NACops
by XOWithSauce
Your game version
Errors in 69 of 78 sessions.
39 reports on 0.4.7f12, newest 2 hours ago.
Use these versions
- 1
Polyfill 0.13.11
Newest reported, 2 reports so far. Get Polyfill
- 2
Mod 2.1.3
39 of 39 reports.
At game start
39 of 39 reports.
Ingame
9 of 78 sessions.
- Reports
- 39
- Sessions
- 78
- Hours played
- 56
- Last report
- 2 hours ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.2 more with 1 report each
History
Changes only.- 08 Sep 2026
Polyfill 0.12.3 Mod 2.1.3, game 0.4.6f13.
Parts missingbecameStartsafter 39 reports
- 07 Sep 2026
Polyfill 0.12.1 Mod 2.1.3, game 0.4.6f13.
StartsbecameParts missingafter 38 reports
- 05 Sep 2026
Polyfill 0.11.16 Mod 2.1.3, game 0.4.6f12.
Parts missingbecameStartsafter 6 reports
- 03 Sep 2026
Polyfill 0.11.13 Mod 2.1.3, game 0.4.6f12.
StartsbecameParts missingafter 5 reports
- 29 Aug 2026
Polyfill 0.11.2 Mod 2.1.3, game 0.4.6f12.
Parts missingbecameStartsafter 4 reports
- 28 Aug 2026
First report Mod 2.1.3, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.1 | 0.13.3 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | ·not reported |
| 0.4.7f11 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f10 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f9 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f7 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | StartsParts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Starts |
Older Polyfill versions (15)
| Game | 0.11.0 | 0.11.2 | 0.11.5 | 0.11.11 | 0.11.13 | 0.11.15 | 0.11.16 | 0.11.18 | 0.12.0 | 0.12.1 | 0.12.3 | 0.12.4 | 0.12.6 | 0.12.11 | 0.13.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported |
| 0.4.7f10 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.7f9 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.7f7 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | Parts missing |
| 0.4.7f6 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported |
| 0.4.7f5 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported |
| 0.4.6f13 | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Parts missingStarts | Parts missingStarts | Starts | Starts | Parts missingStarts | StartsParts missing |
| 0.4.6f12 | Parts missing | Starts | ·not reported | ·not reported | Parts missing | ·not reported | Starts | ·not reported | ·not reported | ·not reported | Starts | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f11 | ·not reported | ·not reported | ·not reported | Starts | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.5f2 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 48 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 2.1.3 | 0.13.11 | Parts missing | 2 | 15 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.13.9 | Parts missing | 6 | 14 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.13.8 | Parts missing | 3 | 14 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.13.7 | Parts missing | 3 | 13 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.13.5 | Parts missing | 7 | 13 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.13.3 | Parts missing | 2 | 12 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.13.1 | Parts missing | 14 | 08 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.12.11 | Parts missing | 1 | 15 Oct 2026 |
| 0.4.7f12 | 2.1.3 | 0.12.0 | Parts missing | 1 | 10 Oct 2026 |
| 0.4.7f11 | 2.1.3 | 0.13.1 | Parts missing | 2 | 07 Oct 2026 |
| 0.4.7f10 | 2.1.3 | 0.13.1 | Parts missing | 2 | 06 Oct 2026 |
| 0.4.7f10 | 2.1.3 | 0.13.0 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.7f9 | 2.1.3 | 0.13.1 | Parts missing | 1 | 05 Oct 2026 |
| 0.4.7f9 | 2.1.3 | 0.13.0 | Parts missing | 3 | 04 Oct 2026 |
| 0.4.7f7 | 2.1.3 | 0.13.1 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.7f7 | 2.1.3 | 0.13.0 | Parts missing | 0 | 02 Oct 2026 |
| 0.4.7f7 | 2.1.3 | 0.12.11 | Parts missing | 3 | 30 Sep 2026 |
| 0.4.7f6 | 2.1.3 | 0.12.11 | Parts missing | 6 | 25 Sep 2026 |
| 0.4.7f5 | 2.1.3 | 0.12.6 | Parts missing | 1 | 20 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.13.12 | Starts | 1 | 15 Oct 2026 |
| 0.4.6f13 | 2.1.3 | 0.13.1 | Starts | 11 | 05 Oct 2026 |
| 0.4.6f13 | 2.1.3 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
| 0.4.6f13 | 2.1.3 | 0.13.0 | Starts | 14 | 01 Oct 2026 |
| 0.4.6f13 | 2.1.3 | 0.13.0 | Parts missing | 1 | 04 Oct 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.11 | Parts missing | 2 | 23 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.11 | Starts | 26 | 23 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.6 | Starts | 26 | 12 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.4 | Starts | 4 | 12 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.3 | Parts missing | 1 | 09 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.3 | Starts | 33 | 08 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.1 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.1 | Starts | 0 | 07 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.12.0 | Starts | 7 | 06 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.18 | Starts | 2 | 06 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.16 | Starts | 12 | 04 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.15 | Starts | 0 | 04 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.13 | Starts | 1 | 03 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.11 | Starts | 2 | 05 Sep 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.5 | Starts | 1 | 30 Aug 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.2 | Starts | 3 | 28 Aug 2026 |
| 0.4.6f13 | 2.1.3 | 0.11.0 | Starts | 10 | 28 Aug 2026 |
| 0.4.6f12 | 2.1.3 | 0.12.3 | Starts | 0 | 08 Sep 2026 |
| 0.4.6f12 | 2.1.3 | 0.11.16 | Starts | 1 | 05 Sep 2026 |
| 0.4.6f12 | 2.1.3 | 0.11.13 | Parts missing | 1 | 03 Sep 2026 |
| 0.4.6f12 | 2.1.3 | 0.11.2 | Starts | 1 | 29 Aug 2026 |
| 0.4.6f12 | 2.1.3 | 0.11.0 | Parts missing | 4 | 28 Aug 2026 |
| 0.4.6f11 | 2.1.3 | 0.11.11 | Starts | 1 | 02 Sep 2026 |
| 0.4.5f2 | 2.1.3 | 0.11.18 | Parts missing | 2 | 08 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 261
no candidatemember
Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::EnableImpostor()Nothing on this build to point it at.
method missing, with nothing on this type to point at
130 reports
no candidatemember
Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::SetAvatarSettings(AvatarSettings)Nothing on this build to point it at.
method missing, with nothing on this type to point at
130 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPCHealth::set_Health(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
130 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPCSpeedController::get_ActiveSpeedControl()Nothing on this build to point it at.
method missing, with nothing on this type to point at
130 reports
no candidatemember
Il2CppScheduleOne.NPCs.SpeedControl::.ctor(System.String, System.Int32, System.Single)Nothing on this build to point it at.
the method still exists but its parameters changed
130 reports
refusedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(SpeedControl)There was a candidate on this build and Polyfill did not trust it enough to use it.
AddSpeedControl is overloaded here, so which one it became is not decidable
129 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::IsWhite()Nothing on this build to point it at.
method missing, with nothing on this type to point at
119 reports
no candidatemember
Il2CppScheduleOne.NPCs.SpeedControl::get_speed()Nothing on this build to point it at.
method missing; 2 members could be meant, so none is chosen
119 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_NearestOfficer()Nothing on this build to point it at.
method missing, with nothing on this type to point at
119 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPCMovement::SetDestination(UnityEngine.Vector3, System.Action`1<ScheduleOne.NPCs.NPCMovement/WalNothing on this build to point it at.
the method still exists but its parameters changed
22 reports
no candidatepatch target
ScheduleOne.Console::SubmitCommandNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console::SubmitCommand was compiled against the other branch.
22 reports
no candidatepatch target
ScheduleOne.Persistence.SaveManager::SaveNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager::Save was compiled against the other branch.
22 reports
no candidatefield
Il2CppScheduleOne.Audio.RandomizedAudioSourceController::ClipsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeballMaterialIdentifierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeBallTintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowRestingHeightNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowScaleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowThicknessNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::FaceLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::GenderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HeightNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::ImpostorTextureNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeLidColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeRestingStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::PupilDilationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeLidColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeRestingStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::SkinColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::UseCombinedLayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::WeightNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::colorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::pathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Equip(ScheduleOne.AvatarFramework.Avatar)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is there and unchanged - `public virtual void Equip(Avatar _avatar)` at AvatarEquippable.cs:61 in 0.4.5f2 and :60 in 0.4.6. What does not match is the argument: the mods name ScheduleOne.AvatarFramework.Avatar, the Mono type, where an IL2CPP build has Il2CppScheduleOne.AvatarFramework.Avatar. Nothing Polyfill puts in the game answers a reference to the Mono surface.
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_MaxNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_MinNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::CanShootWhileMovingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::DamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::FireSoundNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MaxRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MinRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MagazineSizeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxFireRateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RaiseTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::ReloadTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::CooldownDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::onSuccessfulHitNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Building.Doors.PropertyDoorController::PropertyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::currentSearchDestinationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::currentWeaponNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::DefaultMovementSpeedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::DefaultSearchTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpAfterSuccessfulHitsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::VirtualPunchWeaponNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.Impact::ImpactDamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.Impact::ImpactTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.PhysicsDamageable::onImpactedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Combat.PhysicsDamageable::RbNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.DevUtilities.PlayerSingleton`1::instanceNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
11 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::ChoicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::IntObjNothing on this build to point it at.
field missing, with nothing on this type to point at
11 reports
no candidatefield
Il2CppScheduleOne.Doors.StaticDoor::AccessPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.CheckpointInstance::EndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.CheckpointInstance::MaxMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.CheckpointInstance::MinMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.CheckpointInstance::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::CheckpointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::CurfewsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::PatrolsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::SentriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawActivitySettings::VehiclePatrolsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::FridaySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
refusedmember
Il2CppScheduleOne.Law.LawController::GetSettings()There was a candidate on this build and Polyfill did not trust it enough to use it.
GetSettings is overloaded here, so which one it became is not decidable
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::internalLawIntensityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::MondaySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::SaturdaySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::SundaySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::ThursdaySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::TuesdaySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.LawController::WednesdaySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::EndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::IntensityRequirementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::MaxMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::MinMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::OnlyIfCurfewEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::RouteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.PatrolInstance::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::_potentialLocationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::EndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::IntensityRequirementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::MaxMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::MinMembersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::OnlyIfCurfewEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryInstance::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryLocation::RoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryLocation/SentryRoute::MinutesPerPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.SentryLocation/SentryRoute::RoutePointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::activeOfficerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::IntensityRequirementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::latestStartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::OnlyIfCurfewEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::RouteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Law.VehiclePatrolInstance::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Map.NPCEnterableBuilding::DoorsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::PoliceStationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::SpawnPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Money.MoneyManager::onlineBalanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Actions.NPCActions::_canUseUmbrellaNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::PhonePrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::RouteNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::StartWaypointIndexNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.FootPatrolRoute::WaypointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatemember
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::AddEnabledBehaviour(ScheduleOne.NPCs.Behaviour.Behaviour)Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CallPoliceBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::FleeBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::ScheduleManagerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::arrestingEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::currentPursuitLevelDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::leaveArrestCircleCountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::officerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::timeWithinArrestRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::wasInArrestCircleLastFrameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::RouteNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::StartWaypointIndexNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePatrolRoute::WaypointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::beginAsSightedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::timeSinceLastSightingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::timeSincePursuitStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.BasicInfo::FirstNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.BasicInfo::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.BasicInfo::LastNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.Health::MaxHealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.Inventory::CanBePickpocketedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.WeatherBehaviour::UseUmbrellaChanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::ApplyNPCData(ScheduleOne.NPCs.Framework.NPCData)Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::BakedGUIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
refusedmember
Il2CppScheduleOne.NPCs.NPC::ExitBuilding(NPCEnterableBuilding)There was a candidate on this build and Polyfill did not trust it enough to use it.
ExitBuilding is overloaded here, so which one it became is not decidable
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::onExitVehicleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
refusedmember
Il2CppScheduleOne.NPCs.NPC::PlayVO(EVOLineType, Boolean)There was a candidate on this build and Polyfill did not trust it enough to use it.
PlayVO is overloaded here, so which one it became is not decidable
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::SetEquippable_Client(FishNet.Connection.NetworkConnection, System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::VisionConeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::AgentNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::ObstacleAvoidanceEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::SpeedControllerNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
11 reports
no candidatefield
Il2CppScheduleOne.NPCs.SpeedControl::speedNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
11 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Persistence.LoadManager::onLoadCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveInfo::OrganisationNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveInfo::SaveSlotNumberNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::_inventoryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.Player::add_onArrested(System.Action)Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CrimeDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::PlayerListNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::VisualStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPendingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::CurrentPursuitLevelDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
refusedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::NearestOfficerNothing on this build to point it at.
field missing, with nothing on this type to point at
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::TimeSincePursuitStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerInventory::onEquippedSlotChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::AutoDeactivateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatemember
Il2CppScheduleOne.Police.PoliceOfficer::BeginVehiclePursuit_Networked(System.String, FishNet.Object.NetworkObject, SysteNothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::beltNothing on this build to point it at.
field missing, with nothing on this type to point at
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::BodySearchDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::ChatterEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::ChatterVONothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::CheckpointBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::FootPatrolBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::GunPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::OfficersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::PursuitBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::SentryBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::TaserPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::VehiclePatrolBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Police.PoliceOfficer::VehiclePursuitBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeIdlePointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Property.Property::NPCSpawnPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Property.Property::PoINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Property.Property::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Property.Property::propertyCodeNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
11 reports
no candidatefield
Il2CppScheduleOne.Property.Property::propertyNameNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
11 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::AccessSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::StorageEntityNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.UI.HUD::canvasNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Vision.EntityVisualState::labelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
refusedmember
Il2CppScheduleOne.Vision.VisionCone::IsPlayerVisible(Player)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsPlayerVisible is overloaded here, so which one it became is not decidable
11 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::RangeMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::stateSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::VisibilityBlockingLayersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionCone::WorldspaceIconsEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionCone/StateContainer::NoticeTimeMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
refusedmember
Il2CppScheduleOne.VoiceOver.VOEmitter::Play(EVOLineType)There was a candidate on this build and Polyfill did not trust it enough to use it.
Play is overloaded here, so which one it became is not decidable
11 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
11 reports
refusedtype
ScheduleOne.AvatarFramework.AvatarSettings/LayerSettingThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.
11 reports
refusedtype
ScheduleOne.AvatarFramework.Eye/EyeLidConfigurationThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.Eye/EyeLidConfiguration is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.AvatarFramework.PoliceBeltNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name PoliceBelt, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.PoliceBelt was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.Building.Doors.PropertyDoorController::CanPlayerAccessNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.Doors.PropertyDoorController::CanPlayerAccess was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.ConsoleNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.DevUtilities.ListExtensionsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name ListExtensions, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.ListExtensions was compiled against the other branch.
11 reports
refusedtype
ScheduleOne.DevUtilities.NavMeshUtilityThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.
11 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
11 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
11 reports
refusedtype
ScheduleOne.DevUtilities.TransformUtilitiesThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.TransformUtilities is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.TransformUtilities was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.Economy.Customer::ProcessHandoverNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::ProcessHandover was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.Economy.Customer::SampleOfferedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::SampleOffered was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
11 reports
refusedtype
ScheduleOne.Law.PenaltyHandlerThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Law.PenaltyHandler is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.Law.PenaltyHandler::ProcessCrimeListNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler::ProcessCrimeList was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.Map.MapNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChangedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::OnCurrentWeaponChanged was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrestNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateArrest was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour::UpdateLethalBehaviour was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.NPCs.Framework.NPCDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.Persistence.LoadManager::ExitToMenuNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::ExitToMenu was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Player::ConsumeProductNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::ConsumeProduct was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.Police.PoliceOfficer::GetNameAddressNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer::GetNameAddress was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.Quests.ContractNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.UI.DeathScreen::LoadSaveClickedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DeathScreen::LoadSaveClicked was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcomeNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome was compiled against the other branch.
11 reports
no candidatetype
ScheduleOne.UI.MainMenu.MainMenuPopup/DataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 5 types share the name Data, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup/Data was compiled against the other branch.
11 reports
no candidatepatch target
ScheduleOne.Vision.VisionCone::SetSightableStateEnabledNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone::SetSightableStateEnabled was compiled against the other branch.
11 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
11 reports
no candidatemember
UnityEngine.GameObject::.ctor(System.String, System.Type[])Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatemember
UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatemember
UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], System.Single,Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareComponentSRP::intensityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareComponentSRP::maxAttenuationDistanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareComponentSRP::maxAttenuationScaleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareComponentSRP::scaleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareComponentSRP::useOcclusionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareComponentSRP::volumetricCloudOcclusionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::blendModeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::enableRadialDistortionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::flareTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::lengthSpreadNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::sizeXYNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::targetSizeDistortionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::tintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataElementSRP::uniformScaleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatefield
UnityEngine.Rendering.LensFlareDataSRP::elementsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
11 reports
no candidatemember
UnityEngine.WaitUntil::.ctor(System.Func`1<System.Boolean>)Nothing on this build to point it at.
the method still exists but its parameters changed
11 reports
no candidatetype
VLB.UtilsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Utils, so which one it became is not decidable here
11 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControl)Nothing on this build to point it at.
1 report
Bridged · 206
bridgedmemberwas no candidate
Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::DisableImpostor()Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.Combat.CombatBehaviour::SetMovementSpeed(System.Single, System.String, System.Int32)Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::CanMove()Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_HasDestination()Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_IsPaused()Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::PauseMovement()Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::ResumeMovement()Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)Polyfill pointed this at its successor when the game started.
130 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()Polyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::get_Impostor()Polyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::LoadAvatarSettings(AvatarSettings)Polyfill pointed this at its successor when the game started.
119 reports
bridgedtypewas no candidate
Il2CppScheduleOne.AvatarFramework.Impostors.AvatarImpostorPolyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate, refused
Il2CppScheduleOne.Combat.PhysicsDamageable::set_onImpacted(Action`1)Polyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.Dialogue.DialogueController::get_IntObj()Polyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.GameTime.TimeManager::get_onSleepEnd()Polyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.GameTime.TimeManager::set_onSleepEnd(Action)Polyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()Polyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::set_ObstacleAvoidanceEnabled(Boolean)Polyfill pointed this at its successor when the game started.
119 reports
bridgedtypewas no candidate
Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControlPolyfill pointed this at its successor when the game started.
119 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.Police.PoliceOfficer::get_belt()Polyfill pointed this at its successor when the game started.
119 reports
bridgedtypewas no candidate
Il2CppScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcomePolyfill pointed this at its successor when the game started.
119 reports
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::OnCurrentWeaponChanged(AvatarWeapon)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.DevUtilities.NavMeshUtility::GetReachableAccessPoint(ITransitEntity, NPC)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Law.LawManager::PoliceCalled(Player, Crime)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Law.PatrolInstance::get_ActiveGroup()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Map.NPCEnterableBuilding::NPCEnteredBuilding(NPC, StaticDoor)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Map.PoliceStation::Dispatch(Int32, Player, EDispatchType, Boolean)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Map.PoliceStation::GetClosestPoliceStation(Vector3)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::get_TargetPlayer()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour::AssignTarget(Player)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Actions()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Awareness()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Behaviour()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_CurrentVehicle()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Health()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_VoiceOverEmitter()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::EndSetDestination(WalkResult)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.Cauldron::get_Configuration()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.ChemistryStation::get_Configuration()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.DryingRack::get_Configuration()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.LabOven::get_Configuration()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::get_Configuration()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MushroomBed::get_Configuration()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.Pot::get_Configuration()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Persistence.LoadManager::get_ActiveSaveInfo()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_VisibilityComponent()Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::AddCrime(Crime, Int32)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.Vision.EntityVisibility::ApplyState(String, EVisualState, Single)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppScheduleOne.VoiceOver.VOEmitter::SetDatabase(VODatabase, Boolean)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)Polyfill pointed this at its successor when the game started.
11 reports
bridgedmember
Il2CppTMPro.TMP_Text::set_horizontalAlignment(HorizontalAlignmentOptions)Polyfill pointed this at its successor when the game started.
11 reports
bridgedtype
ScheduleOne.Audio.AudioSourceControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Audio.RandomizedAudioSourceControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.RandomizedAudioSourceController was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarAnimationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarLookControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettings/AccessorySettingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.EyePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.AvatarFramework.Impostors.AvatarImpostorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Impostors.AvatarImpostor was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Building.Doors.PropertyDoorControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.Doors.PropertyDoorController was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Combat.CombatBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Combat.EImpactTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Combat.ImpactPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Combat.PhysicsDamageablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PhysicsDamageable was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController_PolicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Police was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Doors.EDoorSidePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.EDoorSide was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Doors.StaticDoorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Economy.CustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Employees.EmployeePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.GameTime.EDayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ItemFramework.IntegerItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.AssaultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Assault was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.AttemptingToSellPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.AttemptingToSell was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.BrandishingWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.BrandishingWeapon was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.CheckpointInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CheckpointInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.CrimePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.CurfewInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.CurfewManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.CurfewManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.DeadlyAssaultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DeadlyAssault was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.DischargeFirearmPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DischargeFirearm was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.DrugTraffickingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DrugTrafficking was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.EvadingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Evading was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.FailureToComplyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.FailureToComply was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.LawActivitySettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawActivitySettings was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.LawControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.LawManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.PatrolInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PatrolInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.PossessingControlledSubstancesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingControlledSubstances was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.PossessingHighSeverityDrugPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingHighSeverityDrug was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.PossessingLowSeverityDrugPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingLowSeverityDrug was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.PossessingModerateSeverityDrugPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingModerateSeverityDrug was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.SentryInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.SentryLocationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryLocation was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.SentryLocation/SentryRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.SentryLocation/SentryRoute was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.TheftPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Theft was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.TransportingIllicitItemsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.TransportingIllicitItems was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.VandalismPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Vandalism was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.VehiclePatrolInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.VehiclePatrolInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.VehicularAssaultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.VehicularAssault was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Law.ViolatingCurfewPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.ViolatingCurfew was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Levelling.LevelManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Management.EntityConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Management.ITransitEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Map.NPCEnterableBuildingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Map.PoliceStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Map.PoliceStation/EDispatchTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation/EDispatchType was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Actions.NPCActionsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Actions.NPCActions was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.CallPoliceBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.CheckpointBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CheckpointBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FleeBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FleeBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FootPatrolBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FootPatrolRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FootPatrolRoute was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.NPCBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PatrolGroupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PatrolGroup was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PursuitBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.SentryBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.SentryBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.VehiclePatrolRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePatrolRoute was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Framework.BasicInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Framework.HealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Health was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Framework.InventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Inventory was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Framework.WeatherBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.WeatherBehaviour was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCAwarenessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCMovement/WalkResultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement/WalkResult was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCScheduleManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCScheduleManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCSpeedControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.NPCSpeedController/SpeedControlPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController/SpeedControl was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.CauldronPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.ChemistryStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.DryingRackPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.LabOvenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationMk2Polyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.MushroomBedPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MushroomBed was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.PlaceableStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.PotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.ObjectScripts.VendingMachinePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.VendingMachine was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Persistence.SaveInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Police.PoliceOfficerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Product.CocaineInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Product.MethInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Product.ShroomInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ShroomInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Product.WeedInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.WeedInstance was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Property.BusinessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Storage.StorageEntity/EAccessSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity/EAccessSettings was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Tools.RandomIntervalEventPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.RandomIntervalEvent was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.UI.DeathScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DeathScreen was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.UI.Handover.HandoverScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.UI.MainMenu.MainMenuPopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vehicles.AI.NavigationUtilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.NavigationUtility was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vision.EntityVisibilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EntityVisibility was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vision.EntityVisualStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EntityVisualState was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vision.EVisualStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EVisualState was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vision.ISightablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.ISightable was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vision.PlayerVisibilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.PlayerVisibility was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vision.VisionConePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.Vision.VisionCone/StateContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone/StateContainer was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.VoiceOver.EVOLineTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.VoiceOver.PoliceChatterVOPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.PoliceChatterVO was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.VoiceOver.VODatabasePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.VODatabase was compiled against the other branch.
11 reports
bridgedtype
ScheduleOne.VoiceOver.VOEmitterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.VOEmitter was compiled against the other branch.
11 reports
bridgedtype
TMPro.HorizontalAlignmentOptionsPolyfill pointed this at its successor when the game started.
11 reports
bridgedtype
TMPro.TextAlignmentOptionsPolyfill pointed this at its successor when the game started.
11 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
11 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
11 reports
Errors · 22
Error messages are not collected.Exception137 sessions · 176 timesnew since 0.4.6f13
NACops.RacistOfficers.EvaluateOfficersVision()+MoveNext()At
ScheduleOne.NPCs.Behaviour.VehiclePursuitBehaviour.DeactivateGame0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7, 0.4.7f6, 0.4.6f13Mod2.1.3Last seen16 Oct 2026
Exception137 sessions · 176 timesnew since 0.4.7f6
NACops.OfficerOverrides.SetOfficers()+MoveNext()Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen16 Oct 2026
Exception129 sessions · 133 timesnew since 0.4.6f13
NACops.ConfigLoader.LoadPropertyHeats()Called from
NACops.NACops.Setup()+MoveNext()Game0.4.7f12, 0.4.7f11, 0.4.6f13Mod2.1.3Last seen16 Oct 2026
Exception89 sessions · 122 timesnew since 0.4.7f7
NACops.NearbyCrazyCops.RunNearbyCrazyCops()+MoveNext()Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7Mod2.1.3Last seen16 Oct 2026
Exception87 sessions · 120 timesnew since 0.4.7f7
NACops.LethalCops.RunNearbyLethalCops()+MoveNext()Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7Mod2.1.3Last seen16 Oct 2026
System.NullReferenceException85 sessions · 85 timesnew since 0.4.6f13
NACops.NACops.ExitPreTask()Called from
NACops.NACops.OnSceneWasInitialized(Int32 buildIndex, String sceneName)Game0.4.7f12, 0.4.6f13Mod2.1.3Last seen16 Oct 2026
Exception82 sessions · 1 019 timesnew since 0.4.7f7
NACops.AvatarUtility.GenerateImpostor(PoliceOfficer offc, AvatarSettings settings)+MoveNext()Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7Mod2.1.3Last seen16 Oct 2026
Exception55 sessions · 137 timesnew since 0.4.7f6
NACops.PrivateInvestigator.HandlePIMonitor()+MoveNext()Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen16 Oct 2026
Exception26 sessions · 167 timesnew since 0.4.6f13
NACops.Customer_SampleOffered_Patch.PreSampleOffered(Customer customer)+MoveNext()Game0.4.7f12, 0.4.6f13Mod2.1.3Last seen15 Oct 2026
Exception2 sessions · 2 timesnew since 0.4.7f9
NACops.HylandFlockInstance.Initialize()Called from
NACops.MassSurveillance.SetupMassSurveillance()+MoveNext()Game0.4.7f12, 0.4.7f9Mod2.1.3Last seen10 Oct 2026
Exception57 sessions · 63 timesnew since 0.4.6f13last seen on 0.4.7f11
NACops.CopInitHelper.SpawnOfficersRuntime()+MoveNext()At
ScheduleOne.NPCs.NPCMovement.WarpGame0.4.7f11, 0.4.7f7, 0.4.7f6, 0.4.6f13Mod2.1.3Last seen10 Oct 2026
Exception55 sessions · 61 timesnew since 0.4.7f6last seen on 0.4.7f11
NACops.CopInitHelper.CreateInvestigator()+MoveNext()At
UnityEngine.Object.CheckNullArgumentGame0.4.7f11, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen10 Oct 2026
Exception55 sessions · 61 timesnew since 0.4.7f6last seen on 0.4.7f11
NACops.CopInitHelper.CreateBuyBustCop()+MoveNext()At
UnityEngine.Object.CheckNullArgumentGame0.4.7f11, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen10 Oct 2026
Exception55 sessions · 61 timesnew since 0.4.7f6last seen on 0.4.7f11
NACops.CopInitHelper.ReplicateCopNPC()+MoveNext()Game0.4.7f11, 0.4.7f7, 0.4.7f6Mod2.1.3Last seen10 Oct 2026
Exception17 sessions · 35 timesnew since 0.4.7f6last seen on 0.4.7f6
NACops.NearbyCrazyCops.GreedyBodySearchFind(PoliceOfficer officer, Player player, Single minDistance)+MoveNext()Game0.4.7f6Mod2.1.3Last seen30 Sep 2026
Exception16 sessions · 16 timesnew since 0.4.7f6last seen on 0.4.7f6
NACops.Player_ConsumeProduct_Patch.DrugConsumedCoro(Player player, ProductItemInstance product)+MoveNext()Game0.4.7f6Mod2.1.3Last seen30 Sep 2026
Exception14 sessions · 32 timesnew since 0.4.6f13last seen on 0.4.6f13
NACops.RaidPropertyEvent.SetRaidSprite()At
Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppIntCalled from
NACops.NACops.Setup()+MoveNext()Game0.4.6f13Mod2.1.3Last seen01 Oct 2026
Exception8 sessions · 13 timesnew since 0.4.6f13last seen on 0.4.6f13
Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppIntGame0.4.6f13Mod2.1.3Last seen13 Sep 2026
Exception2 sessions · 2 timesnew since 0.4.7f11last seen on 0.4.7f11
NACops.MassSurveillance.SetupMassSurveillance()+MoveNext()Game0.4.7f11Mod2.1.3Last seen10 Oct 2026
Exception2 sessions · 2 timesnew since 0.4.7f11last seen on 0.4.7f11
NACops.NACops.AddDayPassRaid()+MoveNext()Game0.4.7f11Mod2.1.3Last seen10 Oct 2026
2 more, 1 session each
ArgumentException1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsertGame0.4.6f13Mod2.1.3Last seen08 Sep 2026
Exception1 session · 10 timesnew since 0.4.7f6last seen on 0.4.7f6
NACops.Customer_ProcessHandover_Patch.SummonBustCop(Customer customer)+MoveNext()Game0.4.7f6Mod2.1.3Last seen29 Sep 2026
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