Police Response Overhaul
by UncleTyrone
Your game version
No errors in 185 hours played.
45 reports on 0.4.7f12, newest 10 min ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.1.6
45 of 46 reports.
At game start
Reports disagree: 41 say Polyfill fixed it, 4 say parts are missing.
Ingame
268 of 268 sessions.
- Reports
- 46
- Sessions
- 268
- Hours played
- 185
- Last report
- 10 min ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.1 more with 1 report each
History
Changes only.- 11 Oct 2026
Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f12.
Parts missingbecamePolyfill fixes itafter 2 reports
- 07 Oct 2026
Polyfill 0.13.1 Mod 1.1.6, game 0.4.7f5.
Parts missingbecamePolyfill fixes itafter 10 reports
- 06 Oct 2026
Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f10.
Parts missingbecamePolyfill fixes itafter 0 reports
- 03 Oct 2026
Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f9.
Parts missingbecamePolyfill fixes itafter 1 report
- 01 Oct 2026
Polyfill 0.13.0 Mod 1.1.6, game 0.4.7f7.
Parts missingbecamePolyfill fixes itafter 2 reports
- 02 Sep 2026
First report Mod 2.0.0, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.3 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.10 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Polyfill fixes itParts missing | Polyfill fixes it | Polyfill fixes it | Polyfill fixes itParts missing | Polyfill fixes itParts missing | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it |
| 0.4.6f13 | ·not reported | Starts | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Starts |
Older Polyfill versions (8)
| Game | 0.11.16 | 0.12.1 | 0.12.3 | 0.12.4 | 0.12.6 | 0.12.11 | 0.13.0 | 0.13.1 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | Parts missing | ·not reported | Parts missing | ·not reported | Polyfill fixes it | Polyfill fixes it |
| 0.4.7f11 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missingPolyfill fixes it |
| 0.4.7f10 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | Polyfill fixes it | Polyfill fixes it |
| 0.4.7f9 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | Polyfill fixes it | ·not reported |
| 0.4.7f8 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f7 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | Parts missing | Polyfill fixes it | ·not reported |
| 0.4.7f6 | ·not reported | ·not reported | Parts missing | ·not reported | Parts missing | Parts missing | ·not reported | ·not reported |
| 0.4.7f5 | ·not reported | ·not reported | Parts missing | ·not reported | Parts missing | ·not reported | ·not reported | Polyfill fixes it |
| 0.4.6f13 | Starts | Starts | Starts | Starts | Starts | Starts | Starts | StartsParts missing |
| 0.4.6f12 | ·not reported | ·not reported | Starts | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f11 | ·not reported | ·not reported | Starts | ·not reported | ·not reported | Starts | ·not reported | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 80 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.1.6 | 0.13.12 | Polyfill fixes it | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.11 | Polyfill fixes it | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.10 | Polyfill fixes it | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.9 | Polyfill fixes it | 3 | 14 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.9 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.8 | Polyfill fixes it | 6 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.8 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.7 | Polyfill fixes it | 3 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.5 | Polyfill fixes it | 4 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.3 | Polyfill fixes it | 3 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.3 | Parts missing | 0 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.1 | Polyfill fixes it | 20 | 08 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.13.0 | Polyfill fixes it | 0 | 11 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.12.6 | Parts missing | 1 | 09 Oct 2026 |
| 0.4.7f12 | 1.1.6 | 0.12.3 | Parts missing | 1 | 08 Oct 2026 |
| 0.4.7f12 | 1.1.5 | 0.12.3 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f11 | 1.1.6 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
| 0.4.7f11 | 1.1.6 | 0.13.1 | Polyfill fixes it | 1 | 07 Oct 2026 |
| 0.4.7f10 | 1.1.6 | 0.13.1 | Polyfill fixes it | 1 | 06 Oct 2026 |
| 0.4.7f10 | 1.1.6 | 0.13.0 | Polyfill fixes it | 1 | 06 Oct 2026 |
| 0.4.7f10 | 1.1.6 | 0.12.3 | Parts missing | 0 | 07 Oct 2026 |
| 0.4.7f9 | 1.1.6 | 0.13.0 | Polyfill fixes it | 3 | 03 Oct 2026 |
| 0.4.7f9 | 1.1.6 | 0.12.3 | Parts missing | 1 | 04 Oct 2026 |
| 0.4.7f8 | 1.1.6 | 0.12.3 | Parts missing | 1 | 03 Oct 2026 |
| 0.4.7f7 | 1.1.6 | 0.13.0 | Polyfill fixes it | 0 | 01 Oct 2026 |
| 0.4.7f7 | 1.1.6 | 0.12.11 | Parts missing | 1 | 30 Sep 2026 |
| 0.4.7f7 | 1.1.6 | 0.12.3 | Parts missing | 1 | 01 Oct 2026 |
| 0.4.7f6 | 1.1.6 | 0.12.11 | Parts missing | 6 | 26 Sep 2026 |
| 0.4.7f6 | 1.1.6 | 0.12.6 | Parts missing | 12 | 21 Sep 2026 |
| 0.4.7f6 | 1.1.6 | 0.12.3 | Parts missing | 1 | 22 Sep 2026 |
| 0.4.7f5 | 1.1.6 | 0.13.1 | Polyfill fixes it | 2 | 07 Oct 2026 |
| 0.4.7f5 | 1.1.6 | 0.12.6 | Parts missing | 8 | 20 Sep 2026 |
| 0.4.7f5 | 1.1.6 | 0.12.3 | Parts missing | 2 | 20 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.11 | Starts | 1 | 02 Sep 2026 |
| 0.4.6f13 | 1.1.6 | 0.13.12 | Starts | 1 | 15 Oct 2026 |
| 0.4.6f13 | 1.1.6 | 0.13.5 | Starts | 0 | 13 Oct 2026 |
| 0.4.6f13 | 1.1.6 | 0.13.1 | Starts | 6 | 05 Oct 2026 |
| 0.4.6f13 | 1.1.6 | 0.13.1 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.6f13 | 1.1.6 | 0.13.0 | Starts | 12 | 01 Oct 2026 |
| 0.4.6f13 | 1.1.6 | 0.12.11 | Starts | 17 | 23 Sep 2026 |
| 0.4.6f13 | 1.1.6 | 0.12.6 | Starts | 32 | 12 Sep 2026 |
| 0.4.6f13 | 1.1.6 | 0.12.4 | Starts | 2 | 12 Sep 2026 |
| 0.4.6f13 | 1.1.6 | 0.12.3 | Starts | 31 | 09 Sep 2026 |
| 0.4.6f13 | 1.1.6 | 0.12.1 | Starts | 0 | 10 Sep 2026 |
| 0.4.6f13 | 1.1.6 | 0.11.16 | Starts | 1 | 11 Sep 2026 |
| 0.4.6f13 | 1.1.5 | 0.12.3 | Starts | 1 | 09 Sep 2026 |
| 0.4.6f13 | 1.1.4 | 0.12.3 | Starts | 9 | 08 Sep 2026 |
| 0.4.6f13 | 1.1.4 | 0.12.2 | Starts | 6 | 07 Sep 2026 |
| 0.4.6f13 | 1.1.4 | 0.12.1 | Starts | 4 | 07 Sep 2026 |
| 0.4.6f13 | 1.1.3 | 0.12.4 | Starts | 0 | 12 Sep 2026 |
| 0.4.6f13 | 1.1.3 | 0.12.3 | Starts | 0 | 12 Oct 2026 |
| 0.4.6f13 | 1.1.3 | 0.12.1 | Starts | 0 | 07 Sep 2026 |
| 0.4.6f13 | 1.1.3 | 0.12.0 | Starts | 1 | 06 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.1 | Starts | 0 | 07 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.0 | Starts | 1 | 06 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.16 | Starts | 4 | 05 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.13 | Starts | 1 | 06 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.4 | Starts | 1 | 06 Sep 2026 |
| 0.4.6f13 | 1.1.1 | 0.11.16 | Starts | 5 | 04 Sep 2026 |
| 0.4.6f13 | 1.1.0 | 0.11.16 | Starts | 2 | 04 Sep 2026 |
| 0.4.6f13 | 1.1.0 | 0.11.15 | Starts | 1 | 04 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.11.16 | Starts | 0 | 05 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.11.15 | Starts | 0 | 04 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.11.13 | Starts | 3 | 03 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.11.12 | Starts | 1 | 03 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.11.11 | Starts | 2 | 02 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.11.5 | Starts | 0 | 03 Sep 2026 |
| 0.4.6f12 | 1.1.6 | 0.12.3 | Starts | 1 | 15 Sep 2026 |
| 0.4.6f12 | 1.1.4 | 0.12.3 | Starts | 1 | 08 Sep 2026 |
| 0.4.6f12 | 1.1.4 | 0.12.1 | Starts | 1 | 08 Sep 2026 |
| 0.4.6f12 | 1.1.3 | 0.12.0 | Starts | 1 | 07 Sep 2026 |
| 0.4.6f12 | 1.1.2 | 0.11.16 | Starts | 1 | 06 Sep 2026 |
| 0.4.6f12 | 1.1.1 | 0.11.16 | Starts | 1 | 05 Sep 2026 |
| 0.4.6f12 | 1.1.0 | 0.11.16 | Starts | 1 | 04 Sep 2026 |
| 0.4.6f12 | 1.0.1 | 0.11.13 | Starts | 0 | 04 Sep 2026 |
| 0.4.6f12 | 1.0.1 | 0.11.11 | Starts | 1 | 02 Sep 2026 |
| 0.4.6f11 | 1.1.6 | 0.12.11 | Starts | 1 | 26 Sep 2026 |
| 0.4.6f11 | 1.1.6 | 0.12.3 | Starts | 1 | 12 Sep 2026 |
| 0.4.6f11 | 1.1.4 | 0.12.1 | Starts | 1 | 08 Sep 2026 |
| 0.4.6f11 | 1.1.1 | 0.11.16 | Starts | 1 | 05 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works with PolyfillDone: Polyfill fixes it
157 open names do not stop it. Show them
Done: No errors ingame
268 sessions.
Missing · 157
no candidatepatch target
ScheduleOne.NPCs.NPC::SetVisibleNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC::SetVisible was compiled against the other branch.
6 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_MaxNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_MinNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxFireRateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::CooldownDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::onSuccessfulHitNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::ApplicationTypeNothing on this build to point it at.
field missing, with nothing on this type to point at
3 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::ClothingAssetPathNothing on this build to point it at.
field missing, with nothing on this type to point at
3 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::DefaultColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingDefinition::SlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.Clothing.ClothingInstance::.ctor(ItemDefinition, Int32, EClothingColor)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
3 reports
no candidatefield
Il2CppScheduleOne.Clothing.ClothingInstance::ColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::currentWeaponNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::DefaultMovementSpeedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatemember
Il2CppScheduleOne.Combat.CombatBehaviour::SetTarget(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
3 reports
no candidatemember
Il2CppScheduleOne.Combat.CombatBehaviour::SetTargetAndEnable_Server(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
3 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::VirtualPunchWeaponNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Doors.StaticDoor::AccessPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategoriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.CheckpointInstance::MaxMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.CheckpointInstance::MinMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::CheckpointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::PatrolsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::SentriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::VehiclePatrolsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::LE_IntensityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::EndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::IntensityRequirementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::MaxMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::MinMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::OnlyIfCurfewEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::RouteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::_potentialLocationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::EndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::IntensityRequirementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::MaxMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::MinMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::OnlyIfCurfewEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::IntensityRequirementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::OnlyIfCurfewEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::RouteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Map.NPCEnterableBuilding::DoorsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::PoliceVehicleParkingLotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::PoliceVehiclesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::SpawnPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatemember
Il2CppScheduleOne.Map.PoliceStation::TryDeployVehicle(ScheduleOne.Vehicles.LandVehicle&, UnityEngine.Transform)Nothing on this build to point it at.
the method still exists but its parameters changed
3 reports
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::VehicleSpawnPointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::RouteNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::StartWaypointIndexNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::WaypointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::.ctor(FootPatrolRoute)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::MembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PatrolGroup::RouteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::arrestingEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::officerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::timeWithinArrestRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_GunNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour::VehicleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::RouteNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::StartWaypointIndexNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::WaypointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::vehicleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::EnterVehicle(FishNet.Connection.NetworkConnection, ScheduleOne.Vehicles.LandVehicle)Nothing on this build to point it at.
the method still exists but its parameters changed
3 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCHealth::npcNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::ClothingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CrimeDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::PlayerListNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::VelocityCalculatorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::PlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::TimeSinceSightedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::AutoDeactivateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatemember
Il2CppScheduleOne.Police.PoliceOfficer::BeginVehiclePursuit_Networked(System.String, FishNet.Object.NetworkObject, SysteNothing on this build to point it at.
the method still exists but its parameters changed
3 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::beltNothing on this build to point it at.
field missing, with nothing on this type to point at
3 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::BodySearchDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::OfficersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::PursuitBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::VehiclePatrolBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::VehiclePursuitBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ClothingShopListing::ColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ListingUI::NameLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::AllShopsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDeliveredNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::nameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::OverriddenPriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::OverridePriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::PurchasedQuantityVariableNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::TrackPurchasesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.DriveFlags::ObstacleModeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.DriveFlags::OverriddenSpeedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.DriveFlags::UseRoadsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.VehicleAgent::FlagsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::AgentNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::RbNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::SeatsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleSeat::isDriverSeatNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.AvatarFramework.AvatarSettings/LayerSettingThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.AvatarFramework.Equipping.AvatarWeapon::IsReadyToAttackNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon::IsReadyToAttack was compiled against the other branch.
3 reports
no candidatetype
ScheduleOne.AvatarFramework.PoliceBeltNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name PoliceBelt, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.PoliceBelt was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.Clothing.ClothingColorExtensionsThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Clothing.ClothingColorExtensions is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingColorExtensions was compiled against the other branch.
3 reports
no candidatetype
ScheduleOne.Clothing.EClothingApplicationTypeNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingApplicationType was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Combat.CombatBehaviour::GetIdealRangedWeaponDistanceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::GetIdealRangedWeaponDistance was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Combat.CombatBehaviour::RpcLogic___ClearWeapon_2166136261Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::RpcLogic___ClearWeapon_2166136261 was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Combat.CombatBehaviour::RpcLogic___SetWeapon_3615296227Nothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::RpcLogic___SetWeapon_3615296227 was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Combat.CombatBehaviour::StartCombatNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour::StartCombat was compiled against the other branch.
3 reports
no candidatetype
ScheduleOne.ConsoleNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
3 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
3 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Law.LawActivitySettings::EvaluateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings::Evaluate was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Law.LawManager::StartFootpatrolNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager::StartFootpatrol was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Law.PatrolInstance::StartPatrolNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PatrolInstance::StartPatrol was compiled against the other branch.
3 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.Behaviour::Deactivate_NetworkedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Deactivate_Networked was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.Behaviour::DisableNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.Behaviour::Disable_NetworkedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::FinalizeCallNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::FinalizeCall was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::GetIdealRangedWeaponDistanceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::GetIdealRangedWeaponDistance was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChangedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChanged was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrestNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrest was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrestBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrestBehaviour was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviour was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateNonLethalBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateNonLethalBehaviour was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.NPC::ExitBuildingNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC::ExitBuilding was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.NPCHealth::DieNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::Die was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.NPCHealth::KnockOutNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::KnockOut was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.NPCs.NPCHealth::TakeDamageNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::TakeDamage was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Health.PlayerHealth::DieNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth::Die was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Health.PlayerHealth::TakeDamageNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth::TakeDamage was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Player::Arrest_ClientNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::Arrest_Client was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.PlayerScripts.PlayerCrimeData::OnPlayerFreedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData::OnPlayerFreed was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Police.PoliceOfficer::DeactivateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::Deactivate was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Police.PoliceOfficer::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::Start was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Police.PoliceOfficer::StartFootPatrolNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::StartFootPatrol was compiled against the other branch.
3 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.Registry::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::Start was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.UI.Shop.Cart::BuyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart::Buy was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.UI.Shop.ListingUI::InitializeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI::Initialize was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.UI.Shop.ShopInterface::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Awake was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.UI.Shop.ShopInterface::OpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Open was compiled against the other branch.
3 reports
no candidatepatch target
ScheduleOne.UI.Shop.ShopInterface::SetIsOpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::SetIsOpen was compiled against the other branch.
3 reports
Bridged · 120
bridgedmemberwas no candidate
Il2CppScheduleOne.Combat.CombatBehaviour::SetMovementSpeed(System.Single, System.String, System.Int32)Polyfill pointed this at its successor when the game started.
575 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)Polyfill pointed this at its successor when the game started.
575 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.PlayerScripts.PlayerClothing::InsertClothing(ClothingInstance)Polyfill pointed this at its successor when the game started.
575 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettings(AvatarSettings, Int32)Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::EnableRagdoll(UnityEngine.Vector3, UnityEngine.Vector3)Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::get_UseCombinedLayer()Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::set_UseCombinedLayer(Boolean)Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::SetBodyLayer(Int32, String, Color)Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.Clothing.ClothingDefinition::get_ApplicationType()Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.Clothing.ClothingDefinition::get_ClothingAssetPath()Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedtypewas no candidate
Il2CppScheduleOne.Clothing.EClothingApplicationTypePolyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas refused
Il2CppScheduleOne.NPCs.NPCHealth::get_npc()Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.Police.PoliceOfficer::get_belt()Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmemberwas no candidate
Il2CppScheduleOne.Police.PoliceOfficer::set_belt(PoliceBelt)Polyfill pointed this at its successor when the game started.
572 reportsAlso in 1.1.5
bridgedmember
Il2CppScheduleOne.Cartel.GoonPool::GetNearestExitBuilding(Vector3)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Cartel.GoonPool::ReturnToPool(CartelGoon)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Cartel.GoonPool::SpawnGoon(Vector3)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Clothing.ClothingColorExtensions::GetActualColor(EClothingColor)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::OnCurrentWeaponChanged(AvatarWeapon)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::SetDefaultWeapon(AvatarWeapon)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Combat.ICombatTargetable::get_AsPlayer()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Law.PatrolInstance::get_ActiveGroup()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Map.NPCEnterableBuilding::GetClosestDoor(Vector3, Boolean)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Map.PoliceStation::DeployVehicle()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Map.PoliceStation::GetClosestPoliceStation(Vector3)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Map.PoliceStation::PullOfficer()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Map.PoliceStation::ReturnVehicle(LandVehicle)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolBehaviour::get_Group()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::get_TargetPlayer()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::get_Target()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Awareness()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_CurrentVehicle()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Inventory()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_LastEnteredDoor()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::SetEquippable_Return(String)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Police.PoliceOfficer::get_AssignedVehicle()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Police.PoliceOfficer::set_AssignedVehicle(LandVehicle)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Police.PoliceOfficer::StartFootPatrol(PatrolGroup, Boolean)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.Cart::GetCartCount(ShopListing)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.ListingUI::get_Listing()Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.ShopInterface::GetListing(String)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)Polyfill pointed this at its successor when the game started.
3 reports
bridgedmember
Il2CppScheduleOne.Vehicles.LandVehicle::GetFirstFreeSeat()Polyfill pointed this at its successor when the game started.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.AccessoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelGoonPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelGoon was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.GoonPoolPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.GoonPool was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Clothing.ClothingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Clothing.ClothingInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Clothing.EClothingColorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingColor was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Clothing.EClothingSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingSlot was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.CombatBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.ICombatTargetablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Doors.StaticDoorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.CheckpointInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CheckpointInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.CurfewManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.LawActivitySettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.LawControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.LawManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.PatrolInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PatrolInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.SentryInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.SentryLocationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryLocation was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.VehiclePatrolInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.VehiclePatrolInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.NPCEnterableBuildingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.ParkingLotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingLot was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.PoliceStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.CallPoliceBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FootPatrolBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FootPatrolRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.NPCBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PatrolGroupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PursuitBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.VehiclePatrolRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCAwarenessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.Health.PlayerHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerClothingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerClothing was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Police.PoliceOfficerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Tools.SmoothedVelocityCalculatorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.SmoothedVelocityCalculator was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.CartPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ClothingShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ClothingShopListing was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ListingUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ShopInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListing/CategoryInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Vehicles.AI.DriveFlagsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Vehicles.AI.DriveFlags/EObstacleModePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags/EObstacleMode was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Vehicles.AI.VehicleAgentPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Vehicles.VehicleSeatPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleSeat was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.VoiceOver.PoliceChatterVOPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.PoliceChatterVO was compiled against the other branch.
3 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
3 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
3 reports
Errors · 3
Error messages are not collected.ArgumentException5 sessions · 6 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsertGame0.4.6f13Mod1.1.6, 1.1.1Last seen15 Sep 2026
NullReferenceException2 sessions · 6 855 timesnew since 0.4.6f12last seen on 0.4.6f13
System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeysGame0.4.6f13, 0.4.6f12Mod1.1.6, 1.1.4Last seen11 Sep 2026
NullReferenceException1 session · 2 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.List`1[T].ExistsGame0.4.6f13Mod1.1.6Last seen03 Oct 2026
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