Schedule 1 Smart Employees Mono
by Olipro
Your game version
No errors so far, but part of it is gone from the game.
1 report on 0.4.7f12, newest 45 min ago.
Use these versions
- 1
Polyfill 0.13.16
Newest reported, 2 reports so far. Get Polyfill
- 2
Mod 0.1.4
1 of 1 report.
At game start
2 of 2 reports.
Ingame
1 of 1 sessions.
- Report
- 1
- Session
- 1
- Hours played
- 0
- Avg. session
- 43 min
- Last report
- 45 min ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 17 Oct 2026
First report Mod 0.1.4, game 0.4.7f12.
Parts missing
By Polyfill version
| Game | 0.13.16 |
|---|---|
| 0.4.7f12 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 1 row
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 0.1.4 | 0.13.16 | Parts missing | 2 | 17 Oct 2026 |
For mod authors
What Polyfill found when players started your mod. What the lists mean
What "Works" needs
Works so farOpen: 18 game names gone
Your mod uses them and this game version no longer has them. Replace them in a mod update. Show them
Done: No errors ingame
1 session.
Missing · 18
no replacementmember
Il2CppScheduleOne.Employees.Employee::get_TimeSinceLastWorked()Gone from the game, and nothing replaces it. Change this call in your mod.
method missing, with nothing on this type to point at
2 reports
no replacementfield
Il2CppScheduleOne.Employees.Employee::MoveItemBehaviourGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no replacementfield
Il2CppScheduleOne.Employees.Packager::PackagingBehaviourGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.ItemInstance::IDGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.SlotFilter::TypeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.Management.TransitRoute::.ctor(ITransitEntity, ITransitEntity)Gone from the game. Polyfill found a possible replacement and did not trust it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, String)Gone from the game. Polyfill found a possible replacement and did not trust it.
IsTransitRouteValid is overloaded here, so which one it became is not decidable
2 reports
refusedmember
Il2CppScheduleOne.NPCs.NPCMovement::CanGetTo(ITransitEntity, Single)Gone from the game. Polyfill found a possible replacement and did not trust it.
CanGetTo is overloaded here, so which one it became is not decidable
2 reports
no replacementfield
Il2CppScheduleOne.Property.Property::BuildableItemsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no replacementfield
Il2CppScheduleOne.Property.Property::LoadingDocksGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no replacementHarmony target
ScheduleOne.Employees.Employee::SetIdleGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::SetIdle was compiled against the other branch.
2 reports
no replacementHarmony target
ScheduleOne.Employees.Employee::SubmitNoWorkReasonGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::SubmitNoWorkReason was compiled against the other branch.
2 reports
no replacementHarmony target
ScheduleOne.Employees.Packager::StartPackagingGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::StartPackaging was compiled against the other branch.
2 reports
no replacementHarmony target
ScheduleOne.Employees.Packager::UpdateBehaviourGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::UpdateBehaviour was compiled against the other branch.
2 reports
no replacementtype
ScheduleOne.ItemFramework.SlotFilter/ETypeGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 10 types share the name EType, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter/EType was compiled against the other branch.
2 reports
no replacementtype
ScheduleOne.NPCs.Behaviour.BehaviourGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
2 reports
no replacementHarmony target
ScheduleOne.NPCs.Behaviour.Behaviour::Disable_NetworkedGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked was compiled against the other branch.
2 reports
no replacementtype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EStateGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState was compiled against the other branch.
2 reports
Bridged · 31
bridgedmember
Il2CppScheduleOne.Employees.Packager::get_ParentProperty()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::CanStackWith(ItemInstance, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_PlayerFilter()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.SlotFilter::DoesItemMatchFilter(ItemInstance)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::get_Destination()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::get_Source()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::Initialize(TransitRoute, ItemInstance, Int32, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
2 reports
bridgedtype
ScheduleOne.Delivery.LoadingDockGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.EmployeeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.PackagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.SlotFilterGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.ITransitEntityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.TransitRouteGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.BrickPressGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.CauldronGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.ChemistryStationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.DryingRackGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.LabOvenGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.PackagingStationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.PlaceableStorageEntityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Property.PropertyGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
2 reports
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