Polyfill
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Police Response Overhaul

by UncleTyrone

Your game version

0.4.7f12newest0.4.7f619 reports0.4.6f13146 reports8 more
Works with Polyfill

No errors in 185 hours played.

45 reports on 0.4.7f12, newest 10 min ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.1.6

    45 of 46 reports.

At game start

Polyfill fixes it

Reports disagree: 41 say Polyfill fixed it, 4 say parts are missing.

Ingame

No errors

268 of 268 sessions.

Reports
46
Sessions
268
Hours played
185
Last report
10 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works with Polyfill46 reports0.4.7f11Works so far2 reports0.4.7f10Works with Polyfill2 reports0.4.7f9Works with Polyfill4 reports0.4.7f7Works so far3 reports0.4.7f6Works so far19 reports0.4.7f5Works so far12 reports0.4.6f13Works146 reports0.4.6f12Works8 reports0.4.6f11Works4 reports
1 more with 1 report each
0.4.7f8Not played yet1 report

History

Changes only.
  1. 11 Oct 2026

    Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 2 reports

  2. 07 Oct 2026

    Polyfill 0.13.1 Mod 1.1.6, game 0.4.7f5.

    Parts missingbecamePolyfill fixes itafter 10 reports

  3. 06 Oct 2026

    Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f10.

    Parts missingbecamePolyfill fixes itafter 0 reports

  4. 03 Oct 2026

    Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f9.

    Parts missingbecamePolyfill fixes itafter 1 report

  5. 01 Oct 2026

    Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f7.

    Parts missingbecamePolyfill fixes itafter 2 reports

  6. 02 Sep 2026

    First report Mod 2.0.0, game 0.4.6f13.

    Starts

By Polyfill version

1.1.61.1.41.1.2all 9
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.30.13.50.13.70.13.80.13.90.13.100.13.110.13.12
0.4.7f12Polyfill fixes itParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes it
0.4.6f13not reportedStartsnot reportednot reportednot reportednot reportednot reportedStarts
Older Polyfill versions (8)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.10.12.30.12.40.12.60.12.110.13.00.13.1
0.4.7f12not reportednot reportedParts missingnot reportedParts missingnot reportedPolyfill fixes itPolyfill fixes it
0.4.7f11not reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingPolyfill fixes it
0.4.7f10not reportednot reportedParts missingnot reportednot reportednot reportedPolyfill fixes itPolyfill fixes it
0.4.7f9not reportednot reportedParts missingnot reportednot reportednot reportedPolyfill fixes itnot reported
0.4.7f8not reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reported
0.4.7f7not reportednot reportedParts missingnot reportednot reportedParts missingPolyfill fixes itnot reported
0.4.7f6not reportednot reportedParts missingnot reportedParts missingParts missingnot reportednot reported
0.4.7f5not reportednot reportedParts missingnot reportedParts missingnot reportednot reportedPolyfill fixes it
0.4.6f13StartsStartsStartsStartsStartsStartsStartsStartsParts missing
0.4.6f12not reportednot reportedStartsnot reportednot reportednot reportednot reportednot reported
0.4.6f11not reportednot reportedStartsnot reportednot reportedStartsnot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 80 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.60.13.12Polyfill fixes it115 Oct 2026
0.4.7f121.1.60.13.11Polyfill fixes it115 Oct 2026
0.4.7f121.1.60.13.10Polyfill fixes it015 Oct 2026
0.4.7f121.1.60.13.9Polyfill fixes it314 Oct 2026
0.4.7f121.1.60.13.9Parts missing114 Oct 2026
0.4.7f121.1.60.13.8Polyfill fixes it613 Oct 2026
0.4.7f121.1.60.13.8Parts missing114 Oct 2026
0.4.7f121.1.60.13.7Polyfill fixes it313 Oct 2026
0.4.7f121.1.60.13.5Polyfill fixes it413 Oct 2026
0.4.7f121.1.60.13.3Polyfill fixes it312 Oct 2026
0.4.7f121.1.60.13.3Parts missing012 Oct 2026
0.4.7f121.1.60.13.1Polyfill fixes it2008 Oct 2026
0.4.7f121.1.60.13.0Polyfill fixes it011 Oct 2026
0.4.7f121.1.60.12.6Parts missing109 Oct 2026
0.4.7f121.1.60.12.3Parts missing108 Oct 2026
0.4.7f121.1.50.12.3Parts missing114 Oct 2026
0.4.7f111.1.60.13.1Parts missing107 Oct 2026
0.4.7f111.1.60.13.1Polyfill fixes it107 Oct 2026
0.4.7f101.1.60.13.1Polyfill fixes it106 Oct 2026
0.4.7f101.1.60.13.0Polyfill fixes it106 Oct 2026
0.4.7f101.1.60.12.3Parts missing007 Oct 2026
0.4.7f91.1.60.13.0Polyfill fixes it303 Oct 2026
0.4.7f91.1.60.12.3Parts missing104 Oct 2026
0.4.7f81.1.60.12.3Parts missing103 Oct 2026
0.4.7f71.1.60.13.0Polyfill fixes it001 Oct 2026
0.4.7f71.1.60.12.11Parts missing130 Sep 2026
0.4.7f71.1.60.12.3Parts missing101 Oct 2026
0.4.7f61.1.60.12.11Parts missing626 Sep 2026
0.4.7f61.1.60.12.6Parts missing1221 Sep 2026
0.4.7f61.1.60.12.3Parts missing122 Sep 2026
0.4.7f51.1.60.13.1Polyfill fixes it207 Oct 2026
0.4.7f51.1.60.12.6Parts missing820 Sep 2026
0.4.7f51.1.60.12.3Parts missing220 Sep 2026
0.4.6f132.0.00.11.11Starts102 Sep 2026
0.4.6f131.1.60.13.12Starts115 Oct 2026
0.4.6f131.1.60.13.5Starts013 Oct 2026
0.4.6f131.1.60.13.1Starts605 Oct 2026
0.4.6f131.1.60.13.1Parts missing106 Oct 2026
0.4.6f131.1.60.13.0Starts1201 Oct 2026
0.4.6f131.1.60.12.11Starts1723 Sep 2026
0.4.6f131.1.60.12.6Starts3212 Sep 2026
0.4.6f131.1.60.12.4Starts212 Sep 2026
0.4.6f131.1.60.12.3Starts3109 Sep 2026
0.4.6f131.1.60.12.1Starts010 Sep 2026
0.4.6f131.1.60.11.16Starts111 Sep 2026
0.4.6f131.1.50.12.3Starts109 Sep 2026
0.4.6f131.1.40.12.3Starts908 Sep 2026
0.4.6f131.1.40.12.2Starts607 Sep 2026
0.4.6f131.1.40.12.1Starts407 Sep 2026
0.4.6f131.1.30.12.4Starts012 Sep 2026
0.4.6f131.1.30.12.3Starts012 Oct 2026
0.4.6f131.1.30.12.1Starts007 Sep 2026
0.4.6f131.1.30.12.0Starts106 Sep 2026
0.4.6f131.1.20.12.1Starts007 Sep 2026
0.4.6f131.1.20.12.0Starts106 Sep 2026
0.4.6f131.1.20.11.16Starts405 Sep 2026
0.4.6f131.1.20.11.13Starts106 Sep 2026
0.4.6f131.1.20.11.4Starts106 Sep 2026
0.4.6f131.1.10.11.16Starts504 Sep 2026
0.4.6f131.1.00.11.16Starts204 Sep 2026
0.4.6f131.1.00.11.15Starts104 Sep 2026
0.4.6f131.0.10.11.16Starts005 Sep 2026
0.4.6f131.0.10.11.15Starts004 Sep 2026
0.4.6f131.0.10.11.13Starts303 Sep 2026
0.4.6f131.0.10.11.12Starts103 Sep 2026
0.4.6f131.0.10.11.11Starts202 Sep 2026
0.4.6f131.0.10.11.5Starts003 Sep 2026
0.4.6f121.1.60.12.3Starts115 Sep 2026
0.4.6f121.1.40.12.3Starts108 Sep 2026
0.4.6f121.1.40.12.1Starts108 Sep 2026
0.4.6f121.1.30.12.0Starts107 Sep 2026
0.4.6f121.1.20.11.16Starts106 Sep 2026
0.4.6f121.1.10.11.16Starts105 Sep 2026
0.4.6f121.1.00.11.16Starts104 Sep 2026
0.4.6f121.0.10.11.13Starts004 Sep 2026
0.4.6f121.0.10.11.11Starts102 Sep 2026
0.4.6f111.1.60.12.11Starts126 Sep 2026
0.4.6f111.1.60.12.3Starts112 Sep 2026
0.4.6f111.1.40.12.1Starts108 Sep 2026
0.4.6f111.1.10.11.16Starts105 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works with Polyfill
  • Done: Polyfill fixes it

    157 open names do not stop it. Show them

  • Done: No errors ingame

    268 sessions.

Polyfill badge for Police Response OverhaulGet the badge

157missing120bridged0interface clones3errors0old versions only
Showmod 1.1.6 (newest)game 0.4.7f12API

Missing 157

  • no candidatepatch target

    ScheduleOne.NPCs.NPC::SetVisible

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC::SetVisible was compiled against the other branch.

    6 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_Max

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_Min

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxFireRate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::CooldownDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::onSuccessfulHit

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::ApplicationType

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::ClothingAssetPath

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::DefaultColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::Slot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.Clothing.ClothingInstance::.ctor(ItemDefinition, Int32, EClothingColor)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingInstance::Color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::currentWeapon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::DefaultMovementSpeed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatemember

    Il2CppScheduleOne.Combat.CombatBehaviour::SetTarget(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatemember

    Il2CppScheduleOne.Combat.CombatBehaviour::SetTargetAndEnable_Server(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::VirtualPunchWeapon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Doors.StaticDoor::AccessPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CheckpointInstance::MaxMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CheckpointInstance::MinMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::Checkpoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::Patrols

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::Sentries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::VehiclePatrols

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::LE_Intensity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::EndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::IntensityRequirement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::MaxMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::MinMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::OnlyIfCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::Route

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::_potentialLocations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::EndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::IntensityRequirement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::MaxMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::MinMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::OnlyIfCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::IntensityRequirement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::OnlyIfCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::Route

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Map.NPCEnterableBuilding::Doors

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::PoliceVehicleParkingLot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::PoliceVehicles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::SpawnPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatemember

    Il2CppScheduleOne.Map.PoliceStation::TryDeployVehicle(ScheduleOne.Vehicles.LandVehicle&, UnityEngine.Transform)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::VehicleSpawnPoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::RouteName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::StartWaypointIndex

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::Waypoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::.ctor(FootPatrolRoute)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::Members

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::Route

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::arrestingEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::officer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::timeWithinArrestRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_Gun

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour::Vehicle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::RouteName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::StartWaypointIndex

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::Waypoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::vehicle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::EnterVehicle(FishNet.Connection.NetworkConnection, ScheduleOne.Vehicles.LandVehicle)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCHealth::npc

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Clothing

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::VelocityCalculator

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::Player

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::TimeSinceSighted

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::AutoDeactivate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatemember

    Il2CppScheduleOne.Police.PoliceOfficer::BeginVehiclePursuit_Networked(System.String, FishNet.Object.NetworkObject, Syste

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::belt

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::BodySearchDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::Officers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::PursuitBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::VehiclePatrolBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::VehiclePursuitBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ClothingShopListing::Color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ListingUI::NameLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::AllShops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDelivered

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::OverriddenPrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::OverridePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::PurchasedQuantityVariableName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::TrackPurchases

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.AI.DriveFlags::ObstacleMode

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.AI.DriveFlags::OverriddenSpeed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.AI.DriveFlags::UseRoads

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.AI.VehicleAgent::Flags

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::Agent

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::Rb

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::Seats

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleSeat::isDriverSeat

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Equipping.AvatarWeapon::IsReadyToAttack

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon::IsReadyToAttack was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.PoliceBelt

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name PoliceBelt, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.PoliceBelt was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.Clothing.ClothingColorExtensions

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Clothing.ClothingColorExtensions is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingColorExtensions was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.Clothing.EClothingApplicationType

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingApplicationType was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Combat.CombatBehaviour::GetIdealRangedWeaponDistance

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::GetIdealRangedWeaponDistance was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Combat.CombatBehaviour::RpcLogic___ClearWeapon_2166136261

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::RpcLogic___ClearWeapon_2166136261 was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Combat.CombatBehaviour::RpcLogic___SetWeapon_3615296227

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::RpcLogic___SetWeapon_3615296227 was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Combat.CombatBehaviour::StartCombat

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::StartCombat was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Law.LawActivitySettings::Evaluate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings::Evaluate was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Law.LawManager::StartFootpatrol

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager::StartFootpatrol was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Law.PatrolInstance::StartPatrol

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PatrolInstance::StartPatrol was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.Behaviour::Deactivate_Networked

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Deactivate_Networked was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.Behaviour::Disable

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::FinalizeCall

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::FinalizeCall was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::GetIdealRangedWeaponDistance

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::GetIdealRangedWeaponDistance was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChanged

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChanged was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrest

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrest was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrestBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrestBehaviour was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviour was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateNonLethalBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateNonLethalBehaviour was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPC::ExitBuilding

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC::ExitBuilding was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCHealth::Die

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::Die was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCHealth::KnockOut

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::KnockOut was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCHealth::TakeDamage

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::TakeDamage was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Health.PlayerHealth::Die

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth::Die was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Health.PlayerHealth::TakeDamage

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth::TakeDamage was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::Arrest_Client

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::Arrest_Client was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.PlayerCrimeData::OnPlayerFreed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData::OnPlayerFreed was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Police.PoliceOfficer::Deactivate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::Deactivate was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Police.PoliceOfficer::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::Start was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Police.PoliceOfficer::StartFootPatrol

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::StartFootPatrol was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.Registry::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::Start was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.Cart::Buy

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart::Buy was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ListingUI::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI::Initialize was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Awake was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Open was compiled against the other branch.

    3 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::SetIsOpen

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::SetIsOpen was compiled against the other branch.

    3 reports

Bridged 120

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Combat.CombatBehaviour::SetMovementSpeed(System.Single, System.String, System.Int32)

    Polyfill pointed this at its successor when the game started.

    575 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    575 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.PlayerScripts.PlayerClothing::InsertClothing(ClothingInstance)

    Polyfill pointed this at its successor when the game started.

    575 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettings(AvatarSettings, Int32)

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::EnableRagdoll(UnityEngine.Vector3, UnityEngine.Vector3)

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::get_UseCombinedLayer()

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::set_UseCombinedLayer(Boolean)

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::SetBodyLayer(Int32, String, Color)

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Clothing.ClothingDefinition::get_ApplicationType()

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Clothing.ClothingDefinition::get_ClothingAssetPath()

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedtypewas no candidate

    Il2CppScheduleOne.Clothing.EClothingApplicationType

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas refused

    Il2CppScheduleOne.NPCs.NPCHealth::get_npc()

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Police.PoliceOfficer::get_belt()

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Police.PoliceOfficer::set_belt(PoliceBelt)

    Polyfill pointed this at its successor when the game started.

    572 reportsAlso in 1.1.5

  • bridgedmember

    Il2CppScheduleOne.Cartel.GoonPool::GetNearestExitBuilding(Vector3)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.GoonPool::ReturnToPool(CartelGoon)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.GoonPool::SpawnGoon(Vector3)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Clothing.ClothingColorExtensions::GetActualColor(EClothingColor)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::OnCurrentWeaponChanged(AvatarWeapon)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::SetDefaultWeapon(AvatarWeapon)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.ICombatTargetable::get_AsPlayer()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Law.PatrolInstance::get_ActiveGroup()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Map.NPCEnterableBuilding::GetClosestDoor(Vector3, Boolean)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Map.PoliceStation::DeployVehicle()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Map.PoliceStation::GetClosestPoliceStation(Vector3)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Map.PoliceStation::PullOfficer()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Map.PoliceStation::ReturnVehicle(LandVehicle)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolBehaviour::get_Group()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::get_TargetPlayer()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::get_Target()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Awareness()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_CurrentVehicle()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Inventory()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_LastEnteredDoor()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::SetEquippable_Return(String)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Police.PoliceOfficer::get_AssignedVehicle()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Police.PoliceOfficer::set_AssignedVehicle(LandVehicle)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Police.PoliceOfficer::StartFootPatrol(PatrolGroup, Boolean)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.Cart::GetCartCount(ShopListing)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ListingUI::get_Listing()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopInterface::GetListing(String)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Vehicles.LandVehicle::GetFirstFreeSeat()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Accessory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelGoon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelGoon was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.GoonPool

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.GoonPool was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Clothing.ClothingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Clothing.ClothingInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Clothing.EClothingColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingColor was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Clothing.EClothingSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingSlot was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.CombatBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.ICombatTargetable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Doors.StaticDoor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.CheckpointInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CheckpointInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.CurfewManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.LawActivitySettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.LawController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.LawManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.PatrolInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PatrolInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.SentryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.SentryLocation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryLocation was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.VehiclePatrolInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.VehiclePatrolInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.NPCEnterableBuilding

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.ParkingLot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingLot was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.PoliceStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FootPatrolBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FootPatrolRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PatrolGroup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCAwareness

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Health.PlayerHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerClothing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerClothing was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Tools.SmoothedVelocityCalculator

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.SmoothedVelocityCalculator was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.Cart

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ClothingShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ClothingShopListing was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ListingUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing/CategoryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.DriveFlags

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.DriveFlags/EObstacleMode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags/EObstacleMode was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.VehicleAgent

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleSeat

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleSeat was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.VoiceOver.PoliceChatterVO

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.PoliceChatterVO was compiled against the other branch.

    3 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    3 reports

Errors 3

Error messages are not collected.
  • ArgumentException5 sessions 6 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert

    Game0.4.6f13Mod1.1.6, 1.1.1Last seen15 Sep 2026

  • NullReferenceException2 sessions 6 855 timesnew since 0.4.6f12last seen on 0.4.6f13

    System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys

    Game0.4.6f13, 0.4.6f12Mod1.1.6, 1.1.4Last seen11 Sep 2026

  • NullReferenceException1 session 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].Exists

    Game0.4.6f13Mod1.1.6Last seen03 Oct 2026

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API docs

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