ScheduleCustomDealer
by Sean
Your game version
Nobody has played it long enough yet.
1 report on 0.4.7f12, newest 1 hour ago.
Use these versions
- 1
Polyfill 0.13.20
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.0.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
No sessions yet.
- Report
- 1
- Sessions
- 0
- Hours played
- 0
- Avg. session
- -
- Last report
- 1 hour ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 19 Oct 2026
First report Mod 1.0.0, game 0.4.7f12.
Parts missing
By Polyfill version
| Game | 0.13.20 |
|---|---|
| 0.4.7f12 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 1 row
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.0.0 | 0.13.20 | Parts missing | 1 | 19 Oct 2026 |
For mod authors
What Polyfill found when players started your mod. What the lists mean
What "Works" needs
Not played yetOpen: 32 game names gone
Your mod uses them and this game version no longer has them. Replace them in a mod update. Show them
Open: Not played yet
Needs one session without errors from your mod.
Missing · 32
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueNodeLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueTextGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueNodeData::GuidGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementfield
Il2CppScheduleOne.Growing.Plant::BaseQualityLevelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementmember
Il2CppScheduleOne.NPCs.Actions.NPCActions::CallPolice_Networked(ScheduleOne.PlayerScripts.Player)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
1 report
no replacementfield
Il2CppScheduleOne.NPCs.NPC::actionsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementfield
Il2CppScheduleOne.NPCs.NPCInventory::RandomCashGone from the game, and nothing replaces it. Change this call in your mod.
field missing, with nothing on this type to point at
1 report
no replacementfield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementfield
Il2CppScheduleOne.Persistence.LoadManager::onLoadCompleteGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::LocalGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no replacementfield
Il2CppScheduleOne.Product.PropertyItemDefinition::PropertiesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.
1 report
no replacementfield
Il2CppScheduleOne.UI.Phone.Messages.MessageChain::MessagesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1Gone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
1 report
no replacementtype
ScheduleOne.DevUtilities.Singleton`1Gone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 report
no replacementtype
ScheduleOne.Dialogue.DialogueContainerGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Dialogue.DialogueController_Dan::ModifyDialogueTextGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dan::ModifyDialogueText was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Dialogue.DialogueHandler::InitializeDialogueGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler::InitializeDialogue was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Economy.Customer::GetProductEnjoymentGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::GetProductEnjoyment was compiled against the other branch.
1 report
no replacementtype
ScheduleOne.Economy.CustomerDataGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.
1 report
no replacementtype
ScheduleOne.GameTime.TimeManagerGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Growing.Plant::InitializeGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant::Initialize was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Law.PenaltyHandlerGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.Law.PenaltyHandler is sealed, so nothing can stand in for it
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Law.PenaltyHandler::ProcessCrimeListGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler::ProcessCrimeList was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Product.CocaineInstance::ApplyEffectsToPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance::ApplyEffectsToPlayer was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Product.CocaineInstance::ClearEffectsFromPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance::ClearEffectsFromPlayer was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Product.MethInstance::ApplyEffectsToPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ApplyEffectsToPlayer was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Product.MethInstance::ClearEffectsFromPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ClearEffectsFromPlayer was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Product.WeedInstance::ApplyEffectsToPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance::ApplyEffectsToPlayer was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Product.WeedInstance::ClearEffectsFromPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance::ClearEffectsFromPlayer was compiled against the other branch.
1 report
no replacementtype
ScheduleOne.Quests.ContractGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
1 report
no replacementHarmony target
ScheduleOne.Quests.Contract::GetProductListMatchGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::GetProductListMatch was compiled against the other branch.
1 report
no replacementmember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
Checked by hand: built for MonoThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
1 report
Bridged · 36
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::get_NPC()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
1 report
bridgedmember
Il2CppScheduleOne.Messaging.MSGConversation::SendMessageChain(MessageChain, Single, Boolean, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
1 report
bridgedmember
Il2CppScheduleOne.Money.MoneyManager::GetCashInstance(Single)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
1 report
bridgedmember
Il2CppScheduleOne.NPCs.Actions.NPCActions::SetCallPoliceBehaviourCrime(Crime)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
1 report
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Inventory()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
1 report
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
1 report
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
1 report
bridgedtype
ScheduleOne.Dialogue.DialogueController_DanGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dan was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Dialogue.DialogueNodeDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Economy.CustomerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Growing.PlantGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.CashInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.EQualityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Law.AttemptingToSellGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.AttemptingToSell was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Law.CrimeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Levelling.LevelManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Messaging.MSGConversationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Money.MoneyManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.Actions.NPCActionsGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Actions.NPCActions was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.CharacterClasses.UncleNelsonGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.UncleNelson was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCInventoryGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.LoadManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.CocaineInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.MethInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.ProductDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.PropertyItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.WeedInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Properties.PropertyGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Properties.Property was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.Messages.MessageChainGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.MessageChain was compiled against the other branch.
1 report
Errors · 1
Exception type and stack frames only, never the message.System.TypeLoadException1 session · 1 time
ScheduleOneNewGamePlus.Core.OnSceneWasInitialized(Int32 buildIndex, String sceneName)Game0.4.7f12Mod1.0.0Last seen19 Oct 2026
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