Polyfill
All mods

ScheduleCustomDealer

by Sean

Your game version

0.4.7f12newest
Not played yet

Nobody has played it long enough yet.

1 report on 0.4.7f12, newest 1 hour ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.20

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

Not played yet

No sessions yet.

Report
1
Sessions
0
Hours played
0
Avg. session
-
Last report
1 hour ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 19 Oct 2026

    First report Mod 1.0.0, game 0.4.7f12.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.20
0.4.7f12Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.20Parts missing119 Oct 2026

For mod authors

What Polyfill found when players started your mod. What the lists mean

What "Works" needs

Not played yet
  • Open: 32 game names gone

    Your mod uses them and this game version no longer has them. Replace them in a mod update. Show them

  • Open: Not played yet

    Needs one session without errors from your mod.

32missing36bridged0interface clones1errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 32

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueNodeLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueText

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::Guid

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementfield

    Il2CppScheduleOne.Growing.Plant::BaseQualityLevel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementmember

    Il2CppScheduleOne.NPCs.Actions.NPCActions::CallPolice_Networked(ScheduleOne.PlayerScripts.Player)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    1 report

  • no replacementfield

    Il2CppScheduleOne.NPCs.NPC::actions

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementfield

    Il2CppScheduleOne.NPCs.NPCInventory::RandomCash

    Gone from the game, and nothing replaces it. Change this call in your mod.

    field missing, with nothing on this type to point at

    1 report

  • no replacementfield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementfield

    Il2CppScheduleOne.Persistence.LoadManager::onLoadComplete

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no replacementfield

    Il2CppScheduleOne.Product.PropertyItemDefinition::Properties

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.

    1 report

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.Messages.MessageChain::Messages

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 report

  • no replacementtype

    ScheduleOne.DevUtilities.Singleton`1

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 report

  • no replacementtype

    ScheduleOne.Dialogue.DialogueContainer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Dialogue.DialogueController_Dan::ModifyDialogueText

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dan::ModifyDialogueText was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Dialogue.DialogueHandler::InitializeDialogue

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler::InitializeDialogue was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Economy.Customer::GetProductEnjoyment

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::GetProductEnjoyment was compiled against the other branch.

    1 report

  • no replacementtype

    ScheduleOne.Economy.CustomerData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.

    1 report

  • no replacementtype

    ScheduleOne.GameTime.TimeManager

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Growing.Plant::Initialize

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant::Initialize was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Law.PenaltyHandler

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.Law.PenaltyHandler is sealed, so nothing can stand in for it

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Law.PenaltyHandler::ProcessCrimeList

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler::ProcessCrimeList was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Product.CocaineInstance::ApplyEffectsToPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance::ApplyEffectsToPlayer was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Product.CocaineInstance::ClearEffectsFromPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance::ClearEffectsFromPlayer was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Product.MethInstance::ApplyEffectsToPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ApplyEffectsToPlayer was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Product.MethInstance::ClearEffectsFromPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ClearEffectsFromPlayer was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Product.WeedInstance::ApplyEffectsToPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance::ApplyEffectsToPlayer was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Product.WeedInstance::ClearEffectsFromPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance::ClearEffectsFromPlayer was compiled against the other branch.

    1 report

  • no replacementtype

    ScheduleOne.Quests.Contract

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    1 report

  • no replacementHarmony target

    ScheduleOne.Quests.Contract::GetProductListMatch

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::GetProductListMatch was compiled against the other branch.

    1 report

  • no replacementmember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    Checked by hand: built for MonoThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 report

Bridged 36

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::get_NPC()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Messaging.MSGConversation::SendMessageChain(MessageChain, Single, Boolean, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Money.MoneyManager::GetCashInstance(Single)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.Actions.NPCActions::SetCallPoliceBehaviourCrime(Crime)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Inventory()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Dan

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dan was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Dialogue.DialogueNodeData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Economy.Customer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Growing.Plant

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.CashInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Law.AttemptingToSell

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.AttemptingToSell was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Law.Crime

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.Actions.NPCActions

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Actions.NPCActions was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.UncleNelson

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.UncleNelson was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.CocaineInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.MethInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.WeedInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Properties.Property

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Properties.Property was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.Messages.MessageChain

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.MessageChain was compiled against the other branch.

    1 report

Errors 1

Exception type and stack frames only, never the message.
  • System.TypeLoadException1 session 1 time

    ScheduleOneNewGamePlus.Core.OnSceneWasInitialized(Int32 buildIndex, String sceneName)

    Game0.4.7f12Mod1.0.0Last seen19 Oct 2026

For your mod page

Badge

Polyfill badge for ScheduleCustomDealer
[![Polyfill](https://polyfill.doomods.com/badge/schedulecustomdealer.svg)](https://polyfill.doomods.com/mod/schedulecustomdealer)

Your mod?

Add a link to your mod page, or have it removed from the index.

Add linkRemove mod

API

GET https://polyfill.doomods.com/api/board/schedulecustomdealer
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.