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PickPocketCops

by SadPoty

Your game version

0.4.7f12newest0.4.6f1310 reports
Errors ingame

Errors in 24 of 31 sessions.

6 reports on 0.4.7f12, newest 2 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.8

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.0.4

    6 of 6 reports.

At game start

Broken

6 of 6 reports.

Ingame

Errors

7 of 31 sessions.

Reports
6
Sessions
31
Hours played
14
Last report
2 days ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Errors ingame6 reports0.4.6f13Errors ingame10 reports

History

Changes only.
  1. 05 Sep 2026

    First report Mod 1.0.4, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.12.60.12.110.13.00.13.10.13.50.13.70.13.8
0.4.7f12not reportednot reportednot reportednot reportedParts missingParts missingParts missingParts missing
0.4.6f13Parts missingParts missingParts missingParts missingnot reportednot reportednot reportednot reported
Older Polyfill versions (2)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.1
0.4.6f13Parts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 10 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.40.13.8Parts missing013 Oct 2026
0.4.7f121.0.40.13.7Parts missing113 Oct 2026
0.4.7f121.0.40.13.5Parts missing313 Oct 2026
0.4.7f121.0.40.13.1Parts missing209 Oct 2026
0.4.6f131.0.40.13.0Parts missing001 Oct 2026
0.4.6f131.0.40.12.11Parts missing424 Sep 2026
0.4.6f131.0.40.12.6Parts missing313 Sep 2026
0.4.6f131.0.40.12.3Parts missing109 Sep 2026
0.4.6f131.0.40.12.1Parts missing107 Sep 2026
0.4.6f131.0.40.11.16Parts missing105 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 6 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    24 of 31 sessions. Show them

6missing3bridged0interface clones1errors0old versions only
Showmod 1.0.4 (newest)game 0.4.7f12API

Missing 6

  • no candidatepatch target

    Il2CppScheduleOne.GameTime.TimeManager::MarkHostSleepDone

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    out-of-rangeNo build in the archive has the name - zero hits across every dump, both decompiled trees and all fourteen version steps. The method it would have to have become was already there at the old end: SetHostSleepDone(System.Boolean) is byte for byte the same line in the 0.4.5f2 and 0.4.6f13 member lists. So there is no pair of builds to read a rename out of. Redirecting the patch onto SetHostSleepDone was designed and refused on top of that: the game calls it at BOTH ends of a sleep, with done:false when sleep begins (TimeManager.cs:820) and done:true when it ends (SleepCanvas.cs:186), so a patch written for a completion signal would fire twice a night, once at the wrong end.

    52 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.Behaviour.Behaviour::SendEnable()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    out-of-rangeNot on Behaviour at 0.4.5f2 either, in either branch.

    52 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCInventory::get_RandomItemDefinitions()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    out-of-rangeThe name is in no build Polyfill has evidence for - zero hits across all fifteen dumps, both decompiled trees and all fourteen version steps, with RandomInventoryItems hitting in every one of them as the control. That pool was already called RandomInventoryItems at 0.4.4f6, the oldest end of the window, so whatever RandomItemDefinitions was, it went before Polyfill can see it. Bridging onto the surviving pool would not work mechanically either: the emitted accessor takes its type from the destination, so the mod's call would stay unresolved against a different array type.

    52 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCInventory::set_RandomItemDefinitions(Il2CppReferenceArray`1)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    52 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_NearestOfficer()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    52 reports

  • no candidatemember

    Il2CppScheduleOne.Police.PoliceOfficer::BeginFootPursuit_Networked(Il2CppFishNet.Object.NetworkObject, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    52 reports

Bridged 3

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::set_CanBePickpocketed(Boolean)

    Polyfill pointed this at its successor when the game started.

    52 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::set_RandomCash(Boolean)

    Polyfill pointed this at its successor when the game started.

    52 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    52 reports

Errors 1

Error messages are not collected.
  • System.MissingMethodException73 sessions 88 times

    PickPocketCops.PickPocketCops.SetupCustomLootPool(PoliceOfficer officer)

    Called fromPickPocketCops.PickPocketCops.EnablePickpocketOnOfficers() < PickPocketCops.PickPocketCops.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.6f13Mod1.0.4Last seen13 Oct 2026

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