GuideArrows
by BbIJABNPOBATEJb
Your game version
No errors in 144 hours played.
30 reports on 0.4.7f12, newest 2 hours ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 3 reports so far. Get Polyfill
- 2
Mod 1.3.0
30 of 55 reports.
At game start
Reports disagree: 29 say it starts, 1 says parts are missing.
Ingame
151 of 151 sessions.
- Reports
- 55
- Sessions
- 151
- Hours played
- 144
- Last report
- 2 hours ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 01 Oct 2026
First report Mod 1.0.0, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.3 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Starts | StartsParts missing | Starts | Starts | Starts | Starts | Starts |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 31 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.3.0 | 0.13.12 | Starts | 3 | 15 Oct 2026 |
| 0.4.7f12 | 1.3.0 | 0.13.11 | Starts | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.3.0 | 0.13.9 | Starts | 3 | 14 Oct 2026 |
| 0.4.7f12 | 1.3.0 | 0.13.8 | Starts | 4 | 13 Oct 2026 |
| 0.4.7f12 | 1.3.0 | 0.13.7 | Starts | 7 | 13 Oct 2026 |
| 0.4.7f12 | 1.3.0 | 0.13.5 | Starts | 4 | 13 Oct 2026 |
| 0.4.7f12 | 1.3.0 | 0.13.5 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f12 | 1.3.0 | 0.13.3 | Starts | 7 | 12 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.5 | Starts | 0 | 12 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.3 | Starts | 1 | 12 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.1 | Starts | 22 | 08 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.1 | Parts missing | 1 | 09 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.12.11 | Starts | 1 | 11 Oct 2026 |
| 0.4.7f11 | 1.2.0 | 0.13.1 | Starts | 3 | 07 Oct 2026 |
| 0.4.7f11 | 1.2.0 | 0.13.1 | Parts missing | 0 | 07 Oct 2026 |
| 0.4.7f10 | 1.2.0 | 0.13.1 | Starts | 1 | 06 Oct 2026 |
| 0.4.7f9 | 1.2.0 | 0.13.1 | Starts | 1 | 06 Oct 2026 |
| 0.4.7f9 | 1.2.0 | 0.13.0 | Starts | 1 | 05 Oct 2026 |
| 0.4.7f8 | 1.0.1 | 0.13.0 | Starts | 1 | 02 Oct 2026 |
| 0.4.7f8 | 1.0.1 | 0.12.11 | Starts | 1 | 03 Oct 2026 |
| 0.4.7f7 | 1.0.0 | 0.12.11 | Starts | 1 | 01 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.1 | Starts | 10 | 05 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.1 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.0 | Starts | 18 | 03 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.3 | Starts | 1 | 04 Oct 2026 |
| 0.4.6f13 | 1.1.0 | 0.13.0 | Starts | 2 | 03 Oct 2026 |
| 0.4.6f13 | 1.0.1 | 0.13.0 | Starts | 8 | 02 Oct 2026 |
| 0.4.6f13 | 1.0.1 | 0.12.11 | Starts | 1 | 02 Oct 2026 |
| 0.4.6f13 | 1.0.1 | 0.12.3 | Starts | 1 | 02 Oct 2026 |
| 0.4.6f13 | 1.0.0 | 0.13.0 | Starts | 1 | 01 Oct 2026 |
| 0.4.6f13 | 1.0.0 | 0.12.11 | Starts | 3 | 01 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
WorksDone: Starts
50 open names do not stop it. Show them
Done: No errors ingame
151 sessions.
Missing · 50
no candidatemember
UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.
3 reportsAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.DevUtilities.GameManager::OrganisationNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Economy.Customer::LockedCustomersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Economy.Customer::UnlockedCustomersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Economy.Dealer::AllPlayerDealersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Economy.DeliveryLocation::CustomerStandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RegionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::CameraNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Property.Property::PoINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Quests.Quest::EntriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
refusedmember
Il2CppScheduleOne.Quests.Quest::get_State()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Quests.Quest::QuestsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
refusedmember
Il2CppScheduleOne.Quests.QuestEntry::get_State()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::PoILocationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.Compass.CompassManager::ContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.HUD::canvasNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen::CategoriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen::HostOnlyGameObjectsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::PanelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::ToggleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.PauseMenu::ContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UI.Tooltips.Tooltip::textNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatefield
Il2CppScheduleOne.UIToggle::OnChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
no candidatemember
Il2CppTMPro.TMP_Text::set_fontStyle(TMPro.FontStyles)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe third of the same set, found while checking that the first two had taken. Present, public, a live native call, and an argument spelled with a namespace this build does not carry. See set_font.
1 reportAlso in 1.2.0
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
1 reportAlso in 1.2.0
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
1 reportAlso in 1.2.0
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
1 reportAlso in 1.2.0
no candidatetype
ScheduleOne.DevUtilities.SettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.
1 reportAlso in 1.2.0
refusedtype
ScheduleOne.DevUtilities.Settings/EUnitTypeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.DevUtilities.Settings, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings/EUnitType was compiled against the other branch.
1 reportAlso in 1.2.0
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 reportAlso in 1.2.0
no candidatetype
ScheduleOne.Economy.CustomerDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.
1 reportAlso in 1.2.0
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
1 reportAlso in 1.2.0
no candidatetype
ScheduleOne.Map.MapNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.
1 reportAlso in 1.2.0
no candidatetype
ScheduleOne.Quests.ContractNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
1 reportAlso in 1.2.0
no candidatetype
TMPro.FontStylesNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name FontStyles, so which one it became is not decidable here
1 reportAlso in 1.2.0
no candidatetype
TMPro.TMP_Dropdown/DropdownEventNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name DropdownEvent, so which one it became is not decidable here
1 reportAlso in 1.2.0
no candidatetype
TMPro.TMP_Dropdown/OptionDataNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name OptionData, so which one it became is not decidable here
1 reportAlso in 1.2.0
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
1 reportAlso in 1.2.0
no candidatemember
UnityEngine.Mesh::set_colors(UnityEngine.Color[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 1.2.0
no candidatemember
UnityEngine.Mesh::set_triangles(System.Int32[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 1.2.0
no candidatemember
UnityEngine.Mesh::set_vertices(UnityEngine.Vector3[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 1.2.0
no candidatemember
UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportAlso in 1.2.0
no candidatefield
UnityEngine.UI.Toggle::onValueChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportAlso in 1.2.0
Bridged · 66
bridgedtype
EPOOutline.OutlinablePolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
EPOOutline.Outlinable/OutlinePropertiesPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
EPOOutline.OutlineTargetPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
EPOOutline.RenderStylePolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppEPOOutline.Outlinable::get_OutlineParameters()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppEPOOutline.Outlinable::set_RenderStyle(RenderStyle)Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppEPOOutline.Outlinable::TryAddTarget(OutlineTarget)Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_OfferedContractInfo()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_potentialCustomerPoI()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_LastVisitedProperty()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppTMPro.TMP_Settings::get_defaultFontAsset()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppTMPro.TMP_Text::get_font()Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppTMPro.TMP_Text::set_overflowMode(TextOverflowModes)Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedmember
Il2CppTMPro.TMP_Text::set_textWrappingMode(TextWrappingModes)Polyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.DevUtilities.GameManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.GameManager was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Economy.CustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Economy.DeadDropPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Economy.DealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Economy.DeliveryLocationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeliveryLocation was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Map.EMapRegionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Map.MapRegionDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Map.NPCPoIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Quests.ContractInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Quests.DeaddropQuestPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.DeaddropQuest was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Quests.EQuestStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Quests.QuestPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Quests.QuestEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.Storage.WorldStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UI.Compass.CompassManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UI.MainMenu.MenuScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MenuScreen was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UI.MainMenu.SettingsScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UI.PauseMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UI.Tooltips.TooltipPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UISliderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISlider was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
ScheduleOne.UITogglePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIToggle was compiled against the other branch.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TextAlignmentOptionsPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TextOverflowModesPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TextWrappingModesPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TMP_AssetPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TMP_DropdownPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TMP_FontAssetPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TMP_SettingsPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
1 reportAlso in 1.2.0
Errors · 1
Error messages are not collected.System.MissingFieldException4 sessions · 170 830 times
GuideArrows.GuideArrowsMod.OnUpdate()Game0.4.7f12, 0.4.7f11, 0.4.6f13Mod1.3.0, 1.2.0Last seen13 Oct 2026
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