ProduceMore
by lasersquid
Your game version
18 of 72 sessions hit an error.
25 reports on 0.4.7f12, newest 8 min ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 4 reports so far. Get Polyfill
- 2
Mod 1.2.0
25 of 25 reports.
At game start
Reports disagree: 15 say Polyfill fixed it, 10 say parts are missing.
Ingame
54 of 72 sessions.
- Reports
- 25
- Sessions
- 72
- Hours played
- 42
- Last report
- 8 min ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 12 Oct 2026
Polyfill 0.13.3 Mod 1.2.0, game 0.4.7f12.
Parts missingbecamePolyfill fixes itafter 9 reports
- 29 Aug 2026
First report Mod 1.2.0, game 0.4.6f13.
Polyfill fixes it
By Polyfill version
| Game | 0.13.0 | 0.13.1 | 0.13.3 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | Parts missing | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes itParts missing | Polyfill fixes it | Polyfill fixes it |
| 0.4.7f9 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f8 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | Polyfill fixes it | Polyfill fixes it | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f12 | ·not reported | Polyfill fixes it | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
Older Polyfill versions (13)
| Game | 0.11.4 | 0.11.5 | 0.11.9 | 0.11.11 | 0.11.16 | 0.11.17 | 0.12.0 | 0.12.1 | 0.12.2 | 0.12.3 | 0.12.4 | 0.12.6 | 0.12.11 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missingPolyfill fixes it |
| 0.4.7f6 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.7f5 | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Parts missingPolyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | Polyfill fixes itStarts |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 34 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.2.0 | 0.13.12 | Polyfill fixes it | 4 | 15 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.9 | Polyfill fixes it | 2 | 14 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.8 | Polyfill fixes it | 2 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.8 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.7 | Polyfill fixes it | 0 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.5 | Polyfill fixes it | 1 | 12 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.3 | Polyfill fixes it | 6 | 12 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.1 | Parts missing | 8 | 08 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.12.11 | Parts missing | 1 | 09 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.12.11 | Polyfill fixes it | 0 | 09 Oct 2026 |
| 0.4.7f9 | 1.2.0 | 0.13.0 | Parts missing | 3 | 03 Oct 2026 |
| 0.4.7f8 | 1.2.0 | 0.13.0 | Parts missing | 1 | 02 Oct 2026 |
| 0.4.7f6 | 1.2.0 | 0.12.11 | Parts missing | 4 | 23 Sep 2026 |
| 0.4.7f5 | 1.2.0 | 0.11.16 | Parts missing | 1 | 19 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.1 | Polyfill fixes it | 2 | 05 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.0 | Polyfill fixes it | 4 | 01 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.11 | Polyfill fixes it | 16 | 23 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.11 | Starts | 0 | 28 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.6 | Polyfill fixes it | 16 | 12 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.4 | Polyfill fixes it | 3 | 12 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.3 | Polyfill fixes it | 5 | 08 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.2 | Polyfill fixes it | 3 | 07 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.1 | Polyfill fixes it | 1 | 07 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.0 | Polyfill fixes it | 1 | 06 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.17 | Polyfill fixes it | 1 | 06 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.16 | Parts missing | 1 | 05 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.16 | Polyfill fixes it | 3 | 05 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.11 | Polyfill fixes it | 1 | 01 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.9 | Polyfill fixes it | 1 | 31 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.5 | Polyfill fixes it | 1 | 31 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.4 | Polyfill fixes it | 1 | 29 Aug 2026 |
| 0.4.6f13 | 1.1.7 | 0.11.5 | Polyfill fixes it | 1 | 30 Aug 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.3 | Parts missing | 1 | 12 Sep 2026 |
| 0.4.6f12 | 1.2.0 | 0.13.1 | Polyfill fixes it | 1 | 05 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works with PolyfillDone: Polyfill fixes it
154 open names do not stop it. Show them
Done: Mostly clean ingame
54 of 72 sessions.
Missing · 154
no candidatepatch target
ScheduleOne.NPCs.NPCInventory::GetCapacityForItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory::GetCapacityForItem was compiled against the other branch.
4 reports
no candidatefield
Il2CppScheduleOne.Employees.Packager::PackagingSpeedMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.EntityFramework.GridItem::CoordinatePairsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Growing.Plant::GrowthTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StationItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Lighting.UsableLightSource::GrowSpeedMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Management.ChemistryStationConfiguration::RecipeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Management.MixingStationConfiguration::StartThreholdNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::InventoryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::MovementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::SetAnimationBool_Networked(FishNet.Connection.NetworkConnection, System.String, System.BooleNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::SetEquippable_Client(FishNet.Connection.NetworkConnection, System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::AgentNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::MoveSpeedMultiplierNothing on this build to point it at.
field missing, with nothing on this type to point at
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Beaker::ContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Beaker::FillableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.ObjectScripts.BrickPress::HasSufficientProduct(ScheduleOne.Product.ProductItemInstance&)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.BrickPress::StandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.BrickPress::uiPointNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Cauldron::CocaineBaseDefinitionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Cauldron::CookTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Cauldron::InputQualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Cauldron::OutputSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.ObjectScripts.Cauldron::RemoveIngredients()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Cauldron::StandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.ObjectScripts.Cauldron::StartCookOperation(FishNet.Connection.NetworkConnection, System.Int32, SchedulNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
refusedmember
Il2CppScheduleOne.ObjectScripts.ChemistryCookOperation::.ctor(StationRecipe, EQuality, Color, Single, Int32)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.ChemistryStation::IngredientSlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.ObjectScripts.ChemistryStation::SetNPCUser(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.DryingOperation::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.DryingOperation::StartQualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.DryingOperation::TimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.DryingRack::ItemCapacityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.DryingRack::uiPointNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.LabOven::DoorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.LabOven::IngredientSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.LabOven::OutputSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.LabOven::RemoveTrayAnimationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.ObjectScripts.LabOven::SetNPCUser(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.LabOven::SquareTrayNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.LabOven::WireTrayNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::ClockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::LightNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::MaxMixQuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::MixerSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::MixTimePerItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::OutputSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::ProductSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.ObjectScripts.MixingStation::SetNPCUser(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::uiPointNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStationMk2::ProgressLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.ObjectScripts.MixOperation::.ctor(String, EQuality, String, Int32)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixOperation::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.ObjectScripts.OvenCookOperation::.ctor(String, EQuality, Int32, String)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.OvenCookOperation::CookProgressNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.OvenCookOperation::IngredientQuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::ContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::OutputSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::PackagerEmployeeSpeedMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::PackagingSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::ProductSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::StandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Pot::GrowSpeedMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Persistence.LoadManager::onPreSceneChangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Product.Packaging.PackagingDefinition::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::CookTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::CookTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::ProductNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::ProductQuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::ProductShardPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.Fillable::LiquidContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.StationFramework.MushroomSpawnStation::SetNPCUser(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.StationFramework.StationRecipe::CalculateQuality(System.Collections.Generic.List`1<ScheduleOne.ItemFraNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::CookTime_MinsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::IngredientsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::ItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.CoordinatePair::coord2Nothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Trash.TrashItem::IDNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Stations.DryingOperationUI::RectNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Stations.DryingOperationUI::TooltipNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Stations.StationRecipeEntry::CookingTimeLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Tooltips.Tooltip::textNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.DevUtilities.NavMeshUtilityThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.DevUtilities.NavMeshUtility::IsAtTransitEntityNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility::IsAtTransitEntity was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Employees.Chemist::GetChemistryStationsReadyToStartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist::GetChemistryStationsReadyToStart was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Growing.Plant::MinPassNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant::MinPass was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Growing.ShroomColony::OnMinPassNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.ShroomColony::OnMinPass was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ItemFramework.ItemSlot::GetCapacityForItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::RpcLogic___BeginPackaging_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::RpcLogic___BeginPackaging_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::StopPackagingNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::StopPackaging was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::RpcLogic___StartAction_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::RpcLogic___StartAction_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::StopActionNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::StopAction was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTickNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTick was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::StopAllRoutinesNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::StopAllRoutines was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::RpcLogic___BeginPackaging_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::RpcLogic___BeginPackaging_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::StopPackagingNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::StopPackaging was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::RpcLogic___BeginCauldron_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::RpcLogic___BeginCauldron_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::StopCauldronNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::StopCauldron was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::CanCookStartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::CanCookStart was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::RpcLogic___StartCook_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::RpcLogic___StartCook_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::StopCookNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::StopCook was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::IsRackReadyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::IsRackReady was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::RpcLogic___BeginAction_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::RpcLogic___BeginAction_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::StopCauldronNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::StopCauldron was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::RpcLogic___StartCook_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::RpcLogic___StartCook_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::StopCookNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::StopCook was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::RpcLogic___StartCook_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::RpcLogic___StartCook_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StartCookNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StartCook was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StopCookNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StopCook was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::RpcLogic___BeginWork_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::RpcLogic___BeginWork_2166136261 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::StopWorkNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::StopWork was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.NPCInventory::CanItemFitNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory::CanItemFit was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.NPCMovement::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::Awake was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.NPCMovement::CanGetToNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::CanGetTo was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.NPCMovement::IsAsCloseAsPossibleNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::IsAsCloseAsPossible was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.Cauldron::GetStateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron::GetState was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.Cauldron::HasOutputSpaceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron::HasOutputSpace was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.Cauldron::StartCookOperationNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron::StartCookOperation was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.ObjectScripts.Cauldron/EStateNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron/EState was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.DryingOperation::GetQualityNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingOperation::GetQuality was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.DryingRack::CanStartOperationNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack::CanStartOperation was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.DryingRack::OnTimePassNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack::OnTimePass was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::CanStartMixNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::CanStartMix was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::GetMixQuantityNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetMixQuantity was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::GetMixTimeForCurrentOperationNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetMixTimeForCurrentOperation was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::IsMixingDoneNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::IsMixingDone was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::OnTimePassNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::OnTimePass was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStationMk2::UpdateScreenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2::UpdateScreen was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.OvenCookOperation::GetCookDurationNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation::GetCookDuration was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.OvenCookOperation::IsReadyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation::IsReady was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Registry::_GetItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::_GetItem was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Tiles.GridNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Tiles.TileNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Tile, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Tile was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.ItemSlotUI::UpdateUINothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI::UpdateUI was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.MixingStationUIElement::InitializeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.MixingStationUIElement::Initialize was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Phone.Delivery.ListingEntry::InitializeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry::Initialize was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.UI.Stations.ChemistryStationCanvasNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Stations.ChemistryStationCanvas::OpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas::Open was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI::UpdatePositionNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI::UpdatePosition was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.UI.Stations.DryingRackCanvasNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.DryingRackCanvas was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Stations.LabOvenCanvas::DoesOvenOutputHaveSpaceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.LabOvenCanvas::DoesOvenOutputHaveSpace was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Stations.StationRecipeEntry::AssignRecipeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.StationRecipeEntry::AssignRecipe was compiled against the other branch.
2 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
2 reports
no candidatemember
UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.
2 reports
Bridged · 152
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()Polyfill pointed this at its successor when the game started.
273 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)Polyfill pointed this at its successor when the game started.
273 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.Trash.TrashManager::CreateTrashItem(System.String, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEPolyfill pointed this at its successor when the game started.
273 reports
bridgedtype
Il2CppScheduleOne.UI.Stations.ChemistryStationCanvasPolyfill pointed this at its successor when the game started.
100 reports
bridgedtype
Il2CppScheduleOne.UI.Stations.Drying_rack.DryingOperationUIPolyfill pointed this at its successor when the game started.
100 reports
bridgedtype
Il2CppScheduleOne.UI.Stations.DryingRackCanvasPolyfill pointed this at its successor when the game started.
100 reports
bridgedmember
Il2CppScheduleOne.Employees.Botanist::GetSuppliesAsTransitEntity()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Growing.Plant::get_Pot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::CanStackWith(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::DoesItemMatchHardFilters(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::DoesItemMatchPlayerFilters(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.SporeSyringeDefinition::get_SpawnDefinition()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.StationRecipeField::get_SelectedRecipe()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.BrickPressBehaviour::get_Press()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::get_targetOven()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::AreTaskConditionsMetForContainer(GrowContainer)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::get_Station()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::get_Station()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::get_targetStation()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::get_Rack()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::get_targetOven()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::get_targetStation()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::get_Station()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::IsStationReady(MushroomSpawnStation)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::GetCapacityForItem(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.BrickPress::CompletePress(ProductItemInstance)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.ChemistryStation::SendCookOperation(ChemistryCookOperation)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.DryingRack::get_InputSlot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.DryingRack::GetOutputCapacityForOperation(DryingOperation, EQuality)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.DryingRack::TryEndOperation(Int32, Boolean, EQuality, Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.LabOven::get_CurrentOperation()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.LabOven::SendCookOperation(OvenCookOperation)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::GetMixer()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::GetProduct()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::SendMixingOperation(MixOperation, Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.OvenCookOperation::get_Cookable()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.OvenCookOperation::get_Ingredient()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.OvenCookOperation::GetProductItem(Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Product.ProductItemInstance::SetPackaging(PackagingDefinition)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_GrainBagSlot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_OutputSlot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_SyringeSlot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.ItemSlotUI::get_assignedSlot()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.Stations.DryingOperationUI::get_AssignedOperation()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.Stations.LabOvenCanvas::get_Oven()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.Stations.StationRecipeEntry::get_Recipe()Polyfill pointed this at its successor when the game started.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarAnimationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarLookControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.DevUtilities.GameManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.GameManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.BotanistPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.ChemistPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.EmployeePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.PackagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.EntityFramework.GridItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Growing.GrowContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.GrowContainer was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Growing.PlantPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Growing.ShroomColonyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.ShroomColony was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.IItemSlotOwnerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ShroomSpawnDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ShroomSpawnDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.SporeSyringeDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SporeSyringeDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Lighting.LightExposureNodePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.LightExposureNode was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Lighting.UsableLightSourcePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.UsableLightSource was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.ChemistryStationConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ChemistryStationConfiguration was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.ITransitEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.MixingStationConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.MixingStationConfiguration was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.NumberFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.NumberField was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.StationRecipeFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.StationRecipeField was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Misc.DigitalAlarmPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.DigitalAlarm was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Misc.ToggleableLightPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.ToggleableLight was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.ApplyAdditiveToGrowContainerBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ApplyAdditiveToGrowContainerBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.ApplySpawnToMushroomBedBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ApplySpawnToMushroomBedBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.BrickPressBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.GrowContainerBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.HarvestMushroomBedBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.HarvestMushroomBedBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.HarvestPotBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.HarvestPotBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.MistMushroomBedBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MistMushroomBedBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.SowSeedInPotBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.SowSeedInPotBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartCauldronBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.WaterPotBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.WaterPotBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.BeakerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Beaker was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.BrickPressPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.CauldronPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.ChemistryCookOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryCookOperation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.ChemistryStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.DryingOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingOperation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.DryingRackPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.LabOvenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.LabOvenDoorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenDoor was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.LabOvenWireTrayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenWireTray was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationMk2Polyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MixOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MushroomBedPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MushroomBed was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.OvenCookOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.PackagingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.PotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Packaging.PackagingStationMk2Polyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.PackagingStationMk2 was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.PropertyItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.CookableModulePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.CookableModule/ECookableTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule/ECookableType was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.FillablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.Fillable was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.LiquidContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidContainer was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.MushroomSpawnStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.MushroomSpawnStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.StationItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipe/IngredientQuantityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Tiles.CoordinatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Coordinate was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Tiles.CoordinatePairPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.CoordinatePair was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Trash.TrashItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Trash.TrashManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Items.ItemUIManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.ItemSlotUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.MixingStationUIElementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.MixingStationUIElement was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Phone.Delivery.ListingEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Stations.Drying_rack.DryingOperationUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Stations.LabOvenCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.LabOvenCanvas was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Stations.StationRecipeEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.StationRecipeEntry was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Tooltips.TooltipPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Variables.VariableDatabasePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Variables.VariableDatabase was compiled against the other branch.
2 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
2 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
2 reports
Errors · 7
Error messages are not collected.Exception15 sessions · 260 timesnew since 0.4.7f12
ProduceMore.PackagingStationPatches.BeginPackagingCoroutine(PackagingStationBehaviour behaviour)+MoveNext()Game0.4.7f12Mod1.2.0Last seen16 Oct 2026
Exception11 sessions · 35 timesnew since 0.4.7f6
ProduceMore.GrowContainerPatches.PerformActionCoroutine(GrowContainerBehaviour behaviour)+MoveNext()Game0.4.7f12, 0.4.7f9, 0.4.7f6Mod1.2.0Last seen10 Oct 2026
Exception9 sessions · 17 timesnew since 0.4.6f13last seen on 0.4.6f13
ProduceMore.MixingStationPatches.StartMixCoroutine(StartMixingStationBehaviour behaviour)+MoveNext()Game0.4.6f13Mod1.2.0Last seen04 Oct 2026
4 more, 1 session each
System.TypeLoadException1 session · 1 timenew since 0.4.7f12
ProduceMore.Utils.LateInitialize()Called from
ProduceMore.ProduceMoreMod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)Game0.4.7f12Mod1.2.0Last seen14 Oct 2026
System.TypeLoadException1 session · 1 timenew since 0.4.7f12
ProduceMore.Utils.ReprocessItemDefs()Called from
ProduceMore.ProduceMoreMod.ResetState() < ProduceMore.ProduceMoreMod.OnSceneWasUnloaded(Int32 buildIndex, String sceneName)Game0.4.7f12Mod1.2.0Last seen14 Oct 2026
InvalidOperationException1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.HashSet`1+Enumerator[T].MoveNextGame0.4.6f13Mod1.2.0Last seen09 Sep 2026
Exception1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
ProduceMore.LabOvenPatches.FinishCookCoroutine(FinishLabOvenBehaviour behaviour)+MoveNext()Game0.4.6f13Mod1.2.0Last seen25 Sep 2026
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