Setion97-Mono
by Assailent
Your game version
Every session hit an error.
1 report on 0.4.7f12, newest 3 days ago.
Use these versions
- 1
Polyfill 0.13.3
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.3.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
0 of 1 sessions.
- Report
- 1
- Session
- 1
- Hours played
- 0
- Last report
- 3 days ago
Good to know
One report so far. Could still change.
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Other game versions
Click to switch.History
Changes only.- 09 Sep 2026
First report Mod 1.3.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.3 | 0.13.3 |
|---|---|---|
| 0.4.7f12 | ·not reported | Parts missing |
| 0.4.6f13 | Parts missing | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 2 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.3.0 | 0.13.3 | Parts missing | 1 | 12 Oct 2026 |
| 0.4.6f13 | 1.3.0 | 0.12.3 | Parts missing | 1 | 09 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 40
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::SlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingInstance::ColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::displayLocationPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::MaxInteractionRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::messageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::onInteractEndNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::PriorityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::CategoryNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::IDNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.
2 reports
no candidatemember
Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ScheduleOne.ItemFramework.ItemInstance)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.NPCs.Actions.NPCActions::CallPolice_Networked(ScheduleOne.PlayerScripts.Player)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::actionsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::awarenessNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::dialogueHandlerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::SetPanicked()Nothing on this build to point it at.
method missing, with nothing on this type to point at
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::VoiceOverEmitterNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::VisionConeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.NPCs.Relation.NPCRelationData::SetRelationship(System.Single)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.Persistence.Datas.ItemData::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.HotbarSlot::EquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.
2 reports
no candidatefield
Il2CppScheduleOne.Registry/ItemRegister::DefinitionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.UI.DealCompletionPopup::PlayPopup(ScheduleOne.Economy.Customer, System.Single, System.Single, System.SNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.UI.PickpocketScreen::npcNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.PickpocketScreen::SlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::sightedPlayersNothing on this build to point it at.
field missing, with nothing on this type to point at
2 reports
refusedmember
Il2CppScheduleOne.VoiceOver.VOEmitter::Play(EVOLineType)There was a candidate on this build and Polyfill did not trust it enough to use it.
Play is overloaded here, so which one it became is not decidable
2 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Responses.NPCResponses_Civilian::RespondToAimedAtNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian::RespondToAimedAt was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.PlayerScripts.HotbarSlot::EquipNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot::Equip was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Quests.ContractNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.Quests.Contract/BonusPaymentThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Quests.Contract, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract/BonusPayment was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.Registry/ItemRegisterThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Registry, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry/ItemRegister was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.DealCompletionPopup::PlayPopupNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup::PlayPopup was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.PickpocketScreen::CloseNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PickpocketScreen::Close was compiled against the other branch.
2 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
2 reports
Bridged · 45
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetItemData()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Actions.NPCActions::SetCallPoliceBehaviourCrime(Crime)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCScheduleManager::get_ActiveAction()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCScheduleManager::get_Npc()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Responses.NPCResponses::get_actions()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.ItemSlotUI::get_assignedSlot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.PickpocketScreen::Open(NPC)Polyfill pointed this at its successor when the game started.
2 reports
bridgedtype
ScheduleOne.Clothing.ClothingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Clothing.ClothingInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Clothing.EClothingColorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingColor was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Clothing.EClothingSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingSlot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Economy.CustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Equipping.EquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Equipping.Equippable_MeleeWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.EItemCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EItemCategory was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Law.CrimePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Actions.NPCActionsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Actions.NPCActions was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCAwarenessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCScheduleManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCScheduleManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponsesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponses_CivilianPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Schedules.NPCActionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCAction was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.Datas.ItemDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.PlayerScripts.HotbarSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.DealCompletionPopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.ItemSlotUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.PickpocketScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PickpocketScreen was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Vision.VisionConePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.VoiceOver.EVOLineTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.VoiceOver.VOEmitterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.VOEmitter was compiled against the other branch.
2 reports
Errors · 1
Error messages are not collected.System.MissingMethodException2 sessions · 8 times
Section97_Mono.Sec97.OnSceneWasLoaded(Int32 buildIndex, String sceneName)Game0.4.7f12Mod1.3.0Last seen12 Oct 2026
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