MoreWeapons
by Modjam
Your game version
Every session hit an error.
6 reports on 0.4.7f12, newest 1 day ago.
Use these versions
- 1
Polyfill 0.13.8
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 0.1.0
6 of 6 reports.
At game start
6 of 6 reports.
Ingame
0 of 9 sessions.
- Reports
- 6
- Sessions
- 9
- Hours played
- 9
- Last report
- 1 day ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 28 Aug 2026
First report Mod 0.1.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.2 | 0.12.3 | 0.12.6 | 0.12.11 | 0.13.0 | 0.13.1 | 0.13.5 | 0.13.8 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | Parts missing | Parts missing | Parts missing |
| 0.4.7f6 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | ·not reported | ·not reported |
| 0.4.6f12 | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported |
Older Polyfill versions (7)
| Game | 0.11.2 | 0.11.5 | 0.11.7 | 0.11.8 | 0.11.9 | 0.11.11 | 0.11.16 |
|---|---|---|---|---|---|---|---|
| 0.4.7f5 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 20 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 0.1.0 | 0.13.8 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 0.1.0 | 0.13.5 | Parts missing | 3 | 12 Oct 2026 |
| 0.4.7f12 | 0.1.0 | 0.13.1 | Parts missing | 1 | 11 Oct 2026 |
| 0.4.7f12 | 0.1.0 | 0.12.6 | Parts missing | 1 | 10 Oct 2026 |
| 0.4.7f6 | 0.1.0 | 0.12.6 | Parts missing | 1 | 22 Sep 2026 |
| 0.4.7f5 | 0.1.0 | 0.11.16 | Parts missing | 1 | 19 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.13.1 | Parts missing | 2 | 08 Oct 2026 |
| 0.4.6f13 | 0.1.0 | 0.13.0 | Parts missing | 0 | 03 Oct 2026 |
| 0.4.6f13 | 0.1.0 | 0.12.11 | Parts missing | 2 | 28 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.12.6 | Parts missing | 5 | 18 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.12.3 | Parts missing | 3 | 08 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.12.2 | Parts missing | 0 | 08 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.11.16 | Parts missing | 1 | 05 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.11.11 | Parts missing | 3 | 02 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.11.9 | Parts missing | 1 | 01 Sep 2026 |
| 0.4.6f13 | 0.1.0 | 0.11.8 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 0.1.0 | 0.11.7 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 0.1.0 | 0.11.5 | Parts missing | 1 | 30 Aug 2026 |
| 0.4.6f13 | 0.1.0 | 0.11.2 | Parts missing | 1 | 28 Aug 2026 |
| 0.4.6f12 | 0.1.0 | 0.12.11 | Parts missing | 1 | 28 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 168
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::AllowCullingNothing on this build to point it at.
field missing, with nothing on this type to point at
14 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::animatorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AlignmentPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Eye::AngleOffsetNothing on this build to point it at.
field missing, with nothing on this type to point at
14 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.EyeController::ForceBlink()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.EyeController::leftEyeNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
14 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.EyeController::OverrideEyeLids(EyeLidConfiguration)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.EyeController::ResetEyeLids()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.EyeController::rightEyeNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
14 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMaskNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatemember
Il2CppScheduleOne.Combat.Impact::.ctor(UnityEngine.Vector3, UnityEngine.Vector3, System.Single, System.Single, ScheduleONothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::AnimatorControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::EquipTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::EquipTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::ViewmodelAvatarOffsetNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::ViewmodelAvatarRotationOffsetNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MaxDamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MaxForceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MinDamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_MeleeWeapon::MinForceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::AccuracyChangeDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::CockTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::EmptySoundNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireAnimTriggersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::FireSoundNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::HeadshotMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::onCockStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::RayRadiusNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadEndAnimTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadEndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadIndividalTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadIndividualAnimTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartAnimTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::ReloadStartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::TracerSpeedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::localEulerAnglesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::localPositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::localScaleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Equipping.Equippable::itemInstanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.GameInput::IsTypingNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.IntegerItemDefinition::DefaultValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.IntegerItemInstance::ValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::CustomItemUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::EquipModeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::EquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemPickup::DestroyOnPickupNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemPickup::IntObjNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemPickup::ItemToGiveNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRankNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiresLevelToPurchaseNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ResellMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategoriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::AwarenessNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::HealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::MovementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Persistence.LoadManager::onLoadCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::VisualStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::AnimatorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.PlayerCamera::GetMouseRay()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::SmoothLookSmootherNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::ControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.ViewmodelAvatar::AnimatorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Property.Property::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.UI.HUD::canvasNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::boundingBoxNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::RbNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Vision.VisionObscurer::ObscuranceAmountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatepatch target
ScheduleOne.AvatarFramework.Animation.AvatarAnimation::UpdateAnimationActiveNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation::UpdateAnimationActive was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.AvatarFramework.Avatar::SetEquippableNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::SetEquippable was compiled against the other branch.
14 reports
refusedtype
ScheduleOne.AvatarFramework.Eye/EyeLidConfigurationThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.Eye/EyeLidConfiguration is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration was compiled against the other branch.
14 reports
refusedtype
ScheduleOne.Combat.ExplosionDataThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Combat.ExplosionData is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ExplosionData was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.Combat.PunchController::CanStartLoadingNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::CanStartLoading was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.Combat.PunchController::ShouldBeEnabledNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::ShouldBeEnabled was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.Combat.PunchController::StartLoadNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::StartLoad was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.Combat.PunchController::UpdateInputNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController::UpdateInput was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.DevUtilities.InputSettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name InputSettings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.InputSettings was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.DevUtilities.LayerUtilityNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name LayerUtility, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.LayerUtility was compiled against the other branch.
14 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
14 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.DevUtilities.SettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.Equipping.Equippable_MeleeWeapon::EquipNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon::Equip was compiled against the other branch.
14 reports
refusedtype
ScheduleOne.Levelling.FullRankThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
14 reports
refusedtype
ScheduleOne.Noise.NoiseUtilityThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Noise.NoiseUtility is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.NoiseUtility was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.CoweringBehaviour::SetCoweringNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CoweringBehaviour::SetCowering was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Player::SetThirdPersonMeshesVisibilityNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::SetThirdPersonMeshesVisibility was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.UI.InputPromptsCanvasNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.InputPromptsCanvas was compiled against the other branch.
14 reports
no candidatemember
UnityEngine.AnimationClip::SetCurve(System.String, System.Type, System.String, UnityEngine.AnimationCurve)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.AnimatorOverrideController::.ctor(UnityEngine.RuntimeAnimatorController)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.AudioClip::SetData(System.Single[], System.Int32)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
14 reports
no candidatemember
UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[], UnityEngine.GradientAlphaKey[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.Mesh::set_triangles(System.Int32[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.Mesh::set_vertices(UnityEngine.Vector3[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.ParticleSystem::get_colorOverLifetime()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem::get_limitVelocityOverLifetime()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem::get_noise()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem::get_rotationOverLifetime()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem::get_sizeOverLifetime()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem::get_textureSheetAnimation()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[], System.Int32)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatetype
UnityEngine.ParticleSystem/BurstNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
14 reports
no candidatetype
UnityEngine.ParticleSystem/ColorOverLifetimeModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmissionModule::set_enabled(Boolean)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmissionModule::SetBursts(Burst[])Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmitParams::set_position(Vector3)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmitParams::set_rotation(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmitParams::set_startColor(Color32)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmitParams::set_startLifetime(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmitParams::set_startSize(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/EmitParams::set_velocity(Vector3)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatetype
UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
14 reports
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_duration(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_gravityModifier(MinMaxCurve)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_loop(Boolean)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_playOnAwake(Boolean)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_simulationSpace(ParticleSystemSimulationSpace)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_startRotation(MinMaxCurve)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/MinMaxCurve::.ctor(System.Single, UnityEngine.AnimationCurve)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.ParticleSystem/MinMaxGradient::.ctor(UnityEngine.Color, UnityEngine.Color)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.ParticleSystem/MinMaxGradient::op_Implicit(UnityEngine.Gradient)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatetype
UnityEngine.ParticleSystem/NoiseModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
14 reports
no candidatemember
UnityEngine.ParticleSystem/Particle::get_position()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/Particle::get_randomSeed()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/Particle::get_remainingLifetime()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/Particle::get_startColor()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/Particle::get_startLifetime()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/Particle::get_velocity()Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatetype
UnityEngine.ParticleSystem/RotationOverLifetimeModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
14 reports
no candidatemember
UnityEngine.ParticleSystem/ShapeModule::set_enabled(Boolean)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatetype
UnityEngine.ParticleSystem/SizeOverLifetimeModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
14 reports
no candidatetype
UnityEngine.ParticleSystem/TextureSheetAnimationModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
14 reports
no candidatemember
UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_x(MinMaxCurve)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_y(MinMaxCurve)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_z(MinMaxCurve)Nothing on this build to point it at.
method missing, with nothing on this type to point at
14 reports
no candidatemember
UnityEngine.PhysicMaterial::.ctor(System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.RectTransform::GetWorldCorners(UnityEngine.Vector3[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.Renderer::set_materials(UnityEngine.Material[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatemember
UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
refusedmember
Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(Vector3, ExplosionData)There was a candidate on this build and Polyfill did not trust it enough to use it.
CreateExplosion is overloaded here, so which one it became is not decidable
12 reports
no candidatemember
Il2CppScheduleOne.Combat.CombatManager::CreateExplosion(UnityEngine.Vector3, ScheduleOne.Combat.ExplosionData)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Combat.ExplosionData::.ctor(System.Single, System.Single, System.Single, System.Boolean, ScheduleOne.CNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Combat.IDamageable::SendImpact(ScheduleOne.Combat.Impact)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::Equip(ScheduleOne.ItemFramework.ItemInstance)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::Equip(ScheduleOne.ItemFramework.ItemInstance)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.FX.FXManager::CreateImpactFX(ScheduleOne.Combat.Impact, ScheduleOne.Combat.IDamageable)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.GameInput::GetButton(ScheduleOne.GameInput/ButtonCode)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is unchanged and present. The argument type in the report is the giveaway: ScheduleOne.GameInput/ButtonCode with no Il2Cpp prefix is the Mono type, so the mod was built against the Mono branch and its call names a type this build does not have. Polyfill bridges versions, not the Mono-to-IL2CPP jump. The IL2CPP build of the same mod needs no repair.
2 reports
no candidatemember
Il2CppScheduleOne.GameInput::GetButtonDown(ScheduleOne.GameInput/ButtonCode)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is there and unchanged in both builds (GameInput.cs:229 then, :220 now) and so is the enum. The argument is the Mono spelling, ScheduleOne.GameInput/ButtonCode, where an IL2CPP build has Il2CppScheduleOne.GameInput/ButtonCode - so the call names a surface this game does not have.
2 reports
no candidatemember
Il2CppScheduleOne.Levelling.FullRank::.ctor(ScheduleOne.Levelling.ERank, System.Int32)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Noise.NoiseUtility::EmitNoise(UnityEngine.Vector3, ScheduleOne.Noise.ENoiseType, System.Single, UnityENothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::SendImpact(ScheduleOne.Combat.Impact)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::SetEquippable(ScheduleOne.Equipping.Equippable)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppScheduleOne.Vision.EntityVisibility::ApplyState(System.String, ScheduleOne.Vision.EVisualState, System.Single)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
Bridged · 80
bridgedmemberwas no candidate
Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::DisableImpostor()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCamera::get_activeUIElementCount()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippable()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_EquippedItem()Polyfill pointed this at its successor when the game started.
14 reports
bridgedtype
ScheduleOne.Audio.AudioManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioManager was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Audio.AudioSourceControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.AvatarFramework.AccessoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarAnimationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.AvatarFramework.EyePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.AvatarFramework.EyeControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.EyeController was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.AvatarFramework.Impostors.AvatarImpostorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Impostors.AvatarImpostor was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Combat.CombatManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Combat.EExplosionTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EExplosionType was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Combat.EImpactTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Combat.IDamageablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.IDamageable was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Combat.ImpactPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Combat.PunchControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.PunchController was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Equipping.EquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Equipping.Equippable_AvatarViewmodelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_AvatarViewmodel was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Equipping.Equippable_MeleeWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_MeleeWeapon was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Equipping.Equippable_RangedWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_RangedWeapon was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Equipping.Equippable_ViewmodelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.FX.FXManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.FXManager was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.GameInput/ButtonCodePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.IntegerItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemDefinition was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.IntegerItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IntegerItemInstance was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinition/EEquipModePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition/EEquipMode was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.ItemPickupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemPickup was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Levelling.ERankPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Noise.ENoiseTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Noise.ENoiseType was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.CoweringBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CoweringBehaviour was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.HeavyFlinchBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.HeavyFlinchBehaviour was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.NPCAwarenessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.PlayerScripts.HotbarSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.PlayerScripts.ViewmodelAvatarPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.ViewmodelAvatar was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Property.ManorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Manor was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Storage.StorableItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorableItemInstance was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Tools.FloatSmootherPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatSmoother was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.UI.Items.ItemUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUI was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.UI.PauseMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListing/CategoryInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Vision.EntityVisibilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EntityVisibility was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Vision.EVisualStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.EVisualState was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Vision.PlayerVisibilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.PlayerVisibility was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Vision.VisionObscurerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionObscurer was compiled against the other branch.
14 reports
bridgedmember
Il2CppScheduleOne.Combat.ExplosionData::.ctor(Single, Single, Single, Boolean, EExplosionType)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.Combat.IDamageable::SendImpact(Impact)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.Equipping.Equippable_AvatarViewmodel::Equip(ItemInstance)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::Equip(ItemInstance)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.FX.FXManager::CreateImpactFX(Impact, IDamageable)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.GameInput::GetButton(ButtonCode)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.GameInput::GetButtonDown(ButtonCode)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.Noise.NoiseUtility::EmitNoise(Vector3, ENoiseType, Single, GameObject)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::SendImpact(Impact)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::SetEquippable(Equippable)Polyfill pointed this at its successor when the game started.
12 reports
bridgedmember
Il2CppScheduleOne.Vision.EntityVisibility::ApplyState(String, EVisualState, Single)Polyfill pointed this at its successor when the game started.
12 reports
Errors · 1
Error messages are not collected.System.TypeLoadException97 sessions · 397 times
MoreWeapons.Core.OnSceneWasInitialized(Int32 buildIndex, String sceneName)Game0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12Mod0.1.0Last seen14 Oct 2026
For your mod page
Badge
[](https://polyfill.doomods.com/mod/moreweapons)
API
GET https://polyfill.doomods.com/api/board/moreweaponsAPI docs
This page as JSON: answer, findings, errors, player reports. No key needed.