Polyfill
All mods

Schedule One Native Prefab Loader

by ScheduleOneMods

Your game version

0.4.6f13newest
Errors ingame

Errors in 2 of 3 sessions.

1 report on 0.4.6f13, newest 22 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.12.6

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 3.0.0

    1 of 4 reports.

At game start

Broken

1 of 1 report.

Ingame

Errors

1 of 3 sessions.

Reports
4
Sessions
3
Hours played
1
Last report
22 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 06 Sep 2026

    First report Mod 2.1.1, game 0.4.6f13.

    Parts missing

By Polyfill version

3.0.02.2.02.1.2all 4
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.6
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 4 rows
GameModPolyfillStateReportsFirst reported
0.4.6f133.0.00.12.6Parts missing124 Sep 2026
0.4.6f132.2.00.12.3Parts missing115 Sep 2026
0.4.6f132.1.20.11.16Parts missing106 Sep 2026
0.4.6f132.1.10.11.16Parts missing106 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 66 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    2 of 3 sessions. Show them

66missing61bridged0interface clones4errors27old versions only
Showmod 3.0.0 (newest)game 0.4.6f13API

Missing 66

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Accessory::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarSeat::AccessPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarSeat::SittingPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarLayer::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarLayer::CombinedMaterial

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::CombinedLayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::FaceLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::ImpostorTexture

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::UseCombinedLayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::path

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::ClothingAvatarObject

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    1 report

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::Slot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.BuildableItem::BoundingCollider

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.BuildableItem::BuildPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatemember

    Il2CppScheduleOne.GameInput::GetButtonDown(ScheduleOne.GameInput/ButtonCode)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is there and unchanged in both builds (GameInput.cs:229 then, :220 now) and so is the enum. The argument is the Mono spelling, ScheduleOne.GameInput/ButtonCode, where an IL2CPP build has Il2CppScheduleOne.GameInput/ButtonCode - so the call names a surface this game does not have.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.GameInput::PlayerInput

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • refusedmember

    Il2CppScheduleOne.Interaction.InteractableObject::get__interactionState()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatemember

    Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(ScheduleOne.Interaction.InteractableObject/EInter

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.BuildableItemDefinition::BuiltItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Equippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StationItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.BasicInfo::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.PlayerData::Position

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Controller

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::AvatarObject

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::Price

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::RequiredLevel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::RequireLevel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.CategoryButton::Category

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopCode

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing/CategoryInstance::Category

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 2.2.0

  • no candidatemember

    Il2CppScheduleOne.UIPanel::AddSelectable(ScheduleOne.UISelectable)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 2.2.0

  • no candidatetype

    ScheduleOne.Avatar.AvatarAppearance

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Avatar.AvatarAppearance was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.Avatar.AvatarObjectLibrary

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Avatar.AvatarObjectLibrary was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • refusedtype

    ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatetype

    ScheduleOne.CharacterCreator.CharacterCreatorAvatarObjectSelector

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.CharacterCreator.CharacterCreatorAvatarObjectSelector was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.CharacterCreator.CharacterCreatorClothingSelector

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.CharacterCreator.CharacterCreatorClothingSelector was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • refusedtype

    ScheduleOne.Levelling.FullRank

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    1 reportAlso in 2.2.0

  • no candidatetype

    ScheduleOne.NPCs.Framework.Appearance

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Appearance, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Appearance was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatetype

    ScheduleOne.NPCs.Framework.NPCData

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatemember

    UnityEngine.GameObject::GetComponent(System.Type)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • no candidatemember

    UnityEngine.ResourcesAPI::Load(System.String, System.Type)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

Bridged 61

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::GetPlayerData()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.SceneState::get_Current()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedmember

    Il2CppScheduleOne.SceneState::get_InGame()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.Accessory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarSeat

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarSeat was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarLayer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarLayer was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.FaceLayer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.FaceLayer was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.AvatarFramework.Hair

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Hair was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Clothing.ClothingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.Clothing.EClothingSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingSlot was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Equipping.Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Equipping.Equippable_Viewmodel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Equipping.EquippableDataRegistry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.EquippableDataRegistry was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.GameInput/ButtonCode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.InputDescriptor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.InputDescriptor was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.InputDescriptorData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.InputDescriptorData was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject/EInteractableState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Interaction.InteractionManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractionManager was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.ItemFramework.BuildableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Networking.Lobby

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.Networking.SteamLobbyService

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.NPCs.Framework.BaseNPCDataObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BaseNPCDataObject was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.NPCs.Framework.BasicInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Persistence.Datas.PlayerData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.PlayerData was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Persistence.Datas.SaveData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.SaveData was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Persistence.Loaders.NPCsLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Persistence.Loaders.ShopManagerLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.ShopManagerLoader was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.SceneState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SceneState was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.State.InGameStateMachine

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.State.InGameStateMachine was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.StationFramework.StationItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationItem was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.Storage.StoredItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategory was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UI.CharacterCustomization.CharacterCustomizationUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationUI was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UI.MainMenu.MainMenuPopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UI.Shop.CategoryButton

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.CategoryButton was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UI.Shop.EShopCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.EShopCategory was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    1 reportAlso in 2.2.0, 2.1.2, 2.1.1

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing/CategoryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UIPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIPanel was compiled against the other branch.

    1 reportAlso in 2.2.0

  • bridgedtype

    ScheduleOne.UISelectable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISelectable was compiled against the other branch.

    1 reportAlso in 2.2.0

Old versions only 27

Not in 3.0.0.
  • no candidatepatch target

    ScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettings

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettings was compiled against the other branch.

    14 reportsIn 2.2.0

  • no candidatepatch target

    FishNet.Managing.NetworkManager::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::SITTING_OFFSET

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarLayer::Texture

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::BakedGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.NPCsLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader::Load was compiled against the other branch.

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.ShopManagerLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.ShopManagerLoader::Load was compiled against the other branch.

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatepatch target

    ScheduleOne.Registry::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::Awake was compiled against the other branch.

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatepatch target

    ScheduleOne.Registry::RemoveRuntimeItems

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::RemoveRuntimeItems was compiled against the other branch.

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Awake was compiled against the other branch.

    11 reportsIn 2.2.0, 2.1.2, 2.1.1

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::ApplicationType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reportsIn 2.2.0

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::ClothingAssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reportsIn 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::OptionContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reportsIn 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::Options

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reportsIn 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::Label

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reportsIn 2.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::Name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation::LateUpdate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation::LateUpdate was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettings

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettings was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Avatar::ApplyFaceLayerSettings

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ApplyFaceLayerSettings was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Avatar::LoadAvatarSettings

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::LoadAvatarSettings was compiled against the other branch.

    7 reportsIn 2.2.0

  • bridgedtype

    ScheduleOne.Clothing.EClothingApplicationType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingApplicationType was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.Networking.SteamLobbyService::OnLobbyCreated

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService::OnLobbyCreated was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.Networking.SteamLobbyService::OnLobbyEntered

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService::OnLobbyEntered was compiled against the other branch.

    7 reportsIn 2.2.0

  • bridgedtype

    ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::Awake was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatetype

    ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList/Option

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name Option, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList/Option was compiled against the other branch.

    7 reportsIn 2.2.0

  • no candidatepatch target

    ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategory::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategory::Awake was compiled against the other branch.

    7 reportsIn 2.2.0

Errors 4

Error messages are not collected.
  • NullReferenceException3 sessions 9 times

    ScheduleOne.NPCs.NPCMovement+<FaceDirection_Process>d__170.MoveNext

    Game0.4.6f13Mod2.2.0, 2.1.2Last seen27 Sep 2026

  • NullReferenceException3 sessions 3 times

    ScheduleOne.Weather.EnvironmentManager.GetWeatherProfileFromPosition

    Game0.4.6f13Mod2.2.0, 2.1.2Last seen27 Sep 2026

  • NullReferenceException1 session 1 time

    ScheduleOne.UI.Phone.CustomerSelector.Open

    Game0.4.6f13Mod2.1.2Last seen06 Sep 2026

  • NullReferenceException1 session 1 time

    ScheduleOne.ObjectScripts.CashCounter+<LerpNote>d__10.MoveNext

    Game0.4.6f13Mod2.2.0Last seen27 Sep 2026

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