Improved Packagers
by GuysWeForgotDre
Your game version
No errors so far, but part of it is gone from the game.
4 reports on 0.4.7f12, newest 3 days ago.
Use these versions
- 1
Polyfill 0.13.5
Newest reported, 3 reports so far. Get Polyfill
- 2
Mod 2.0.0
4 of 4 reports.
At game start
4 of 4 reports.
Ingame
9 of 9 sessions.
- Reports
- 4
- Sessions
- 9
- Hours played
- 2
- Last report
- 3 days ago
Good to know
Only a few reports so far.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 31 Aug 2026
First report Mod 2.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.11.2 | 0.11.8 | 0.11.16 | 0.12.2 | 0.12.6 | 0.13.1 | 0.13.5 |
|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | Parts missing |
| 0.4.7f6 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 9 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 2.0.0 | 0.13.5 | Parts missing | 3 | 13 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.1 | Parts missing | 1 | 10 Oct 2026 |
| 0.4.7f6 | 2.0.0 | 0.11.2 | Parts missing | 1 | 25 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.6 | Parts missing | 2 | 13 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.2 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.16 | Parts missing | 1 | 05 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.8 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.2 | Parts missing | 1 | 31 Aug 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 20 names missing
Fix them in a mod update. Show them
Done: No errors ingame
9 sessions.
Missing · 20
no candidatefield
Il2CppScheduleOne.Delivery.LoadingDock::ParentPropertyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatemember
Il2CppScheduleOne.ObjectScripts.PackagingStation::GetState(ScheduleOne.ObjectScripts.PackagingStation/EMode)Nothing on this build to point it at.
the method still exists but its parameters changed
14 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::StandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Property.Property::LoadingDocksNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.UI.Stations.PackagingStationCanvas::CurrentModeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
14 reports
no candidatepatch target
ScheduleOne.Delivery.LoadingDock::SetOccupantNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock::SetOccupant was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReadyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReady was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.ObjectScripts.PackagingStation::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::Awake was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.ObjectScripts.PackagingStation::DestroyItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::DestroyItem was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstanceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.ObjectScripts.PackagingStation::SetNPCUserNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::SetNPCUser was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.ObjectScripts.PackagingStation/EModeNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 6 types share the name EMode, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EMode was compiled against the other branch.
14 reports
no candidatetype
ScheduleOne.ObjectScripts.PackagingStation/EStateNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EState was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.Persistence.SaveManager::SaveNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager::Save was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.Property.Property::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property::Start was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.UI.Stations.PackagingStationCanvas::SetIsOpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas::SetIsOpen was compiled against the other branch.
14 reports
no candidatepatch target
ScheduleOne.UI.Stations.PackagingStationCanvas::ToggleModeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas::ToggleMode was compiled against the other branch.
14 reports
Bridged · 16
bridgedmember
Il2CppScheduleOne.Delivery.LoadingDock::get_DynamicOccupant()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
14 reports
bridgedmember
Il2CppScheduleOne.UI.Stations.PackagingStationCanvas::get_PackagingStation()Polyfill pointed this at its successor when the game started.
14 reports
bridgedtype
ScheduleOne.Delivery.LoadingDockPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Management.IUsablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IUsable was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.ObjectScripts.PackagingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.UI.Stations.PackagingStationCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas was compiled against the other branch.
14 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
14 reports
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API
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