schedule_strafe
by Patoke
Your game version
No errors so far, but part of it is gone from the game.
6 reports on 0.4.6f13, newest 15 days ago.
Use these versions
- 1
Polyfill 0.13.0
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.0.0
6 of 6 reports.
At game start
6 of 6 reports.
Ingame
4 of 4 sessions.
- Reports
- 6
- Sessions
- 4
- Hours played
- 2
- Last report
- 15 days ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 06 Sep 2026
First report Mod 1.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.11.16 | 0.12.1 | 0.12.3 | 0.12.6 | 0.13.0 |
|---|---|---|---|---|---|
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 5 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.6f13 | 1.0.0 | 0.13.0 | Parts missing | 1 | 01 Oct 2026 |
| 0.4.6f13 | 1.0.0 | 0.12.6 | Parts missing | 1 | 13 Sep 2026 |
| 0.4.6f13 | 1.0.0 | 0.12.3 | Parts missing | 2 | 11 Sep 2026 |
| 0.4.6f13 | 1.0.0 | 0.12.1 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f13 | 1.0.0 | 0.11.16 | Parts missing | 1 | 06 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 21 names missing
Fix them in a mod update. Show them
Done: No errors ingame
4 sessions.
Missing · 21
no candidatefield
Il2CppScheduleOne.GameInput::IsTypingNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CapColNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CharacterControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::canJumpNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::canMoveNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::ControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::CurrentStaminaReserveNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::JumpMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::onJumpNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::onLandNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::PlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::SlipperyMovementMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::SprintingRequiresStaminaNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
12 reports
no candidatetype
ScheduleOne.DevUtilities.InputSettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name InputSettings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.InputSettings was compiled against the other branch.
12 reports
refusedtype
ScheduleOne.DevUtilities.InputSettings/EActionModeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.DevUtilities.InputSettings, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.InputSettings/EActionMode was compiled against the other branch.
12 reports
no candidatetype
ScheduleOne.DevUtilities.SettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.
12 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
12 reports
no candidatepatch target
ScheduleOne.PlayerScripts.PlayerMovement::MoveNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement::Move was compiled against the other branch.
12 reports
no candidatemember
Il2CppScheduleOne.GameInput::GetButton(ScheduleOne.GameInput/ButtonCode)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is unchanged and present. The argument type in the report is the giveaway: ScheduleOne.GameInput/ButtonCode with no Il2Cpp prefix is the Mono type, so the mod was built against the Mono branch and its call names a type this build does not have. Polyfill bridges versions, not the Mono-to-IL2CPP jump. The IL2CPP build of the same mod needs no repair.
11 reports
no candidatemember
Il2CppScheduleOne.GameInput::GetButtonDown(ScheduleOne.GameInput/ButtonCode)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is there and unchanged in both builds (GameInput.cs:229 then, :220 now) and so is the enum. The argument is the Mono spelling, ScheduleOne.GameInput/ButtonCode, where an IL2CPP build has Il2CppScheduleOne.GameInput/ButtonCode - so the call names a surface this game does not have.
11 reports
Bridged · 11
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_currentVehicle()Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_isCrouched()Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_isSprinting()Polyfill pointed this at its successor when the game started.
12 reports
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
12 reports
bridgedtype
ScheduleOne.GameInput/ButtonCodePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.
12 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
12 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
12 reports
bridgedtype
ScheduleOne.UI.PauseMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.
12 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
12 reports
bridgedmember
Il2CppScheduleOne.GameInput::GetButton(ButtonCode)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.GameInput::GetButtonDown(ButtonCode)Polyfill pointed this at its successor when the game started.
1 report
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