Polyfill
All mods

MoreClothing

by j0ckinjz

Your game version

0.4.7f12newest0.4.7f66 reports0.4.6f1394 reports6 more
Works

No errors in 13 hours played.

6 reports on 0.4.7f12, newest just now.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 6 reports so far. Get Polyfill

  2. Mod 1.0.2

    6 of 46 reports.

At game start

Starts

6 of 6 reports.

Ingame

No errors

21 of 21 sessions.

Reports
46
Sessions
21
Hours played
13
Last report
just now

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Works46 reports0.4.7f7Works so far3 reports0.4.7f6Works so far6 reports0.4.7f5Works so far2 reports0.4.6f13Works so far94 reports0.4.5f2Works so far2 reports
3 more with 1 report each
0.4.7f11Works so far1 report0.4.7f9Works so far1 report0.4.6f12Works so far1 report

History

Changes only.
  1. 28 Aug 2026

    First report Mod 1.0.1, game 0.4.6f13.

    Parts missing

By Polyfill version

1.0.11.0.2all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.12
0.4.7f12Starts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 45 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.20.13.12Starts615 Oct 2026
0.4.7f121.0.10.13.12Parts missing015 Oct 2026
0.4.7f121.0.10.13.11Parts missing015 Oct 2026
0.4.7f121.0.10.13.10Parts missing115 Oct 2026
0.4.7f121.0.10.13.9Parts missing114 Oct 2026
0.4.7f121.0.10.13.8Parts missing113 Oct 2026
0.4.7f121.0.10.13.7Parts missing613 Oct 2026
0.4.7f121.0.10.13.5Parts missing1113 Oct 2026
0.4.7f121.0.10.13.3Polyfill fixes it012 Oct 2026
0.4.7f121.0.10.13.3Parts missing812 Oct 2026
0.4.7f121.0.10.13.2Parts missing311 Oct 2026
0.4.7f121.0.10.13.1Parts missing709 Oct 2026
0.4.7f121.0.10.13.1Polyfill fixes it009 Oct 2026
0.4.7f121.0.10.13.0Parts missing209 Oct 2026
0.4.7f121.0.10.12.3Parts missing013 Oct 2026
0.4.7f111.0.10.13.1Parts missing108 Oct 2026
0.4.7f91.0.10.13.0Parts missing104 Oct 2026
0.4.7f71.0.10.12.11Parts missing330 Sep 2026
0.4.7f61.0.10.12.11Parts missing323 Sep 2026
0.4.7f61.0.10.12.6Parts missing221 Sep 2026
0.4.7f61.0.10.12.3Parts missing126 Sep 2026
0.4.7f51.0.10.13.1Parts missing207 Oct 2026
0.4.6f131.0.10.13.12Parts missing115 Oct 2026
0.4.6f131.0.10.13.1Parts missing205 Oct 2026
0.4.6f131.0.10.13.0Parts missing801 Oct 2026
0.4.6f131.0.10.12.11Parts missing1323 Sep 2026
0.4.6f131.0.10.12.6Parts missing2012 Sep 2026
0.4.6f131.0.10.12.4Parts missing012 Sep 2026
0.4.6f131.0.10.12.3Parts missing1108 Sep 2026
0.4.6f131.0.10.12.2Parts missing307 Sep 2026
0.4.6f131.0.10.12.1Parts missing007 Sep 2026
0.4.6f131.0.10.12.0Parts missing506 Sep 2026
0.4.6f131.0.10.11.18Parts missing206 Sep 2026
0.4.6f131.0.10.11.16Parts missing804 Sep 2026
0.4.6f131.0.10.11.11Parts missing102 Sep 2026
0.4.6f131.0.10.11.9Parts missing301 Sep 2026
0.4.6f131.0.10.11.7Parts missing131 Aug 2026
0.4.6f131.0.10.11.5Parts missing330 Aug 2026
0.4.6f131.0.10.11.4Parts missing430 Aug 2026
0.4.6f131.0.10.11.3Parts missing229 Aug 2026
0.4.6f131.0.10.11.2Parts missing129 Aug 2026
0.4.6f131.0.10.11.0Parts missing628 Aug 2026
0.4.6f121.0.10.12.0Parts missing107 Sep 2026
0.4.5f21.0.10.13.1Parts missing107 Oct 2026
0.4.5f21.0.10.11.3Parts missing129 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Nothing missing

    Mod 1.0.2 on 0.4.7f12.

  • Done: No errors ingame

    21 sessions.

Polyfill badge for MoreClothingGet the badge

0missing0bridged0interface clones0errors53old versions only
Showmod 1.0.2 (newest)game 0.4.7f12API

Missing 0

Nothing missing on 0.4.7f12.

Old versions only 53

Not in 1.0.2.
  • bridgedtypewas no candidate

    Il2CppScheduleOne.Clothing.EClothingApplicationType

    Polyfill pointed this at its successor when the game started.

    202 reportsIn 1.0.1

  • no candidatemember

    Il2CppScheduleOne.Clothing.ClothingDefinition::set_ApplicationType(EClothingApplicationType)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    189 reportsIn 1.0.1

  • no candidatemember

    Il2CppScheduleOne.Clothing.ClothingDefinition::set_ClothingAssetPath(String)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    189 reportsIn 1.0.1

  • bridgedtype

    Il2CppScheduleOne.ItemFramework.EItemCategory

    Polyfill pointed this at its successor when the game started.

    out-of-rangeAlready lived in Il2CppScheduleOne.Core.Items.Framework at 0.4.5f2 - ItemFilter_Category imports it from there in the oldest build on record. The move predates Polyfill.

    189 reportsIn 1.0.1

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::get_Keywords()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    189 reportsIn 1.0.1

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::set_Category(EItemCategory)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at; the base type BaseItemDefinition has set_Category under different parameters

    189 reportsIn 1.0.1

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::set_Keywords(Il2CppStringArray)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    189 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::ApplicationType

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::ClothingAssetPath

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::Colorable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::DefaultColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Clothing.ClothingDefinition::Slot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Category

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::CustomItemUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Description

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Icon

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Keywords

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::StackLimit

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::UsableInFilters

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::ShopCategories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Registry/ItemRegister::Definition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Registry/ItemRegister::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopInterface::CreateListingUI(ShopListing)

    Polyfill pointed this at its successor when the game started.

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::OverriddenPrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::OverridePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing/CategoryInstance::Category

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Clothing.ClothingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.ClothingDefinition was compiled against the other branch.

    2 reportsIn 1.0.1

  • no candidatetype

    ScheduleOne.Clothing.EClothingApplicationType

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingApplicationType was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Clothing.EClothingColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingColor was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Clothing.EClothingSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Clothing.EClothingSlot was compiled against the other branch.

    2 reportsIn 1.0.1

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.ItemFramework.EItemCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EItemCategory was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    2 reportsIn 1.0.1

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    2 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.Registry::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry::Awake was compiled against the other branch.

    2 reportsIn 1.0.1

  • refusedtype

    ScheduleOne.Registry/ItemRegister

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Registry, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry/ItemRegister was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Storage.StoredItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Items.ItemUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUI was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Shop.ClothingShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ClothingShopInterface was compiled against the other branch.

    2 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.UI.Shop.ClothingShopInterface::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ClothingShopInterface::Start was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Shop.EShopCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.EShopCategory was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    2 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing/CategoryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing/CategoryInstance was compiled against the other branch.

    2 reportsIn 1.0.1

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsIn 1.0.1

For your mod page

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[![Polyfill](https://polyfill.doomods.com/badge/moreclothing.svg)](https://polyfill.doomods.com/mod/moreclothing)

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Add a link to your mod page, or have it removed from the index.

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API

GET https://polyfill.doomods.com/api/board/moreclothing
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.