Polyfill
All mods

MoreRealisticLaundering

by KampfBallerina

Your game version

0.4.7f12newest0.4.7f95 reports0.4.6f13186 reports9 more
Errors ingame

Errors in 199 of 235 sessions.

28 reports on 0.4.7f12, newest 1 hour ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 3 reports so far. Get Polyfill

  2. Mod 1.3.3

    28 of 37 reports.

At game start

Broken

28 of 28 reports.

Ingame

Errors

36 of 235 sessions.

Reports
37
Sessions
235
Hours played
211
Last report
1 hour ago

Good to know

  • Changes 2 game screens.

    They can break after a game update.

    App iconsDelivery app

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Errors ingame37 reports0.4.7f11Errors ingame2 reports0.4.7f10Errors ingame3 reports0.4.7f9Errors ingame5 reports0.4.7f7Errors ingame2 reports0.4.7f6Errors ingame4 reports0.4.7f5Errors ingame4 reports0.4.6f13Works so far186 reports0.4.6f12Works5 reports0.4.6f11Works so far3 reports0.4.5f2Works with Polyfill3 reports
1 more with 1 report each
0.4.7f8Not played yet1 report

History

Changes only.
  1. 15 Oct 2026

    Polyfill 0.13.12 Mod 1.2.5, game 0.4.6f13.

    Parts missingbecamePolyfill fixes itafter 29 reports

  2. 13 Oct 2026

    Polyfill 0.13.5 Mod 1.2.5, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 5 reports

  3. 13 Oct 2026

    Index rule Cloned screens no longer count as missing.

    Parts missingbecameStarts7 reports

  4. 12 Oct 2026

    Polyfill 0.13.3 Mod 1.3.3, game 0.4.6f13.

    Parts missingbecameStartsafter 137 reports

  5. 08 Sep 2026

    Polyfill 0.12.3 Mod 1.3.3, game 0.4.6f12.

    Parts missingbecameStartsafter 1 report

  6. 05 Sep 2026

    Polyfill 0.11.16 Mod 1.2.5, game 0.4.6f13.

    Polyfill fixes itbecameParts missingafter 2 reports

2 earlier
  1. 03 Sep 2026

    Polyfill 0.11.12 Mod 1.3.0, game 0.4.6f13.

    Parts missingbecameStartsafter 0 reports

  2. 30 Aug 2026

    First report Mod 1.2.5, game 0.4.6f13.

    Polyfill fixes it

By Polyfill version

1.3.31.2.51.3.1all 5
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.10.13.30.13.50.13.70.13.80.13.90.13.110.13.12
0.4.7f12Parts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missing
0.4.7f11Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f10Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f9Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingStartsStartsnot reportednot reportednot reportednot reportedStarts
Older Polyfill versions (10)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.120.11.160.12.00.12.10.12.20.12.30.12.40.12.60.12.110.13.0
0.4.7f12not reportednot reportednot reportednot reportednot reportedParts missingnot reportedParts missingnot reportedParts missing
0.4.7f10not reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reported
0.4.7f9not reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportedParts missing
0.4.7f8not reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reported
0.4.7f7not reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reported
0.4.7f6not reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportedParts missingnot reported
0.4.7f5not reportednot reportednot reportednot reportednot reportedParts missingnot reportedParts missingnot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missingStartsParts missingParts missing
0.4.6f12not reportednot reportednot reportedParts missingnot reportedStartsnot reportednot reportednot reportednot reported
0.4.6f11not reportednot reportednot reportedParts missingnot reportedParts missingnot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 88 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.3.30.13.12Parts missing315 Oct 2026
0.4.7f121.3.30.13.11Parts missing115 Oct 2026
0.4.7f121.3.30.13.9Parts missing114 Oct 2026
0.4.7f121.3.30.13.8Parts missing013 Oct 2026
0.4.7f121.3.30.13.7Parts missing113 Oct 2026
0.4.7f121.3.30.13.5Parts missing513 Oct 2026
0.4.7f121.3.30.13.3Parts missing012 Oct 2026
0.4.7f121.3.30.13.1Parts missing1508 Oct 2026
0.4.7f121.3.30.13.0Parts missing011 Oct 2026
0.4.7f121.3.30.12.6Parts missing109 Oct 2026
0.4.7f121.3.30.12.3Parts missing108 Oct 2026
0.4.7f121.2.50.13.12Polyfill fixes it015 Oct 2026
0.4.7f121.2.50.13.11Polyfill fixes it11 by index rule15 Oct 2026
0.4.7f121.2.50.13.8Polyfill fixes it11 by index rule14 Oct 2026
0.4.7f121.2.50.13.5Polyfill fixes it22 by index rule13 Oct 2026
0.4.7f121.2.50.13.3Parts missing012 Oct 2026
0.4.7f121.2.50.13.1Parts missing410 Oct 2026
0.4.7f121.2.50.13.0Parts missing111 Oct 2026
0.4.7f111.3.30.13.1Parts missing207 Oct 2026
0.4.7f101.3.30.13.1Parts missing306 Oct 2026
0.4.7f101.3.30.12.3Parts missing007 Oct 2026
0.4.7f91.3.30.13.1Parts missing106 Oct 2026
0.4.7f91.3.30.13.0Parts missing204 Oct 2026
0.4.7f91.3.30.12.3Parts missing104 Oct 2026
0.4.7f91.2.50.13.0Parts missing104 Oct 2026
0.4.7f81.3.30.12.3Parts missing103 Oct 2026
0.4.7f71.3.30.12.3Parts missing101 Oct 2026
0.4.7f71.2.50.12.11Parts missing130 Sep 2026
0.4.7f61.3.30.12.11Parts missing128 Sep 2026
0.4.7f61.3.30.12.3Parts missing122 Sep 2026
0.4.7f61.2.50.12.11Parts missing126 Sep 2026
0.4.7f61.2.50.12.6Parts missing123 Sep 2026
0.4.7f51.3.30.12.6Parts missing022 Sep 2026
0.4.7f51.3.30.12.3Parts missing219 Sep 2026
0.4.7f51.2.50.12.6Parts missing120 Sep 2026
0.4.7f51.2.50.12.3Parts missing120 Sep 2026
0.4.6f131.3.30.13.12Starts016 Oct 2026
0.4.6f131.3.30.13.5Starts013 Oct 2026
0.4.6f131.3.30.13.3Starts11 by index rule12 Oct 2026
0.4.6f131.3.30.13.1Parts missing505 Oct 2026
0.4.6f131.3.30.13.0Parts missing701 Oct 2026
0.4.6f131.3.30.12.11Parts missing2323 Sep 2026
0.4.6f131.3.30.12.6Parts missing3712 Sep 2026
0.4.6f131.3.30.12.6Starts016 Sep 2026
0.4.6f131.3.30.12.4Parts missing212 Sep 2026
0.4.6f131.3.30.12.3Parts missing5108 Sep 2026
0.4.6f131.3.30.12.2Parts missing607 Sep 2026
0.4.6f131.3.30.12.1Parts missing307 Sep 2026
0.4.6f131.3.30.12.0Parts missing107 Sep 2026
0.4.6f131.3.30.11.16Parts missing109 Sep 2026
0.4.6f131.3.30.11.12Parts missing109 Sep 2026
0.4.6f131.3.20.12.4Parts missing012 Sep 2026
0.4.6f131.3.20.12.3Parts missing012 Oct 2026
0.4.6f131.3.20.12.1Parts missing007 Sep 2026
0.4.6f131.3.20.12.0Parts missing206 Sep 2026
0.4.6f131.3.10.12.1Starts007 Sep 2026
0.4.6f131.3.10.12.0Starts106 Sep 2026
0.4.6f131.3.10.11.18Starts106 Sep 2026
0.4.6f131.3.10.11.16Starts504 Sep 2026
0.4.6f131.3.10.11.15Starts204 Sep 2026
0.4.6f131.3.10.11.13Starts303 Sep 2026
0.4.6f131.3.10.11.12Starts103 Sep 2026
0.4.6f131.3.10.11.11Starts104 Sep 2026
0.4.6f131.3.10.11.4Starts106 Sep 2026
0.4.6f131.3.00.11.13Starts003 Sep 2026
0.4.6f131.3.00.11.12Starts103 Sep 2026
0.4.6f131.3.00.11.5Parts missing003 Sep 2026
0.4.6f131.2.50.13.12Polyfill fixes it11 by index rule15 Oct 2026
0.4.6f131.2.50.13.1Parts missing305 Oct 2026
0.4.6f131.2.50.13.0Parts missing404 Oct 2026
0.4.6f131.2.50.12.11Parts missing423 Sep 2026
0.4.6f131.2.50.12.6Parts missing613 Sep 2026
0.4.6f131.2.50.12.3Parts missing311 Sep 2026
0.4.6f131.2.50.12.1Parts missing107 Sep 2026
0.4.6f131.2.50.12.0Parts missing206 Sep 2026
0.4.6f131.2.50.11.16Parts missing405 Sep 2026
0.4.6f131.2.50.11.5Polyfill fixes it230 Aug 2026
0.4.6f121.3.30.12.3Starts11 by index rule08 Sep 2026
0.4.6f121.3.30.12.1Parts missing108 Sep 2026
0.4.6f121.3.10.11.16Starts104 Sep 2026
0.4.6f121.3.10.11.13Starts104 Sep 2026
0.4.6f121.2.50.12.6Parts missing116 Sep 2026
0.4.6f111.3.30.12.3Parts missing012 Sep 2026
0.4.6f111.3.30.12.1Parts missing108 Sep 2026
0.4.6f111.3.10.11.16Starts105 Sep 2026
0.4.6f111.2.50.12.11Parts missing126 Sep 2026
0.4.5f21.3.10.11.18Polyfill fixes it208 Sep 2026
0.4.5f21.2.50.13.1Parts missing107 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 62 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    199 of 235 sessions. Show them

62missing50bridged2interface clones18errors0old versions only
Showmod 1.3.3 (newest)game 0.4.7f12API

Missing 62

  • no candidatemember

    Il2CppScheduleOne.Messaging.MessagingManager::ShowResponses(String, List`1, Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    505 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::CreateMessageConversation()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    505 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::GetMessagingName()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    505 reports

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::set_sender(NPC)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    504 reports

  • no candidatemember

    Il2Cpp.ActionList::op_Addition(ActionList, System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2Cpp.ActionList::op_Subtraction(ActionList, System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.Cartel.Cartel::Influence

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • refusedmember

    Il2CppScheduleOne.Cartel.CartelInfluence::ChangeInfluence(EMapRegion, Single)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    ChangeInfluence is overloaded here, so which one it became is not decidable

    1 report

  • no candidatefield

    Il2CppScheduleOne.Messaging.MSGConversation::contactName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Messaging.MSGConversation::sender

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::ShowResponses(System.Collections.Generic.List`1<ScheduleOne.Messaging.Respo

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.Messaging.Response::.ctor(System.String, System.String, System.Action, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.Messaging.Response::label

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.Business::LaunderCapacity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.Business::LaunderingOperations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.Business::onOperationFinished

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.Business::onOperationStarted

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.Business::OwnedBusinesses

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.LaunderingOperation::amount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.LaunderingOperation::business

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.LaunderingOperation::completionTime_Minutes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.LaunderingOperation::minutesSinceStarted

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::notificationContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.GameplayMenu::OverlayCamera

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.LaunderingInterface::entryContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.LaunderingInterface::launderCapacityLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.LaunderingInterface::operationToEntry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.LaunderingInterface::operationToNotch

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.HomeScreen::appIconContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.HomeScreen::appIconPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.HomeScreen::uiPanel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Phone::ActiveApp

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Phone::closeApps

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::FavouritesContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UISelectable::selectedImage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.Messaging.Message

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Messaging.MSGConversation::ResponseChosen

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation::ResponseChosen was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Messaging.MSGConversation::SendMessage

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation::SendMessage was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Property.Business::CompleteOperation

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business::CompleteOperation was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.UI.App`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.UI.App`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.LaunderingInterface::CreateEntry

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LaunderingInterface::CreateEntry was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.LaunderingInterface::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LaunderingInterface::Open was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.LaunderingInterface::UpdateEntryTimes

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LaunderingInterface::UpdateEntryTimes was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.LaunderingInterface::UpdateTimeline

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LaunderingInterface::UpdateTimeline was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::SetOpen

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::SetOpen was compiled against the other branch.

    1 report

  • no candidatemember

    UnityEngine.Debug::LogError(System.Object)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 report

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[], System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    UnityEngine.UI.Toggle::graphic

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    UnityEngine.UI.Toggle::onValueChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

Bridged 50

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Messaging.MessagingManager::SendMessage(Message, Boolean, String)

    Polyfill pointed this at its successor when the game started.

    505 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.Messaging.MSGConversation::get_sender()

    Polyfill pointed this at its successor when the game started.

    504 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Messaging.MSGConversation::set_contactName(String)

    Polyfill pointed this at its successor when the game started.

    504 reports

  • bridgedtype

    ActionList

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelInfluence::GetInfluence(EMapRegion)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCManager::GetNPC(String)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.Relation.NPCRelationData::Unlock(EUnlockType, Boolean)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.LaunderingInterface::get_business()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.5

  • bridgedmember

    Il2CppScheduleOne.UI.LaunderingInterface::get_Business()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UIPanel::AddSelectable(UISelectable)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::get_font()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_overflowMode(TextOverflowModes)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_textWrappingMode(TextWrappingModes)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    ScheduleOne.Cartel.Cartel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Cartel was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Cartel.CartelInfluence

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelInfluence was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Map.EMapRegion

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Messaging.MessagingManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MessagingManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Messaging.Response

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Response was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Thomas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Thomas was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.ProductEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductEntry was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Property.Business

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Property.LaunderingOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.LaunderingOperation was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.GameplayMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.GameplayMenu was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.LaunderingInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LaunderingInterface was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.NotificationsManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.AppsCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.AppsCanvas was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.HomeScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.HomeScreen was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.Phone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Phone was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainer was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UIPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIPanel was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UISelectable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISelectable was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UITrigger

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UITrigger was compiled against the other branch.

    1 report

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TextOverflowModes

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TextWrappingModes

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_FontAsset

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    1 report

Interface clones 2

note, does not count

Cloned from the game's UI. Can break when the game changes these screens.

  • AppIcons

    267 reports

  • DeliveryApp

    1 reportAlso in 1.2.5

Errors 18

Error messages are not collected.
  • Exception333 sessions 435 timesnew since 0.4.7f5

    MoreRealisticLaundering.Cartel.CartelContact.EnsureKnown(NPC npc)

    Game0.4.7f12, 0.4.7f11, 0.4.7f10, 0.4.7f9, 0.4.7f6, 0.4.7f5Mod1.3.3Last seen16 Oct 2026

  • Exception208 sessions 282 timesnew since 0.4.6f11

    MoreRealisticLaundering.Util.Utils.GetAppCanvasByName(String Name)

    Game0.4.7f12, 0.4.7f9, 0.4.7f7, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.6f11Mod1.3.3, 1.2.5Last seen15 Oct 2026

  • Exception14 sessions 21 timesnew since 0.4.6f13

    MoreRealisticLaundering.MRLCore.InitializeListeners()

    Game0.4.7f12, 0.4.7f9, 0.4.7f6, 0.4.6f13Mod1.3.3, 1.3.0Last seen11 Oct 2026

  • System.MissingMethodException14 sessions 1 022 228 timesnew since 0.4.6f13

    MoreRealisticLaundering.PhoneApp.LaunderingApp.SyncHomeIconInteractable()

    Called fromMoreRealisticLaundering.PhoneApp.LaunderingApp.TickUi() < MoreRealisticLaundering.MRLCore.OnUpdate()

    Game0.4.7f12, 0.4.7f9, 0.4.7f6, 0.4.6f13Mod1.3.3Last seen11 Oct 2026

  • NullReferenceException42 sessions 100 timesnew since 0.4.6f12last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].Exists

    Game0.4.6f13, 0.4.6f12Mod1.3.3, 1.3.1Last seen15 Oct 2026

  • Exception13 sessions 15 timesnew since 0.4.6f12last seen on 0.4.6f13

    MoreRealisticLaundering.Cartel.CartelService.IsCartelDefeated()

    Game0.4.6f13, 0.4.6f12Mod1.3.3Last seen15 Oct 2026

  • NullReferenceException13 sessions 26 timesnew since 0.4.6f11last seen on 0.4.6f13

    System.Collections.Generic.EqualityComparer`1[T].get_Default

    Game0.4.6f13, 0.4.6f11Mod1.3.3Last seen07 Oct 2026

  • Exception10 sessions 52 timesnew since 0.4.6f12last seen on 0.4.6f13

    MoreRealisticLaundering.PhoneApp.LaunderingApp.WireNativeIcon(GameObject icon)

    Game0.4.6f13, 0.4.6f12Mod1.3.3Last seen02 Oct 2026

  • Exception8 sessions 22 timesnew since 0.4.6f13last seen on 0.4.6f13

    Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Game0.4.6f13Mod1.3.3Last seen14 Oct 2026

  • NullReferenceException6 sessions 11 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys

    Game0.4.6f13Mod1.3.3, 1.3.1Last seen11 Sep 2026

  • ArgumentOutOfRangeException6 sessions 6 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].get_Item

    Game0.4.6f13Mod1.3.3Last seen08 Oct 2026

  • System.MissingFieldException2 sessions 41 160 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreRealisticLaundering.PhoneApp.LaunderingApp.TickIconClick()

    Game0.4.6f13Mod1.3.0Last seen03 Sep 2026

  • Exception2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Game0.4.6f13Mod1.3.3Last seen09 Sep 2026

5 more, 1 session each
  • InvalidOperationException1 session 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.2.5Last seen07 Sep 2026

  • ArgumentNullException1 session 3 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.ArraySegment`1[T]..ctor

    Game0.4.6f13Mod1.3.3Last seen09 Sep 2026

  • KeyNotFoundException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item

    Game0.4.6f13Mod1.3.3Last seen09 Sep 2026

  • System.IO.FileLoadException1 session 62 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Game0.4.6f13Mod1.3.3Last seen16 Sep 2026

  • Exception1 session 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    MoreRealisticLaundering.MRLCore.CreateAppEntryForBusiness(Business business)

    AtIl2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Called fromMoreRealisticLaundering.MRLCore.WaitForLaunderingAppAndCreateEntry(Business business)+MoveNext()

    Game0.4.6f13Mod1.3.3Last seen23 Sep 2026

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API docs

This page as JSON: answer, findings, errors, player reports. No key needed.