Polyfill
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NoEmployeeCollisions

by Ultroman The Tacoman

Your game version

0.4.7f12newest0.4.7f65 reports0.4.6f1332 reports6 more
Works

2 of 49 sessions hit an error.

18 reports on 0.4.7f12, newest 2 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 7 reports so far. Get Polyfill

  2. Mod 1.0.1

    18 of 30 reports.

At game start

Starts

Reports disagree: 17 say it starts, 1 says parts are missing.

Ingame

Mostly clean

47 of 49 sessions.

Reports
30
Sessions
49
Hours played
36
Last report
2 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works30 reports0.4.7f11Works3 reports0.4.7f10Works2 reports0.4.7f9Works3 reports0.4.7f7Works2 reports0.4.7f6Works5 reports0.4.6f13Works32 reports
2 more with 1 report each
0.4.7f5Works1 report0.4.6f12Works1 report

History

Changes only.
  1. 13 Oct 2026

    Polyfill 0.13.8 Mod 1.0.1, game 0.4.7f12.

    Parts missingbecameStartsafter 3 reports

  2. 13 Oct 2026

    Polyfill 0.13.7 Mod 1.0.1, game 0.4.7f12.

    StartsbecameParts missingafter 1 report

  3. 10 Sep 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Starts

By Polyfill version

1.0.01.0.1all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.10.13.70.13.80.13.90.13.110.13.12
0.4.7f12StartsStartsParts missingStartsStartsStartsStarts
0.4.6f13not reportednot reportednot reportedStartsnot reportedStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 34 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.10.13.12Starts715 Oct 2026
0.4.7f121.0.10.13.11Starts115 Oct 2026
0.4.7f121.0.10.13.9Starts314 Oct 2026
0.4.7f121.0.10.13.8Starts413 Oct 2026
0.4.7f121.0.10.13.7Starts113 Oct 2026
0.4.7f121.0.10.13.7Parts missing113 Oct 2026
0.4.7f121.0.10.13.1Starts113 Oct 2026
0.4.7f121.0.00.13.9Starts114 Oct 2026
0.4.7f121.0.00.13.8Starts114 Oct 2026
0.4.7f121.0.00.13.1Starts709 Oct 2026
0.4.7f121.0.00.13.0Starts209 Oct 2026
0.4.7f121.0.00.12.11Starts110 Oct 2026
0.4.7f111.0.00.13.1Starts107 Oct 2026
0.4.7f111.0.00.13.0Starts207 Oct 2026
0.4.7f101.0.00.13.0Starts107 Oct 2026
0.4.7f101.0.00.12.11Starts106 Oct 2026
0.4.7f91.0.00.13.0Starts203 Oct 2026
0.4.7f91.0.00.12.11Starts103 Oct 2026
0.4.7f71.0.00.12.11Starts230 Sep 2026
0.4.7f61.0.00.13.0Starts103 Oct 2026
0.4.7f61.0.00.12.11Starts224 Sep 2026
0.4.7f61.0.00.12.6Starts121 Sep 2026
0.4.7f61.0.00.11.11Starts123 Sep 2026
0.4.7f51.0.00.12.6Starts120 Sep 2026
0.4.6f131.0.10.13.12Starts016 Oct 2026
0.4.6f131.0.10.13.9Starts115 Oct 2026
0.4.6f131.0.00.13.1Starts705 Oct 2026
0.4.6f131.0.00.13.0Starts302 Oct 2026
0.4.6f131.0.00.12.11Starts423 Sep 2026
0.4.6f131.0.00.12.6Starts712 Sep 2026
0.4.6f131.0.00.12.4Starts212 Sep 2026
0.4.6f131.0.00.12.3Starts710 Sep 2026
0.4.6f131.0.00.11.11Starts111 Sep 2026
0.4.6f121.0.00.12.6Starts116 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    5 open names do not stop it. Show them

  • Done: Mostly clean ingame

    47 of 49 sessions.

Polyfill badge for NoEmployeeCollisionsGet the badge

5missing6bridged0interface clones5errors0old versions only
Showmod 1.0.1 (newest)game 0.4.7f12API

Missing 5

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeManager::AllEmployees

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reports

  • no candidatemember

    UnityEngine.GameObject::GetComponentsInChildren(System.Boolean, System.Collections.Generic.List`1<!!0>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

Bridged 6

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.EmployeeManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Networking.ILobbyService

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.ILobbyService was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Networking.Lobby

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    2 reports

Errors 5

Error messages are not collected.
  • System.TypeLoadException2 sessions 108 205 timesnew since 0.4.7f12

    NoEmployeeCollisions.SessionSettings.Update()

    Called fromNoEmployeeCollisions.Main.OnUpdate()

    Game0.4.7f12Mod1.0.1Last seen14 Oct 2026

  • System.TypeLoadException2 sessions 2 timesnew since 0.4.7f12

    NoEmployeeCollisions.CollisionManager.DiscoverCharacters()

    Called fromNoEmployeeCollisions.CollisionManager.OnSceneLoaded(String sceneName) < NoEmployeeCollisions.Main.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12Mod1.0.1Last seen14 Oct 2026

3 more, 1 session each
  • NullReferenceException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].Exists

    Game0.4.6f13Mod1.0.0Last seen12 Sep 2026

  • System.IO.FileLoadException1 session 211 timesnew since 0.4.6f13last seen on 0.4.6f13

    NoEmployeeCollisions.CollisionManager.PruneDestroyedPairs()

    AtSystem.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Called fromNoEmployeeCollisions.CollisionManager.Update() < NoEmployeeCollisions.Main.OnUpdate()

    Game0.4.6f13Mod1.0.0Last seen13 Sep 2026

  • System.IO.FileLoadException1 session 4 timesnew since 0.4.6f13last seen on 0.4.6f13

    NoEmployeeCollisions.CollisionManager.Clear(Boolean restore)

    AtSystem.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Called fromNoEmployeeCollisions.CollisionManager.OnSceneLoaded(String sceneName) < NoEmployeeCollisions.Main.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.6f13Mod1.0.0Last seen13 Sep 2026

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[![Polyfill](https://polyfill.doomods.com/badge/noemployeecollisions.svg)](https://polyfill.doomods.com/mod/noemployeecollisions)

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API

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API docs

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