Polyfill
All mods

NoLazyWorkers

by Archie

Your game version

0.4.7f12newest0.4.7f111 report0.4.6f1326 reports1 more
Errors ingame

Every session hit an error.

4 reports on 0.4.7f12, newest 2 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.9

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.1.10

    4 of 4 reports.

At game start

Broken

4 of 4 reports.

Ingame

Errors

0 of 5 sessions.

Reports
4
Sessions
5
Hours played
1
Last report
2 days ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Errors ingame4 reports0.4.7f11Errors ingame1 report0.4.7f6Errors ingame1 report0.4.6f13Errors ingame26 reports

History

Changes only.
  1. 04 Sep 2026

    First report Mod 1.1.10, game 0.4.6f13.

    Parts missing

By Polyfill version

1.1.101.1.3all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.10.12.30.12.60.12.110.13.00.13.10.13.30.13.9
0.4.7f12not reportednot reportednot reportednot reportednot reportedParts missingParts missingParts missing
0.4.7f11not reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reported
0.4.7f6not reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingnot reportednot reportednot reported
Older Polyfill versions (2)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.0
0.4.6f13Parts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 13 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.100.13.9Parts missing114 Oct 2026
0.4.7f121.1.100.13.3Parts missing112 Oct 2026
0.4.7f121.1.100.13.1Parts missing211 Oct 2026
0.4.7f111.1.100.13.1Parts missing107 Oct 2026
0.4.7f61.1.100.12.11Parts missing129 Sep 2026
0.4.6f131.1.100.13.0Parts missing402 Oct 2026
0.4.6f131.1.100.12.11Parts missing523 Sep 2026
0.4.6f131.1.100.12.6Parts missing812 Sep 2026
0.4.6f131.1.100.12.3Parts missing309 Sep 2026
0.4.6f131.1.100.12.1Parts missing107 Sep 2026
0.4.6f131.1.100.12.0Parts missing206 Sep 2026
0.4.6f131.1.100.11.16Parts missing204 Sep 2026
0.4.6f131.1.30.12.1Parts missing107 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 136 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    5 of 5 sessions. Show them

136missing110bridged0interface clones3errors0old versions only
Showmod 1.1.10 (newest)game 0.4.7f12API

Missing 136

  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::ADDITIVE_POUR_TIME

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::CRITICAL_WATERING_THRESHOLD

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::HARVEST_TIME

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::SEED_SOW_TIME

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::SOIL_POUR_TIME

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::TARGET_WATER_LEVEL_MAX

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::TARGET_WATER_LEVEL_MIN

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::WATER_POUR_TIME

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::WATERING_THRESHOLD

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::DailyWage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::MoveItemBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::SigningFee

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::Type

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Packager::PackagingSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.BuildableItem::isGhost

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.EntityFramework.BuildableItem::OnSpawnServer(FishNet.Connection.NetworkConnection)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatemember

    Il2CppScheduleOne.EntityFramework.BuildableItem::SendInitToClient(NetworkConnection)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    7 reports

  • no candidatemember

    Il2CppScheduleOne.EntityFramework.GridItem::DestroyItem(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    7 reports

  • no candidatemember

    Il2CppScheduleOne.EntityFramework.GridItem::InitializeGridItem(ScheduleOne.ItemFramework.ItemInstance, ScheduleOne.Tiles

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemInstance::definition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemInstance::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.BotanistConfiguration::AssignedPots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.BotanistConfiguration::Supplies

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ChemistConfiguration::MixStations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ConfigurationReplicator::Configuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.Management.EntityConfiguration::.ctor(ScheduleOne.Management.ConfigurationReplicator, ScheduleOne.Mana

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.EntityConfiguration::Fields

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.Management.EntityConfiguration::ReplicateAllFields(FishNet.Connection.NetworkConnection, System.Boolea

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • refusedmember

    Il2CppScheduleOne.Management.ItemField::.ctor(EntityConfiguration)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ItemField::CanSelectNone

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ItemField::onItemChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ItemField::Options

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ManagementInterface::ItemSelectorScreen

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • refusedmember

    Il2CppScheduleOne.Management.MixingStationConfiguration::.ctor(ConfigurationReplicator, IConfigurable, MixingStation)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.MixingStationConfiguration::Destination

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.MixingStationConfiguration::StartThrehold

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • refusedmember

    Il2CppScheduleOne.Management.PackagerConfiguration::.ctor(ConfigurationReplicator, IConfigurable, Packager)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    7 reports

  • refusedmember

    Il2CppScheduleOne.Management.PotConfiguration::.ctor(ConfigurationReplicator, IConfigurable, Pot)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.PotConfiguration::Additive1

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.PotConfiguration::Additive2

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.PotConfiguration::Additive3

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.PotConfiguration::Destination

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Management.PotConfiguration::Seed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • refusedmember

    Il2CppScheduleOne.Management.TransitRoute::.ctor(ITransitEntity, ITransitEntity)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    7 reports

  • no candidatemember

    Il2CppScheduleOne.Management.UI.ConfigPanel::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.EntityConfigu

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, String)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsTransitRouteValid is overloaded here, so which one it became is not decidable

    7 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::chemist

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::behaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Health

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::movement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCHealth::MaxHealth

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCInventory::_GetItemAmount(String)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    7 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.NPCMovement::CanGetTo(ITransitEntity, Single)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    CanGetTo is overloaded here, so which one it became is not decidable

    7 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::WalkSpeed

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MixerSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::ProductSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.ItemFieldData::ItemID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.Persistence.Datas.MixingStationConfigurationData::.ctor(ScheduleOne.Persistence.Datas.ObjectFieldData,

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.ObjectFieldData::ObjectGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.Persistence.Datas.PotConfigurationData::.ctor(ScheduleOne.Persistence.Datas.ItemFieldData, ScheduleOne

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::onLoadComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::FavouritedProducts

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::ValidMixIngredients

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest_Botanists::AssignSuppliesEntry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • refusedmember

    Il2CppScheduleOne.Quests.QuestEntry::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.BotanistConfigPanel::PotsUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.BotanistConfigPanel::SuppliesUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Management.ItemFieldUI::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.ItemField>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Management.ItemSelector::Initialize(System.String, System.Collections.Generic.List`1<ScheduleOne.UI

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.MixingStationConfigPanel::DestinationUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Management.ObjectFieldUI::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.ObjectField

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.ObjectFieldUI::ExtendedInstructionText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.ObjectFieldUI::InstructionText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.PotConfigPanel::DestinationUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    7 reports

  • refusedtype

    ScheduleOne.DevUtilities.NavMeshUtility

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.

    7 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Employees.Botanist::GetDryableInSupplies

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist::GetDryableInSupplies was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Employees.Botanist::NetworkInitialize___Early

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist::NetworkInitialize___Early was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Employees.Chemist::GetMixingStationsReadyToStart

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist::GetMixingStationsReadyToStart was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Employees.Chemist::GetMixStationsReadyToMove

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist::GetMixStationsReadyToMove was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Employees.Chemist::NetworkInitialize___Early

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist::NetworkInitialize___Early was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Employees.Cleaner::NetworkInitialize___Early

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner::NetworkInitialize___Early was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Employees.Packager::NetworkInitialize___Early

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::NetworkInitialize___Early was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.AdvancedTransitRoute::GetItemReadyToMove

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute::GetItemReadyToMove was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.BotanistConfiguration::GetSaveString

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.BotanistConfiguration::GetSaveString was compiled against the other branch.

    7 reports

  • refusedtype

    ScheduleOne.Management.ConfigurableType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Management.ConfigurableType is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurableType was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.ConfigurableType::GetTypeName

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurableType::GetTypeName was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.ConfigurationReplicator::RpcLogic___ReceiveItemField_2801973956

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurationReplicator::RpcLogic___ReceiveItemField_2801973956 was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.EntityConfiguration::Deselected

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration::Deselected was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.EntityConfiguration::Selected

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration::Selected was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.ItemField::SetItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ItemField::SetItem was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.ManageableObjectType

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManageableObjectType was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.ManagementInterface::GetConfigPanelPrefab

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementInterface::GetConfigPanelPrefab was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.MixingStationConfiguration::Destroy

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.MixingStationConfiguration::Destroy was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.MixingStationConfiguration::GetSaveString

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.MixingStationConfiguration::GetSaveString was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.ObjectField

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name ObjectField, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ObjectField was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.PotConfiguration::Destroy

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PotConfiguration::Destroy was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.PotConfiguration::GetSaveString

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PotConfiguration::GetSaveString was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.PresetEditScreen

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PresetEditScreen was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.Presets.Options.GenericOptionUI

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.Presets.Options.GenericOptionUI was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.Presets.Options.ItemList

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.Presets.Options.ItemList was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.Presets.Options.Option

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Option, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.Presets.Options.Option was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.Presets.Preset

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.Presets.Preset was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Management.SetterScreens.ItemSetterScreen

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.SetterScreens.ItemSetterScreen was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Management.SetterScreens.ItemSetterScreen::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.SetterScreens.ItemSetterScreen::Open was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.PotActionBehaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PotActionBehaviour was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PotActionBehaviour::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PotActionBehaviour::Initialize was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.PotActionBehaviour/EActionType

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PotActionBehaviour/EActionType was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::ActiveMinPass

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::ActiveMinPass was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::Awake was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StartCook

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::StartCook was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.GridItemLoader::LoadAndCreate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.GridItemLoader::LoadAndCreate was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.MixingStationLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.MixingStationLoader::Load was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.PotLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.PotLoader::Load was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Persistence.Loaders.StorageRackLoader

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.StorageRackLoader was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Persistence.Loaders.StorageRackLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.StorageRackLoader::Load was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Persistence.LoadManager::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::Awake was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.Quests.Quest_Botanists::MinPass

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_Botanists::MinPass was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Tiles.Grid

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.BotanistConfigPanel::Bind

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.BotanistConfigPanel::Bind was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.UI.Management.ItemSelector/Option

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Option, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ItemSelector/Option was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.MixingStationConfigPanel::Bind

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.MixingStationConfigPanel::Bind was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.PotConfigPanel::Bind

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PotConfigPanel::Bind was compiled against the other branch.

    7 reports

  • no candidatemember

    UnityEngine.Debug::LogError(System.Object)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    7 reports

  • no candidatemember

    UnityEngine.JsonUtility::ToJson(System.Object, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatemember

    UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

  • no candidatemember

    UnityEngine.WaitUntil::.ctor(System.Func`1<System.Boolean>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

Bridged 110

  • bridgedmember

    Il2CppScheduleOne.DevUtilities.NavMeshUtility::IsAtTransitEntity(ITransitEntity, NPC, Single)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Botanist::get_configuration()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Botanist::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Chemist::get_configuration()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ParentProperty()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemFilter_Dryable::IsItemDryable(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::InsertItem(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ChemistConfiguration::get_chemist()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ItemField::get_SelectedItem()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ItemField::GetData()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ItemField::Load(ItemFieldData)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ItemField::set_SelectedItem(ItemDefinition)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.MixingStationConfiguration::get_DestinationRoute()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.MixingStationConfiguration::get_station()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.NumberField::GetData()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.PotConfiguration::get_Pot()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Destination()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::Initialize(TransitRoute, ItemInstance, Int32, Boolean)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::get_Npc()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour::get_targetStation()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Inventory()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.Pot::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Property.Property::AddConfigurable(IConfigurable)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.Property.Property::RemoveConfigurable(IConfigurable)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.DevUtilities.CoroutineService

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.CoroutineService was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Employees.Botanist

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Employees.Chemist

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Employees.Cleaner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Employees.EEmployeeType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EEmployeeType was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Employees.Packager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.EntityFramework.GridItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemFilter_Dryable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter_Dryable was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.AdvancedTransitRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.BotanistConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.BotanistConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.CauldronConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.CauldronConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.ChemistConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ChemistConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.ChemistryStationConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ChemistryStationConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.ConfigField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigField was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.ConfigurationReplicator

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurationReplicator was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.EConfigurableType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EConfigurableType was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.EntityConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.IConfigurable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IConfigurable was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.ItemField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ItemField was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.IUsable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IUsable was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.ManagementInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementInterface was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.MixingStationConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.MixingStationConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.NumberField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.NumberField was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.PackagerConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PackagerConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.PotConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PotConfiguration was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.TransitRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Management.UI.ConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.UI.ConfigPanel was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PlaceableStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.ItemFieldData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemFieldData was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.MixingStationConfigurationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.MixingStationConfigurationData was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.NumberFieldData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.NumberFieldData was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.ObjectFieldData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ObjectFieldData was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.PotConfigurationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.PotConfigurationData was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Loaders.GridItemLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.GridItemLoader was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Loaders.Loader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.Loader was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Loaders.MixingStationLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.MixingStationLoader was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.Loaders.PotLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.PotLoader was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.ProductManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Quests.EQuestState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Quests.Quest_Botanists

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_Botanists was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Quests.Quest_Employees

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_Employees was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Quests.QuestEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.BotanistConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.BotanistConfigPanel was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.ClipboardScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ClipboardScreen was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.ItemFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ItemFieldUI was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.ItemSelector

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ItemSelector was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.MixingStationConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.MixingStationConfigPanel was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.ObjectFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectFieldUI was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.ObjectListFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectListFieldUI was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.PotConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PotConfigPanel was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.RouteEntryUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.RouteListFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteListFieldUI was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Management.WorldspaceUIElement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.WorldspaceUIElement was compiled against the other branch.

    7 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    7 reports

Errors 3

Error messages are not collected.
  • System.TypeLoadException75 sessions 418 times

    NoLazyWorkers.NoLazyWorkersMod.OnSceneWasUnloaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.7f11, 0.4.7f6, 0.4.6f13Mod1.1.10, 1.1.3Last seen14 Oct 2026

  • System.MissingMethodException73 sessions 96 times

    NoLazyWorkers.NoLazyUtilities.GetTransformTemplateFromConfigPanel(EConfigurableType configType, String componentStr)

    Called fromNoLazyWorkers.Chemists.MixingStationExtensions.InitializeStaticRouteListTemplate() < NoLazyWorkers.NoLazyWorkersMod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.7f11, 0.4.7f6, 0.4.6f13Mod1.1.10Last seen14 Oct 2026

  • System.TypeLoadException1 session 1 timelast seen on 0.4.6f13

    NoLazyWorkers.Chemists.MixingStationExtensions.InitializeStaticRouteListTemplate()

    Called fromNoLazyWorkers.NoLazyWorkersMod.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.6f13Mod1.1.10Last seen15 Sep 2026

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[![Polyfill](https://polyfill.doomods.com/badge/nolazyworkers.svg)](https://polyfill.doomods.com/mod/nolazyworkers)

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