Polyfill
All mods

Joyrider

by Jumble

Your game version

0.4.7f12newest0.4.6f1353 reports0.4.6f123 reports3 more
Works so far

No errors so far, but part of it is gone from the game.

17 reports on 0.4.7f12, newest 4 min ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.2

    17 of 17 reports.

At game start

Parts missing

17 of 17 reports.

Ingame

No errors

58 of 58 sessions.

Reports
17
Sessions
58
Hours played
31
Last report
4 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far17 reports0.4.7f9Works so far1 report0.4.7f7Works so far2 reports0.4.7f6Works so far1 report0.4.6f13Works so far53 reports0.4.6f12Works so far3 reports

History

Changes only.
  1. 30 Aug 2026

    First report Mod 1.2, game 0.4.6f13.

    Parts missing

By Polyfill version

1.21.0all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.60.12.110.13.00.13.10.13.50.13.80.13.90.13.12
0.4.7f12not reportednot reportednot reportedParts missingParts missingParts missingParts missingParts missing
0.4.7f9not reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reported
0.4.7f7not reportedParts missingParts missingnot reportednot reportednot reportednot reportednot reported
0.4.7f6not reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingnot reportednot reportednot reportednot reported
Older Polyfill versions (9)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.50.11.90.11.160.11.180.12.00.12.10.12.20.12.30.12.4
0.4.7f12not reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingParts missingParts missingnot reportedParts missingParts missingParts missingParts missingParts missing
0.4.6f12not reportednot reportednot reportedParts missingParts missingnot reportedParts missingParts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 30 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.20.13.12Parts missing215 Oct 2026
0.4.7f121.20.13.9Parts missing115 Oct 2026
0.4.7f121.20.13.8Parts missing114 Oct 2026
0.4.7f121.20.13.5Parts missing212 Oct 2026
0.4.7f121.20.13.1Parts missing1008 Oct 2026
0.4.7f121.20.11.9Parts missing110 Oct 2026
0.4.7f91.20.13.0Parts missing103 Oct 2026
0.4.7f71.20.13.0Parts missing002 Oct 2026
0.4.7f71.20.12.11Parts missing230 Sep 2026
0.4.7f61.20.12.11Parts missing128 Sep 2026
0.4.6f131.20.13.1Parts missing406 Oct 2026
0.4.6f131.20.13.0Parts missing501 Oct 2026
0.4.6f131.20.12.11Parts missing823 Sep 2026
0.4.6f131.20.12.6Parts missing1113 Sep 2026
0.4.6f131.20.12.4Parts missing012 Sep 2026
0.4.6f131.20.12.3Parts missing808 Sep 2026
0.4.6f131.20.12.2Parts missing107 Sep 2026
0.4.6f131.20.12.1Parts missing007 Sep 2026
0.4.6f131.20.12.0Parts missing506 Sep 2026
0.4.6f131.20.11.16Parts missing504 Sep 2026
0.4.6f131.20.11.9Parts missing401 Sep 2026
0.4.6f131.20.11.5Parts missing130 Aug 2026
0.4.6f131.00.12.2Parts missing008 Sep 2026
0.4.6f131.00.11.11Parts missing002 Sep 2026
0.4.6f131.00.11.9Parts missing001 Sep 2026
0.4.6f131.00.11.7Parts missing131 Aug 2026
0.4.6f121.20.12.3Parts missing108 Sep 2026
0.4.6f121.20.12.2Parts missing008 Sep 2026
0.4.6f121.20.12.0Parts missing007 Sep 2026
0.4.6f121.20.11.18Parts missing206 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 11 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    58 sessions.

11missing12bridged0interface clones0errors0old versions only
Showmod 1.2 (newest)game 0.4.7f12API

Missing 11

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::set_Aggression(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    no-successorThe getter is still there; the setter is gone and AggressionController, a FloatStack, took over. Aggression is a stack of contributions now, so a stand-in setter would have to decide between replacing, pushing and overriding, with no evidence for any of the three.

    102 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Aggression

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Behaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Responses

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Connection

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::CurrentParkData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::SetIsPlayerOwned(FishNet.Connection.NetworkConnection, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Vehicles.LandVehicle::EnterVehicle

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle::EnterVehicle was compiled against the other branch.

    2 reports

Bridged 12

  • bridgedmember

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::PlayerFailedPickpocket(Player)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::AddCrime(Crime, Int32)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    ScheduleOne.Law.Crime

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vehicles.ParkData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.ParkData was compiled against the other branch.

    2 reports

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[![Polyfill](https://polyfill.doomods.com/badge/joyrider.svg)](https://polyfill.doomods.com/mod/joyrider)

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GET https://polyfill.doomods.com/api/board/joyrider
API docs

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