PropertyUpgrades
by weedeej
Your game version
Every session hit an error.
3 reports on 0.4.7f12, newest 18 hours ago.
Use these versions
- 1
Polyfill 0.13.7
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.0.4
3 of 3 reports.
At game start
3 of 3 reports.
Ingame
0 of 4 sessions.
- Reports
- 3
- Sessions
- 4
- Hours played
- 6
- Last report
- 18 hours ago
Good to know
Only a few reports so far.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 06 Sep 2026
First report Mod 1.0.4, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.11.16 | 0.12.1 | 0.12.3 | 0.12.6 | 0.12.11 | 0.13.0 | 0.13.1 | 0.13.7 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | Parts missing |
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | ·not reported | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 8 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.0.4 | 0.13.7 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f12 | 1.0.4 | 0.13.1 | Parts missing | 2 | 08 Oct 2026 |
| 0.4.6f13 | 1.0.4 | 0.13.0 | Parts missing | 0 | 05 Oct 2026 |
| 0.4.6f13 | 1.0.4 | 0.12.11 | Parts missing | 2 | 23 Sep 2026 |
| 0.4.6f13 | 1.0.4 | 0.12.6 | Parts missing | 1 | 16 Sep 2026 |
| 0.4.6f13 | 1.0.4 | 0.12.3 | Parts missing | 1 | 09 Sep 2026 |
| 0.4.6f13 | 1.0.4 | 0.12.1 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f13 | 1.0.4 | 0.11.16 | Parts missing | 1 | 06 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 22
refusedtype
FluffyUnderware.DevTools.Extensions.ArrayExtThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppFluffyUnderware.DevTools.Extensions.ArrayExt is sealed, so nothing can stand in for it
6 reports
no candidatemember
Il2CppFluffyUnderware.DevTools.Extensions.ArrayExt::Remove(!!0[], !!0)Nothing on this build to point it at.
the method still exists but its parameters changed
6 reports
no candidatefield
Il2CppScheduleOne.Delivery.LoadingDock::ParentPropertyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Money.MoneyManager::onlineBalanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::ConversationCanBeHiddenNothing on this build to point it at.
field missing, with nothing on this type to point at
6 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::MixTimePerItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Pot::GrowSpeedMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveManager::onSaveStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Property.Property::BuildableItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeCapacityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeIdlePointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Property.Property::LoadingDocksNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
no candidatefield
Il2CppScheduleOne.Property.Property::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
6 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
6 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
6 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::Start was compiled against the other branch.
6 reports
no candidatepatch target
ScheduleOne.Property.Property::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property::Awake was compiled against the other branch.
6 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
6 reports
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])Nothing on this build to point it at.
the method still exists but its parameters changed
6 reports
no candidatemember
UnityEngine.WaitUntil::.ctor(System.Func`1<System.Boolean>)Nothing on this build to point it at.
the method still exists but its parameters changed
6 reports
Bridged · 13
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::get_ParentProperty()Polyfill pointed this at its successor when the game started.
6 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCManager::GetNPC(String)Polyfill pointed this at its successor when the game started.
6 reports
bridgedtype
ScheduleOne.Delivery.LoadingDockPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.ObjectScripts.PotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
6 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
6 reports
Errors · 1
Error messages are not collected.Exception16 sessions · 21 times
PropertyUpgrades.Core.DelayedStart()+MoveNext()Game0.4.7f12, 0.4.6f13Mod1.0.4Last seen15 Oct 2026
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