Polyfill
All mods

ScheduleLua

by Bars

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f138 reports3 more
Errors ingame

Every session hit an error.

2 reports on 0.4.7f12, newest 1 day ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.7

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 0.1.5

    2 of 2 reports.

At game start

Broken

2 of 2 reports.

Ingame

Errors

0 of 1 sessions.

Reports
2
Session
1
Hours played
0
Last report
1 day ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Errors ingame2 reports0.4.7f6Not played yet1 report0.4.7f5Errors ingame1 report0.4.6f13Errors ingame8 reports0.4.6f12Errors ingame1 report0.4.5f2Errors ingame1 report

History

Changes only.
  1. 06 Sep 2026

    First report Mod 0.1.5, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.10.12.40.12.60.12.110.13.10.13.30.13.60.13.7
0.4.7f12not reportednot reportednot reportednot reportednot reportedParts missingnot reportedParts missing
0.4.7f6not reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reported
0.4.7f5not reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingnot reportednot reportednot reported
0.4.6f12not reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reported
0.4.5f2not reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reported
Older Polyfill versions (1)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.0
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 12 rows
GameModPolyfillStateReportsFirst reported
0.4.7f120.1.50.13.7Parts missing113 Oct 2026
0.4.7f120.1.50.13.3Parts missing112 Oct 2026
0.4.7f60.1.50.12.11Parts missing130 Sep 2026
0.4.7f50.1.50.12.6Parts missing121 Sep 2026
0.4.6f130.1.50.13.1Parts missing106 Oct 2026
0.4.6f130.1.50.12.11Parts missing130 Sep 2026
0.4.6f130.1.50.12.6Parts missing112 Sep 2026
0.4.6f130.1.50.12.4Parts missing112 Sep 2026
0.4.6f130.1.50.12.1Parts missing107 Sep 2026
0.4.6f130.1.50.12.0Parts missing306 Sep 2026
0.4.6f120.1.50.13.6Parts missing113 Oct 2026
0.4.5f20.1.50.12.11Parts missing125 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 81 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    1 of 1 sessions. Show them

81missing80bridged0interface clones3errors0old versions only
Showmod 0.1.5 (newest)game 0.4.7f12API

Missing 81

  • refusedmember

    Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(Vector3, ExplosionData)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    CreateExplosion is overloaded here, so which one it became is not decidable

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.ExplosionData::DefaultSmall

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueHandler::activeDialogue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.IntegerItemDefinition::DefaultValue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.IntegerItemInstance::Value

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::AvailableInDemo

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Category

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Description

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Keywords

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::legalStatus

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::StackLimit

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemInstance::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemInstance::Quantity

    Nothing on this build to point it at.

    the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemDefinition::DefaultQuality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::get_IsPurchasable()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRank

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.Law.CurfewManager::Enable(FishNet.Connection.NetworkConnection)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatemember

    Il2CppScheduleOne.Law.CurfewManager::get_IsCurrentlyActiveWithTolerance()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewDisabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewHint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CurfewManager::onCurfewWarning

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • refusedmember

    Il2CppScheduleOne.Law.LawController::GetSettings()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    GetSettings is overloaded here, so which one it became is not decidable

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Map.MapRegionData::Name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Map.MapRegionData::Region

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Money.ATM::WeeklyDepositSum

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Money.MoneyManager::lifetimeEarnings

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Money.MoneyManager::onlineBalance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Region

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCManager::GetNPCsInRegion(ScheduleOne.Map.EMapRegion)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Energy

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    4 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Health

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Inventory

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_TOTAL_SLOT_COUNT()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Teleport(UnityEngine.Vector3)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • refusedmember

    Il2CppScheduleOne.Product.ProductItemInstance::.ctor(ItemDefinition, Int32, EQuality, PackagingDefinition)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    4 reports

  • refusedmember

    Il2CppScheduleOne.Storage.StorableItemInstance::.ctor(ItemDefinition, Int32)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::AccessSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.Storage.StorageEntity::Close()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::DisplayRowCount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::MaxAccessDistance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.Storage.StorageEntity::set_ItemSlots(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemS

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::SlotCount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::StorageEntityName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::StorageEntitySubtitle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.UI.DialogueCanvas::EndDialogue()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

  • no candidatemember

    Il2CppScheduleOne.UI.DialogueCanvas::OverrideText(String)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

  • no candidatemember

    Il2CppScheduleOne.UI.DialogueCanvas::StopTextOverride()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    4 reports

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::OnlineBalanceDisplay

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.UI.ItemSlotUI::IsBeingDragged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatemember

    Il2CppScheduleOne.UI.StorageMenu::Open(ScheduleOne.Storage.StorageEntity)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Tooltips.TooltipManager::ShowTooltip(System.String, UnityEngine.Vector2, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • refusedtype

    ScheduleOne.Combat.ExplosionData

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Combat.ExplosionData is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ExplosionData was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.Console/ConsoleCommand

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Console, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/ConsoleCommand was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.ConstructableScripts.Constructable

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ConstructableScripts.Constructable was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.Dialogue.DialogueContainer

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.Levelling.FullRank

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.Map.Map

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.PlayerScripts.PlayerEnergy

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerEnergy was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    4 reports

  • no candidatemember

    UnityEngine.Debug::LogError(System.Object)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    4 reports

  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    4 reports

  • no candidatemember

    UnityEngine.Events.UnityAction`2::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatemember

    UnityEngine.Resources::LoadAll(System.String, System.Type)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatemember

    UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

Bridged 80

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Law.LawManager::PoliceCalled(Player, Crime)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Law.LawManager::StartFootpatrol(FootPatrolRoute, Int32)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Law.LawManager::StartVehiclePatrol(VehiclePatrolRoute)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Map.NPCPoI::get_NPC()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCManager::GetNPC(String)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_isSprinting()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Storage.StorageEntity::CanItemFit(ItemInstance, Int32)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.DialogueCanvas::get_isActive()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Items.ItemUIManager::get_HoveredSlot()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.ItemSlotUI::get_assignedSlot()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedtype

    ScheduleOne.Combat.CombatManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.GameTime.EDay

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Growing.SeedDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.SeedDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.CashInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EItemCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EItemCategory was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ELegalStatus

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ELegalStatus was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Law.Crime

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Law.CurfewManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Law.LawActivitySettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Law.LawController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Law.LawManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Map.EMapRegion

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Map.MapRegionData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Map.NPCPoI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Map.POI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Money.ATM

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.ATM was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FootPatrolRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PatrolGroup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Health.PlayerHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Storage.StorableItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorableItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity/EAccessSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity/EAccessSettings was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.ATM.ATMInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ATM.ATMInterface was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.BalanceDisplay

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.BalanceDisplay was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.DialogueCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Items.ItemUIManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.ItemSlotUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.NotificationsManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Phone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Phone was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.StorageMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Tooltips.TooltipManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.TooltipManager was compiled against the other branch.

    4 reports

Errors 3

Error messages are not collected.
  • System.MissingFieldException25 sessions 968 451 times

    ScheduleLua.Core.OnUpdate()

    Game0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.5f2Mod0.1.5Last seen13 Oct 2026

  • System.MissingFieldException25 sessions 968 451 times

    ScheduleLua.Core.OnLateUpdate()

    Game0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.5f2Mod0.1.5Last seen13 Oct 2026

  • System.TypeLoadException23 sessions 27 times

    ScheduleLua.Core.HookGameEvents()

    Called fromScheduleLua.Core.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.5f2Mod0.1.5Last seen13 Oct 2026

For your mod page

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[![Polyfill](https://polyfill.doomods.com/badge/schedulelua.svg)](https://polyfill.doomods.com/mod/schedulelua)

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Add a link to your mod page, or have it removed from the index.

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API

GET https://polyfill.doomods.com/api/board/schedulelua
API docs

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