ScheduleOneEnhanced
by KaBooMa
Your game version
No errors so far, but part of it is gone from the game.
1 report on 0.4.7f12, newest 3 days ago.
Use these versions
- 1
Polyfill 0.13.7
Newest reported, 0 reports so far. Get Polyfill
- 2
Mod 2.0.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
16 of 16 sessions.
- Report
- 1
- Sessions
- 16
- Hours played
- 7
- Last report
- 3 days ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 06 Sep 2026
First report Mod 2.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.0 | 0.12.1 | 0.12.11 | 0.13.5 | 0.13.7 |
|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | Parts missing | Parts missing |
| 0.4.7f6 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported |
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | ·not reported | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 6 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 2.0.0 | 0.13.7 | Parts missing | 0 | 13 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.5 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f6 | 2.0.0 | 0.12.11 | Parts missing | 1 | 30 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.11 | Parts missing | 1 | 29 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.1 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.0 | Parts missing | 1 | 06 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 133 names missing
Fix them in a mod update. Show them
Done: No errors ingame
16 sessions.
Missing · 133
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ConversationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::EnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosenNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::shouldShowCheckNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatemember
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
24 reports
no candidatemember
Il2CppScheduleOne.Dialogue.DialogueHandler::InitializeDialogue(DialogueContainer, Boolean, String)Nothing on this build to point it at.
method missing, with nothing on this type to point at
no-successorInitializeDialogue appears nowhere in the assembly, in either branch.
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::choicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueNodeLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::VoiceLineNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeManager::FemaleFirstNamesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeManager::LastNamesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeManager::MaleFirstNamesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
refusedmember
Il2CppScheduleOne.GameTime.GameDateTime::AddMins(Int32)There was a candidate on this build and Polyfill did not trust it enough to use it.
nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it
24 reports
no candidatefield
Il2CppScheduleOne.Growing.Plant::GrowthTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::CategoryNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::IDNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.
24 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::NameNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.
24 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::StackLimitNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
refusedmember
Il2CppScheduleOne.Levelling.LevelManager::get_Rank()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
24 reports
no candidatefield
Il2CppScheduleOne.Map.POI::DefaultMainTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Messaging.MSGConversation::currentResponsesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatemember
Il2CppScheduleOne.Messaging.MSGConversation::ShowResponses(System.Collections.Generic.List`1<ScheduleOne.Messaging.RespoNothing on this build to point it at.
the method still exists but its parameters changed
24 reports
no candidatefield
Il2CppScheduleOne.Messaging.Response::callbackNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Messaging.Response::labelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Messaging.Response::textNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::awarenessNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::BakedGUIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::ConversationCategoriesNothing on this build to point it at.
field missing, with nothing on this type to point at
24 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::CreateMessageConversation()Nothing on this build to point it at.
method missing, with nothing on this type to point at
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::dialogueHandlerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::FirstNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::HealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::intObjNothing on this build to point it at.
field missing, with nothing on this type to point at
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::LastNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::Load(ScheduleOne.Persistence.Datas.NPCData, System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::MugshotSpriteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::NPCUnlockedVariableNothing on this build to point it at.
field missing, with nothing on this type to point at
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::ListenerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onExplosionHeardNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onGunshotHeardNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onHitByCarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedDrugDealingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedGeneralCrimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedPettyCrimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedPlayerViolatingCurfewNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::onNoticedSuspiciousPlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::ResponsesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::VisionConeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCHealth::onDieNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCHealth::onKnockedOutNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCInventory::PickpocketIntObjNothing on this build to point it at.
field missing, with nothing on this type to point at
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.NPCs.Relation.NPCRelationData::onUnlockedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Persistence.Datas.QuestData::GUIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::canMoveNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
24 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::ControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::SprintingRequiresStaminaNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Product.Packaging.PackagingDefinition::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Product.ProductManager::DiscoveredProductsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeCapacityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::AutoCompleteOnAllEntriesCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::autoInitializeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
refusedmember
Il2CppScheduleOne.Quests.Quest::ConfigureExpiry(Boolean, GameDateTime)There was a candidate on this build and Polyfill did not trust it enough to use it.
nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::DescriptionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::EntriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::IconPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatemember
Il2CppScheduleOne.Quests.Quest::InitializeQuest(System.String, System.String, ScheduleOne.Persistence.Datas.QuestEntryDaNothing on this build to point it at.
the method still exists but its parameters changed
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onActiveStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onInitialCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onQuestBeginNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onQuestEndNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onTrackChangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::PoIPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::QuestsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::StaticGUIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::titleNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
24 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::TrackOnBeginNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::PoILocationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Registry/ItemRegister::DefinitionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Skating.Skateboard::EquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Skating.Skateboard::RbNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::onClosedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::onOpenedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::AppIconNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::QuestionMarkPopupNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
24 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
24 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
24 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
24 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
24 reports
no candidatetype
ScheduleOne.Dialogue.DialogueContainerNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Dialogue.DialogueController::CheckChoiceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::CheckChoice was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Dialogue.DialogueController::ChoiceCallbackNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ChoiceCallback was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Dialogue.DialogueController::ModifyChoiceListNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ModifyChoiceList was compiled against the other branch.
24 reports
refusedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheckThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Employees.Employee::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::Start was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Employees.EmployeeManager::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager::Awake was compiled against the other branch.
24 reports
refusedtype
ScheduleOne.GameTime.GameDateTimeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.
24 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Growing.Plant::InitializeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant::Initialize was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.NPCs.NPCHealth::TakeDamageNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::TakeDamage was compiled against the other branch.
24 reports
no candidatetype
ScheduleOne.Persistence.Datas.NPCDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.NPCData was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Persistence.Loaders.NPCsLoader::LoadNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader::Load was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Persistence.Loaders.QuestsLoader::LoadNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.QuestsLoader::Load was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Player::FixedUpdateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::FixedUpdate was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.PlayerScripts.PlayerMovement::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement::Awake was compiled against the other branch.
24 reports
no candidatetype
ScheduleOne.Property.PropertyManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name PropertyManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.PropertyManager was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Quests.QuestManager::DeleteUnapprovedFilesNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager::DeleteUnapprovedFiles was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Quests.QuestManager::WriteDataNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager::WriteData was compiled against the other branch.
24 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Registry::AddToRegistryNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::AddToRegistry was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Registry::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::Start was compiled against the other branch.
24 reports
refusedtype
ScheduleOne.Registry/ItemRegisterThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Registry, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry/ItemRegister was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Skating.Skateboard::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard::Awake was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.Skating.Skateboard::FixedUpdateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard::FixedUpdate was compiled against the other branch.
24 reports
refusedtype
ScheduleOne.UI.App`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.UI.App`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.
24 reports
no candidatepatch target
ScheduleOne.UI.NewMixScreen::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewMixScreen::Awake was compiled against the other branch.
24 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
24 reports
no candidatemember
UnityEngine.GameObject::.ctor(System.String, System.Type[])Nothing on this build to point it at.
the method still exists but its parameters changed
24 reports
no candidatemember
UnityEngine.GameObject::AddComponent(System.Type)Nothing on this build to point it at.
the method still exists but its parameters changed
24 reports
no candidatemember
UnityEngine.JsonUtility::FromJson(System.String, System.Type)Nothing on this build to point it at.
the method still exists but its parameters changed
24 reports
Bridged · 82
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(DialogueChoice, Int32)Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::SendTextMessage(String)Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_ActiveSkateboard()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCamera::SetCameraMode(ECameraMode)Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_cashInstance()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.Property.Property::DeregisterEmployee(Employee)Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.Quests.QuestEntry::SetState(EQuestState, Boolean)Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.Skating.Skateboard::get_Rider()Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.Storage.StorageEntity::CanItemFit(ItemInstance, Int32)Polyfill pointed this at its successor when the game started.
24 reports
bridgedmember
Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
24 reports
bridgedtype
ScheduleOne.Dialogue.DialogueChoiceDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Dialogue.DialogueNodeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Economy.DeadDropPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Employees.EmployeePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Employees.EmployeeManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.GameTime.EDayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Growing.CocaPlantPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.CocaPlant was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Growing.PlantPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Growing.WeedPlantPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.WeedPlant was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.ItemFramework.CashInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.ItemFramework.EItemCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EItemCategory was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Levelling.ERankPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Levelling.LevelManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Messaging.EConversationCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.EConversationCategory was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Messaging.MSGConversationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Messaging.ResponsePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Response was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Noise.ListenerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.Listener was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Noise.NoiseEventPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.NoiseEvent was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.NPCAwarenessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponsesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponses_CivilianPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Persistence.Datas.QuestDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.QuestData was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Persistence.Datas.QuestEntryDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.QuestEntryData was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Persistence.Datas.SaveDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.SaveData was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Persistence.ISaveablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.ISaveable was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Persistence.Loaders.LoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.Loader was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Persistence.Loaders.NPCsLoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Persistence.Loaders.QuestsLoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.QuestsLoader was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCamera/ECameraModePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera/ECameraMode was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Product.ProductManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Quests.EQuestStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Quests.QuestPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Quests.QuestEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Quests.QuestManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Skating.SkateboardPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Skating.Skateboard_EquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard_Equippable was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.UI.NewMixScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewMixScreen was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.UI.Phone.ContactsApp.ContactsAppPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ContactsApp.ContactsApp was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.UI.WorldspacePopup.WorldspacePopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.WorldspacePopup.WorldspacePopup was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Variables.VariableDatabasePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Variables.VariableDatabase was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.Vision.VisionConePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.
24 reports
bridgedtype
ScheduleOne.VoiceOver.EVOLineTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.
24 reports
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