Polyfill
All mods

Schedule 1 Smart Employees Mono

by Olipro

Your game version

0.4.7f12newest
Works so far

No errors so far, but part of it is gone from the game.

1 report on 0.4.7f12, newest 45 min ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.16

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 0.1.4

    1 of 1 report.

At game start

Parts missing

2 of 2 reports.

Ingame

No errors

1 of 1 sessions.

Report
1
Session
1
Hours played
0
Avg. session
43 min
Last report
45 min ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 17 Oct 2026

    First report Mod 0.1.4, game 0.4.7f12.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.16
0.4.7f12Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.7f120.1.40.13.16Parts missing217 Oct 2026

For mod authors

What Polyfill found when players started your mod. What the lists mean

What "Works" needs

Works so far
  • Open: 18 game names gone

    Your mod uses them and this game version no longer has them. Replace them in a mod update. Show them

  • Done: No errors ingame

    1 session.

18missing31bridged0interface clones0errors0old versions only
Showmod 0.1.4 (newest)game 0.4.7f12API

Missing 18

  • no replacementmember

    Il2CppScheduleOne.Employees.Employee::get_TimeSinceLastWorked()

    Gone from the game, and nothing replaces it. Change this call in your mod.

    method missing, with nothing on this type to point at

    2 reports

  • no replacementfield

    Il2CppScheduleOne.Employees.Employee::MoveItemBehaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no replacementfield

    Il2CppScheduleOne.Employees.Packager::PackagingBehaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.ItemInstance::ID

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.SlotFilter::Type

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.Management.TransitRoute::.ctor(ITransitEntity, ITransitEntity)

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    .ctor is overloaded here, so which one it became is not decidable

    2 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, String)

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    IsTransitRouteValid is overloaded here, so which one it became is not decidable

    2 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.NPCMovement::CanGetTo(ITransitEntity, Single)

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    CanGetTo is overloaded here, so which one it became is not decidable

    2 reports

  • no replacementfield

    Il2CppScheduleOne.Property.Property::BuildableItems

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no replacementfield

    Il2CppScheduleOne.Property.Property::LoadingDocks

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no replacementHarmony target

    ScheduleOne.Employees.Employee::SetIdle

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::SetIdle was compiled against the other branch.

    2 reports

  • no replacementHarmony target

    ScheduleOne.Employees.Employee::SubmitNoWorkReason

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::SubmitNoWorkReason was compiled against the other branch.

    2 reports

  • no replacementHarmony target

    ScheduleOne.Employees.Packager::StartPackaging

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::StartPackaging was compiled against the other branch.

    2 reports

  • no replacementHarmony target

    ScheduleOne.Employees.Packager::UpdateBehaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::UpdateBehaviour was compiled against the other branch.

    2 reports

  • no replacementtype

    ScheduleOne.ItemFramework.SlotFilter/EType

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 10 types share the name EType, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter/EType was compiled against the other branch.

    2 reports

  • no replacementtype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    2 reports

  • no replacementHarmony target

    ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked was compiled against the other branch.

    2 reports

  • no replacementtype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState was compiled against the other branch.

    2 reports

Bridged 31

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::get_ParentProperty()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::CanStackWith(ItemInstance, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_PlayerFilter()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.SlotFilter::DoesItemMatchFilter(ItemInstance)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Destination()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Source()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::Initialize(TransitRoute, ItemInstance, Int32, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    2 reports

  • bridgedtype

    ScheduleOne.Delivery.LoadingDock

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Packager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.SlotFilter

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.TransitRoute

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.BrickPress

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Cauldron

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryStation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.DryingRack

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOven

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PackagingStation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PlaceableStorageEntity

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    2 reports

For your mod page

Badge

Polyfill badge for Schedule 1 Smart Employees Mono
[![Polyfill](https://polyfill.doomods.com/badge/schedule-1-smart-employees-mono.svg)](https://polyfill.doomods.com/mod/schedule-1-smart-employees-mono)

Your mod?

Add a link to your mod page, or have it removed from the index.

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API

GET https://polyfill.doomods.com/api/board/schedule-1-smart-employees-mono
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.