MVP Tracker
by Stehlel
Your game version
No errors so far, but part of it is gone from the game.
1 report on 0.4.7f5, newest 25 days ago.
Use these versions
- 1
Polyfill 0.12.6
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 2.0.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
1 of 1 sessions.
- Report
- 1
- Session
- 1
- Hours played
- 0
- Last report
- 25 days ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 21 Sep 2026
First report Mod 2.0.0, game 0.4.7f5.
Parts missing
By Polyfill version
| Game | 0.12.6 |
|---|---|
| 0.4.7f5 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 1 row
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f5 | 2.0.0 | 0.12.6 | Parts missing | 1 | 21 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 38 names missing
Fix them in a mod update. Show them
Done: No errors ingame
1 session.
Missing · 38
no candidatemember
Il2CppScheduleOne.Economy.Customer::get_OrderableProducts()Nothing on this build to point it at.
method missing, with nothing on this type to point at
out-of-rangeCustomer's member list is identical across both builds and has no such property; what it has is a private GetOrderableProducts(Dealer). The property predates 0.4.5f2.
1 report
no candidatemember
Il2CppScheduleOne.Economy.Customer::GetOfferSuccessChance(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItNothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
Il2CppScheduleOne.Economy.Customer::GetProductEnjoyment(ScheduleOne.Product.ProductDefinition, ScheduleOne.ItemFrameworkNothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Economy.Customer::onCustomerUnlockedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Economy.Customer::UnlockedCustomersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Economy.StandardsMethod::GetCorrespondingQuality(ScheduleOne.Economy.ECustomerStandard)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::NameNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.
1 report
no candidatefield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Map.NPCPoI::SetNPC(ScheduleOne.NPCs.NPC)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::FirstNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::PotentialCustomerPoIPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Persistence.Datas.QuestEntryData::.ctor(System.String, ScheduleOne.Quests.EQuestState)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Persistence.SaveManager::BaseSaveablesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Persistence.SaveManager::onSaveCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Persistence.SaveManager::onSaveStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Persistence.SaveManager::SaveablesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::onLocalPlayerSpawnedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::MarketValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::ValidPackagingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Product.ProductItemInstance::SetPackaging(ScheduleOne.Product.Packaging.PackagingDefinition)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::AllProductsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Quests.Quest::EntriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Quests.Quest::InitializeQuest(System.String, System.String, ScheduleOne.Persistence.Datas.QuestEntryDaNothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Quests.Quest::QuestsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Quests.QuestEntry::SetData(ScheduleOne.Persistence.Datas.QuestEntryData)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Quests.QuestManager::DefaultQuestsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Quests.QuestManager::QuestContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Compass.CompassManager/Element::VisibleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.Economy.CustomerDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Economy.StandardsMethodThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Economy.StandardsMethod is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.StandardsMethod was compiled against the other branch.
1 report
no candidatemember
UnityEngine.Debug::Log(System.Object)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
1 report
no candidatemember
UnityEngine.Events.UnityAction`2::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
Bridged · 32
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.UI.Compass.CompassManager::AddElement(Transform, RectTransform, Boolean)Polyfill pointed this at its successor when the game started.
1 report
bridgedtype
ScheduleOne.Economy.CustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Economy.DealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Economy.ECustomerStandardPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ECustomerStandard was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.GameTime.EDayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Map.NPCPoIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.Datas.QuestEntryDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.QuestEntryData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.IBaseSaveablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.IBaseSaveable was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.ISaveablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.ISaveable was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.ProductManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Quests.EQuestStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Quests.QuestPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Quests.QuestEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Quests.QuestManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Compass.CompassManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Compass.CompassManager/ElementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager/Element was compiled against the other branch.
1 report
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