ScheduleLua
by Bars
Your game version
Every session hit an error.
2 reports on 0.4.7f12, newest 1 day ago.
Use these versions
- 1
Polyfill 0.13.7
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 0.1.5
2 of 2 reports.
At game start
2 of 2 reports.
Ingame
0 of 1 sessions.
- Reports
- 2
- Session
- 1
- Hours played
- 0
- Last report
- 1 day ago
Good to know
Only a few reports so far.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 06 Sep 2026
First report Mod 0.1.5, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.1 | 0.12.4 | 0.12.6 | 0.12.11 | 0.13.1 | 0.13.3 | 0.13.6 | 0.13.7 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | Parts missing |
| 0.4.7f6 | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f5 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | ·not reported | ·not reported | ·not reported |
| 0.4.6f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported |
| 0.4.5f2 | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported |
Older Polyfill versions (1)
| Game | 0.12.0 |
|---|---|
| 0.4.6f13 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 12 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 0.1.5 | 0.13.7 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f12 | 0.1.5 | 0.13.3 | Parts missing | 1 | 12 Oct 2026 |
| 0.4.7f6 | 0.1.5 | 0.12.11 | Parts missing | 1 | 30 Sep 2026 |
| 0.4.7f5 | 0.1.5 | 0.12.6 | Parts missing | 1 | 21 Sep 2026 |
| 0.4.6f13 | 0.1.5 | 0.13.1 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.6f13 | 0.1.5 | 0.12.11 | Parts missing | 1 | 30 Sep 2026 |
| 0.4.6f13 | 0.1.5 | 0.12.6 | Parts missing | 1 | 12 Sep 2026 |
| 0.4.6f13 | 0.1.5 | 0.12.4 | Parts missing | 1 | 12 Sep 2026 |
| 0.4.6f13 | 0.1.5 | 0.12.1 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f13 | 0.1.5 | 0.12.0 | Parts missing | 3 | 06 Sep 2026 |
| 0.4.6f12 | 0.1.5 | 0.13.6 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.5f2 | 0.1.5 | 0.12.11 | Parts missing | 1 | 25 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 81
refusedmember
Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(Vector3, ExplosionData)There was a candidate on this build and Polyfill did not trust it enough to use it.
CreateExplosion is overloaded here, so which one it became is not decidable
4 reports
no candidatefield
Il2CppScheduleOne.Combat.ExplosionData::DefaultSmallNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueHandler::activeDialogueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.IntegerItemDefinition::DefaultValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.IntegerItemInstance::ValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::AvailableInDemoNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::CategoryNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::DescriptionNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::IDNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::KeywordsNothing on this build to point it at.
field missing, with nothing on this type to point at
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::legalStatusNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::NameNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::StackLimitNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemInstance::IDNothing on this build to point it at.
the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemInstance::QuantityNothing on this build to point it at.
the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.QualityItemDefinition::DefaultQualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::get_IsPurchasable()Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRankNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.Law.CurfewManager::Enable(FishNet.Connection.NetworkConnection)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
Il2CppScheduleOne.Law.CurfewManager::get_IsCurrentlyActiveWithTolerance()Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
no candidatefield
Il2CppScheduleOne.Law.CurfewManager::onCurfewDisabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Law.CurfewManager::onCurfewEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Law.CurfewManager::onCurfewHintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Law.CurfewManager::onCurfewWarningNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
refusedmember
Il2CppScheduleOne.Law.LawController::GetSettings()There was a candidate on this build and Polyfill did not trust it enough to use it.
GetSettings is overloaded here, so which one it became is not decidable
4 reports
no candidatefield
Il2CppScheduleOne.Map.MapRegionData::NameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Map.MapRegionData::RegionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Money.ATM::WeeklyDepositSumNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Money.MoneyManager::lifetimeEarningsNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
4 reports
no candidatefield
Il2CppScheduleOne.Money.MoneyManager::onlineBalanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RegionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPCManager::GetNPCsInRegion(ScheduleOne.Map.EMapRegion)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::EnergyNothing on this build to point it at.
field missing, with nothing on this type to point at
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::HealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::InventoryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_TOTAL_SLOT_COUNT()Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.PlayerMovement::Teleport(UnityEngine.Vector3)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
refusedmember
Il2CppScheduleOne.Product.ProductItemInstance::.ctor(ItemDefinition, Int32, EQuality, PackagingDefinition)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
4 reports
refusedmember
Il2CppScheduleOne.Storage.StorableItemInstance::.ctor(ItemDefinition, Int32)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
4 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::AccessSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.Storage.StorageEntity::Close()Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::DisplayRowCountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::MaxAccessDistanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.Storage.StorageEntity::set_ItemSlots(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSNothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::SlotCountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::StorageEntityNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::StorageEntitySubtitleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.UI.DialogueCanvas::EndDialogue()Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
no candidatemember
Il2CppScheduleOne.UI.DialogueCanvas::OverrideText(String)Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
no candidatemember
Il2CppScheduleOne.UI.DialogueCanvas::StopTextOverride()Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
no candidatefield
Il2CppScheduleOne.UI.HUD::OnlineBalanceDisplayNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.UI.ItemSlotUI::IsBeingDraggedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.UI.StorageMenu::Open(ScheduleOne.Storage.StorageEntity)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
Il2CppScheduleOne.UI.Tooltips.TooltipManager::ShowTooltip(System.String, UnityEngine.Vector2, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
refusedtype
ScheduleOne.Combat.ExplosionDataThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Combat.ExplosionData is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ExplosionData was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.ConsoleNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.Console/ConsoleCommandThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Console, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/ConsoleCommand was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.ConstructableScripts.ConstructableNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ConstructableScripts.Constructable was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.Dialogue.DialogueContainerNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.Levelling.FullRankThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.Map.MapNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.PlayerScripts.PlayerEnergyNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerEnergy was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
4 reports
no candidatemember
UnityEngine.Debug::LogError(System.Object)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
4 reports
no candidatemember
UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.
4 reports
no candidatemember
UnityEngine.Events.UnityAction`2::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
UnityEngine.Resources::LoadAll(System.String, System.Type)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
Bridged · 80
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.Law.LawManager::PoliceCalled(Player, Crime)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.Law.LawManager::StartFootpatrol(FootPatrolRoute, Int32)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.Law.LawManager::StartVehiclePatrol(VehiclePatrolRoute)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.Map.NPCPoI::get_NPC()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_fullName()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCManager::GetNPC(String)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_isSprinting()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.Storage.StorageEntity::CanItemFit(ItemInstance, Int32)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.UI.DialogueCanvas::get_isActive()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.UI.Items.ItemUIManager::get_HoveredSlot()Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.UI.ItemSlotUI::get_assignedSlot()Polyfill pointed this at its successor when the game started.
4 reports
bridgedtype
ScheduleOne.Combat.CombatManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Dialogue.DialogueChoiceDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.GameTime.EDayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Growing.SeedDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.SeedDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.CashInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.EItemCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EItemCategory was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ELegalStatusPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ELegalStatus was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.IItemSlotOwnerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.IntegerItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.IntegerItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Law.CrimePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Law.CurfewManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Law.LawActivitySettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Law.LawControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Law.LawManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Levelling.ERankPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Map.EMapRegionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Map.MapRegionDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Map.NPCPoIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Money.ATMPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.ATM was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FootPatrolRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PatrolGroupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.VehiclePatrolRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.Health.PlayerHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.HotbarSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Police.PoliceOfficerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Storage.StorableItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorableItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Storage.StorageEntity/EAccessSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity/EAccessSettings was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.ATM.ATMInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ATM.ATMInterface was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.BalanceDisplayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.BalanceDisplay was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.DialogueCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Items.ItemUIManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.ItemSlotUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.NotificationsManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Phone.PhonePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Phone was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.StorageMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Tooltips.TooltipManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.TooltipManager was compiled against the other branch.
4 reports
Errors · 3
Error messages are not collected.System.MissingFieldException25 sessions · 968 451 times
ScheduleLua.Core.OnUpdate()Game0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.5f2Mod0.1.5Last seen13 Oct 2026
System.MissingFieldException25 sessions · 968 451 times
ScheduleLua.Core.OnLateUpdate()Game0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.5f2Mod0.1.5Last seen13 Oct 2026
System.TypeLoadException23 sessions · 27 times
ScheduleLua.Core.HookGameEvents()Called from
ScheduleLua.Core.OnSceneWasLoaded(Int32 buildIndex, String sceneName)Game0.4.7f12, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.5f2Mod0.1.5Last seen13 Oct 2026
For your mod page
Badge
[](https://polyfill.doomods.com/mod/schedulelua)
API
GET https://polyfill.doomods.com/api/board/scheduleluaAPI docs
This page as JSON: answer, findings, errors, player reports. No key needed.