Polyfill
All mods

Hireable Delivery Driver

by brobb

Your game version

0.4.7f12newest0.4.7f111 report0.4.6f1332 reports3 more
Works so far

No errors so far, but part of it is gone from the game.

12 reports on 0.4.7f12, newest 2 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    12 of 12 reports.

At game start

Parts missing

Reports disagree: 6 say it starts, 6 say parts are missing.

Ingame

No errors

22 of 22 sessions.

Reports
12
Sessions
22
Hours played
14
Last report
2 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far12 reports0.4.7f11Works1 report0.4.7f10Works1 report0.4.7f9Works1 report0.4.6f13Works32 reports0.4.6f12Works so far1 report

History

Changes only.
  1. 15 Oct 2026

    Polyfill 0.13.9 Mod 1.0.0, game 0.4.7f12.

    Parts missingbecameStartsafter 11 reports

  2. 14 Oct 2026

    Polyfill 0.13.8 Mod 1.0.0, game 0.4.7f12.

    StartsbecameParts missingafter 8 reports

  3. 13 Oct 2026

    Polyfill 0.13.7 Mod 1.0.0, game 0.4.7f12.

    Parts missingbecameStartsafter 7 reports

  4. 12 Oct 2026

    Polyfill 0.13.4 Mod 1.0.0, game 0.4.7f12.

    StartsbecameParts missingafter 7 reports

  5. 12 Oct 2026

    Polyfill 0.13.3 Mod 1.0.0, game 0.4.7f12.

    Parts missingbecameStartsafter 6 reports

  6. 24 Sep 2026

    Polyfill 0.12.11 Mod 1.0.0, game 0.4.6f13.

    Parts missingbecameStartsafter 25 reports

4 earlier
  1. 07 Sep 2026

    Polyfill 0.12.1 Mod 1.0.0, game 0.4.6f13.

    StartsbecameParts missingafter 13 reports

  2. 06 Sep 2026

    Polyfill 0.12.0 Mod 1.0.0, game 0.4.6f13.

    Parts missingbecameStartsafter 12 reports

  3. 06 Sep 2026

    Polyfill 0.11.18 Mod 1.0.0, game 0.4.6f13.

    StartsbecameParts missingafter 11 reports

  4. 28 Aug 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Starts

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.00.13.10.13.30.13.40.13.70.13.80.13.90.13.12
0.4.7f12not reportedStartsParts missingStartsParts missingStartsParts missingStartsStartsStarts
0.4.7f11not reportedStartsnot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f10not reportedStartsnot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f9Startsnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13StartsStartsnot reportednot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (9)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.00.11.50.11.160.11.180.12.00.12.10.12.30.12.60.12.11
0.4.6f13StartsStartsStartsParts missingParts missingStartsParts missingStartsStartsParts missingParts missingStartsStartsParts missing
0.4.6f12not reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 29 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.12Starts116 Oct 2026
0.4.7f121.0.00.13.9Starts015 Oct 2026
0.4.7f121.0.00.13.8Parts missing214 Oct 2026
0.4.7f121.0.00.13.8Starts114 Oct 2026
0.4.7f121.0.00.13.7Starts113 Oct 2026
0.4.7f121.0.00.13.4Parts missing012 Oct 2026
0.4.7f121.0.00.13.3Starts112 Oct 2026
0.4.7f121.0.00.13.1Starts210 Oct 2026
0.4.7f121.0.00.13.1Parts missing410 Oct 2026
0.4.7f111.0.00.13.1Starts107 Oct 2026
0.4.7f101.0.00.13.1Starts106 Oct 2026
0.4.7f91.0.00.13.0Starts104 Oct 2026
0.4.6f131.0.00.13.1Starts207 Oct 2026
0.4.6f131.0.00.13.0Starts204 Oct 2026
0.4.6f131.0.00.12.11Starts224 Sep 2026
0.4.6f131.0.00.12.11Parts missing126 Sep 2026
0.4.6f131.0.00.12.6Parts missing512 Sep 2026
0.4.6f131.0.00.12.6Starts415 Sep 2026
0.4.6f131.0.00.12.3Starts109 Sep 2026
0.4.6f131.0.00.12.3Parts missing118 Sep 2026
0.4.6f131.0.00.12.1Parts missing107 Sep 2026
0.4.6f131.0.00.12.1Starts007 Sep 2026
0.4.6f131.0.00.12.0Parts missing006 Sep 2026
0.4.6f131.0.00.12.0Starts106 Sep 2026
0.4.6f131.0.00.11.18Parts missing106 Sep 2026
0.4.6f131.0.00.11.16Starts305 Sep 2026
0.4.6f131.0.00.11.5Starts130 Aug 2026
0.4.6f131.0.00.11.0Starts728 Aug 2026
0.4.6f121.0.00.11.16Parts missing106 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 21 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    22 sessions.

21missing21bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 21

  • no candidatefield

    Il2CppScheduleOne.Delivery.LoadingDock::Parking

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Delivery.LoadingDock::VehicleDetector

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Map.ParkingLot::ParkingSpots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Map.ParkingSpot::Alignment

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::LoadingDocks

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::AccessSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::AllShops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::DeliveryVehicle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::Park(FishNet.Connection.NetworkConnection, ScheduleOne.Vehicles.ParkData, System

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::Storage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.ParkData::alignment

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.ParkData::lotGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.ParkData::spotIndex

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::VehiclePrefabs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    25 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    25 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    25 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    25 reports

  • no candidatetype

    ScheduleOne.Property.PropertyManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name PropertyManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.PropertyManager was compiled against the other branch.

    25 reports

  • no candidatemember

    UnityEngine.GUI/WindowFunction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    25 reports

Bridged 21

  • bridgedmember

    Il2CppScheduleOne.Delivery.DeliveryVehicle::get_Vehicle()

    Polyfill pointed this at its successor when the game started.

    25 reports

  • bridgedmember

    Il2CppScheduleOne.Delivery.LoadingDock::SetStaticOccupant(LandVehicle)

    Polyfill pointed this at its successor when the game started.

    25 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    25 reports

  • bridgedmember

    Il2CppScheduleOne.Vehicles.VehicleManager::SpawnAndReturnVehicle(String, Vector3, Quaternion, Boolean)

    Polyfill pointed this at its successor when the game started.

    25 reports

  • bridgedtype

    ScheduleOne.Delivery.DeliveryVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.DeliveryVehicle was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Delivery.LoadingDock

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.DevUtilities.VehicleDetector

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.VehicleDetector was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Map.ParkingLot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingLot was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Map.ParkingSpot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingSpot was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Storage.StorageDoorAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageDoorAnimation was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity/EAccessSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity/EAccessSettings was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Vehicles.EParkingAlignment

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.EParkingAlignment was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Vehicles.ParkData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.ParkData was compiled against the other branch.

    25 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.

    25 reports

For your mod page

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[![Polyfill](https://polyfill.doomods.com/badge/hireable-delivery-driver.svg)](https://polyfill.doomods.com/mod/hireable-delivery-driver)

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API

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API docs

This page as JSON: answer, findings, errors, player reports. No key needed.