Polyfill
All mods

QuietPause

by BbIJABNPOBATEJb

Your game version

0.4.7f12newest0.4.7f112 reports0.4.6f137 reports4 more
Works

No errors in 62 hours played.

14 reports on 0.4.7f12, newest 8 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    14 of 14 reports.

At game start

Starts

Reports disagree: 13 say it starts, 1 says parts are missing.

Ingame

No errors

59 of 59 sessions.

Reports
14
Sessions
59
Hours played
62
Last report
8 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works14 reports0.4.7f11Works2 reports0.4.7f10Works1 report0.4.7f9Works2 reports0.4.7f8Works1 report0.4.7f7Works1 report0.4.6f13Works7 reports

History

Changes only.
  1. 01 Oct 2026

    First report Mod 1.0.0, game 0.4.7f7.

    Starts

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.00.13.10.13.30.13.50.13.70.13.80.13.90.13.12
0.4.7f12not reportedStartsParts missingStartsStartsStartsStartsStartsStarts
0.4.7f11not reportedStartsnot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f10not reportedStartsnot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f9StartsStartsnot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f8Startsnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f7Startsnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13StartsStartsnot reportednot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (1)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.11
0.4.7f7Starts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 17 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.12Starts116 Oct 2026
0.4.7f121.0.00.13.9Starts114 Oct 2026
0.4.7f121.0.00.13.8Starts013 Oct 2026
0.4.7f121.0.00.13.7Starts013 Oct 2026
0.4.7f121.0.00.13.5Starts313 Oct 2026
0.4.7f121.0.00.13.3Starts012 Oct 2026
0.4.7f121.0.00.13.1Starts808 Oct 2026
0.4.7f121.0.00.13.1Parts missing109 Oct 2026
0.4.7f111.0.00.13.1Starts207 Oct 2026
0.4.7f101.0.00.13.1Starts106 Oct 2026
0.4.7f91.0.00.13.1Starts106 Oct 2026
0.4.7f91.0.00.13.0Starts104 Oct 2026
0.4.7f81.0.00.13.0Starts103 Oct 2026
0.4.7f71.0.00.13.0Starts001 Oct 2026
0.4.7f71.0.00.12.11Starts101 Oct 2026
0.4.6f131.0.00.13.1Starts405 Oct 2026
0.4.6f131.0.00.13.0Starts301 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    18 open names do not stop it. Show them

  • Done: No errors ingame

    59 sessions.

Polyfill badge for QuietPauseGet the badge

18missing25bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 18

  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::canvas

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen::Categories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen::HostOnlyGameObjects

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::Panel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::Toggle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.PauseMenu::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Tooltips.Tooltip::text

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UIToggle::OnChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppTMPro.TMP_Text::set_fontStyle(TMPro.FontStyles)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe third of the same set, found while checking that the first two had taken. Present, public, a live native call, and an argument spelled with a namespace this build does not carry. See set_font.

    1 report

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.MainMenu.SettingsScreen::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen::Awake was compiled against the other branch.

    1 report

  • no candidatetype

    TMPro.FontStyles

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name FontStyles, so which one it became is not decidable here

    1 report

  • no candidatetype

    TMPro.TMP_Dropdown/DropdownEvent

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name DropdownEvent, so which one it became is not decidable here

    1 report

  • no candidatetype

    TMPro.TMP_Dropdown/OptionData

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name OptionData, so which one it became is not decidable here

    1 report

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 report

  • no candidatemember

    UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    UnityEngine.UI.Toggle::onValueChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

Bridged 25

  • bridgedmember

    Il2CppTMPro.TMP_Settings::get_defaultFontAsset()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::get_font()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_overflowMode(TextOverflowModes)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_textWrappingMode(TextWrappingModes)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.MainMenu.MenuScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MenuScreen was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.MainMenu.SettingsScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.PauseMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Tooltips.Tooltip

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UISlider

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISlider was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UIToggle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIToggle was compiled against the other branch.

    1 report

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TextOverflowModes

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TextWrappingModes

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_Asset

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_Dropdown

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_FontAsset

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_Settings

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    1 report

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[![Polyfill](https://polyfill.doomods.com/badge/quietpause.svg)](https://polyfill.doomods.com/mod/quietpause)

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