Polyfill
All mods

ModMenu

by pcg

Your game version

0.4.7f12newest0.4.6f132 reports
Errors ingame

Errors in 4 of 8 sessions.

1 report on 0.4.7f12, newest 4 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.1

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    1 of 1 report.

At game start

Broken

1 of 1 report.

Ingame

Errors

4 of 8 sessions.

Report
1
Sessions
8
Hours played
3
Last report
4 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Errors ingame1 report0.4.6f13Errors ingame2 reports

History

Changes only.
  1. 14 Sep 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.60.12.110.13.1
0.4.7f12not reportednot reportedParts missing
0.4.6f13Parts missingParts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 3 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.1Parts missing111 Oct 2026
0.4.6f131.0.00.12.11Parts missing128 Sep 2026
0.4.6f131.0.00.12.6Parts missing114 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 13 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    4 of 8 sessions. Show them

13missing19bridged0interface clones3errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 13

  • no candidatefield

    Il2CppScheduleOne.Building.BuildUpdate_Grid::BuildableItemClass

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Building.BuildUpdate_Grid::CurrentRotation

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Building.BuildUpdate_Grid::GhostModel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Building.BuildUpdate_Grid::ItemInstance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Casino.SlotMachine::BetAmounts

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatemember

    Il2CppScheduleOne.EntityFramework.BuildableItem::DestroyItem(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.BuildableItemDefinition::BuildSoundType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.BuildableItemDefinition::BuiltItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::StackLimit

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatepatch target

    ScheduleOne.Building.BuildUpdate_Grid::CheckIntersections

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildUpdate_Grid::CheckIntersections was compiled against the other branch.

    10 reports

  • no candidatepatch target

    ScheduleOne.Building.BuildUpdate_Grid::Place

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildUpdate_Grid::Place was compiled against the other branch.

    10 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    10 reports

Bridged 19

  • bridgedmember

    Il2CppScheduleOne.Building.BuildManager::PlayBuildSound(EBuildSoundType, Vector3)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedtype

    ScheduleOne.Building.BuildManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildManager was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Building.BuildUpdate_Grid

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildUpdate_Grid was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.Casino.SlotMachine

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.EntityFramework.GridItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.BuildableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.BuildableItemDefinition/EBuildSoundType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition/EBuildSoundType was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    10 reports

Errors 3

Error messages are not collected.
  • System.TypeInitializationException5 sessions 6 times

    OutsidePlacementMod.DestroyModeBehaviour.Inject()

    AtUnityEngine.GameObject.AddComponent[T]()

    Game0.4.7f12, 0.4.6f13Mod1.0.0Last seen11 Oct 2026

  • System.MissingMethodExceptionother mod3 sessions 6 times

    Called through this mod.

    No frame of this mod on the stack.

    AtModMenu.ToggleItems()

    Game0.4.7f12, 0.4.6f13Mod1.0.0Last seen11 Oct 2026

  • System.MissingFieldExceptionother mod3 sessions 7 times

    Called through this mod.

    No frame of this mod on the stack.

    AtModMenu.ToggleSlotBets()

    Game0.4.7f12, 0.4.6f13Mod1.0.0Last seen11 Oct 2026

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[![Polyfill](https://polyfill.doomods.com/badge/modmenu.svg)](https://polyfill.doomods.com/mod/modmenu)

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