Polyfill
All mods

ProduceMore

by lasersquid

Your game version

0.4.7f12newest0.4.7f64 reports0.4.6f1362 reports4 more
Works with Polyfill

18 of 72 sessions hit an error.

25 reports on 0.4.7f12, newest 8 min ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 4 reports so far. Get Polyfill

  2. Mod 1.2.0

    25 of 25 reports.

At game start

Polyfill fixes it

Reports disagree: 15 say Polyfill fixed it, 10 say parts are missing.

Ingame

Mostly clean

54 of 72 sessions.

Reports
25
Sessions
72
Hours played
42
Last report
8 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works with Polyfill25 reports0.4.7f9Errors ingame3 reports0.4.7f8Not played yet1 report0.4.7f6Works so far4 reports0.4.7f5Not played yet1 report0.4.6f13Works with Polyfill62 reports0.4.6f12Works with Polyfill1 report

History

Changes only.
  1. 12 Oct 2026

    Polyfill 0.13.3 Mod 1.2.0, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 9 reports

  2. 29 Aug 2026

    First report Mod 1.2.0, game 0.4.6f13.

    Polyfill fixes it

By Polyfill version

1.2.01.1.71.0.8all 3
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.00.13.10.13.30.13.50.13.70.13.80.13.90.13.12
0.4.7f12not reportedParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes it
0.4.7f9Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f8Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Polyfill fixes itPolyfill fixes itnot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f12not reportedPolyfill fixes itnot reportednot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (13)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.40.11.50.11.90.11.110.11.160.11.170.12.00.12.10.12.20.12.30.12.40.12.60.12.11
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingPolyfill fixes it
0.4.7f6not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f5not reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Polyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 34 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.2.00.13.12Polyfill fixes it415 Oct 2026
0.4.7f121.2.00.13.9Polyfill fixes it214 Oct 2026
0.4.7f121.2.00.13.8Polyfill fixes it213 Oct 2026
0.4.7f121.2.00.13.8Parts missing114 Oct 2026
0.4.7f121.2.00.13.7Polyfill fixes it013 Oct 2026
0.4.7f121.2.00.13.5Polyfill fixes it112 Oct 2026
0.4.7f121.2.00.13.3Polyfill fixes it612 Oct 2026
0.4.7f121.2.00.13.1Parts missing808 Oct 2026
0.4.7f121.2.00.12.11Parts missing109 Oct 2026
0.4.7f121.2.00.12.11Polyfill fixes it009 Oct 2026
0.4.7f91.2.00.13.0Parts missing303 Oct 2026
0.4.7f81.2.00.13.0Parts missing102 Oct 2026
0.4.7f61.2.00.12.11Parts missing423 Sep 2026
0.4.7f51.2.00.11.16Parts missing119 Sep 2026
0.4.6f131.2.00.13.1Polyfill fixes it205 Oct 2026
0.4.6f131.2.00.13.0Polyfill fixes it401 Oct 2026
0.4.6f131.2.00.12.11Polyfill fixes it1623 Sep 2026
0.4.6f131.2.00.12.11Starts028 Sep 2026
0.4.6f131.2.00.12.6Polyfill fixes it1612 Sep 2026
0.4.6f131.2.00.12.4Polyfill fixes it312 Sep 2026
0.4.6f131.2.00.12.3Polyfill fixes it508 Sep 2026
0.4.6f131.2.00.12.2Polyfill fixes it307 Sep 2026
0.4.6f131.2.00.12.1Polyfill fixes it107 Sep 2026
0.4.6f131.2.00.12.0Polyfill fixes it106 Sep 2026
0.4.6f131.2.00.11.17Polyfill fixes it106 Sep 2026
0.4.6f131.2.00.11.16Parts missing105 Sep 2026
0.4.6f131.2.00.11.16Polyfill fixes it305 Sep 2026
0.4.6f131.2.00.11.11Polyfill fixes it101 Sep 2026
0.4.6f131.2.00.11.9Polyfill fixes it131 Aug 2026
0.4.6f131.2.00.11.5Polyfill fixes it131 Aug 2026
0.4.6f131.2.00.11.4Polyfill fixes it129 Aug 2026
0.4.6f131.1.70.11.5Polyfill fixes it130 Aug 2026
0.4.6f131.0.80.12.3Parts missing112 Sep 2026
0.4.6f121.2.00.13.1Polyfill fixes it105 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works with Polyfill
  • Done: Polyfill fixes it

    154 open names do not stop it. Show them

  • Done: Mostly clean ingame

    54 of 72 sessions.

Polyfill badge for ProduceMoreGet the badge

154missing152bridged0interface clones7errors0old versions only
Showmod 1.2.0 (newest)game 0.4.7f12API

Missing 154

  • no candidatepatch target

    ScheduleOne.NPCs.NPCInventory::GetCapacityForItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory::GetCapacityForItem was compiled against the other branch.

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Packager::PackagingSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.GridItem::CoordinatePairs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Growing.Plant::GrowthTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StationItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Lighting.UsableLightSource::GrowSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ChemistryStationConfiguration::Recipe

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.MixingStationConfiguration::StartThrehold

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Inventory

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Movement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::SetAnimationBool_Networked(FishNet.Connection.NetworkConnection, System.String, System.Boole

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::SetEquippable_Client(FishNet.Connection.NetworkConnection, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::Agent

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::MoveSpeedMultiplier

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Beaker::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Beaker::Fillable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.BrickPress::HasSufficientProduct(ScheduleOne.Product.ProductItemInstance&)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.BrickPress::StandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.BrickPress::uiPoint

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::CocaineBaseDefinition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::CookTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::InputQuality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.ObjectScripts.Cauldron::RemoveIngredients()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::StandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Cauldron::StartCookOperation(FishNet.Connection.NetworkConnection, System.Int32, Schedul

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • refusedmember

    Il2CppScheduleOne.ObjectScripts.ChemistryCookOperation::.ctor(StationRecipe, EQuality, Color, Single, Int32)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::IngredientSlots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::SetNPCUser(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.DryingOperation::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.DryingOperation::StartQuality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.DryingOperation::Time

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.DryingRack::ItemCapacity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.DryingRack::uiPoint

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::Door

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::IngredientSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::RemoveTrayAnimation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.LabOven::SetNPCUser(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::SquareTray

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::WireTray

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::Clock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::Light

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MaxMixQuantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MixerSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MixTimePerItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::ProductSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.MixingStation::SetNPCUser(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::uiPoint

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStationMk2::ProgressLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.ObjectScripts.MixOperation::.ctor(String, EQuality, String, Int32)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixOperation::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::.ctor(String, EQuality, Int32, String)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::CookProgress

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::IngredientQuantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::PackagerEmployeeSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::PackagingSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::ProductSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::StandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Pot::GrowSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::onPreSceneChange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Product.Packaging.PackagingDefinition::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::CookTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::CookType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::Product

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::ProductQuantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::ProductShardPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.Fillable::LiquidContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.StationFramework.MushroomSpawnStation::SetNPCUser(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.StationFramework.StationRecipe::CalculateQuality(System.Collections.Generic.List`1<ScheduleOne.ItemFra

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::CookTime_Mins

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::Ingredients

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::Items

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Tiles.CoordinatePair::coord2

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Trash.TrashItem::ID

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Stations.DryingOperationUI::Rect

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Stations.DryingOperationUI::Tooltip

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Stations.StationRecipeEntry::CookingTimeLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Tooltips.Tooltip::text

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.NavMeshUtility

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.DevUtilities.NavMeshUtility::IsAtTransitEntity

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility::IsAtTransitEntity was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Employees.Chemist::GetChemistryStationsReadyToStart

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist::GetChemistryStationsReadyToStart was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Growing.Plant::MinPass

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant::MinPass was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Growing.ShroomColony::OnMinPass

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.ShroomColony::OnMinPass was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::RpcLogic___BeginPackaging_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::RpcLogic___BeginPackaging_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::StopPackaging

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour::StopPackaging was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::RpcLogic___StartAction_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::RpcLogic___StartAction_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::StopAction

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::StopAction was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTick

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTick was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::StopAllRoutines

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::StopAllRoutines was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::RpcLogic___BeginPackaging_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::RpcLogic___BeginPackaging_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::StopPackaging

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::StopPackaging was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::RpcLogic___BeginCauldron_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::RpcLogic___BeginCauldron_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::StopCauldron

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::StopCauldron was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::CanCookStart

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::CanCookStart was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::RpcLogic___StartCook_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::RpcLogic___StartCook_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::StopCook

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::StopCook was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::IsRackReady

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::IsRackReady was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::RpcLogic___BeginAction_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::RpcLogic___BeginAction_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::StopCauldron

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::StopCauldron was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::RpcLogic___StartCook_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::RpcLogic___StartCook_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::StopCook

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::StopCook was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::RpcLogic___StartCook_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::RpcLogic___StartCook_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StartCook

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StartCook was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StopCook

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StopCook was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::RpcLogic___BeginWork_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::RpcLogic___BeginWork_2166136261 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::StopWork

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::StopWork was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCInventory::CanItemFit

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory::CanItemFit was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCMovement::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::Awake was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCMovement::CanGetTo

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::CanGetTo was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCMovement::IsAsCloseAsPossible

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::IsAsCloseAsPossible was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.Cauldron::GetState

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron::GetState was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.Cauldron::HasOutputSpace

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron::HasOutputSpace was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.Cauldron::StartCookOperation

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron::StartCookOperation was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.ObjectScripts.Cauldron/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron/EState was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.DryingOperation::GetQuality

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingOperation::GetQuality was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.DryingRack::CanStartOperation

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack::CanStartOperation was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.DryingRack::OnTimePass

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack::OnTimePass was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::CanStartMix

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::CanStartMix was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::GetMixQuantity

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetMixQuantity was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::GetMixTimeForCurrentOperation

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetMixTimeForCurrentOperation was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::IsMixingDone

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::IsMixingDone was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::OnTimePass

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::OnTimePass was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStationMk2::UpdateScreen

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2::UpdateScreen was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.OvenCookOperation::GetCookDuration

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation::GetCookDuration was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.OvenCookOperation::IsReady

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation::IsReady was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Registry::_GetItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::_GetItem was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Tiles.Grid

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Tiles.Tile

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Tile, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Tile was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.ItemSlotUI::UpdateUI

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI::UpdateUI was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.MixingStationUIElement::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.MixingStationUIElement::Initialize was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.ListingEntry::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry::Initialize was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.UI.Stations.ChemistryStationCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.ChemistryStationCanvas::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas::Open was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI::UpdatePosition

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI::UpdatePosition was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.UI.Stations.DryingRackCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.DryingRackCanvas was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.LabOvenCanvas::DoesOvenOutputHaveSpace

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.LabOvenCanvas::DoesOvenOutputHaveSpace was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.StationRecipeEntry::AssignRecipe

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.StationRecipeEntry::AssignRecipe was compiled against the other branch.

    2 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    2 reports

  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    2 reports

Bridged 152

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()

    Polyfill pointed this at its successor when the game started.

    273 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    273 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Trash.TrashManager::CreateTrashItem(System.String, UnityEngine.Vector3, UnityEngine.Quaternion, UnityE

    Polyfill pointed this at its successor when the game started.

    273 reports

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.ChemistryStationCanvas

    Polyfill pointed this at its successor when the game started.

    100 reports

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.Drying_rack.DryingOperationUI

    Polyfill pointed this at its successor when the game started.

    100 reports

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.DryingRackCanvas

    Polyfill pointed this at its successor when the game started.

    100 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Botanist::GetSuppliesAsTransitEntity()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Growing.Plant::get_Pot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::CanStackWith(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::DoesItemMatchHardFilters(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::DoesItemMatchPlayerFilters(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.SporeSyringeDefinition::get_SpawnDefinition()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.StationRecipeField::get_SelectedRecipe()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.BrickPressBehaviour::get_Press()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour::get_targetOven()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::AreTaskConditionsMetForContainer(GrowContainer)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::get_Station()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.StartCauldronBehaviour::get_Station()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour::get_targetStation()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour::get_Rack()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour::get_targetOven()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::get_targetStation()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::get_Station()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::IsStationReady(MushroomSpawnStation)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::GetCapacityForItem(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.BrickPress::CompletePress(ProductItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::SendCookOperation(ChemistryCookOperation)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.DryingRack::get_InputSlot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.DryingRack::GetOutputCapacityForOperation(DryingOperation, EQuality)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.DryingRack::TryEndOperation(Int32, Boolean, EQuality, Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.LabOven::get_CurrentOperation()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.LabOven::SendCookOperation(OvenCookOperation)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::GetMixer()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::GetProduct()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::SendMixingOperation(MixOperation, Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::get_Cookable()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::get_Ingredient()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::GetProductItem(Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::SetPackaging(PackagingDefinition)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_GrainBagSlot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_OutputSlot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_SyringeSlot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.ItemSlotUI::get_assignedSlot()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.DryingOperationUI::get_AssignedOperation()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.LabOvenCanvas::get_Oven()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.StationRecipeEntry::get_Recipe()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarLookController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.DevUtilities.GameManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.GameManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Botanist

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Chemist

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Packager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.EntityFramework.GridItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Growing.GrowContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.GrowContainer was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Growing.Plant

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Growing.ShroomColony

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.ShroomColony was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ShroomSpawnDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ShroomSpawnDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.SporeSyringeDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SporeSyringeDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Lighting.LightExposureNode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.LightExposureNode was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Lighting.UsableLightSource

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.UsableLightSource was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.ChemistryStationConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ChemistryStationConfiguration was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.MixingStationConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.MixingStationConfiguration was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.NumberField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.NumberField was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.StationRecipeField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.StationRecipeField was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Misc.DigitalAlarm

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.DigitalAlarm was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Misc.ToggleableLight

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.ToggleableLight was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.ApplyAdditiveToGrowContainerBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ApplyAdditiveToGrowContainerBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.ApplySpawnToMushroomBedBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ApplySpawnToMushroomBedBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.BrickPressBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.HarvestMushroomBedBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.HarvestMushroomBedBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.HarvestPotBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.HarvestPotBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.MistMushroomBedBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MistMushroomBedBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.SowSeedInPotBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.SowSeedInPotBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.WaterPotBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.WaterPotBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Beaker

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Beaker was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.BrickPress

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Cauldron

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryCookOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryCookOperation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.DryingOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingOperation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.DryingRack

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOven

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOvenDoor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenDoor was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOvenWireTray

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenWireTray was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStationMk2

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MushroomBed

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MushroomBed was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.OvenCookOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PackagingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Packaging.PackagingStationMk2

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.PackagingStationMk2 was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.CookableModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.CookableModule/ECookableType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule/ECookableType was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.Fillable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.Fillable was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.LiquidContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidContainer was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.MushroomSpawnStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.MushroomSpawnStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe/IngredientQuantity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Tiles.Coordinate

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Coordinate was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Tiles.CoordinatePair

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.CoordinatePair was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Trash.TrashItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Trash.TrashManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Items.ItemUIManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.ItemSlotUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.MixingStationUIElement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.MixingStationUIElement was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.ListingEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Stations.LabOvenCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.LabOvenCanvas was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Stations.StationRecipeEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.StationRecipeEntry was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Tooltips.Tooltip

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Variables.VariableDatabase

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Variables.VariableDatabase was compiled against the other branch.

    2 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    2 reports

Errors 7

Error messages are not collected.
  • Exception15 sessions 260 timesnew since 0.4.7f12

    ProduceMore.PackagingStationPatches.BeginPackagingCoroutine(PackagingStationBehaviour behaviour)+MoveNext()

    Game0.4.7f12Mod1.2.0Last seen16 Oct 2026

  • Exception11 sessions 35 timesnew since 0.4.7f6

    ProduceMore.GrowContainerPatches.PerformActionCoroutine(GrowContainerBehaviour behaviour)+MoveNext()

    Game0.4.7f12, 0.4.7f9, 0.4.7f6Mod1.2.0Last seen10 Oct 2026

  • Exception9 sessions 17 timesnew since 0.4.6f13last seen on 0.4.6f13

    ProduceMore.MixingStationPatches.StartMixCoroutine(StartMixingStationBehaviour behaviour)+MoveNext()

    Game0.4.6f13Mod1.2.0Last seen04 Oct 2026

4 more, 1 session each
  • System.TypeLoadException1 session 1 timenew since 0.4.7f12

    ProduceMore.Utils.LateInitialize()

    Called fromProduceMore.ProduceMoreMod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12Mod1.2.0Last seen14 Oct 2026

  • System.TypeLoadException1 session 1 timenew since 0.4.7f12

    ProduceMore.Utils.ReprocessItemDefs()

    Called fromProduceMore.ProduceMoreMod.ResetState() < ProduceMore.ProduceMoreMod.OnSceneWasUnloaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12Mod1.2.0Last seen14 Oct 2026

  • InvalidOperationException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.2.0Last seen09 Sep 2026

  • Exception1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    ProduceMore.LabOvenPatches.FinishCookCoroutine(FinishLabOvenBehaviour behaviour)+MoveNext()

    Game0.4.6f13Mod1.2.0Last seen25 Sep 2026

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