Polyfill
All mods

Setion97-Mono

by Assailent

Your game version

0.4.7f12newest0.4.6f131 report
Errors ingame

Every session hit an error.

1 report on 0.4.7f12, newest 3 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.3

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.3.0

    1 of 1 report.

At game start

Broken

1 of 1 report.

Ingame

Errors

0 of 1 sessions.

Report
1
Session
1
Hours played
0
Last report
3 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

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0.4.7f12Errors ingame1 report0.4.6f13Not played yet1 report

History

Changes only.
  1. 09 Sep 2026

    First report Mod 1.3.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.13.3
0.4.7f12not reportedParts missing
0.4.6f13Parts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 2 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.3.00.13.3Parts missing112 Oct 2026
0.4.6f131.3.00.12.3Parts missing109 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 40 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    1 of 1 sessions. Show them

40missing45bridged0interface clones1errors0old versions only
Showmod 1.3.0 (newest)game 0.4.7f12API

Missing 40

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::Slot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingInstance::Color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::displayLocationPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::MaxInteractionRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::message

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::onInteractEnd

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::Priority

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Category

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    2 reports

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ScheduleOne.ItemFramework.ItemInstance)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.Actions.NPCActions::CallPolice_Networked(ScheduleOne.PlayerScripts.Player)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::actions

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::awareness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::dialogueHandler

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::SetPanicked()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::VoiceOverEmitter

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::VisionCone

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.Relation.NPCRelationData::SetRelationship(System.Single)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.ItemData::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.HotbarSlot::Equippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Registry/ItemRegister::Definition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.UI.DealCompletionPopup::PlayPopup(ScheduleOne.Economy.Customer, System.Single, System.Single, System.S

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.PickpocketScreen::npc

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.PickpocketScreen::Slots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::sightedPlayers

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

  • refusedmember

    Il2CppScheduleOne.VoiceOver.VOEmitter::Play(EVOLineType)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    Play is overloaded here, so which one it became is not decidable

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian::RespondToAimedAt

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian::RespondToAimedAt was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.HotbarSlot::Equip

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot::Equip was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Quests.Contract

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.Quests.Contract/BonusPayment

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Quests.Contract, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract/BonusPayment was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.Registry/ItemRegister

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Registry, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry/ItemRegister was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.DealCompletionPopup::PlayPopup

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup::PlayPopup was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.PickpocketScreen::Close

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PickpocketScreen::Close was compiled against the other branch.

    2 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    2 reports

Bridged 45

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetItemData()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Actions.NPCActions::SetCallPoliceBehaviourCrime(Crime)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCScheduleManager::get_ActiveAction()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCScheduleManager::get_Npc()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::get_actions()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.ItemSlotUI::get_assignedSlot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.PickpocketScreen::Open(NPC)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    ScheduleOne.Clothing.ClothingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Clothing.ClothingInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Clothing.EClothingColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingColor was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Clothing.EClothingSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingSlot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_MeleeWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EItemCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EItemCategory was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Law.Crime

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Actions.NPCActions

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Actions.NPCActions was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCAwareness

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCScheduleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCScheduleManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Schedules.NPCAction

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCAction was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.ItemData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemData was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.DealCompletionPopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.ItemSlotUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.PickpocketScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PickpocketScreen was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vision.VisionCone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.VoiceOver.EVOLineType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.VoiceOver.VOEmitter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.VOEmitter was compiled against the other branch.

    2 reports

Errors 1

Error messages are not collected.
  • System.MissingMethodException2 sessions 8 times

    Section97_Mono.Sec97.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12Mod1.3.0Last seen12 Oct 2026

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