Polyfill
All mods

MoreWeapons

by Modjam

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f1321 reports2 more
Errors ingame

Every session hit an error.

6 reports on 0.4.7f12, newest 1 day ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.8

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 0.1.0

    6 of 6 reports.

At game start

Broken

6 of 6 reports.

Ingame

Errors

0 of 9 sessions.

Reports
6
Sessions
9
Hours played
9
Last report
1 day ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Errors ingame6 reports0.4.7f6Not played yet1 report0.4.7f5Not played yet1 report0.4.6f13Errors ingame21 reports0.4.6f12Not played yet1 report

History

Changes only.
  1. 28 Aug 2026

    First report Mod 0.1.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.20.12.30.12.60.12.110.13.00.13.10.13.50.13.8
0.4.7f12not reportednot reportedParts missingnot reportednot reportedParts missingParts missingParts missing
0.4.7f6not reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingnot reportednot reported
0.4.6f12not reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reported
Older Polyfill versions (7)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.20.11.50.11.70.11.80.11.90.11.110.11.16
0.4.7f5not reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 20 rows
GameModPolyfillStateReportsFirst reported
0.4.7f120.1.00.13.8Parts missing114 Oct 2026
0.4.7f120.1.00.13.5Parts missing312 Oct 2026
0.4.7f120.1.00.13.1Parts missing111 Oct 2026
0.4.7f120.1.00.12.6Parts missing110 Oct 2026
0.4.7f60.1.00.12.6Parts missing122 Sep 2026
0.4.7f50.1.00.11.16Parts missing119 Sep 2026
0.4.6f130.1.00.13.1Parts missing208 Oct 2026
0.4.6f130.1.00.13.0Parts missing003 Oct 2026
0.4.6f130.1.00.12.11Parts missing228 Sep 2026
0.4.6f130.1.00.12.6Parts missing518 Sep 2026
0.4.6f130.1.00.12.3Parts missing308 Sep 2026
0.4.6f130.1.00.12.2Parts missing008 Sep 2026
0.4.6f130.1.00.11.16Parts missing105 Sep 2026
0.4.6f130.1.00.11.11Parts missing302 Sep 2026
0.4.6f130.1.00.11.9Parts missing101 Sep 2026
0.4.6f130.1.00.11.8Parts missing131 Aug 2026
0.4.6f130.1.00.11.7Parts missing131 Aug 2026
0.4.6f130.1.00.11.5Parts missing130 Aug 2026
0.4.6f130.1.00.11.2Parts missing128 Aug 2026
0.4.6f120.1.00.12.11Parts missing128 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 168 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    9 of 9 sessions. Show them

168missing80bridged0interface clones1errors0old versions only
Showmod 0.1.0 (newest)game 0.4.7f12API

Missing 168

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::AllowCulling

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    14 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::animator

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AlignmentPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Eye::AngleOffset

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.EyeController::ForceBlink()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.EyeController::leftEye

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    14 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.EyeController::OverrideEyeLids(EyeLidConfiguration)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.EyeController::ResetEyeLids()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.EyeController::rightEye

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMask

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatemember

    Il2CppScheduleOne.Combat.Impact::.ctor(UnityEngine.Vector3, UnityEngine.Vector3, System.Single, System.Single, ScheduleO

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::AnimatorController

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::EquipTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::EquipTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::ViewmodelAvatarOffset

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::ViewmodelAvatarRotationOffset

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MaxDamage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MaxForce

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MinDamage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MinForce

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AccuracyChangeDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::CockTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::EmptySound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireAnimTriggers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireSound

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::HeadshotMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::onCockStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::RayRadius

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadEndAnimTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadEndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadIndividalTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadIndividualAnimTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartAnimTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::TracerSpeed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::localEulerAngles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::localPosition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::localScale

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable::itemInstance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.GameInput::IsTyping

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.IntegerItemDefinition::DefaultValue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.IntegerItemInstance::Value

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::CustomItemUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::EquipMode

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Equippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemPickup::DestroyOnPickup

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemPickup::IntObj

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemPickup::ItemToGive

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRank

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiresLevelToPurchase

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ResellMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Awareness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Health

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Movement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::onLoadComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::VisualState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::Animator

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::GetMouseRay()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::SmoothLookSmoother

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Controller

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.ViewmodelAvatar::Animator

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::canvas

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::boundingBox

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::Rb

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Vision.VisionObscurer::ObscuranceAmount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation::UpdateAnimationActive

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation::UpdateAnimationActive was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.AvatarFramework.Avatar::SetEquippable

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::SetEquippable was compiled against the other branch.

    14 reports

  • refusedtype

    ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.Eye/EyeLidConfiguration is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration was compiled against the other branch.

    14 reports

  • refusedtype

    ScheduleOne.Combat.ExplosionData

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Combat.ExplosionData is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ExplosionData was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.Combat.PunchController::CanStartLoading

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::CanStartLoading was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.Combat.PunchController::ShouldBeEnabled

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::ShouldBeEnabled was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.Combat.PunchController::StartLoad

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::StartLoad was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.Combat.PunchController::UpdateInput

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::UpdateInput was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.DevUtilities.InputSettings

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name InputSettings, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.InputSettings was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.DevUtilities.LayerUtility

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name LayerUtility, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.LayerUtility was compiled against the other branch.

    14 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    14 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Settings

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.Equipping.Equippable_MeleeWeapon::Equip

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon::Equip was compiled against the other branch.

    14 reports

  • refusedtype

    ScheduleOne.Levelling.FullRank

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    14 reports

  • refusedtype

    ScheduleOne.Noise.NoiseUtility

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Noise.NoiseUtility is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.NoiseUtility was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.CoweringBehaviour::SetCowering

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CoweringBehaviour::SetCowering was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::SetThirdPersonMeshesVisibility

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::SetThirdPersonMeshesVisibility was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.UI.InputPromptsCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.InputPromptsCanvas was compiled against the other branch.

    14 reports

  • no candidatemember

    UnityEngine.AnimationClip::SetCurve(System.String, System.Type, System.String, UnityEngine.AnimationCurve)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.AnimatorOverrideController::.ctor(UnityEngine.RuntimeAnimatorController)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.AudioClip::SetData(System.Single[], System.Int32)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    14 reports

  • no candidatemember

    UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[], UnityEngine.GradientAlphaKey[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.Mesh::set_triangles(System.Int32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.Mesh::set_vertices(UnityEngine.Vector3[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::get_colorOverLifetime()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::get_limitVelocityOverLifetime()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::get_noise()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::get_rotationOverLifetime()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::get_sizeOverLifetime()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::get_textureSheetAnimation()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[], System.Int32)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatetype

    UnityEngine.ParticleSystem/Burst

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    14 reports

  • no candidatetype

    UnityEngine.ParticleSystem/ColorOverLifetimeModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmissionModule::set_enabled(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmissionModule::SetBursts(Burst[])

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmitParams::set_position(Vector3)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmitParams::set_rotation(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmitParams::set_startColor(Color32)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmitParams::set_startLifetime(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmitParams::set_startSize(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/EmitParams::set_velocity(Vector3)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatetype

    UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_duration(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_gravityModifier(MinMaxCurve)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_loop(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_playOnAwake(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_simulationSpace(ParticleSystemSimulationSpace)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_startRotation(MinMaxCurve)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MinMaxCurve::.ctor(System.Single, UnityEngine.AnimationCurve)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MinMaxGradient::.ctor(UnityEngine.Color, UnityEngine.Color)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/MinMaxGradient::op_Implicit(UnityEngine.Gradient)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatetype

    UnityEngine.ParticleSystem/NoiseModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/Particle::get_position()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/Particle::get_randomSeed()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/Particle::get_remainingLifetime()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/Particle::get_startColor()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/Particle::get_startLifetime()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/Particle::get_velocity()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatetype

    UnityEngine.ParticleSystem/RotationOverLifetimeModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/ShapeModule::set_enabled(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatetype

    UnityEngine.ParticleSystem/SizeOverLifetimeModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    14 reports

  • no candidatetype

    UnityEngine.ParticleSystem/TextureSheetAnimationModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_x(MinMaxCurve)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_y(MinMaxCurve)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_z(MinMaxCurve)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    14 reports

  • no candidatemember

    UnityEngine.PhysicMaterial::.ctor(System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.RectTransform::GetWorldCorners(UnityEngine.Vector3[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.Renderer::set_materials(UnityEngine.Material[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatemember

    UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • refusedmember

    Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(Vector3, ExplosionData)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    CreateExplosion is overloaded here, so which one it became is not decidable

    12 reports

  • no candidatemember

    Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(UnityEngine.Vector3, ScheduleOne.Combat.ExplosionData)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Combat.ExplosionData::.ctor(System.Single, System.Single, System.Single, System.Boolean, ScheduleOne.C

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Combat.IDamageable::SendImpact(ScheduleOne.Combat.Impact)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::Equip(ScheduleOne.ItemFramework.ItemInstance)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::Equip(ScheduleOne.ItemFramework.ItemInstance)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.FX.FXManager::CreateImpactFX(ScheduleOne.Combat.Impact, ScheduleOne.Combat.IDamageable)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.GameInput::GetButton(ScheduleOne.GameInput/ButtonCode)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is unchanged and present. The argument type in the report is the giveaway: ScheduleOne.GameInput/ButtonCode with no Il2Cpp prefix is the Mono type, so the mod was built against the Mono branch and its call names a type this build does not have. Polyfill bridges versions, not the Mono-to-IL2CPP jump. The IL2CPP build of the same mod needs no repair.

    2 reports

  • no candidatemember

    Il2CppScheduleOne.GameInput::GetButtonDown(ScheduleOne.GameInput/ButtonCode)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is there and unchanged in both builds (GameInput.cs:229 then, :220 now) and so is the enum. The argument is the Mono spelling, ScheduleOne.GameInput/ButtonCode, where an IL2CPP build has Il2CppScheduleOne.GameInput/ButtonCode - so the call names a surface this game does not have.

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Levelling.FullRank::.ctor(ScheduleOne.Levelling.ERank, System.Int32)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Noise.NoiseUtility::EmitNoise(UnityEngine.Vector3, ScheduleOne.Noise.ENoiseType, System.Single, UnityE

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::SendImpact(ScheduleOne.Combat.Impact)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::SetEquippable(ScheduleOne.Equipping.Equippable)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Vision.EntityVisibility::ApplyState(System.String, ScheduleOne.Vision.EVisualState, System.Single)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

Bridged 80

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::DisableImpostor()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::get_activeUIElementCount()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippable()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_EquippedItem()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedtype

    ScheduleOne.Audio.AudioManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioManager was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Accessory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Eye

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.EyeController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.EyeController was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Impostors.AvatarImpostor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Impostors.AvatarImpostor was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Combat.CombatManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Combat.EExplosionType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EExplosionType was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Combat.EImpactType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Combat.IDamageable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.IDamageable was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Combat.Impact

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Combat.PunchController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_AvatarViewmodel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_AvatarViewmodel was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_MeleeWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_RangedWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_Viewmodel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.FX.FXManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.FXManager was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.GameInput/ButtonCode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemDefinition was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IntegerItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition/EEquipMode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition/EEquipMode was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemPickup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemPickup was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Noise.ENoiseType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.ENoiseType was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.CoweringBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CoweringBehaviour was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.HeavyFlinchBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.HeavyFlinchBehaviour was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCAwareness

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.ViewmodelAvatar

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.ViewmodelAvatar was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Property.Manor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Manor was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Storage.StorableItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorableItemInstance was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Tools.FloatSmoother

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatSmoother was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.UI.Items.ItemUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUI was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.UI.PauseMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing/CategoryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Vision.EntityVisibility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EntityVisibility was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Vision.EVisualState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EVisualState was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Vision.PlayerVisibility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.PlayerVisibility was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Vision.VisionObscurer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionObscurer was compiled against the other branch.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.ExplosionData::.ctor(Single, Single, Single, Boolean, EExplosionType)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.IDamageable::SendImpact(Impact)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::Equip(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::Equip(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.FX.FXManager::CreateImpactFX(Impact, IDamageable)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButton(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButtonDown(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.Noise.NoiseUtility::EmitNoise(Vector3, ENoiseType, Single, GameObject)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::SendImpact(Impact)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::SetEquippable(Equippable)

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.Vision.EntityVisibility::ApplyState(String, EVisualState, Single)

    Polyfill pointed this at its successor when the game started.

    12 reports

Errors 1

Error messages are not collected.
  • System.TypeLoadException97 sessions 397 times

    MoreWeapons.Core.OnSceneWasInitialized(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12Mod0.1.0Last seen14 Oct 2026

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