.Connection.NetworkConnection, System.Collections.GeNothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatefield
Il2CppScheduleOne.Lighting.PoliceLight::IsOnNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Lighting.PoliceLight::SirenNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Map.MapPositionUtility::MapDimensionsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.BasicInfo::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Health.PlayerHealth::PlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CrimeDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::HealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::PlayerListNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::CameraNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::FreeCamSpeedNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPendingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
refusedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
10 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::PlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::OfficersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatemember
Il2CppScheduleOne.Police.RoadCheckpoint::Enable(FishNet.Connection.NetworkConnection)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
refusedmember
Il2CppScheduleOne.Police.RoadCheckpoint::get_ActivationState()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
10 reports
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Property.Property::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Property.Property::SpawnPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::EntriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
refusedmember
Il2CppScheduleOne.Quests.Quest::get_State()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
10 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::QuestsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
refusedmember
Il2CppScheduleOne.Quests.QuestEntry::get_State()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
10 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::PoINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::CustomersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::LeaderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData/NPCContainer::DataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.UI.HUD::CurfewPromptNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.Map.MapApp::BackgroundImageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.Map.MapApp::MainMapSpriteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.Map.MapApp::TutorialMapSpriteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::ColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatemember
Il2CppScheduleOne.Vehicles.LandVehicle::SetIsPlayerOwned(FishNet.Connection.NetworkConnection, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleManager::AllVehiclesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleManager::PlayerOwnedVehiclesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleManager::VehiclePrefabsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.ConsoleNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
10 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
10 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.Map.MapNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.NPCs.Framework.AppearanceNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Appearance, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Appearance was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.NPCs.Framework.NPCDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
10 reports
no candidatemember
UnityEngine.Font::CreateDynamicFontFromOSFont(System.String[], System.Int32)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[], System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatemember
UnityEngine.InputSystem.Keyboard::add_onTextInput(System.Action`1<System.Char>)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatemember
UnityEngine.InputSystem.Keyboard::remove_onTextInput(System.Action`1<System.Char>)Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
no candidatemember
UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])Nothing on this build to point it at.
the method still exists but its parameters changed
10 reports
refusedtype
ScheduleOne.MouseControllerThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.MouseController is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.MouseController was compiled against the other branch.
4 reports
no candidatemember
UnityEngine.Component::GetComponentsInChildren(System.Boolean, System.Collections.Generic.List`1<!!0>)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
Bridged · 87
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.GameInput::GetButton(ButtonCode)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::get_TargetPlayer()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Health()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.NPCs.Relation.NPCRelationData::Unlock(EUnlockType, Boolean)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::CanItemFitInInventory(ItemInstance, Int32)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_EquippedItem()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.Quests.QuestEntry::get_ParentQuest()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.UIScreenManager::get_TopScreen()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.Vehicles.LandVehicle::SendOwnedColor(EVehicleColor)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.Vehicles.VehicleManager::GetVehiclePrefab(String)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.Vehicles.VehicleManager::SpawnAndReturnVehicle(String, Vector3, Quaternion, Boolean)Polyfill pointed this at its successor when the game started.
10 reports
bridgedtype
ScheduleOne.Audio.AudioSourceControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Avatar.AvatarAppearancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Avatar.AvatarAppearance was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Cartel.CartelDealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealer was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Cartel.CartelGoonPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelGoon was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Clothing.ClothingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Clothing.ClothingInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingInstance was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Clothing.EClothingColorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingColor was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Economy.CustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Economy.DealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Equipping.EquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Equipping.Equippable_MeleeWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Equipping.Equippable_RangedWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.GameInput/ButtonCodePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.GameTime.SleepControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.SleepController was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.IntegerItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Law.CurfewManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Levelling.LevelManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Lighting.PoliceLightPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.PoliceLight was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Map.EMapRegionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Map.MapPositionUtilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapPositionUtility was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Map.MapRegionDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.BodySearchBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BodySearchBehaviour was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.Framework.BaseNPCDataObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BaseNPCDataObject was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.Framework.BasicInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.NPCs.SpecialCustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.Health.PlayerHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.HotbarSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Police.PoliceOfficerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Police.RoadCheckpointPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.RoadCheckpoint was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Police.RoadCheckpoint/ECheckpointStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.RoadCheckpoint/ECheckpointState was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Quests.EQuestStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Quests.QuestPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Quests.QuestEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerData/NPCContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData/NPCContainer was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.UI.PauseMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.UI.Phone.Map.MapAppPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Map.MapApp was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.UI.Phone.PhonePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Phone was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.UIPopupScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIPopupScreen was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.UIScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreen was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.UIScreenManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Vehicles.Modification.EVehicleColorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Modification.EVehicleColor was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Vehicles.VehicleColorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleColor was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Vehicles.VehicleManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Weather.EnvironmentManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.EnvironmentManager was compiled against the other branch.
10 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
10 reports
bridgedtype
ScheduleOne.UI.DailySummaryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DailySummary was compiled against the other branch.
4 reports
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