Polyfill
All mods

Improved Packagers

by GuysWeForgotDre

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f137 reports
Works so far

No errors so far, but part of it is gone from the game.

4 reports on 0.4.7f12, newest 3 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.5

    Newest reported, 3 reports so far. Get Polyfill

  2. Mod 2.0.0

    4 of 4 reports.

At game start

Parts missing

4 of 4 reports.

Ingame

No errors

9 of 9 sessions.

Reports
4
Sessions
9
Hours played
2
Last report
3 days ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far4 reports0.4.7f6Works so far1 report0.4.6f13Works so far7 reports

History

Changes only.
  1. 31 Aug 2026

    First report Mod 2.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.20.11.80.11.160.12.20.12.60.13.10.13.5
0.4.7f12not reportednot reportednot reportednot reportednot reportedParts missingParts missing
0.4.7f6Parts missingnot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 9 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.0.00.13.5Parts missing313 Oct 2026
0.4.7f122.0.00.13.1Parts missing110 Oct 2026
0.4.7f62.0.00.11.2Parts missing125 Sep 2026
0.4.6f132.0.00.13.1Parts missing107 Oct 2026
0.4.6f132.0.00.12.6Parts missing213 Sep 2026
0.4.6f132.0.00.12.2Parts missing107 Sep 2026
0.4.6f132.0.00.11.16Parts missing105 Sep 2026
0.4.6f132.0.00.11.8Parts missing131 Aug 2026
0.4.6f132.0.00.11.2Parts missing131 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 20 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    9 sessions.

20missing16bridged0interface clones0errors0old versions only
Showmod 2.0.0 (newest)game 0.4.7f12API

Missing 20

  • no candidatefield

    Il2CppScheduleOne.Delivery.LoadingDock::ParentProperty

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.PackagingStation::GetState(ScheduleOne.ObjectScripts.PackagingStation/EMode)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    14 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::StandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::LoadingDocks

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Stations.PackagingStationCanvas::CurrentMode

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::Storage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    14 reports

  • no candidatepatch target

    ScheduleOne.Delivery.LoadingDock::SetOccupant

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock::SetOccupant was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReady

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReady was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.PackagingStation::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::Awake was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.PackagingStation::DestroyItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::DestroyItem was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.PackagingStation::SetNPCUser

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::SetNPCUser was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.ObjectScripts.PackagingStation/EMode

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 6 types share the name EMode, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EMode was compiled against the other branch.

    14 reports

  • no candidatetype

    ScheduleOne.ObjectScripts.PackagingStation/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EState was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.Persistence.SaveManager::Save

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager::Save was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.Property.Property::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property::Start was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.PackagingStationCanvas::SetIsOpen

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas::SetIsOpen was compiled against the other branch.

    14 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.PackagingStationCanvas::ToggleMode

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas::ToggleMode was compiled against the other branch.

    14 reports

Bridged 16

  • bridgedmember

    Il2CppScheduleOne.Delivery.LoadingDock::get_DynamicOccupant()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.PackagingStationCanvas::get_PackagingStation()

    Polyfill pointed this at its successor when the game started.

    14 reports

  • bridgedtype

    ScheduleOne.Delivery.LoadingDock

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Management.IUsable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IUsable was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PackagingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.UI.Stations.PackagingStationCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas was compiled against the other branch.

    14 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    14 reports

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[![Polyfill](https://polyfill.doomods.com/badge/improved-packagers.svg)](https://polyfill.doomods.com/mod/improved-packagers)

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API

GET https://polyfill.doomods.com/api/board/improved-packagers
API docs

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