Polyfill
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Snorify

by Virtunerd

Your game version

0.4.7f12newest0.4.6f133 reports0.4.6f121 report
Not played yet

Nobody has played it long enough yet.

1 report on 0.4.7f12, newest 2 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.9

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.8

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

Not played yet

No sessions yet.

Report
1
Sessions
0
Hours played
0
Last report
2 days ago

Good to know

  • Changes 1 game screen.

    They can break after a game update.

    Apps canvas

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Not played yet1 report0.4.6f13Works3 reports0.4.6f12Not played yet1 report

History

Changes only.
  1. 13 Oct 2026

    Index rule Cloned screens no longer count as missing.

    Parts missingbecameStarts2 reports

  2. 15 Sep 2026

    Polyfill 0.12.6 Mod 1.0.9, game 0.4.6f13.

    StartsbecameParts missingafter 2 reports

  3. 14 Sep 2026

    First report Mod 1.0.9, game 0.4.6f13.

    Starts

By Polyfill version

1.0.91.0.8all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.9
0.4.7f12Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 4 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.80.13.9Parts missing114 Oct 2026
0.4.6f131.0.90.12.6Parts missing115 Sep 2026
0.4.6f131.0.90.12.3Starts22 by index rule14 Sep 2026
0.4.6f121.0.90.12.6Parts missing115 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Not played yet
  • Open: 8 names missing

    Fix them in a mod update. Show them

  • Open: Not played yet

    Needs one session without errors.

8missing2bridged1interface clones0errors0old versions only
Showmod 1.0.8 (newest)game 0.4.7f12API

Missing 8

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnEscape

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    no-successorGameInput has no Escape member of any name left.

    4 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnManagementMode

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    4 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnOpenJournal

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    4 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnOpenMap

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    4 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnOpenTexts

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    4 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnTogglePauseMenu

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    4 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnTogglePhone

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    4 reports

  • no candidatemember

    Il2CppScheduleOne.GameInput::set_TogglePauseInputUsed(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

Bridged 2

  • bridgedtype

    Il2CppScheduleOne.DevUtilities.ExitType

    Polyfill pointed this at its successor when the game started.

    no-stand-inMoved to Il2CppScheduleOne.ExitType, and it is an enum (Primary, Secondary). Its sibling ExitAction made the same move and IS repaired, because a class can be derived from. WagesManager takes it as a Harmony prefix parameter, so an enum written under the old name would be a different type and the patch would fail to bind anyway.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.GameInput::Exit(ExitType)

    Polyfill pointed this at its successor when the game started.

    4 reports

Interface clones 1

note, does not count

Cloned from the game's UI. Can break when the game changes these screens.

  • AppsCanvas

    4 reports

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API docs

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