Polyfill
All mods

Schedule I Shortcuts

by FogozIV

Your game version

0.4.7f12newest
Works so far

No errors so far, but part of it is gone from the game.

1 report on 0.4.7f12, newest 2 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.26

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 0.1.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

No errors

1 of 1 sessions.

Report
1
Session
1
Hours played
0
Avg. session
8 min
Last report
2 hours ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 01 Nov 2026

    First report Mod 0.1.0, game 0.4.7f12.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.26
0.4.7f12Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.7f120.1.00.13.26Parts missing101 Nov 2026

For mod authors

What Polyfill found when players started your mod. What the lists mean

What "Works" needs

Works so far
  • Open: 1 game name gone

    Your mod uses them and this game version no longer has them. Replace them in a mod update. Show them

  • Done: No errors ingame

    1 session.

1missing6bridged0interface clones0errors0old versions only
Showmod 0.1.0 (newest)game 0.4.7f12API

Missing 1

  • no replacementmember

    Il2CppScheduleOne.UI.Handover.HandoverScreen::DonePressed()

    Gone from the game, and nothing replaces it. Change this call in your mod.

    method missing, with nothing on this type to point at

    1 report

Bridged 6

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::set_canJump(Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Handover.HandoverScreen::get_DoneButton()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.CauldronCanvas

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.ChemistryStationCanvas

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.DryingRackCanvas

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.MixingStationCanvas

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    1 report

For your mod page

Badge

Polyfill badge for Schedule I Shortcuts
[![Polyfill](https://polyfill.doomods.com/badge/schedule-i-shortcuts.svg)](https://polyfill.doomods.com/mod/schedule-i-shortcuts)

Your mod?

Add a link to your mod page, or have it removed from the index.

Add linkRemove mod

API

GET https://polyfill.doomods.com/api/board/schedule-i-shortcuts
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.