Polyfill
All mods

SaveUtility

by MaxtorCoder

Your game version

0.4.7f12newest0.4.6f132 reports
Works so far

No errors so far, but part of it is gone from the game.

2 reports on 0.4.7f12, newest 3 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.3

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.0.0

    2 of 2 reports.

At game start

Parts missing

2 of 2 reports.

Ingame

No errors

10 of 10 sessions.

Reports
2
Sessions
10
Hours played
8
Last report
3 days ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far2 reports0.4.6f13Works so far2 reports

History

Changes only.
  1. 10 Sep 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.13.10.13.3
0.4.7f12not reportedParts missingParts missing
0.4.6f13Parts missingParts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 4 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.3Parts missing012 Oct 2026
0.4.7f121.0.00.13.1Parts missing209 Oct 2026
0.4.6f131.0.00.13.1Parts missing107 Oct 2026
0.4.6f131.0.00.12.3Parts missing110 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 10 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    10 sessions.

10missing7bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 10

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.GameData::OrganisationName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    16 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::SaveGames

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    16 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::DateCreated

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    16 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::OrganisationName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    16 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::SaveSlotNumber

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    16 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    16 reports

  • no candidatepatch target

    ScheduleOne.UI.MainMenu.ContinueScreen::Update

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.ContinueScreen::Update was compiled against the other branch.

    16 reports

  • no candidatemember

    UnityEngine.Debug::Log(System.Object)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    16 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    16 reports

  • no candidatemember

    UnityEngine.JsonUtility::ToJson(System.Object)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtPresent and live in UnityEngine.JSONSerializeModule. The interop overload takes Il2CppSystem.Object; a mod passing a managed System.Object is passing a branch difference, not a version one. Polyfill bridges versions of the game, not branches of it.

    16 reports

Bridged 7

  • bridgedtype

    ScheduleOne.Persistence.Datas.GameData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.GameData was compiled against the other branch.

    16 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    16 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.

    16 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    16 reports

  • bridgedtype

    ScheduleOne.UI.MainMenu.ContinueScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.ContinueScreen was compiled against the other branch.

    16 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    16 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    16 reports

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[![Polyfill](https://polyfill.doomods.com/badge/saveutility.svg)](https://polyfill.doomods.com/mod/saveutility)

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API docs

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