Polyfill
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NoPoliceMod

by Loganner

Your game version

0.4.7f12newest0.4.6f132 reports
Not played yet

Nobody has played it long enough yet.

1 report on 0.4.7f12, newest 2 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.7

    Newest reported, 1 report so far. Get Polyfill

  2. Mod version

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

Not played yet

No sessions yet.

Report
1
Sessions
0
Hours played
0
Last report
2 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Not played yet1 report0.4.6f13Works so far2 reports

History

Changes only.
  1. 03 Sep 2026

    First report Mod version, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.110.12.30.13.7
0.4.7f12not reportednot reportedParts missing
0.4.6f13Parts missingParts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 3 rows
GameModPolyfillStateReportsFirst reported
0.4.7f12version0.13.7Parts missing113 Oct 2026
0.4.6f13version0.12.3Parts missing111 Sep 2026
0.4.6f13version0.11.11Parts missing103 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Not played yet
  • Open: 1 name missing

    Fix them in a mod update. Show them

  • Open: Not played yet

    Needs one session without errors.

1missing1bridged0interface clones0errors0old versions only
Showmod version (newest)game 0.4.7f12API

Missing 1

  • no candidatepatch target

    Il2CppScheduleOne.NPCs.NPC::Update

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    out-of-rangeNPC has no Update on either build. The per-frame work for an NPC lives on the sibling components rather than on the entity, so a patch aimed at NPC.Update has nothing to bind to and never had. MelonLoader wraps each patch class in its own try/catch, so the cost is that one class and not the mod.

    1 report

Bridged 1

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    1 report

For your mod page

Badge

Polyfill badge for NoPoliceMod
[![Polyfill](https://polyfill.doomods.com/badge/nopolicemod.svg)](https://polyfill.doomods.com/mod/nopolicemod)

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API

GET https://polyfill.doomods.com/api/board/nopolicemod
API docs

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