Polyfill
All mods

More Workers

by Khundian

Your game version

0.4.7f12newest0.4.7f105 reports0.4.6f1349 reports3 more
Works

No errors in 84 hours played.

37 reports on 0.4.7f12, newest 3 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 3 reports so far. Get Polyfill

  2. Mod 1.0.8

    37 of 37 reports.

At game start

Starts

Reports disagree: 35 say it starts, 2 say parts are missing.

Ingame

No errors

113 of 113 sessions.

Reports
37
Sessions
113
Hours played
84
Last report
3 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works37 reports0.4.7f11Works3 reports0.4.7f10Works5 reports0.4.7f6Works so far3 reports0.4.6f13Works49 reports0.4.5f2Works1 report

History

Changes only.
  1. 14 Oct 2026

    Polyfill 0.13.9 Mod 1.0.8, game 0.4.7f12.

    Parts missingbecameStartsafter 32 reports

  2. 14 Oct 2026

    Polyfill 0.13.8 Mod 1.0.8, game 0.4.7f12.

    StartsbecameParts missingafter 30 reports

  3. 02 Oct 2026

    Polyfill 0.13.0 Mod 1.0.6, game 0.4.6f13.

    Parts missingbecameStartsafter 27 reports

  4. 26 Sep 2026

    Polyfill 0.12.11 Mod 1.0.6, game 0.4.6f13.

    StartsbecameParts missingafter 25 reports

  5. 29 Aug 2026

    First report Mod 1.0.6, game 0.4.6f13.

    Starts

By Polyfill version

1.0.81.0.6all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.20.13.30.13.50.13.60.13.70.13.80.13.90.13.12
0.4.7f12StartsStartsStartsStartsStartsParts missingStartsStartsStarts
Older Polyfill versions (2)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.20.13.1
0.4.7f12StartsStartsParts missing
0.4.7f11not reportedStartsParts missing
0.4.7f10not reportedStartsParts missing
0.4.6f13not reportedStartsParts missing
0.4.5f2not reportedStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 38 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.80.13.12Starts315 Oct 2026
0.4.7f121.0.80.13.9Starts214 Oct 2026
0.4.7f121.0.80.13.8Parts missing114 Oct 2026
0.4.7f121.0.80.13.8Starts114 Oct 2026
0.4.7f121.0.80.13.7Starts313 Oct 2026
0.4.7f121.0.80.13.6Starts113 Oct 2026
0.4.7f121.0.80.13.5Starts013 Oct 2026
0.4.7f121.0.80.13.3Starts412 Oct 2026
0.4.7f121.0.80.13.2Starts011 Oct 2026
0.4.7f121.0.80.13.1Starts2008 Oct 2026
0.4.7f121.0.80.13.1Parts missing109 Oct 2026
0.4.7f121.0.80.12.2Starts115 Oct 2026
0.4.7f111.0.80.13.1Starts207 Oct 2026
0.4.7f111.0.80.13.1Parts missing107 Oct 2026
0.4.7f101.0.80.13.1Starts406 Oct 2026
0.4.7f101.0.80.13.1Parts missing107 Oct 2026
0.4.7f61.0.60.12.11Parts missing228 Sep 2026
0.4.7f61.0.60.12.6Parts missing126 Sep 2026
0.4.6f131.0.80.13.1Starts1905 Oct 2026
0.4.6f131.0.80.13.1Parts missing108 Oct 2026
0.4.6f131.0.60.13.1Starts005 Oct 2026
0.4.6f131.0.60.13.0Starts202 Oct 2026
0.4.6f131.0.60.12.11Starts125 Sep 2026
0.4.6f131.0.60.12.11Parts missing126 Sep 2026
0.4.6f131.0.60.12.6Starts812 Sep 2026
0.4.6f131.0.60.12.3Starts209 Sep 2026
0.4.6f131.0.60.12.1Starts107 Sep 2026
0.4.6f131.0.60.12.0Starts406 Sep 2026
0.4.6f131.0.60.11.16Starts405 Sep 2026
0.4.6f131.0.60.11.14Starts004 Sep 2026
0.4.6f131.0.60.11.12Starts003 Sep 2026
0.4.6f131.0.60.11.11Starts002 Sep 2026
0.4.6f131.0.60.11.9Starts101 Sep 2026
0.4.6f131.0.60.11.7Starts031 Aug 2026
0.4.6f131.0.60.11.5Starts130 Aug 2026
0.4.6f131.0.60.11.4Starts230 Aug 2026
0.4.6f131.0.60.11.2Starts229 Aug 2026
0.4.5f21.0.80.13.1Starts106 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    9 open names do not stop it. Show them

  • Done: No errors ingame

    113 sessions.

Polyfill badge for More WorkersGet the badge

9missing17bridged0interface clones1errors0old versions only
Showmod 1.0.8 (newest)game 0.4.7f12API

Missing 9

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueHandler::CurrentChoices

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatemember

    Il2CppScheduleOne.UI.DialogueCanvas::DisplayDialogueNode(ScheduleOne.Dialogue.DialogueHandler, ScheduleOne.Dialogue.Dial

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatetype

    ScheduleOne.Messaging.Message

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    3 reports

  • no candidatetype

    ScheduleOne.UI.CanvasScaler

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name CanvasScaler, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CanvasScaler was compiled against the other branch.

    3 reports

Bridged 17

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_textWrappingMode(TextWrappingModes)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Fixer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueNodeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Fixer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Fixer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Property.SewerOffice

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.SewerOffice was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.DialogueCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.

    3 reports

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    TMPro.TextMeshPro

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    TMPro.TextWrappingModes

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    3 reports

Errors 1

Error messages are not collected.
  • InvalidOperationException4 sessions 4 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.0.6Last seen17 Sep 2026

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