Polyfill
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RainsCarMod

by RainingDeath

Your game version

0.4.7f12newest0.4.6f132 reports
Errors ingame

Every session hit an error.

2 reports on 0.4.7f12, newest 2 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.5

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.6

    2 of 2 reports.

At game start

Broken

2 of 2 reports.

Ingame

Errors

0 of 2 sessions.

Reports
2
Sessions
2
Hours played
0
Last report
2 days ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Errors ingame2 reports0.4.6f13Errors ingame2 reports

History

Changes only.
  1. 08 Sep 2026

    First report Mod 1.0.6, game 0.4.6f13.

    Parts missing

By Polyfill version

1.0.61.0.7all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.20.13.00.13.5
0.4.7f12not reportedParts missingParts missing
0.4.6f13Parts missingnot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 4 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.60.13.5Parts missing113 Oct 2026
0.4.7f121.0.60.13.0Parts missing109 Oct 2026
0.4.6f131.0.70.12.3Parts missing109 Sep 2026
0.4.6f131.0.60.12.2Parts missing108 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 11 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    2 of 2 sessions. Show them

11missing13bridged0interface clones2errors0old versions only
Showmod 1.0.6 (newest)game 0.4.7f12API

Missing 11

  • no candidatepatch target

    FishNet.Managing.NetworkManager::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::onInteractStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::vehicleName

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::PlayerOwnedVehicles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::VehiclePrefabs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Vehicles.VehicleManager::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager::Awake was compiled against the other branch.

    3 reports

  • no candidatemember

    UnityEngine.AssetBundle::LoadFromMemory(System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    3 reports

  • no candidatemember

    UnityEngine.GameObject::AddComponent(System.Type)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatemember

    UnityEngine.GameObject::GetComponentInChildren(System.Type, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

Bridged 13

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::FreeMouse()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::LockMouse()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.

    3 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    TMPro.TMP_FontAsset

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    3 reports

Errors 2

Error messages are not collected.
  • Exception4 sessions 7 times

    RainsCarMod.CarModLoader.RegisterModdedVehicles()+MoveNext()

    Game0.4.7f12, 0.4.6f13Mod1.0.7, 1.0.6Last seen13 Oct 2026

  • Exception4 sessions 7 times

    RainsCarMod.CarModLoader.InjectAndAssignCarDealerInterface()+MoveNext()

    Game0.4.7f12, 0.4.6f13Mod1.0.7, 1.0.6Last seen13 Oct 2026

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