Polyfill
All mods

NACops

by XOWithSauce

Your game version

0.4.7f12newest0.4.6f13159 reports0.4.6f127 reports8 more
Errors ingame

Errors in 69 of 78 sessions.

39 reports on 0.4.7f12, newest 2 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.11

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 2.1.3

    39 of 39 reports.

At game start

Broken

39 of 39 reports.

Ingame

Errors

9 of 78 sessions.

Reports
39
Sessions
78
Hours played
56
Last report
2 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Errors ingame39 reports0.4.7f11Errors ingame2 reports0.4.7f10Errors ingame3 reports0.4.7f9Errors ingame4 reports0.4.7f7Errors ingame4 reports0.4.7f6Errors ingame6 reports0.4.6f13Works159 reports0.4.6f12Works so far7 reports0.4.5f2Works so far2 reports
2 more with 1 report each
0.4.7f5Not played yet1 report0.4.6f11Works1 report

History

Changes only.
  1. 08 Sep 2026

    Polyfill 0.12.3 Mod 2.1.3, game 0.4.6f13.

    Parts missingbecameStartsafter 39 reports

  2. 07 Sep 2026

    Polyfill 0.12.1 Mod 2.1.3, game 0.4.6f13.

    StartsbecameParts missingafter 38 reports

  3. 05 Sep 2026

    Polyfill 0.11.16 Mod 2.1.3, game 0.4.6f12.

    Parts missingbecameStartsafter 6 reports

  4. 03 Sep 2026

    Polyfill 0.11.13 Mod 2.1.3, game 0.4.6f12.

    StartsbecameParts missingafter 5 reports

  5. 29 Aug 2026

    Polyfill 0.11.2 Mod 2.1.3, game 0.4.6f12.

    Parts missingbecameStartsafter 4 reports

  6. 28 Aug 2026

    First report Mod 2.1.3, game 0.4.6f13.

    Starts

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.10.13.30.13.50.13.70.13.80.13.90.13.110.13.12
0.4.7f12Parts missingParts missingParts missingParts missingParts missingParts missingParts missingnot reported
0.4.7f11Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f10Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f9Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f7Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13StartsParts missingnot reportednot reportednot reportednot reportednot reportednot reportedStarts
Older Polyfill versions (15)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.00.11.20.11.50.11.110.11.130.11.150.11.160.11.180.12.00.12.10.12.30.12.40.12.60.12.110.13.0
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportedParts missingnot reported
0.4.7f10not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f9not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f7not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingParts missing
0.4.7f6not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reported
0.4.7f5not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reported
0.4.6f13StartsStartsStartsStartsStartsStartsStartsStartsStartsParts missingStartsParts missingStartsStartsStartsParts missingStartsStartsParts missing
0.4.6f12Parts missingStartsnot reportednot reportedParts missingnot reportedStartsnot reportednot reportednot reportedStartsnot reportednot reportednot reportednot reported
0.4.6f11not reportednot reportednot reportedStartsnot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.5f2not reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 48 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.1.30.13.11Parts missing215 Oct 2026
0.4.7f122.1.30.13.9Parts missing614 Oct 2026
0.4.7f122.1.30.13.8Parts missing314 Oct 2026
0.4.7f122.1.30.13.7Parts missing313 Oct 2026
0.4.7f122.1.30.13.5Parts missing713 Oct 2026
0.4.7f122.1.30.13.3Parts missing212 Oct 2026
0.4.7f122.1.30.13.1Parts missing1408 Oct 2026
0.4.7f122.1.30.12.11Parts missing115 Oct 2026
0.4.7f122.1.30.12.0Parts missing110 Oct 2026
0.4.7f112.1.30.13.1Parts missing207 Oct 2026
0.4.7f102.1.30.13.1Parts missing206 Oct 2026
0.4.7f102.1.30.13.0Parts missing106 Oct 2026
0.4.7f92.1.30.13.1Parts missing105 Oct 2026
0.4.7f92.1.30.13.0Parts missing304 Oct 2026
0.4.7f72.1.30.13.1Parts missing106 Oct 2026
0.4.7f72.1.30.13.0Parts missing002 Oct 2026
0.4.7f72.1.30.12.11Parts missing330 Sep 2026
0.4.7f62.1.30.12.11Parts missing625 Sep 2026
0.4.7f52.1.30.12.6Parts missing120 Sep 2026
0.4.6f132.1.30.13.12Starts115 Oct 2026
0.4.6f132.1.30.13.1Starts1105 Oct 2026
0.4.6f132.1.30.13.1Parts missing107 Oct 2026
0.4.6f132.1.30.13.0Starts1401 Oct 2026
0.4.6f132.1.30.13.0Parts missing104 Oct 2026
0.4.6f132.1.30.12.11Parts missing223 Sep 2026
0.4.6f132.1.30.12.11Starts2623 Sep 2026
0.4.6f132.1.30.12.6Starts2612 Sep 2026
0.4.6f132.1.30.12.4Starts412 Sep 2026
0.4.6f132.1.30.12.3Parts missing109 Sep 2026
0.4.6f132.1.30.12.3Starts3308 Sep 2026
0.4.6f132.1.30.12.1Parts missing107 Sep 2026
0.4.6f132.1.30.12.1Starts007 Sep 2026
0.4.6f132.1.30.12.0Starts706 Sep 2026
0.4.6f132.1.30.11.18Starts206 Sep 2026
0.4.6f132.1.30.11.16Starts1204 Sep 2026
0.4.6f132.1.30.11.15Starts004 Sep 2026
0.4.6f132.1.30.11.13Starts103 Sep 2026
0.4.6f132.1.30.11.11Starts205 Sep 2026
0.4.6f132.1.30.11.5Starts130 Aug 2026
0.4.6f132.1.30.11.2Starts328 Aug 2026
0.4.6f132.1.30.11.0Starts1028 Aug 2026
0.4.6f122.1.30.12.3Starts008 Sep 2026
0.4.6f122.1.30.11.16Starts105 Sep 2026
0.4.6f122.1.30.11.13Parts missing103 Sep 2026
0.4.6f122.1.30.11.2Starts129 Aug 2026
0.4.6f122.1.30.11.0Parts missing428 Aug 2026
0.4.6f112.1.30.11.11Starts102 Sep 2026
0.4.5f22.1.30.11.18Parts missing208 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 261 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    69 of 78 sessions. Show them

261missing206bridged0interface clones22errors0old versions only
Showmod 2.1.3 (newest)game 0.4.7f12API

Missing 261

  • no candidatemember

    Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::EnableImpostor()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    130 reports

  • no candidatemember

    Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::SetAvatarSettings(AvatarSettings)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    130 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCHealth::set_Health(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    130 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCSpeedController::get_ActiveSpeedControl()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    130 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.SpeedControl::.ctor(System.String, System.Int32, System.Single)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    130 reports

  • refusedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(SpeedControl)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    AddSpeedControl is overloaded here, so which one it became is not decidable

    129 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::IsWhite()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    119 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.SpeedControl::get_speed()

    Nothing on this build to point it at.

    method missing; 2 members could be meant, so none is chosen

    119 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_NearestOfficer()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    119 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCMovement::SetDestination(UnityEngine.Vector3, System.Action`1<ScheduleOne.NPCs.NPCMovement/Wal

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    22 reports

  • no candidatepatch target

    ScheduleOne.Console::SubmitCommand

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console::SubmitCommand was compiled against the other branch.

    22 reports

  • no candidatepatch target

    ScheduleOne.Persistence.SaveManager::Save

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager::Save was compiled against the other branch.

    22 reports

  • no candidatefield

    Il2CppScheduleOne.Audio.RandomizedAudioSourceController::Clips

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeballMaterialIdentifier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeBallTint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowRestingHeight

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowScale

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowThickness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::FaceLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::Gender

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::Height

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::ImpostorTexture

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeLidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeRestingState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::PupilDilation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeLidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeRestingState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::SkinColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::UseCombinedLayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::Weight

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::path

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Equip(ScheduleOne.AvatarFramework.Avatar)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is there and unchanged - `public virtual void Equip(Avatar _avatar)` at AvatarEquippable.cs:61 in 0.4.5f2 and :60 in 0.4.6. What does not match is the argument: the mods name ScheduleOne.AvatarFramework.Avatar, the Mono type, where an IL2CPP build has Il2CppScheduleOne.AvatarFramework.Avatar. Nothing Polyfill puts in the game answers a reference to the Mono surface.

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_Max

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_Min

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::CanShootWhileMoving

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::Damage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::FireSound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MaxRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MinRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MagazineSize

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxFireRate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RaiseTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::ReloadTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::CooldownDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::onSuccessfulHit

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Building.Doors.PropertyDoorController::Property

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::currentSearchDestination

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::currentWeapon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::DefaultMovementSpeed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::DefaultSearchTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpAfterSuccessfulHits

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::VirtualPunchWeapon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.Impact::ImpactDamage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.Impact::ImpactType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.PhysicsDamageable::onImpacted

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.PhysicsDamageable::Rb

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.DevUtilities.PlayerSingleton`1::instance

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController::Choices

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController::IntObj

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Doors.StaticDoor::AccessPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CheckpointInstance::EndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CheckpointInstance::MaxMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CheckpointInstance::MinMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.CheckpointInstance::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::Checkpoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::Curfews

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::Patrols

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::Sentries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawActivitySettings::VehiclePatrols

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::FridaySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • refusedmember

    Il2CppScheduleOne.Law.LawController::GetSettings()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    GetSettings is overloaded here, so which one it became is not decidable

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::internalLawIntensity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::MondaySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::SaturdaySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::SundaySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::ThursdaySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::TuesdaySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.LawController::WednesdaySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::EndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::IntensityRequirement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::MaxMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::MinMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::OnlyIfCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::Route

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.PatrolInstance::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::_potentialLocations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::EndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::IntensityRequirement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::MaxMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::MinMembers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::OnlyIfCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryInstance::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryLocation::Routes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryLocation/SentryRoute::MinutesPerPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.SentryLocation/SentryRoute::RoutePoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::activeOfficer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::IntensityRequirement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::latestStartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::OnlyIfCurfewEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::Route

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Law.VehiclePatrolInstance::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Map.NPCEnterableBuilding::Doors

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::PoliceStations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::SpawnPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Money.MoneyManager::onlineBalance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Actions.NPCActions::_canUseUmbrella

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::PhonePrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::RouteName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::StartWaypointIndex

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::Waypoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::AddEnabledBehaviour(ScheduleOne.NPCs.Behaviour.Behaviour)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CallPoliceBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::FleeBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::ScheduleManager

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::arrestingEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::currentPursuitLevelDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::leaveArrestCircleCount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::officer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::timeWithinArrestRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::wasInArrestCircleLastFrame

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::RouteName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::StartWaypointIndex

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::Waypoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::beginAsSighted

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::timeSinceLastSighting

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::timeSincePursuitStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.BasicInfo::FirstName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.BasicInfo::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.BasicInfo::LastName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.Health::MaxHealth

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.Inventory::CanBePickpocketed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.WeatherBehaviour::UseUmbrellaChance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::ApplyNPCData(ScheduleOne.NPCs.Framework.NPCData)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::BakedGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.NPC::ExitBuilding(NPCEnterableBuilding)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    ExitBuilding is overloaded here, so which one it became is not decidable

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::onExitVehicle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.NPC::PlayVO(EVOLineType, Boolean)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    PlayVO is overloaded here, so which one it became is not decidable

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::SetEquippable_Client(FishNet.Connection.NetworkConnection, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::VisionCone

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::Agent

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::ObstacleAvoidanceEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::SpeedController

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    11 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.SpeedControl::speed

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    11 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::onLoadComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::OrganisationName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::SaveSlotNumber

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::_inventory

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.Player::add_onArrested(System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::VisualState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPending

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::CurrentPursuitLevelDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::NearestOfficer

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::TimeSincePursuitStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::onEquippedSlotChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::AutoDeactivate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatemember

    Il2CppScheduleOne.Police.PoliceOfficer::BeginVehiclePursuit_Networked(System.String, FishNet.Object.NetworkObject, Syste

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::belt

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::BodySearchDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::ChatterEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::ChatterVO

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::CheckpointBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::FootPatrolBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::GunPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::Officers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::PursuitBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::SentryBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::TaserPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::VehiclePatrolBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Police.PoliceOfficer::VehiclePursuitBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::EmployeeIdlePoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::NPCSpawnPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::PoI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::propertyCode

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::propertyName

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::AccessSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::StorageEntityName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::canvas

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.EntityVisualState::label

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • refusedmember

    Il2CppScheduleOne.Vision.VisionCone::IsPlayerVisible(Player)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsPlayerVisible is overloaded here, so which one it became is not decidable

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::RangeMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::stateSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::VisibilityBlockingLayers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone::WorldspaceIconsEnabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionCone/StateContainer::NoticeTimeMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • refusedmember

    Il2CppScheduleOne.VoiceOver.VOEmitter::Play(EVOLineType)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    Play is overloaded here, so which one it became is not decidable

    11 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    11 reports

  • refusedtype

    ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.

    11 reports

  • refusedtype

    ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.Eye/EyeLidConfiguration is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.PoliceBelt

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name PoliceBelt, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.PoliceBelt was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.Building.Doors.PropertyDoorController::CanPlayerAccess

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.Doors.PropertyDoorController::CanPlayerAccess was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.DevUtilities.ListExtensions

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name ListExtensions, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.ListExtensions was compiled against the other branch.

    11 reports

  • refusedtype

    ScheduleOne.DevUtilities.NavMeshUtility

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.

    11 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    11 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    11 reports

  • refusedtype

    ScheduleOne.DevUtilities.TransformUtilities

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.TransformUtilities is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.TransformUtilities was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.Economy.Customer::ProcessHandover

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::ProcessHandover was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.Economy.Customer::SampleOffered

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::SampleOffered was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    11 reports

  • refusedtype

    ScheduleOne.Law.PenaltyHandler

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Law.PenaltyHandler is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.Law.PenaltyHandler::ProcessCrimeList

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler::ProcessCrimeList was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.Map.Map

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChanged

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChanged was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrest

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrest was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviour was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.NPCs.Framework.NPCData

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.Persistence.LoadManager::ExitToMenu

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::ExitToMenu was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::ConsumeProduct

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::ConsumeProduct was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.Police.PoliceOfficer::GetNameAddress

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::GetNameAddress was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.Quests.Contract

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.UI.DeathScreen::LoadSaveClicked

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DeathScreen::LoadSaveClicked was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome was compiled against the other branch.

    11 reports

  • no candidatetype

    ScheduleOne.UI.MainMenu.MainMenuPopup/Data

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Data, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup/Data was compiled against the other branch.

    11 reports

  • no candidatepatch target

    ScheduleOne.Vision.VisionCone::SetSightableStateEnabled

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone::SetSightableStateEnabled was compiled against the other branch.

    11 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    11 reports

  • no candidatemember

    UnityEngine.GameObject::.ctor(System.String, System.Type[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatemember

    UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatemember

    UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], System.Single,

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareComponentSRP::intensity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareComponentSRP::maxAttenuationDistance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareComponentSRP::maxAttenuationScale

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareComponentSRP::scale

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareComponentSRP::useOcclusion

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareComponentSRP::volumetricCloudOcclusion

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::blendMode

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::enableRadialDistortion

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::flareType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::lengthSpread

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::sizeXY

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::targetSizeDistortion

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::tint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataElementSRP::uniformScale

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatefield

    UnityEngine.Rendering.LensFlareDataSRP::elements

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    11 reports

  • no candidatemember

    UnityEngine.WaitUntil::.ctor(System.Func`1<System.Boolean>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    11 reports

  • no candidatetype

    VLB.Utils

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Utils, so which one it became is not decidable here

    11 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControl)

    Nothing on this build to point it at.

    1 report

Bridged 206

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::DisableImpostor()

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Combat.CombatBehaviour::SetMovementSpeed(System.Single, System.String, System.Int32)

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::CanMove()

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_HasDestination()

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_IsPaused()

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::PauseMovement()

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::ResumeMovement()

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::get_Impostor()

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::LoadAvatarSettings(AvatarSettings)

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedtypewas no candidate

    Il2CppScheduleOne.AvatarFramework.Impostors.AvatarImpostor

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate, refused

    Il2CppScheduleOne.Combat.PhysicsDamageable::set_onImpacted(Action`1)

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Dialogue.DialogueController::get_IntObj()

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.GameTime.TimeManager::get_onSleepEnd()

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.GameTime.TimeManager::set_onSleepEnd(Action)

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::set_ObstacleAvoidanceEnabled(Boolean)

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedtypewas no candidate

    Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControl

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Police.PoliceOfficer::get_belt()

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedtypewas no candidate

    Il2CppScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome

    Polyfill pointed this at its successor when the game started.

    119 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::OnCurrentWeaponChanged(AvatarWeapon)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.DevUtilities.NavMeshUtility::GetReachableAccessPoint(ITransitEntity, NPC)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Law.LawManager::PoliceCalled(Player, Crime)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Law.PatrolInstance::get_ActiveGroup()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Map.NPCEnterableBuilding::NPCEnteredBuilding(NPC, StaticDoor)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Map.PoliceStation::Dispatch(Int32, Player, EDispatchType, Boolean)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Map.PoliceStation::GetClosestPoliceStation(Vector3)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::get_TargetPlayer()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::AssignTarget(Player)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Actions()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Awareness()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Behaviour()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_CurrentVehicle()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Health()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_VoiceOverEmitter()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::EndSetDestination(WalkResult)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.Cauldron::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.DryingRack::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.LabOven::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MushroomBed::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.Pot::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Persistence.LoadManager::get_ActiveSaveInfo()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_VisibilityComponent()

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::AddCrime(Crime, Int32)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.Vision.EntityVisibility::ApplyState(String, EVisualState, Single)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppScheduleOne.VoiceOver.VOEmitter::SetDatabase(VODatabase, Boolean)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_horizontalAlignment(HorizontalAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Audio.RandomizedAudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.RandomizedAudioSourceController was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarLookController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Eye

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Impostors.AvatarImpostor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Impostors.AvatarImpostor was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Building.Doors.PropertyDoorController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.Doors.PropertyDoorController was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Combat.CombatBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Combat.EImpactType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Combat.Impact

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Combat.PhysicsDamageable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PhysicsDamageable was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Police

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Police was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController/DialogueChoice

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Doors.EDoorSide

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.EDoorSide was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Doors.StaticDoor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.GameTime.EDay

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.Assault

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Assault was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.AttemptingToSell

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.AttemptingToSell was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.BrandishingWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.BrandishingWeapon was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.CheckpointInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CheckpointInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.Crime

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.CurfewInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.CurfewManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.DeadlyAssault

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DeadlyAssault was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.DischargeFirearm

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DischargeFirearm was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.DrugTrafficking

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DrugTrafficking was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.Evading

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Evading was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.FailureToComply

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.FailureToComply was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.LawActivitySettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.LawController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.LawManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.PatrolInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PatrolInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.PossessingControlledSubstances

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingControlledSubstances was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.PossessingHighSeverityDrug

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingHighSeverityDrug was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.PossessingLowSeverityDrug

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingLowSeverityDrug was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.PossessingModerateSeverityDrug

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingModerateSeverityDrug was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.SentryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.SentryLocation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryLocation was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.SentryLocation/SentryRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryLocation/SentryRoute was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.Theft

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Theft was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.TransportingIllicitItems

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.TransportingIllicitItems was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.Vandalism

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Vandalism was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.VehiclePatrolInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.VehiclePatrolInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.VehicularAssault

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.VehicularAssault was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Law.ViolatingCurfew

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.ViolatingCurfew was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Management.EntityConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Map.NPCEnterableBuilding

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Map.POI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Map.PoliceStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Map.PoliceStation/EDispatchType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation/EDispatchType was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Actions.NPCActions

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Actions.NPCActions was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.CheckpointBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CheckpointBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FleeBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FleeBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FootPatrolBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FootPatrolRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PatrolGroup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.SentryBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.SentryBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.BasicInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.Health

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Health was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.Inventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Inventory was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.WeatherBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.WeatherBehaviour was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCAwareness

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement/WalkResult

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement/WalkResult was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCScheduleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCScheduleManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCSpeedController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCSpeedController/SpeedControl

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController/SpeedControl was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Cauldron

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.DryingRack

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOven

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStationMk2

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MushroomBed

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MushroomBed was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PlaceableStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.VendingMachine

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.VendingMachine was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Product.CocaineInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Product.MethInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Product.ShroomInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ShroomInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Product.WeedInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Property.Business

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity/EAccessSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity/EAccessSettings was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Tools.RandomIntervalEvent

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.RandomIntervalEvent was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.UI.DeathScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DeathScreen was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.UI.Handover.HandoverScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.UI.MainMenu.MainMenuPopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.NavigationUtility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.NavigationUtility was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vision.EntityVisibility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EntityVisibility was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vision.EntityVisualState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EntityVisualState was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vision.EVisualState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EVisualState was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vision.ISightable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.ISightable was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vision.PlayerVisibility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.PlayerVisibility was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vision.VisionCone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.Vision.VisionCone/StateContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone/StateContainer was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.VoiceOver.EVOLineType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.VoiceOver.PoliceChatterVO

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.PoliceChatterVO was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.VoiceOver.VODatabase

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.VODatabase was compiled against the other branch.

    11 reports

  • bridgedtype

    ScheduleOne.VoiceOver.VOEmitter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.VOEmitter was compiled against the other branch.

    11 reports

  • bridgedtype

    TMPro.HorizontalAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    11 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    11 reports

Errors 22

Error messages are not collected.
  • Exception137 sessions 176 timesnew since 0.4.6f13

    NACops.RacistOfficers.EvaluateOfficersVision()+MoveNext()

    AtScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour.Deactivate

    Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7, 0.4.7f6, 0.4.6f13Mod2.1.3Last seen16 Oct 2026

  • Exception137 sessions 176 timesnew since 0.4.7f6

    NACops.OfficerOverrides.SetOfficers()+MoveNext()

    Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen16 Oct 2026

  • Exception129 sessions 133 timesnew since 0.4.6f13

    NACops.ConfigLoader.LoadPropertyHeats()

    Called fromNACops.NACops.Setup()+MoveNext()

    Game0.4.7f12, 0.4.7f11, 0.4.6f13Mod2.1.3Last seen16 Oct 2026

  • Exception89 sessions 122 timesnew since 0.4.7f7

    NACops.NearbyCrazyCops.RunNearbyCrazyCops()+MoveNext()

    Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7Mod2.1.3Last seen16 Oct 2026

  • Exception87 sessions 120 timesnew since 0.4.7f7

    NACops.LethalCops.RunNearbyLethalCops()+MoveNext()

    Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7Mod2.1.3Last seen16 Oct 2026

  • System.NullReferenceException85 sessions 85 timesnew since 0.4.6f13

    NACops.NACops.ExitPreTask()

    Called fromNACops.NACops.OnSceneWasInitialized(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.6f13Mod2.1.3Last seen16 Oct 2026

  • Exception82 sessions 1 019 timesnew since 0.4.7f7

    NACops.AvatarUtility.GenerateImpostor(PoliceOfficer offc, AvatarSettings settings)+MoveNext()

    Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7Mod2.1.3Last seen16 Oct 2026

  • Exception55 sessions 137 timesnew since 0.4.7f6

    NACops.PrivateInvestigator.HandlePIMonitor()+MoveNext()

    Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen16 Oct 2026

  • Exception26 sessions 167 timesnew since 0.4.6f13

    NACops.Customer_SampleOffered_Patch.PreSampleOffered(Customer customer)+MoveNext()

    Game0.4.7f12, 0.4.6f13Mod2.1.3Last seen15 Oct 2026

  • Exception2 sessions 2 timesnew since 0.4.7f9

    NACops.HylandFlockInstance.Initialize()

    Called fromNACops.MassSurveillance.SetupMassSurveillance()+MoveNext()

    Game0.4.7f12, 0.4.7f9Mod2.1.3Last seen10 Oct 2026

  • Exception57 sessions 63 timesnew since 0.4.6f13last seen on 0.4.7f11

    NACops.CopInitHelper.SpawnOfficersRuntime()+MoveNext()

    AtScheduleOne.NPCs.NPCMovement.Warp

    Game0.4.7f11, 0.4.7f7, 0.4.7f6, 0.4.6f13Mod2.1.3Last seen10 Oct 2026

  • Exception55 sessions 61 timesnew since 0.4.7f6last seen on 0.4.7f11

    NACops.CopInitHelper.CreateInvestigator()+MoveNext()

    AtUnityEngine.Object.CheckNullArgument

    Game0.4.7f11, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen10 Oct 2026

  • Exception55 sessions 61 timesnew since 0.4.7f6last seen on 0.4.7f11

    NACops.CopInitHelper.CreateBuyBustCop()+MoveNext()

    AtUnityEngine.Object.CheckNullArgument

    Game0.4.7f11, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen10 Oct 2026

  • Exception55 sessions 61 timesnew since 0.4.7f6last seen on 0.4.7f11

    NACops.CopInitHelper.ReplicateCopNPC()+MoveNext()

    Game0.4.7f11, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen10 Oct 2026

  • Exception17 sessions 35 timesnew since 0.4.7f6last seen on 0.4.7f6

    NACops.NearbyCrazyCops.GreedyBodySearchFind(PoliceOfficer officer, Player player, Single minDistance)+MoveNext()

    Game0.4.7f6Mod2.1.3Last seen30 Sep 2026

  • Exception16 sessions 16 timesnew since 0.4.7f6last seen on 0.4.7f6

    NACops.Player_ConsumeProduct_Patch.DrugConsumedCoro(Player player, ProductItemInstance product)+MoveNext()

    Game0.4.7f6Mod2.1.3Last seen30 Sep 2026

  • Exception14 sessions 32 timesnew since 0.4.6f13last seen on 0.4.6f13

    NACops.RaidPropertyEvent.SetRaidSprite()

    AtIl2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Called fromNACops.NACops.Setup()+MoveNext()

    Game0.4.6f13Mod2.1.3Last seen01 Oct 2026

  • Exception8 sessions 13 timesnew since 0.4.6f13last seen on 0.4.6f13

    Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Game0.4.6f13Mod2.1.3Last seen13 Sep 2026

  • Exception2 sessions 2 timesnew since 0.4.7f11last seen on 0.4.7f11

    NACops.MassSurveillance.SetupMassSurveillance()+MoveNext()

    Game0.4.7f11Mod2.1.3Last seen10 Oct 2026

  • Exception2 sessions 2 timesnew since 0.4.7f11last seen on 0.4.7f11

    NACops.NACops.AddDayPassRaid()+MoveNext()

    Game0.4.7f11Mod2.1.3Last seen10 Oct 2026

2 more, 1 session each
  • ArgumentException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert

    Game0.4.6f13Mod2.1.3Last seen08 Sep 2026

  • Exception1 session 10 timesnew since 0.4.7f6last seen on 0.4.7f6

    NACops.Customer_ProcessHandover_Patch.SummonBustCop(Customer customer)+MoveNext()

    Game0.4.7f6Mod2.1.3Last seen29 Sep 2026

For your mod page

Badge

Polyfill badge for NACops
[![Polyfill](https://polyfill.doomods.com/badge/nacops.svg)](https://polyfill.doomods.com/mod/nacops)

Your mod?

Add a link to your mod page, or have it removed from the index.

Add linkRemove mod

API

GET https://polyfill.doomods.com/api/board/nacops
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.