ModMenu
by pcg
Your game version
Errors in 4 of 8 sessions.
1 report on 0.4.7f12, newest 4 days ago.
Use these versions
- 1
Polyfill 0.13.1
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.0.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
4 of 8 sessions.
- Report
- 1
- Sessions
- 8
- Hours played
- 3
- Last report
- 4 days ago
Good to know
One report so far. Could still change.
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Other game versions
Click to switch.History
Changes only.- 14 Sep 2026
First report Mod 1.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.6 | 0.12.11 | 0.13.1 |
|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | Parts missing |
| 0.4.6f13 | Parts missing | Parts missing | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 3 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.0.0 | 0.13.1 | Parts missing | 1 | 11 Oct 2026 |
| 0.4.6f13 | 1.0.0 | 0.12.11 | Parts missing | 1 | 28 Sep 2026 |
| 0.4.6f13 | 1.0.0 | 0.12.6 | Parts missing | 1 | 14 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 13
no candidatefield
Il2CppScheduleOne.Building.BuildUpdate_Grid::BuildableItemClassNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Building.BuildUpdate_Grid::CurrentRotationNothing on this build to point it at.
field missing, with nothing on this type to point at
10 reports
no candidatefield
Il2CppScheduleOne.Building.BuildUpdate_Grid::GhostModelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Building.BuildUpdate_Grid::ItemInstanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.Casino.SlotMachine::BetAmountsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatemember
Il2CppScheduleOne.EntityFramework.BuildableItem::DestroyItem(Boolean)Nothing on this build to point it at.
method missing, with nothing on this type to point at
10 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.BuildableItemDefinition::BuildSoundTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.BuildableItemDefinition::BuiltItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::StackLimitNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
10 reports
no candidatepatch target
ScheduleOne.Building.BuildUpdate_Grid::CheckIntersectionsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildUpdate_Grid::CheckIntersections was compiled against the other branch.
10 reports
no candidatepatch target
ScheduleOne.Building.BuildUpdate_Grid::PlaceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildUpdate_Grid::Place was compiled against the other branch.
10 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
10 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
10 reports
Bridged · 19
bridgedmember
Il2CppScheduleOne.Building.BuildManager::PlayBuildSound(EBuildSoundType, Vector3)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)Polyfill pointed this at its successor when the game started.
10 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_equippedSlot()Polyfill pointed this at its successor when the game started.
10 reports
bridgedtype
ScheduleOne.Building.BuildManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildManager was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Building.BuildUpdate_GridPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildUpdate_Grid was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.Casino.SlotMachinePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.EntityFramework.GridItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.BuildableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.BuildableItemDefinition/EBuildSoundTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition/EBuildSoundType was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.HotbarSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
10 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
10 reports
Errors · 3
Error messages are not collected.System.TypeInitializationException5 sessions · 6 times
OutsidePlacementMod.DestroyModeBehaviour.Inject()At
UnityEngine.GameObject.AddComponent[T]()Game0.4.7f12, 0.4.6f13Mod1.0.0Last seen11 Oct 2026
System.MissingMethodExceptionother mod3 sessions · 6 times
Called through this mod.
No frame of this mod on the stack.
At
ModMenu.ToggleItems()Game0.4.7f12, 0.4.6f13Mod1.0.0Last seen11 Oct 2026
System.MissingFieldExceptionother mod3 sessions · 7 times
Called through this mod.
No frame of this mod on the stack.
At
ModMenu.ToggleSlotBets()Game0.4.7f12, 0.4.6f13Mod1.0.0Last seen11 Oct 2026
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