Polyfill
All mods

ScheduleOneEnhanced

by KaBooMa

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f133 reports
Works so far

No errors so far, but part of it is gone from the game.

1 report on 0.4.7f12, newest 3 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.7

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 2.0.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

No errors

16 of 16 sessions.

Report
1
Sessions
16
Hours played
7
Last report
3 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far1 report0.4.7f6Works so far1 report0.4.6f13Works so far3 reports

History

Changes only.
  1. 06 Sep 2026

    First report Mod 2.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.00.12.10.12.110.13.50.13.7
0.4.7f12not reportednot reportednot reportedParts missingParts missing
0.4.7f6not reportednot reportedParts missingnot reportednot reported
0.4.6f13Parts missingParts missingParts missingnot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 6 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.0.00.13.7Parts missing013 Oct 2026
0.4.7f122.0.00.13.5Parts missing113 Oct 2026
0.4.7f62.0.00.12.11Parts missing130 Sep 2026
0.4.6f132.0.00.12.11Parts missing129 Sep 2026
0.4.6f132.0.00.12.1Parts missing107 Sep 2026
0.4.6f132.0.00.12.0Parts missing106 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 133 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    16 sessions.

133missing82bridged0interface clones0errors0old versions only
Showmod 2.0.0 (newest)game 0.4.7f12API

Missing 133

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::Conversation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::Enabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosen

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::shouldShowCheck

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatemember

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    24 reports

  • no candidatemember

    Il2CppScheduleOne.Dialogue.DialogueHandler::InitializeDialogue(DialogueContainer, Boolean, String)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    no-successorInitializeDialogue appears nowhere in the assembly, in either branch.

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::choices

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueNodeLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::VoiceLine

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDrops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::Storage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeManager::FemaleFirstNames

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeManager::LastNames

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeManager::MaleFirstNames

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • refusedmember

    Il2CppScheduleOne.GameTime.GameDateTime::AddMins(Int32)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Growing.Plant::GrowthTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Category

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    24 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    24 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::StackLimit

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.LevelManager::get_Rank()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Map.POI::DefaultMainText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Messaging.MSGConversation::currentResponses

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::ShowResponses(System.Collections.Generic.List`1<ScheduleOne.Messaging.Respo

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Messaging.Response::callback

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Messaging.Response::label

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Messaging.Response::text

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::awareness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::BakedGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::ConversationCategories

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    24 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::CreateMessageConversation()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::dialogueHandler

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::FirstName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Health

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::intObj

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::LastName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::Load(ScheduleOne.Persistence.Datas.NPCData, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::MugshotSprite

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::NPCUnlockedVariable

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::Listener

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onExplosionHeard

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onGunshotHeard

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onHitByCar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedDrugDealing

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedGeneralCrime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedPettyCrime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedPlayerViolatingCurfew

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedSuspiciousPlayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::Responses

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::VisionCone

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCHealth::onDie

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCHealth::onKnockedOut

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCInventory::PickpocketIntObj

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Relation.NPCRelationData::onUnlocked

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.QuestData::GUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::canMove

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    24 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Controller

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::SprintingRequiresStamina

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Product.Packaging.PackagingDefinition::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::DiscoveredProducts

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::EmployeeCapacity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::AutoCompleteOnAllEntriesComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::autoInitialize

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • refusedmember

    Il2CppScheduleOne.Quests.Quest::ConfigureExpiry(Boolean, GameDateTime)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Description

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Entries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::IconPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatemember

    Il2CppScheduleOne.Quests.Quest::InitializeQuest(System.String, System.String, ScheduleOne.Persistence.Datas.QuestEntryDa

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onActiveState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onInitialComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onQuestBegin

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onQuestEnd

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onTrackChange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::PoIPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Quests

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::StaticGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::title

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::TrackOnBegin

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::PoILocation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Registry/ItemRegister::Definition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Skating.Skateboard::Equippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Skating.Skateboard::Rb

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::onClosed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::onOpened

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::AppIcon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::QuestionMarkPopup

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    24 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    24 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    24 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    24 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    24 reports

  • no candidatetype

    ScheduleOne.Dialogue.DialogueContainer

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController::CheckChoice

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::CheckChoice was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController::ChoiceCallback

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ChoiceCallback was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController::ModifyChoiceList

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ModifyChoiceList was compiled against the other branch.

    24 reports

  • refusedtype

    ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Employees.Employee::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::Start was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Employees.EmployeeManager::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager::Awake was compiled against the other branch.

    24 reports

  • refusedtype

    ScheduleOne.GameTime.GameDateTime

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.

    24 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Growing.Plant::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant::Initialize was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCHealth::TakeDamage

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::TakeDamage was compiled against the other branch.

    24 reports

  • no candidatetype

    ScheduleOne.Persistence.Datas.NPCData

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.NPCData was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.NPCsLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader::Load was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.QuestsLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.QuestsLoader::Load was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::FixedUpdate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::FixedUpdate was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.PlayerMovement::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement::Awake was compiled against the other branch.

    24 reports

  • no candidatetype

    ScheduleOne.Property.PropertyManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name PropertyManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.PropertyManager was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Quests.QuestManager::DeleteUnapprovedFiles

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager::DeleteUnapprovedFiles was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Quests.QuestManager::WriteData

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager::WriteData was compiled against the other branch.

    24 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Registry::AddToRegistry

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::AddToRegistry was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Registry::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::Start was compiled against the other branch.

    24 reports

  • refusedtype

    ScheduleOne.Registry/ItemRegister

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Registry, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry/ItemRegister was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Skating.Skateboard::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard::Awake was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.Skating.Skateboard::FixedUpdate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard::FixedUpdate was compiled against the other branch.

    24 reports

  • refusedtype

    ScheduleOne.UI.App`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.UI.App`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.

    24 reports

  • no candidatepatch target

    ScheduleOne.UI.NewMixScreen::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewMixScreen::Awake was compiled against the other branch.

    24 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    24 reports

  • no candidatemember

    UnityEngine.GameObject::.ctor(System.String, System.Type[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    24 reports

  • no candidatemember

    UnityEngine.GameObject::AddComponent(System.Type)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    24 reports

  • no candidatemember

    UnityEngine.JsonUtility::FromJson(System.String, System.Type)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    24 reports

Bridged 82

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(DialogueChoice, Int32)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::SendTextMessage(String)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_ActiveSkateboard()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::SetCameraMode(ECameraMode)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_cashInstance()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.Property.Property::DeregisterEmployee(Employee)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.Quests.QuestEntry::SetState(EQuestState, Boolean)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.Skating.Skateboard::get_Rider()

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.Storage.StorageEntity::CanItemFit(ItemInstance, Int32)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedmember

    Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    24 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController/DialogueChoice

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueNodeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Economy.DeadDrop

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Employees.EmployeeManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.GameTime.EDay

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Growing.CocaPlant

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.CocaPlant was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Growing.Plant

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Growing.WeedPlant

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.WeedPlant was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.ItemFramework.CashInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EItemCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EItemCategory was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Map.POI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Messaging.EConversationCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.EConversationCategory was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Messaging.Response

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Response was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Noise.Listener

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.Listener was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Noise.NoiseEvent

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.NoiseEvent was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCAwareness

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.QuestData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.QuestData was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.QuestEntryData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.QuestEntryData was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.SaveData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.SaveData was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Persistence.ISaveable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.ISaveable was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Persistence.Loaders.Loader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.Loader was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Persistence.Loaders.NPCsLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Persistence.Loaders.QuestsLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.QuestsLoader was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera/ECameraMode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera/ECameraMode was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Product.ProductManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Quests.EQuestState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Quests.Quest

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Quests.QuestEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Quests.QuestManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Skating.Skateboard

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Skating.Skateboard_Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard_Equippable was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.UI.NewMixScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewMixScreen was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.UI.Phone.ContactsApp.ContactsApp

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ContactsApp.ContactsApp was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.UI.WorldspacePopup.WorldspacePopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.WorldspacePopup.WorldspacePopup was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Variables.VariableDatabase

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Variables.VariableDatabase was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.Vision.VisionCone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.

    24 reports

  • bridgedtype

    ScheduleOne.VoiceOver.EVOLineType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.

    24 reports

For your mod page

Badge

Polyfill badge for ScheduleOneEnhanced
[![Polyfill](https://polyfill.doomods.com/badge/scheduleoneenhanced.svg)](https://polyfill.doomods.com/mod/scheduleoneenhanced)

Your mod?

Add a link to your mod page, or have it removed from the index.

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API

GET https://polyfill.doomods.com/api/board/scheduleoneenhanced
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.