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More Players Mod (IL2CPP)

by Nebbyz

Your game version

0.4.7f12newest0.4.6f137 reports
Works so far

No errors so far, but part of it is gone from the game.

2 reports on 0.4.7f12, newest 7 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.1

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.3.0

    2 of 2 reports.

At game start

Parts missing

2 of 2 reports.

Ingame

No errors

1 of 1 sessions.

Reports
2
Session
1
Hours played
0
Last report
7 days ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far2 reports0.4.6f13Works so far7 reports

History

Changes only.
  1. 30 Aug 2026

    First report Mod 1.3.0, game 0.4.6f13.

    Parts missing

By Polyfill version

1.3.01.0.0all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.40.11.160.12.30.13.1
0.4.7f12not reportednot reportednot reportedParts missing
0.4.6f13Parts missingParts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 6 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.3.00.13.1Parts missing209 Oct 2026
0.4.6f131.3.00.13.1Parts missing107 Oct 2026
0.4.6f131.3.00.12.3Parts missing113 Sep 2026
0.4.6f131.3.00.11.16Parts missing305 Sep 2026
0.4.6f131.3.00.11.4Parts missing130 Aug 2026
0.4.6f131.0.00.11.4Parts missing130 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 3 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    1 session.

3missing4bridged0interface clones0errors0old versions only
Showmod 1.3.0 (newest)game 0.4.7f12API

Missing 3

  • no candidatepatch target

    Il2CppScheduleOne.Networking.Lobby::OnLobbyCreated

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    no-successorThe Steam callbacks moved into the lobby service created by CreateLobbyService. There is no one method that took this over.

    6 reports

  • no candidatepatch target

    Il2CppScheduleOne.Networking.Lobby::OnLobbyEntered

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    no-successorSame move as OnLobbyCreated: the Steam callbacks are the lobby service's now.

    6 reports

  • no candidatemember

    Il2CppScheduleOne.Networking.Lobby::set_Players(Il2CppStructArray`1)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    no-successorThe player list moved into a _lobbyService field; Lobby keeps PlayerLimit and PlayerCount and no list of its own.

    6 reports

Bridged 4

  • bridgedmember

    Il2CppScheduleOne.Networking.Lobby::get_LobbySteamID()

    Polyfill pointed this at its successor when the game started.

    out-of-rangeAbsent at 0.4.5f2 as well; Lobby has had get_LobbyID() returning UInt64 in both builds. The names also differ in type, so pointing one at the other would change what callers get.

    6 reports

  • bridgedmember

    Il2CppScheduleOne.Networking.Lobby::get_onLobbyChange()

    Polyfill pointed this at its successor when the game started.

    6 reports

  • bridgedmember

    Il2CppScheduleOne.Networking.Lobby::get_Players()

    Polyfill pointed this at its successor when the game started.

    6 reports

  • bridgedmember

    Il2CppScheduleOne.Networking.Lobby::set_onLobbyChange(Action)

    Polyfill pointed this at its successor when the game started.

    6 reports

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API

GET https://polyfill.doomods.com/api/board/more-players-mod-il2cpp
API docs

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