Polyfill
All mods

schedule_strafe

by Patoke

Your game version

0.4.6f13newest
Works so far

No errors so far, but part of it is gone from the game.

6 reports on 0.4.6f13, newest 15 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.0

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    6 of 6 reports.

At game start

Parts missing

6 of 6 reports.

Ingame

No errors

4 of 4 sessions.

Reports
6
Sessions
4
Hours played
2
Last report
15 days ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 06 Sep 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.10.12.30.12.60.13.0
0.4.6f13Parts missingParts missingParts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 5 rows
GameModPolyfillStateReportsFirst reported
0.4.6f131.0.00.13.0Parts missing101 Oct 2026
0.4.6f131.0.00.12.6Parts missing113 Sep 2026
0.4.6f131.0.00.12.3Parts missing211 Sep 2026
0.4.6f131.0.00.12.1Parts missing107 Sep 2026
0.4.6f131.0.00.11.16Parts missing106 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 21 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    4 sessions.

21missing11bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.6f13API

Missing 21

  • no candidatefield

    Il2CppScheduleOne.GameInput::IsTyping

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CapCol

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CharacterController

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::canJump

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::canMove

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Controller

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::CurrentStaminaReserve

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::JumpMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::onJump

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::onLand

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Player

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::SlipperyMovementMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::SprintingRequiresStamina

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    12 reports

  • no candidatetype

    ScheduleOne.DevUtilities.InputSettings

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name InputSettings, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.InputSettings was compiled against the other branch.

    12 reports

  • refusedtype

    ScheduleOne.DevUtilities.InputSettings/EActionMode

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.DevUtilities.InputSettings, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.InputSettings/EActionMode was compiled against the other branch.

    12 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Settings

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.

    12 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    12 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.PlayerMovement::Move

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement::Move was compiled against the other branch.

    12 reports

  • no candidatemember

    Il2CppScheduleOne.GameInput::GetButton(ScheduleOne.GameInput/ButtonCode)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is unchanged and present. The argument type in the report is the giveaway: ScheduleOne.GameInput/ButtonCode with no Il2Cpp prefix is the Mono type, so the mod was built against the Mono branch and its call names a type this build does not have. Polyfill bridges versions, not the Mono-to-IL2CPP jump. The IL2CPP build of the same mod needs no repair.

    11 reports

  • no candidatemember

    Il2CppScheduleOne.GameInput::GetButtonDown(ScheduleOne.GameInput/ButtonCode)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is there and unchanged in both builds (GameInput.cs:229 then, :220 now) and so is the enum. The argument is the Mono spelling, ScheduleOne.GameInput/ButtonCode, where an IL2CPP build has Il2CppScheduleOne.GameInput/ButtonCode - so the call names a surface this game does not have.

    11 reports

Bridged 11

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_currentVehicle()

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_isCrouched()

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::get_isSprinting()

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    12 reports

  • bridgedtype

    ScheduleOne.GameInput/ButtonCode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.

    12 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    12 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    12 reports

  • bridgedtype

    ScheduleOne.UI.PauseMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.

    12 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButton(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButtonDown(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    1 report

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API docs

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