Polyfill
All mods

GuideArrows

by BbIJABNPOBATEJb

Your game version

0.4.7f12newest0.4.7f113 reports0.4.6f1346 reports4 more
Works

No errors in 144 hours played.

30 reports on 0.4.7f12, newest 2 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 3 reports so far. Get Polyfill

  2. Mod 1.3.0

    30 of 55 reports.

At game start

Starts

Reports disagree: 29 say it starts, 1 says parts are missing.

Ingame

No errors

151 of 151 sessions.

Reports
55
Sessions
151
Hours played
144
Last report
2 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works55 reports0.4.7f11Works3 reports0.4.7f10Works1 report0.4.7f9Works2 reports0.4.7f8Works2 reports0.4.7f7Not played yet1 report0.4.6f13Works46 reports

History

Changes only.
  1. 01 Oct 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Starts

By Polyfill version

1.2.01.3.01.0.1all 5
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.30.13.50.13.70.13.80.13.90.13.110.13.12
0.4.7f12StartsStartsParts missingStartsStartsStartsStartsStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 31 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.3.00.13.12Starts315 Oct 2026
0.4.7f121.3.00.13.11Starts115 Oct 2026
0.4.7f121.3.00.13.9Starts314 Oct 2026
0.4.7f121.3.00.13.8Starts413 Oct 2026
0.4.7f121.3.00.13.7Starts713 Oct 2026
0.4.7f121.3.00.13.5Starts413 Oct 2026
0.4.7f121.3.00.13.5Parts missing113 Oct 2026
0.4.7f121.3.00.13.3Starts712 Oct 2026
0.4.7f121.2.00.13.5Starts012 Oct 2026
0.4.7f121.2.00.13.3Starts112 Oct 2026
0.4.7f121.2.00.13.1Starts2208 Oct 2026
0.4.7f121.2.00.13.1Parts missing109 Oct 2026
0.4.7f121.0.00.12.11Starts111 Oct 2026
0.4.7f111.2.00.13.1Starts307 Oct 2026
0.4.7f111.2.00.13.1Parts missing007 Oct 2026
0.4.7f101.2.00.13.1Starts106 Oct 2026
0.4.7f91.2.00.13.1Starts106 Oct 2026
0.4.7f91.2.00.13.0Starts105 Oct 2026
0.4.7f81.0.10.13.0Starts102 Oct 2026
0.4.7f81.0.10.12.11Starts103 Oct 2026
0.4.7f71.0.00.12.11Starts101 Oct 2026
0.4.6f131.2.00.13.1Starts1005 Oct 2026
0.4.6f131.2.00.13.1Parts missing106 Oct 2026
0.4.6f131.2.00.13.0Starts1803 Oct 2026
0.4.6f131.2.00.12.3Starts104 Oct 2026
0.4.6f131.1.00.13.0Starts203 Oct 2026
0.4.6f131.0.10.13.0Starts802 Oct 2026
0.4.6f131.0.10.12.11Starts102 Oct 2026
0.4.6f131.0.10.12.3Starts102 Oct 2026
0.4.6f131.0.00.13.0Starts101 Oct 2026
0.4.6f131.0.00.12.11Starts301 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    50 open names do not stop it. Show them

  • Done: No errors ingame

    151 sessions.

Polyfill badge for GuideArrowsGet the badge

50missing66bridged0interface clones1errors0old versions only
Showmod 1.3.0 (newest)game 0.4.7f12API

Missing 50

  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    3 reportsAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.DevUtilities.GameManager::OrganisationName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Economy.Customer::LockedCustomers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Economy.Customer::UnlockedCustomers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDropName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDrops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::Storage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Economy.Dealer::AllPlayerDealers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Economy.DeliveryLocation::CustomerStandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Region

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::Camera

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Property.Property::PoI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Entries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • refusedmember

    Il2CppScheduleOne.Quests.Quest::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Quests

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • refusedmember

    Il2CppScheduleOne.Quests.QuestEntry::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::PoILocation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.Compass.CompassManager::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::canvas

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen::Categories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen::HostOnlyGameObjects

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::Panel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::Toggle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.PauseMenu::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UI.Tooltips.Tooltip::text

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatefield

    Il2CppScheduleOne.UIToggle::OnChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

  • no candidatemember

    Il2CppTMPro.TMP_Text::set_fontStyle(TMPro.FontStyles)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe third of the same set, found while checking that the first two had taken. Present, public, a live native call, and an argument spelled with a namespace this build does not carry. See set_font.

    1 reportAlso in 1.2.0

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    1 reportAlso in 1.2.0

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 reportAlso in 1.2.0

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    1 reportAlso in 1.2.0

  • no candidatetype

    ScheduleOne.DevUtilities.Settings

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.

    1 reportAlso in 1.2.0

  • refusedtype

    ScheduleOne.DevUtilities.Settings/EUnitType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.DevUtilities.Settings, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings/EUnitType was compiled against the other branch.

    1 reportAlso in 1.2.0

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 reportAlso in 1.2.0

  • no candidatetype

    ScheduleOne.Economy.CustomerData

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.

    1 reportAlso in 1.2.0

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    1 reportAlso in 1.2.0

  • no candidatetype

    ScheduleOne.Map.Map

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.

    1 reportAlso in 1.2.0

  • no candidatetype

    ScheduleOne.Quests.Contract

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    1 reportAlso in 1.2.0

  • no candidatetype

    TMPro.FontStyles

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name FontStyles, so which one it became is not decidable here

    1 reportAlso in 1.2.0

  • no candidatetype

    TMPro.TMP_Dropdown/DropdownEvent

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name DropdownEvent, so which one it became is not decidable here

    1 reportAlso in 1.2.0

  • no candidatetype

    TMPro.TMP_Dropdown/OptionData

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name OptionData, so which one it became is not decidable here

    1 reportAlso in 1.2.0

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 reportAlso in 1.2.0

  • no candidatemember

    UnityEngine.Mesh::set_colors(UnityEngine.Color[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 1.2.0

  • no candidatemember

    UnityEngine.Mesh::set_triangles(System.Int32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 1.2.0

  • no candidatemember

    UnityEngine.Mesh::set_vertices(UnityEngine.Vector3[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 1.2.0

  • no candidatemember

    UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportAlso in 1.2.0

  • no candidatefield

    UnityEngine.UI.Toggle::onValueChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportAlso in 1.2.0

Bridged 66

  • bridgedtype

    EPOOutline.Outlinable

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    EPOOutline.Outlinable/OutlineProperties

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    EPOOutline.OutlineTarget

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    EPOOutline.RenderStyle

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppEPOOutline.Outlinable::get_OutlineParameters()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppEPOOutline.Outlinable::set_RenderStyle(RenderStyle)

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppEPOOutline.Outlinable::TryAddTarget(OutlineTarget)

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_OfferedContractInfo()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_potentialCustomerPoI()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_LastVisitedProperty()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppTMPro.TMP_Settings::get_defaultFontAsset()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppTMPro.TMP_Text::get_font()

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_overflowMode(TextOverflowModes)

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_textWrappingMode(TextWrappingModes)

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.DevUtilities.GameManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.GameManager was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Economy.DeadDrop

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Economy.DeliveryLocation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeliveryLocation was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Map.EMapRegion

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Map.MapRegionData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Map.NPCPoI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Map.POI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Quests.ContractInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Quests.DeaddropQuest

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.DeaddropQuest was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Quests.EQuestState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Quests.Quest

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Quests.QuestEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.Storage.WorldStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.Compass.CompassManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.MainMenu.MenuScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MenuScreen was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.MainMenu.SettingsScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.PauseMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UI.Tooltips.Tooltip

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UISlider

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISlider was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    ScheduleOne.UIToggle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIToggle was compiled against the other branch.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TextOverflowModes

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TextWrappingModes

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TMP_Asset

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TMP_Dropdown

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TMP_FontAsset

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TMP_Settings

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    1 reportAlso in 1.2.0

Errors 1

Error messages are not collected.
  • System.MissingFieldException4 sessions 170 830 times

    GuideArrows.GuideArrowsMod.OnUpdate()

    Game0.4.7f12, 0.4.7f11, 0.4.6f13Mod1.3.0, 1.2.0Last seen13 Oct 2026

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