Mules
by Chromium24
Your game version
1 of 9 sessions hit an error.
5 reports on 0.4.7f12, newest 1 hour ago.
Use these versions
- 1
Polyfill 0.13.13
Newest reported, 0 reports so far. Get Polyfill
- 2
Mod 0.2.1
5 of 5 reports.
At game start
5 of 5 reports.
Ingame
8 of 9 sessions.
- Reports
- 5
- Sessions
- 9
- Hours played
- 6
- Last report
- 1 hour ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 08 Sep 2026
Polyfill 0.12.2 Mod 0.2.1, game 0.4.6f13.
Parts missingbecamePolyfill fixes itafter 5 reports
- 31 Aug 2026
First report Mod 0.2.1, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.6 | 0.12.11 | 0.13.0 | 0.13.1 | 0.13.4 | 0.13.8 | 0.13.9 | 0.13.13 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing |
| 0.4.6f13 | Polyfill fixes itParts missing | Polyfill fixes it | Polyfill fixes it | Polyfill fixes it | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f12 | Polyfill fixes it | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
Older Polyfill versions (11)
| Game | 0.11.6 | 0.11.9 | 0.11.11 | 0.11.13 | 0.11.14 | 0.11.16 | 0.11.17 | 0.12.0 | 0.12.1 | 0.12.2 | 0.12.3 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Polyfill fixes it | Polyfill fixes it |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 24 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 0.2.1 | 0.13.13 | Parts missing | 0 | 16 Oct 2026 |
| 0.4.7f12 | 0.2.1 | 0.13.9 | Parts missing | 0 | 15 Oct 2026 |
| 0.4.7f12 | 0.2.1 | 0.13.8 | Parts missing | 2 | 14 Oct 2026 |
| 0.4.7f12 | 0.2.1 | 0.13.4 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 0.2.1 | 0.13.1 | Parts missing | 1 | 10 Oct 2026 |
| 0.4.7f12 | 0.2.1 | 0.13.0 | Parts missing | 1 | 10 Oct 2026 |
| 0.4.6f13 | 0.2.1 | 0.13.1 | Polyfill fixes it | 0 | 06 Oct 2026 |
| 0.4.6f13 | 0.2.1 | 0.13.0 | Polyfill fixes it | 2 | 01 Oct 2026 |
| 0.4.6f13 | 0.2.1 | 0.12.11 | Polyfill fixes it | 1 | 24 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.12.6 | Polyfill fixes it | 2 | 12 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.12.6 | Parts missing | 0 | 16 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.12.3 | Polyfill fixes it | 13 | 08 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.12.2 | Polyfill fixes it | 1 | 08 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.12.1 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.12.0 | Parts missing | 0 | 06 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.11.17 | Parts missing | 1 | 06 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.11.16 | Parts missing | 0 | 04 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.11.14 | Parts missing | 0 | 04 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.11.13 | Parts missing | 1 | 03 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.11.11 | Parts missing | 0 | 01 Sep 2026 |
| 0.4.6f13 | 0.2.1 | 0.11.9 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 0.2.1 | 0.11.6 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 0.1.1 | 0.11.11 | Parts missing | 1 | 02 Sep 2026 |
| 0.4.6f12 | 0.2.1 | 0.12.6 | Polyfill fixes it | 1 | 17 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 113 names missing
Fix them in a mod update. Show them
Done: Mostly clean ingame
8 of 9 sessions.
Missing · 113
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettings(AvatarSettings)Nothing on this build to point it at.
method missing, with nothing on this type to point at
13 reports
refusedtype
GUIDManagerThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2Cpp.GUIDManager is sealed, so nothing can stand in for it
2 reports
no candidatemember
Il2Cpp.GUIDManager::GetObject(System.Guid)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::colorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::pathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueHandler::activeDialogueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.Employees.Employee::get_EmployeeType()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
2 reports
no candidatefield
Il2CppScheduleOne.Employees.Employee::MoveItemBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.Employee::WaitOutsideNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::EmployeeSpecificMeshesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::HomeTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_BotanistNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_ChemistNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_CleanerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_DefaultNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_PackagerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeManager::EmployeeQuestsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.GameInput::IsTypingNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reports
no candidatemember
Il2CppScheduleOne.ItemFramework.ItemSlot::ApplyLock(FishNet.Object.NetworkObject, System.String, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.Management.AdvancedTransitRoute::.ctor(ITransitEntity, ITransitEntity)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.Management.CleanerConfiguration::HomeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.Management.ITransitEntity::RemoveSlotLocks(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.Management.ManagementInterface::ConfigurablesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Management.ManagementInterface::PanelContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Management.ManagementInterface::UIScreenNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.Management.RouteListField::.ctor(EntityConfiguration)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.Management.RouteListField::MaxRoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Management.RouteListField::onListChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Management.RouteListField::RoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.Management.RouteListField::SetList(System.Collections.Generic.List`1<ScheduleOne.Management.AdvancedTrNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Management.UI.ConfigPanel::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.EntityConfiguNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.IdleBehaviour::IdlePointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, ItemInstance, String&)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsTransitRouteValid is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::InventoryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::MovementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPCInventory::GetFirstIdenticalItem(ScheduleOne.ItemFramework.ItemInstance, ScheduleOne.NPCs.NPCINothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCInventory::SlotCountNothing on this build to point it at.
field missing, with nothing on this type to point at
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::AgentNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::MoveSpeedMultiplierNothing on this build to point it at.
field missing, with nothing on this type to point at
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Bed::BlanketMeshNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Bed::BotanistBlanketNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Bed::ChemistBlanketNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Bed::CleanerBlanketNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Bed::DefaultBlanketNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.Bed::PackagerBlanketNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Persistence.Datas.DeserializedItemSet::ItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.Persistence.Datas.ItemSet::.ctor(ScheduleOne.ItemFramework.ItemSlot[])Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Persistence.Datas.ItemSet::TryDeserialize(System.String, ScheduleOne.Persistence.Datas.DeserializedIteNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.Persistence.LoadManager::onLoadCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveInfo::SavePathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveManager::onSaveStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Product.ProductItemInstance::PackagingIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest_Employees::EmployeeTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.Quests.Quest::get_State()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::StorageEntityNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.Tools.ManagementClipboard::Open(System.Collections.Generic.List`1<ScheduleOne.Management.IConfigurableNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.UI.Management.CleanerUIElement::StationsIconsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Management.ManagementWorldspaceCanvas::HoveredConfigurableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Management.ManagementWorldspaceCanvas::SelectedConfigurablesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.UI.Management.ObjectFieldUI::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.ObjectFieldNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.UI.Management.PackagerConfigPanel::BedUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Management.PackagerConfigPanel::RoutesUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Management.PackagerConfigPanel::StationsUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.UI.Management.RouteListFieldUI::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.RouteLisNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.UI.Tooltips.Tooltip::textNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.UIScreenManager::AddScreen(ScheduleOne.UIScreen, System.Action)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.AvatarFramework.AvatarSettings/LayerSettingThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.ConsoleNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.Console/AddEmployeeCommandThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Console, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/AddEmployeeCommand was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Console/AddEmployeeCommand::ExecuteNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/AddEmployeeCommand::Execute was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Dialogue.DialogueContainerNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Dialogue.DialogueController::ChoiceCallbackNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ChoiceCallback was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Dialogue.DialogueController::ModifyChoiceListNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ModifyChoiceList was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Employees.Cleaner::UpdateBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner::UpdateBehaviour was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Employees.Employee::CanWorkNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::CanWork was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Employees.EmployeeHome::SetAssignedEmployeeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeHome::SetAssignedEmployee was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Employees.EmployeeManager::CreateEmployee_ServerNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager::CreateEmployee_Server was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Employees.EmployeeManager::CreateNewEmployeeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager::CreateNewEmployee was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Management.ManagementInterface::InitializeConfigPanelNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementInterface::InitializeConfigPanel was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Management.ObjectFieldNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name ObjectField, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ObjectField was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Management.ObjectListFieldNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name ObjectListField, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ObjectListField was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.Behaviour::Disable_NetworkedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItem was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EStateNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.NPCs.NPCInventory/ItemFilterNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory/ItemFilter was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.NPCMovement::CanGetToNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::CanGetTo was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.Bed::UpdateMaterialNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Bed::UpdateMaterial was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Persistence.LoadManager::StartGameNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::StartGame was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.CleanerUIElement::InitializeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerUIElement::Initialize was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.CleanerUIElement::RefreshUINothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerUIElement::RefreshUI was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.ManagementWorldspaceCanvas::UpdateInputPromptNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ManagementWorldspaceCanvas::UpdateInputPrompt was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.ObjectSelector::IsObjectTypeValidNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector::IsObjectTypeValid was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.PackagerConfigPanel::BindInternalNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel::BindInternal was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.RouteEntryUI::DestinationClickedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI::DestinationClicked was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Management.RouteEntryUI::SourceClickedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI::SourceClicked was compiled against the other branch.
2 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
2 reports
no candidatemember
UnityEngine.JsonUtility::ToJson(System.Object, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
UnityEngine.Renderer::set_materials(UnityEngine.Material[])Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
Bridged · 109
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_fullName()Polyfill pointed this at its successor when the game started.
15 reports
bridgedmember
Il2CppScheduleOne.Tools.ManagementClipboard::Close(System.Boolean)Polyfill pointed this at its successor when the game started.
15 reports
bridgedmember
Il2CppScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettings(AvatarSettings, Int32)Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()Polyfill pointed this at its successor when the game started.
13 reports
bridgedtype
Il2CppScheduleOne.Dialogue.DialogueContainerPolyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::get_activeDialogue()Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::get_SlotCount()Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::set_SlotCount(Int32)Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_npc()Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::ShowNode(DialogueNodeData)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Employees.Cleaner::get_Configuration()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Employees.Employee::GetHome()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Employees.EmployeeHome::get_AssignedEmployee()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Employees.EmployeeManager::CreateNewEmployee(Property, EEmployeeType)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::get_ParentProperty()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ActiveLock()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.EntityConfiguration::get_Name()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.IConfigurable::get_Configuration()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::GetInputCapacityForItem(ItemInstance, NPC, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::GetOutputCapacityForItem(ItemInstance, NPC)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoInput(ItemInstance, NPC)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoOutput(ItemInstance, NPC)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.ManagementInterface::get_EquippedClipboard()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.ManagementInterface::GetConfigPanelPrefab(EConfigurableType)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.RouteListField::AddItem(AdvancedTransitRoute)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::get_Destination()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::get_Source()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::SetDestination(ITransitEntity)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::SetSource(ITransitEntity)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::Initialize(TransitRoute, ItemInstance, Int32, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::GetCapacityForItem(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.Bed::get_AssignedEmployee()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.Management.CleanerUIElement::get_AssignedCleaner()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UI.Management.RouteEntryUI::get_AssignedRoute()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.UIScreenManager::RemoveScreen(UIScreen)Polyfill pointed this at its successor when the game started.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettings/AccessorySettingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueChoiceDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController_FixerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueNodeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.CleanerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.EEmployeeTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EEmployeeType was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.EmployeePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.EmployeeHomePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeHome was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.EmployeeManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.IItemSlotOwnerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotLockPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotLock was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.AdvancedTransitRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.CleanerConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.CleanerConfiguration was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.EConfigurableTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EConfigurableType was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.EntityConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.IConfigurablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IConfigurable was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.ITransitEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.ManagementInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementInterface was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.RouteListFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.RouteListField was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.StringFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.StringField was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.TransitRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.UI.ConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.UI.ConfigPanel was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.IdleBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.IdleBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.BedPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Bed was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.PlaceableStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.Datas.DeserializedItemSetPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.DeserializedItemSet was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.Datas.ItemSetPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemSet was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.SaveInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Quests.EQuestStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Quests.QuestPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Quests.Quest_EmployeesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_Employees was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Tools.ManagementClipboardPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.ManagementClipboard was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Tools.ManagementClipboard_EquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.ManagementClipboard_Equippable was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.CleanerUIElementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerUIElement was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.ManagementWorldspaceCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ManagementWorldspaceCanvas was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.ObjectFieldUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectFieldUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.ObjectListFieldUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectListFieldUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.ObjectSelectorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.PackagerConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.RouteEntryUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Management.RouteListFieldUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteListFieldUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Tooltips.TooltipPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UIScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreen was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UIScreenManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager was compiled against the other branch.
2 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
2 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
2 reports
Errors · 1
Error messages are not collected.System.MissingFieldException2 sessions · 8 485 timesnew since 0.4.7f12
Mules.MuleStorageSelector.OnUpdate()Called from
Mules.Plugin.OnUpdate()Game0.4.7f12Mod0.2.1Last seen11 Oct 2026
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