Polyfill
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ImprovedEmployees

by Coolp

Your game version

0.4.6f13newest
Not played yet

Nobody has played it long enough yet.

1 report on 0.4.6f13, newest 1 month ago.

I want this fixed

Use these versions

  1. Polyfill 0.11.8

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

Not played yet

No sessions yet.

Report
1
Sessions
0
Hours played
0
Last report
1 month ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 31 Aug 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.8
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.6f131.0.00.11.8Parts missing131 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Not played yet
  • Open: 5 names missing

    Fix them in a mod update. Show them

  • Open: Not played yet

    Needs one session without errors.

5missing1bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.6f13API

Missing 5

  • no candidatemember

    Il2CppScheduleOne.Employees.Botanist::set_ADDITIVE_POUR_TIME(Single)

    Nothing on this build to point it at.

    no-successorSame as WATER_POUR_TIME: the name is in neither branch and the successors have no timings.

    1 report

  • no candidatemember

    Il2CppScheduleOne.Employees.Botanist::set_HARVEST_TIME(Single)

    Nothing on this build to point it at.

    no-successorSame as WATER_POUR_TIME: the name is in neither branch and the successors have no timings.

    1 report

  • no candidatemember

    Il2CppScheduleOne.Employees.Botanist::set_SEED_SOW_TIME(Single)

    Nothing on this build to point it at.

    no-successorSame as WATER_POUR_TIME: the name is in neither branch and the successors have no timings.

    1 report

  • no candidatemember

    Il2CppScheduleOne.Employees.Botanist::set_SOIL_POUR_TIME(Single)

    Nothing on this build to point it at.

    no-successorSame as WATER_POUR_TIME: the name is in neither branch and the successors have no timings.

    1 report

  • no candidatemember

    Il2CppScheduleOne.Employees.Botanist::set_WATER_POUR_TIME(Single)

    Nothing on this build to point it at.

    no-successorThe name appears nowhere in 0.4.6f13, in either branch, and the four classes that took over the work - GrowContainerBehaviour and its three subclasses - carry no timing field at all.

    1 report

Bridged 1

  • bridgedmember

    Il2CppScheduleOne.Management.BotanistConfiguration::get_botanist()

    Polyfill pointed this at its successor when the game started.

    1 report

For your mod page

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API

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