Polyfill
All mods

Mules

by Chromium24

Your game version

0.4.7f12newest0.4.6f1326 reports0.4.6f121 report
Works so far

1 of 9 sessions hit an error.

5 reports on 0.4.7f12, newest 1 hour ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.13

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 0.2.1

    5 of 5 reports.

At game start

Parts missing

5 of 5 reports.

Ingame

Mostly clean

8 of 9 sessions.

Reports
5
Sessions
9
Hours played
6
Last report
1 hour ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far5 reports0.4.6f13Works with Polyfill26 reports0.4.6f12Not played yet1 report

History

Changes only.
  1. 08 Sep 2026

    Polyfill 0.12.2 Mod 0.2.1, game 0.4.6f13.

    Parts missingbecamePolyfill fixes itafter 5 reports

  2. 31 Aug 2026

    First report Mod 0.2.1, game 0.4.6f13.

    Parts missing

By Polyfill version

0.2.10.1.1all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.60.12.110.13.00.13.10.13.40.13.80.13.90.13.13
0.4.7f12not reportednot reportedParts missingParts missingParts missingParts missingParts missingParts missing
0.4.6f13Polyfill fixes itParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itnot reportednot reportednot reportednot reported
0.4.6f12Polyfill fixes itnot reportednot reportednot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (11)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.60.11.90.11.110.11.130.11.140.11.160.11.170.12.00.12.10.12.20.12.3
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missingPolyfill fixes itPolyfill fixes it

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 24 rows
GameModPolyfillStateReportsFirst reported
0.4.7f120.2.10.13.13Parts missing016 Oct 2026
0.4.7f120.2.10.13.9Parts missing015 Oct 2026
0.4.7f120.2.10.13.8Parts missing214 Oct 2026
0.4.7f120.2.10.13.4Parts missing114 Oct 2026
0.4.7f120.2.10.13.1Parts missing110 Oct 2026
0.4.7f120.2.10.13.0Parts missing110 Oct 2026
0.4.6f130.2.10.13.1Polyfill fixes it006 Oct 2026
0.4.6f130.2.10.13.0Polyfill fixes it201 Oct 2026
0.4.6f130.2.10.12.11Polyfill fixes it124 Sep 2026
0.4.6f130.2.10.12.6Polyfill fixes it212 Sep 2026
0.4.6f130.2.10.12.6Parts missing016 Sep 2026
0.4.6f130.2.10.12.3Polyfill fixes it1308 Sep 2026
0.4.6f130.2.10.12.2Polyfill fixes it108 Sep 2026
0.4.6f130.2.10.12.1Parts missing107 Sep 2026
0.4.6f130.2.10.12.0Parts missing006 Sep 2026
0.4.6f130.2.10.11.17Parts missing106 Sep 2026
0.4.6f130.2.10.11.16Parts missing004 Sep 2026
0.4.6f130.2.10.11.14Parts missing004 Sep 2026
0.4.6f130.2.10.11.13Parts missing103 Sep 2026
0.4.6f130.2.10.11.11Parts missing001 Sep 2026
0.4.6f130.2.10.11.9Parts missing131 Aug 2026
0.4.6f130.2.10.11.6Parts missing131 Aug 2026
0.4.6f130.1.10.11.11Parts missing102 Sep 2026
0.4.6f120.2.10.12.6Polyfill fixes it117 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 113 names missing

    Fix them in a mod update. Show them

  • Done: Mostly clean ingame

    8 of 9 sessions.

113missing109bridged0interface clones1errors0old versions only
Showmod 0.2.1 (newest)game 0.4.7f12API

Missing 113

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettings(AvatarSettings)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    13 reports

  • refusedtype

    GUIDManager

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2Cpp.GUIDManager is sealed, so nothing can stand in for it

    2 reports

  • no candidatemember

    Il2Cpp.GUIDManager::GetObject(System.Guid)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::path

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueHandler::activeDialogue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.Employees.Employee::get_EmployeeType()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::MoveItemBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::WaitOutside

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::EmployeeSpecificMeshes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::HomeType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_Botanist

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_Chemist

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_Cleaner

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_Default

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::SpecificMat_Packager

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeManager::EmployeeQuests

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.GameInput::IsTyping

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reports

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemSlot::ApplyLock(FishNet.Object.NetworkObject, System.String, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.Management.AdvancedTransitRoute::.ctor(ITransitEntity, ITransitEntity)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.CleanerConfiguration::Home

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Management.ITransitEntity::RemoveSlotLocks(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ManagementInterface::Configurables

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ManagementInterface::PanelContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.ManagementInterface::UIScreen

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.Management.RouteListField::.ctor(EntityConfiguration)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.RouteListField::MaxRoutes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.RouteListField::onListChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Management.RouteListField::Routes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Management.RouteListField::SetList(System.Collections.Generic.List`1<ScheduleOne.Management.AdvancedTr

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Management.UI.ConfigPanel::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.EntityConfigu

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.IdleBehaviour::IdlePoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, ItemInstance, String&)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsTransitRouteValid is overloaded here, so which one it became is not decidable

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Inventory

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Movement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCInventory::GetFirstIdenticalItem(ScheduleOne.ItemFramework.ItemInstance, ScheduleOne.NPCs.NPCI

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCInventory::SlotCount

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::Agent

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::MoveSpeedMultiplier

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Bed::BlanketMesh

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Bed::BotanistBlanket

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Bed::ChemistBlanket

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Bed::CleanerBlanket

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Bed::DefaultBlanket

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Bed::PackagerBlanket

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.DeserializedItemSet::Items

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Persistence.Datas.ItemSet::.ctor(ScheduleOne.ItemFramework.ItemSlot[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Persistence.Datas.ItemSet::TryDeserialize(System.String, ScheduleOne.Persistence.Datas.DeserializedIte

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::onLoadComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::SavePath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveManager::onSaveStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductItemInstance::PackagingID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest_Employees::EmployeeType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedmember

    Il2CppScheduleOne.Quests.Quest::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::StorageEntityName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Tools.ManagementClipboard::Open(System.Collections.Generic.List`1<ScheduleOne.Management.IConfigurable

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.CleanerUIElement::StationsIcons

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.ManagementWorldspaceCanvas::HoveredConfigurable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.ManagementWorldspaceCanvas::SelectedConfigurables

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Management.ObjectFieldUI::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.ObjectField

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.PackagerConfigPanel::BedUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.PackagerConfigPanel::RoutesUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Management.PackagerConfigPanel::StationsUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Management.RouteListFieldUI::Bind(System.Collections.Generic.List`1<ScheduleOne.Management.RouteLis

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Tooltips.Tooltip::text

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.UIScreenManager::AddScreen(ScheduleOne.UIScreen, System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.Console/AddEmployeeCommand

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Console, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/AddEmployeeCommand was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Console/AddEmployeeCommand::Execute

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/AddEmployeeCommand::Execute was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Dialogue.DialogueContainer

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController::ChoiceCallback

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ChoiceCallback was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController::ModifyChoiceList

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::ModifyChoiceList was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Employees.Cleaner::UpdateBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner::UpdateBehaviour was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Employees.Employee::CanWork

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::CanWork was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Employees.EmployeeHome::SetAssignedEmployee

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeHome::SetAssignedEmployee was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Employees.EmployeeManager::CreateEmployee_Server

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager::CreateEmployee_Server was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Employees.EmployeeManager::CreateNewEmployee

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager::CreateNewEmployee was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Management.ManagementInterface::InitializeConfigPanel

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementInterface::InitializeConfigPanel was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Management.ObjectField

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name ObjectField, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ObjectField was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Management.ObjectListField

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name ObjectListField, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ObjectListField was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour::Disable_Networked was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItem was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.NPCInventory/ItemFilter

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory/ItemFilter was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.NPCMovement::CanGetTo

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::CanGetTo was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.Bed::UpdateMaterial

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Bed::UpdateMaterial was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Persistence.LoadManager::StartGame

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::StartGame was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.CleanerUIElement::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerUIElement::Initialize was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.CleanerUIElement::RefreshUI

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerUIElement::RefreshUI was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.ManagementWorldspaceCanvas::UpdateInputPrompt

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ManagementWorldspaceCanvas::UpdateInputPrompt was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.ObjectSelector::IsObjectTypeValid

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector::IsObjectTypeValid was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.PackagerConfigPanel::BindInternal

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel::BindInternal was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.RouteEntryUI::DestinationClicked

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI::DestinationClicked was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Management.RouteEntryUI::SourceClicked

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI::SourceClicked was compiled against the other branch.

    2 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    2 reports

  • no candidatemember

    UnityEngine.JsonUtility::ToJson(System.Object, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    UnityEngine.Renderer::set_materials(UnityEngine.Material[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

Bridged 109

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    15 reports

  • bridgedmember

    Il2CppScheduleOne.Tools.ManagementClipboard::Close(System.Boolean)

    Polyfill pointed this at its successor when the game started.

    15 reports

  • bridgedmember

    Il2CppScheduleOne.AvatarFramework.Avatar::ApplyBodyLayerSettings(AvatarSettings, Int32)

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedtype

    Il2CppScheduleOne.Dialogue.DialogueContainer

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::get_activeDialogue()

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::get_SlotCount()

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::set_SlotCount(Int32)

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_npc()

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    13 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::ShowNode(DialogueNodeData)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Cleaner::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Employee::GetHome()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.EmployeeHome::get_AssignedEmployee()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.EmployeeManager::CreateNewEmployee(Property, EEmployeeType)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ParentProperty()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ActiveLock()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.EntityConfiguration::get_Name()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.IConfigurable::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::GetInputCapacityForItem(ItemInstance, NPC, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::GetOutputCapacityForItem(ItemInstance, NPC)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoInput(ItemInstance, NPC)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoOutput(ItemInstance, NPC)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ManagementInterface::get_EquippedClipboard()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.ManagementInterface::GetConfigPanelPrefab(EConfigurableType)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.RouteListField::AddItem(AdvancedTransitRoute)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Destination()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Source()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::SetDestination(ITransitEntity)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::SetSource(ITransitEntity)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::Initialize(TransitRoute, ItemInstance, Int32, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::GetCapacityForItem(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.Bed::get_AssignedEmployee()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Management.CleanerUIElement::get_AssignedCleaner()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Management.RouteEntryUI::get_AssignedRoute()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UIScreenManager::RemoveScreen(UIScreen)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Fixer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueNodeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Cleaner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.EEmployeeType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EEmployeeType was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.EmployeeHome

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeHome was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.EmployeeManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlotLock

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotLock was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.AdvancedTransitRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.CleanerConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.CleanerConfiguration was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.EConfigurableType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EConfigurableType was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.EntityConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.IConfigurable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IConfigurable was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.ManagementInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementInterface was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.RouteListField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.RouteListField was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.StringField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.StringField was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.TransitRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Management.UI.ConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.UI.ConfigPanel was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.IdleBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.IdleBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Bed

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Bed was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PlaceableStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.DeserializedItemSet

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.DeserializedItemSet was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.ItemSet

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemSet was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Quests.EQuestState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Quests.Quest

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Quests.Quest_Employees

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_Employees was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Tools.ManagementClipboard

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.ManagementClipboard was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Tools.ManagementClipboard_Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.ManagementClipboard_Equippable was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.CleanerUIElement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerUIElement was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.ManagementWorldspaceCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ManagementWorldspaceCanvas was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.ObjectFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectFieldUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.ObjectListFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectListFieldUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.ObjectSelector

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.PackagerConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.RouteEntryUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Management.RouteListFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteListFieldUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Tooltips.Tooltip

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UIScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreen was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UIScreenManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreenManager was compiled against the other branch.

    2 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    2 reports

Errors 1

Error messages are not collected.
  • System.MissingFieldException2 sessions 8 485 timesnew since 0.4.7f12

    Mules.MuleStorageSelector.OnUpdate()

    Called fromMules.Plugin.OnUpdate()

    Game0.4.7f12Mod0.2.1Last seen11 Oct 2026

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