Polyfill
All mods

OG Backpack

by xIlusionz

Your game version

0.4.7f12newest0.4.7f616 reports0.4.6f13154 reports8 more
Works

No errors in 36 hours played.

3 reports on 0.4.7f12, newest 19 hours ago.

Use these versions

  1. Polyfill 0.13.5

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.10.0

    3 of 50 reports.

At game start

Starts

3 of 3 reports.

Ingame

No errors

29 of 29 sessions.

Reports
50
Sessions
29
Hours played
36
Last report
19 hours ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works50 reports0.4.7f11Works7 reports0.4.7f10Works5 reports0.4.7f9Works8 reports0.4.7f8Works3 reports0.4.7f7Works5 reports0.4.7f6Works16 reports0.4.7f5Works with Polyfill5 reports0.4.6f13Works so far154 reports0.4.6f12Works so far8 reports0.4.5f2Works with Polyfill2 reports

History

Changes only.
  1. 16 Oct 2026

    Polyfill 0.13.13 Mod 1.8.1, game 0.4.7f12.

    Polyfill fixes itbecameParts missingafter 44 reports

  2. 13 Oct 2026

    Polyfill 0.13.0 Mod 1.8.1, game 0.4.7f5.

    Parts missingbecamePolyfill fixes itafter 2 reports

  3. 08 Oct 2026

    Polyfill 0.13.0 Mod 1.8.1, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 1 report

  4. 03 Oct 2026

    Polyfill 0.13.0 Mod 1.8.1, game 0.4.7f9.

    Parts missingbecamePolyfill fixes itafter 1 report

  5. 23 Sep 2026

    Polyfill 0.12.10 Mod 1.8.1, game 0.4.7f6.

    Parts missingbecamePolyfill fixes itafter 4 reports

  6. 07 Sep 2026

    Polyfill 0.11.17 Mod 1.8.1, game 0.4.6f12.

    Parts missingbecamePolyfill fixes itafter 2 reports

2 earlier
  1. 03 Sep 2026

    Polyfill 0.11.12 Mod 1.8.1, game 0.4.6f13.

    Parts missingbecamePolyfill fixes itafter 15 reports

  2. 28 Aug 2026

    First report Mod 1.8.1, game 0.4.6f13.

    Parts missing

By Polyfill version

1.8.11.8.41.10.0all 4
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.13.10.13.5
0.4.7f12not reportedStartsStarts
0.4.7f11not reportedStartsnot reported
0.4.6f13Parts missingnot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 83 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.10.00.13.5Starts113 Oct 2026
0.4.7f121.10.00.13.1Starts208 Oct 2026
0.4.7f121.8.40.13.1Starts108 Oct 2026
0.4.7f121.8.40.12.11Starts110 Oct 2026
0.4.7f121.8.10.13.13Parts missing116 Oct 2026
0.4.7f121.8.10.13.12Polyfill fixes it215 Oct 2026
0.4.7f121.8.10.13.9Polyfill fixes it214 Oct 2026
0.4.7f121.8.10.13.8Polyfill fixes it513 Oct 2026
0.4.7f121.8.10.13.7Polyfill fixes it113 Oct 2026
0.4.7f121.8.10.13.7Starts113 Oct 2026
0.4.7f121.8.10.13.6Polyfill fixes it213 Oct 2026
0.4.7f121.8.10.13.5Polyfill fixes it012 Oct 2026
0.4.7f121.8.10.13.4Polyfill fixes it012 Oct 2026
0.4.7f121.8.10.13.3Polyfill fixes it712 Oct 2026
0.4.7f121.8.10.13.2Polyfill fixes it111 Oct 2026
0.4.7f121.8.10.13.1Polyfill fixes it1808 Oct 2026
0.4.7f121.8.10.13.0Polyfill fixes it408 Oct 2026
0.4.7f121.8.10.12.6Parts missing112 Oct 2026
0.4.7f121.8.10.12.3Parts missing009 Oct 2026
0.4.7f111.10.00.13.1Starts108 Oct 2026
0.4.7f111.8.40.13.1Starts207 Oct 2026
0.4.7f111.8.40.13.0Starts107 Oct 2026
0.4.7f111.8.10.13.1Polyfill fixes it307 Oct 2026
0.4.7f101.8.40.13.1Starts107 Oct 2026
0.4.7f101.8.40.12.11Starts106 Oct 2026
0.4.7f101.8.10.13.1Polyfill fixes it306 Oct 2026
0.4.7f91.8.40.13.0Starts403 Oct 2026
0.4.7f91.8.10.13.0Polyfill fixes it303 Oct 2026
0.4.7f91.8.10.12.3Parts missing104 Oct 2026
0.4.7f81.8.40.13.0Starts203 Oct 2026
0.4.7f81.8.10.13.0Polyfill fixes it103 Oct 2026
0.4.7f71.8.40.13.0Starts101 Oct 2026
0.4.7f71.8.40.12.11Starts230 Sep 2026
0.4.7f71.8.10.13.0Polyfill fixes it001 Oct 2026
0.4.7f71.8.10.12.11Polyfill fixes it230 Sep 2026
0.4.7f61.8.40.12.11Starts227 Sep 2026
0.4.7f61.8.10.12.11Polyfill fixes it924 Sep 2026
0.4.7f61.8.10.12.10Polyfill fixes it123 Sep 2026
0.4.7f61.8.10.12.6Parts missing221 Sep 2026
0.4.7f61.8.10.12.3Parts missing126 Sep 2026
0.4.7f61.8.10.11.16Parts missing121 Sep 2026
0.4.7f51.8.10.13.1Polyfill fixes it207 Oct 2026
0.4.7f51.8.10.13.0Polyfill fixes it113 Oct 2026
0.4.7f51.8.10.12.6Parts missing220 Sep 2026
0.4.6f131.10.00.12.3Parts missing108 Oct 2026
0.4.6f131.8.40.13.1Parts missing105 Oct 2026
0.4.6f131.8.40.13.0Parts missing702 Oct 2026
0.4.6f131.8.40.12.11Parts missing427 Sep 2026
0.4.6f131.8.40.12.3Parts missing127 Sep 2026
0.4.6f131.8.20.12.11Parts missing226 Sep 2026
0.4.6f131.8.10.13.12Polyfill fixes it115 Oct 2026
0.4.6f131.8.10.13.1Polyfill fixes it1305 Oct 2026
0.4.6f131.8.10.13.1Parts missing107 Oct 2026
0.4.6f131.8.10.13.0Polyfill fixes it1301 Oct 2026
0.4.6f131.8.10.12.11Polyfill fixes it2223 Sep 2026
0.4.6f131.8.10.12.11Parts missing005 Oct 2026
0.4.6f131.8.10.12.6Polyfill fixes it3212 Sep 2026
0.4.6f131.8.10.12.4Polyfill fixes it212 Sep 2026
0.4.6f131.8.10.12.3Polyfill fixes it308 Sep 2026
0.4.6f131.8.10.12.2Polyfill fixes it307 Sep 2026
0.4.6f131.8.10.12.1Polyfill fixes it107 Sep 2026
0.4.6f131.8.10.12.0Polyfill fixes it806 Sep 2026
0.4.6f131.8.10.12.0Parts missing006 Sep 2026
0.4.6f131.8.10.11.18Polyfill fixes it106 Sep 2026
0.4.6f131.8.10.11.16Parts missing006 Sep 2026
0.4.6f131.8.10.11.16Polyfill fixes it1704 Sep 2026
0.4.6f131.8.10.11.13Polyfill fixes it403 Sep 2026
0.4.6f131.8.10.11.13Parts missing104 Sep 2026
0.4.6f131.8.10.11.12Polyfill fixes it103 Sep 2026
0.4.6f131.8.10.11.11Parts missing402 Sep 2026
0.4.6f131.8.10.11.9Parts missing101 Sep 2026
0.4.6f131.8.10.11.5Parts missing230 Aug 2026
0.4.6f131.8.10.11.4Parts missing101 Sep 2026
0.4.6f131.8.10.11.3Parts missing101 Sep 2026
0.4.6f131.8.10.11.2Parts missing628 Aug 2026
0.4.6f121.8.40.12.11Parts missing127 Sep 2026
0.4.6f121.8.10.13.7Polyfill fixes it113 Oct 2026
0.4.6f121.8.10.12.6Polyfill fixes it314 Sep 2026
0.4.6f121.8.10.11.17Polyfill fixes it107 Sep 2026
0.4.6f121.8.10.11.16Polyfill fixes it105 Sep 2026
0.4.6f121.8.10.11.16Parts missing105 Sep 2026
0.4.5f21.8.10.13.1Polyfill fixes it107 Oct 2026
0.4.5f21.8.10.12.2Polyfill fixes it114 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Nothing missing

    Mod 1.10.0 on 0.4.7f12.

  • Done: No errors ingame

    29 sessions.

Polyfill badge for OG BackpackGet the badge

0missing0bridged0interface clones2errors115old versions only
Showmod 1.10.0 (newest)game 0.4.7f12API

Missing 0

Nothing missing on 0.4.7f12.

Old versions only 115

Not in 1.10.0.
  • bridgedmember

    Il2CppScheduleOne.Networking.Lobby::get_LobbySteamID()

    Polyfill pointed this at its successor when the game started.

    out-of-rangeAbsent at 0.4.5f2 as well; Lobby has had get_LobbyID() returning UInt64 in both builds. The names also differ in type, so pointing one at the other would change what callers get.

    257 reportsIn 1.8.1

  • bridgedtype

    Il2CppScheduleOne.ItemFramework.ELegalStatus

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_dialogueHandler()

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedpatch target

    Il2CppScheduleOne.PlayerScripts.Player::Activate

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedpatch target

    Il2CppScheduleOne.PlayerScripts.Player::Deactivate

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedpatch targetwas no candidate

    Il2CppScheduleOne.PlayerScripts.Player::Load

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedpatch targetwas no candidate

    Il2CppScheduleOne.PlayerScripts.PlayerManager::TryGetPlayerData

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.UI.StorageMenu::get_CloseButton()

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedpatch target

    Il2CppScheduleOne.UI.StorageMenu::Open

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.UI.StorageMenu::Open(System.String, System.String, Il2CppScheduleOne.ItemFramework.IItemSlotOwner)

    Polyfill pointed this at its successor when the game started.

    256 reportsIn 1.8.1

  • no candidatepatch target

    FishNet.Component.Spawning.PlayerSpawner::InitializeOnce

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::legalStatus

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemSlot::onItemDataChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • refusedmember

    Il2CppScheduleOne.Levelling.FullRank::op_GreaterThanOrEqual(FullRank, FullRank)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.Levelling.LevelManager::AddUnlockable(Unlockable)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • refusedmember

    Il2CppScheduleOne.Levelling.LevelManager::GetFullRank()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    GetFullRank is overloaded here, so which one it became is not decidable

    1 reportIn 1.8.1

  • refusedmember

    Il2CppScheduleOne.Levelling.Unlockable::.ctor(FullRank, String, Sprite)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::MaxStealthLevel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.BodySearchBehaviour::officer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::dialogueHandler

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatemember

    Il2CppScheduleOne.Persistence.Datas.DeserializedItemSet::LoadTo(System.Collections.Generic.List`1<ScheduleOne.ItemFramew

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.8.1

  • no candidatemember

    Il2CppScheduleOne.Persistence.Datas.ItemSet::.ctor(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSlot>

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.8.1

  • no candidatemember

    Il2CppScheduleOne.Persistence.Datas.ItemSet::TryDeserialize(System.String, ScheduleOne.Persistence.Datas.DeserializedIte

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_Loader()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::LocalGameObject

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerManager::loadedPlayerData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerManager::loadedPlayerDataPaths

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StealthLevel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::DisplayRowCount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::MaxAccessDistance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatemember

    Il2CppScheduleOne.Storage.StorageEntity::SendAccessor(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::SlotCount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::StorageEntityName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.Tools.ManagementClipboard::IsEquipped

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.BodySearchScreen::onSearchClear

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.BodySearchScreen::onSearchFail

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::LoadVehicleToggle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::Shop

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Cart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopInterface::GetLoadingBayVehicle()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • no candidatemember

    Il2CppScheduleOne.UI.Shop.ShopInterface::WillCartFit(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSlo

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.StorageMenu::CloseButton

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.StorageMenu::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatemember

    Il2CppScheduleOne.UI.StorageMenu::Open(System.String, System.String, ScheduleOne.ItemFramework.IItemSlotOwner)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.StorageMenu::SlotContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.StorageMenu::SlotGridLayout

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.StorageMenu::SlotsUIs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • no candidatefield

    Il2CppScheduleOne.UI.StorageMenu::TitleLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.8.1

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 reportIn 1.8.1

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.ItemFramework.ELegalStatus

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ELegalStatus was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    1 reportIn 1.8.1

  • refusedtype

    ScheduleOne.Levelling.FullRank

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.Levelling.LevelManager::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager::Awake was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Levelling.Unlockable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.Unlockable was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Networking.Lobby

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.BodySearchBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BodySearchBehaviour was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.BodySearchBehaviour::SearchClean

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BodySearchBehaviour::SearchClean was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Persistence.Datas.DeserializedItemSet

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.DeserializedItemSet was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Persistence.Datas.ItemSet

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemSet was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Persistence.Datas.PlayerData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.PlayerData was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Persistence.ISaveable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.ISaveable was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Persistence.Loaders.Loader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.Loader was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Persistence.Loaders.PlayerLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.PlayerLoader was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::Activate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::Activate was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::Awake was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::Deactivate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::Deactivate was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::ExitAll

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::ExitAll was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::Load was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::LoadInventory

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::LoadInventory was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::OnDied

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::OnDied was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::WriteData

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::WriteData was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerManager was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.PlayerScripts.PlayerManager::TryGetPlayerData

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerManager::TryGetPlayerData was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Product.Packaging.EStealthLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.EStealthLevel was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Tools.ManagementClipboard

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.ManagementClipboard was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.UI.BodySearchScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.BodySearchScreen was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.UI.ItemSlotUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.UI.Phone.Phone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Phone was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.UI.Shop.Cart

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.UI.Shop.Cart::GetWarning

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart::GetWarning was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::GetAvailableSlots

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::GetAvailableSlots was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.UI.StorageMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.UI.StorageMenu::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu::Awake was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.UI.StorageMenu::CloseMenu

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu::CloseMenu was compiled against the other branch.

    1 reportIn 1.8.1

  • no candidatepatch target

    ScheduleOne.UI.StorageMenu::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu::Open was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    1 reportIn 1.8.1

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.8.1

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 reportIn 1.8.1

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.8.1

  • no candidatetype

    VLB.Utils

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Utils, so which one it became is not decidable here

    1 reportIn 1.8.1

Errors 2

Error messages are not collected.
  • InvalidOperationException4 sessions 4 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.8.1Last seen10 Sep 2026

  • FormatException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Guid+GuidResult.SetFailure

    Game0.4.6f13Mod1.8.1Last seen28 Sep 2026

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