Schedule One Native Prefab Loader
by ScheduleOneMods
Your game version
Errors in 2 of 3 sessions.
1 report on 0.4.6f13, newest 22 days ago.
Use these versions
- 1
Polyfill 0.12.6
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 3.0.0
1 of 4 reports.
At game start
1 of 1 report.
Ingame
1 of 3 sessions.
- Reports
- 4
- Sessions
- 3
- Hours played
- 1
- Last report
- 22 days ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 06 Sep 2026
First report Mod 2.1.1, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.6 |
|---|---|
| 0.4.6f13 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 4 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.6f13 | 3.0.0 | 0.12.6 | Parts missing | 1 | 24 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.12.3 | Parts missing | 1 | 15 Sep 2026 |
| 0.4.6f13 | 2.1.2 | 0.11.16 | Parts missing | 1 | 06 Sep 2026 |
| 0.4.6f13 | 2.1.1 | 0.11.16 | Parts missing | 1 | 06 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 66
no candidatefield
Il2CppScheduleOne.AvatarFramework.Accessory::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarSeat::AccessPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarSeat::SittingPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarLayer::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarLayer::CombinedMaterialNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::CombinedLayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::FaceLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::ImpostorTextureNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::UseCombinedLayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::colorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::pathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::ClothingAvatarObjectNothing on this build to point it at.
field missing, with nothing on this type to point at
1 report
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::SlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.EntityFramework.BuildableItem::BoundingColliderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.EntityFramework.BuildableItem::BuildPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatemember
Il2CppScheduleOne.GameInput::GetButtonDown(ScheduleOne.GameInput/ButtonCode)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is there and unchanged in both builds (GameInput.cs:229 then, :220 now) and so is the enum. The argument is the Mono spelling, ScheduleOne.GameInput/ButtonCode, where an IL2CPP build has Il2CppScheduleOne.GameInput/ButtonCode - so the call names a surface this game does not have.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.GameInput::PlayerInputNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
refusedmember
Il2CppScheduleOne.Interaction.InteractableObject::get__interactionState()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatemember
Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(ScheduleOne.Interaction.InteractableObject/EInterNothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.ItemFramework.BuildableItemDefinition::BuiltItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::EquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategoriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StationItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.NPCs.Framework.BasicInfo::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.Persistence.Datas.PlayerData::PositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::PlayerListNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::ControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::AvatarObjectNothing on this build to point it at.
field missing, with nothing on this type to point at
1 report
no candidatefield
Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::PriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::RequiredLevelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::RequireLevelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.UI.Shop.CategoryButton::CategoryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopCodeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing/CategoryInstance::CategoryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 2.2.0
no candidatemember
Il2CppScheduleOne.UIPanel::AddSelectable(ScheduleOne.UISelectable)Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 2.2.0
no candidatetype
ScheduleOne.Avatar.AvatarAppearanceNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Avatar.AvatarAppearance was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.Avatar.AvatarObjectLibraryNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Avatar.AvatarObjectLibrary was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
refusedtype
ScheduleOne.AvatarFramework.AvatarSettings/LayerSettingThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatetype
ScheduleOne.CharacterCreator.CharacterCreatorAvatarObjectSelectorNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.CharacterCreator.CharacterCreatorAvatarObjectSelector was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.CharacterCreator.CharacterCreatorClothingSelectorNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.CharacterCreator.CharacterCreatorClothingSelector was compiled against the other branch.
1 report
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
refusedtype
ScheduleOne.Levelling.FullRankThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
1 reportAlso in 2.2.0
no candidatetype
ScheduleOne.NPCs.Framework.AppearanceNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Appearance, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Appearance was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatetype
ScheduleOne.NPCs.Framework.NPCDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatemember
UnityEngine.GameObject::GetComponent(System.Type)Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
no candidatemember
UnityEngine.ResourcesAPI::Load(System.String, System.Type)Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
Bridged · 61
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::GetPlayerData()Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.SceneState::get_Current()Polyfill pointed this at its successor when the game started.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedmember
Il2CppScheduleOne.SceneState::get_InGame()Polyfill pointed this at its successor when the game started.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.AccessoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarAnimationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarSeatPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarSeat was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.AvatarLayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarLayer was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettings/AccessorySettingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.FaceLayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.FaceLayer was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.AvatarFramework.HairPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Hair was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Clothing.ClothingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.Clothing.EClothingSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingSlot was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Equipping.EquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Equipping.Equippable_ViewmodelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Equipping.EquippableDataRegistryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.EquippableDataRegistry was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.GameInput/ButtonCodePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.InputDescriptorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.InputDescriptor was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.InputDescriptorDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.InputDescriptorData was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Interaction.InteractableObject/EInteractableStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Interaction.InteractionManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractionManager was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.ItemFramework.BuildableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Levelling.LevelManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Networking.LobbyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.Networking.SteamLobbyServicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.NPCs.Framework.BaseNPCDataObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BaseNPCDataObject was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.NPCs.Framework.BasicInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Persistence.Datas.PlayerDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.PlayerData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.Datas.SaveDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.SaveData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.Loaders.NPCsLoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Persistence.Loaders.ShopManagerLoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.ShopManagerLoader was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.SceneStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SceneState was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.State.InGameStateMachinePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.State.InGameStateMachine was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.StationFramework.StationItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationItem was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.Storage.StoredItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategory was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UI.CharacterCustomization.CharacterCustomizationOptionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UI.CharacterCustomization.CharacterCustomizationUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationUI was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UI.MainMenu.MainMenuPopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UI.Shop.CategoryButtonPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.CategoryButton was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UI.Shop.EShopCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.EShopCategory was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UI.Shop.ShopInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
1 reportAlso in 2.2.0, 2.1.2, 2.1.1
bridgedtype
ScheduleOne.UI.Shop.ShopListing/CategoryInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UIPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIPanel was compiled against the other branch.
1 reportAlso in 2.2.0
bridgedtype
ScheduleOne.UISelectablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISelectable was compiled against the other branch.
1 reportAlso in 2.2.0
Old versions only · 27
Not in 3.0.0.no candidatepatch target
ScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettingsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettings was compiled against the other branch.
14 reportsIn 2.2.0
no candidatepatch target
FishNet.Managing.NetworkManager::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::SITTING_OFFSETNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarLayer::TextureNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.NPCs.NPC::BakedGUIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatepatch target
ScheduleOne.Persistence.Loaders.NPCsLoader::LoadNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.NPCsLoader::Load was compiled against the other branch.
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatepatch target
ScheduleOne.Persistence.Loaders.ShopManagerLoader::LoadNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.ShopManagerLoader::Load was compiled against the other branch.
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatepatch target
ScheduleOne.Registry::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::Awake was compiled against the other branch.
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatepatch target
ScheduleOne.Registry::RemoveRuntimeItemsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::RemoveRuntimeItems was compiled against the other branch.
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatepatch target
ScheduleOne.UI.Shop.ShopInterface::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Awake was compiled against the other branch.
11 reportsIn 2.2.0, 2.1.2, 2.1.1
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::ApplicationTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reportsIn 2.2.0
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::ClothingAssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reportsIn 2.2.0
no candidatefield
Il2CppScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::OptionContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reportsIn 2.2.0
no candidatefield
Il2CppScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::OptionsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reportsIn 2.2.0
no candidatefield
Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::LabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reportsIn 2.2.0
no candidatefield
Il2CppScheduleOne.UI.CharacterCustomization.CharacterCustomizationOption::NameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.AvatarFramework.Animation.AvatarAnimation::LateUpdateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation::LateUpdate was compiled against the other branch.
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettingsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettings was compiled against the other branch.
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.AvatarFramework.Avatar::ApplyFaceLayerSettingsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::ApplyFaceLayerSettings was compiled against the other branch.
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.AvatarFramework.Avatar::LoadAvatarSettingsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::LoadAvatarSettings was compiled against the other branch.
7 reportsIn 2.2.0
bridgedtype
ScheduleOne.Clothing.EClothingApplicationTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingApplicationType was compiled against the other branch.
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.Networking.SteamLobbyService::OnLobbyCreatedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService::OnLobbyCreated was compiled against the other branch.
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.Networking.SteamLobbyService::OnLobbyEnteredNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService::OnLobbyEntered was compiled against the other branch.
7 reportsIn 2.2.0
bridgedtype
ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionListPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList was compiled against the other branch.
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList::Awake was compiled against the other branch.
7 reportsIn 2.2.0
no candidatetype
ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList/OptionNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name Option, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCreator.CharacterCreatorOptionList/Option was compiled against the other branch.
7 reportsIn 2.2.0
no candidatepatch target
ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategory::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CharacterCustomization.CharacterCustomizationCategory::Awake was compiled against the other branch.
7 reportsIn 2.2.0
Errors · 4
Error messages are not collected.NullReferenceException3 sessions · 9 times
ScheduleOne.NPCs.NPCMovement+<FaceDirection_Process>d__170.MoveNextGame0.4.6f13Mod2.2.0, 2.1.2Last seen27 Sep 2026
NullReferenceException3 sessions · 3 times
ScheduleOne.Weather.EnvironmentManager.GetWeatherProfileFromPositionGame0.4.6f13Mod2.2.0, 2.1.2Last seen27 Sep 2026
NullReferenceException1 session · 1 time
ScheduleOne.UI.Phone.CustomerSelector.OpenGame0.4.6f13Mod2.1.2Last seen06 Sep 2026
NullReferenceException1 session · 1 time
ScheduleOne.ObjectScripts.CashCounter+<LerpNote>d__10.MoveNextGame0.4.6f13Mod2.2.0Last seen27 Sep 2026
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