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GoonerSquad

by HelloDiddy x GoonerSquad

Your game version

0.4.7f12newest0.4.6f131 report
Not played yet

Nobody has played it long enough yet.

1 report on 0.4.7f12, newest 5 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.11.16

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.2

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

Not played yet

No sessions yet.

Report
1
Sessions
0
Hours played
0
Last report
5 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Not played yet1 report0.4.6f13Not played yet1 report

History

Changes only.
  1. 05 Sep 2026

    First report Mod 1.0.2, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.16
0.4.7f12Parts missing
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 2 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.20.11.16Parts missing111 Oct 2026
0.4.6f131.0.20.11.16Parts missing105 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Not played yet
  • Open: 16 names missing

    Fix them in a mod update. Show them

  • Open: Not played yet

    Needs one session without errors.

16missing1bridged0interface clones0errors0old versions only
Showmod 1.0.2 (newest)game 0.4.7f12API

Missing 16

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::get_MiddleSpineRB()

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.Combat.ExplosionData::.ctor(System.Single, System.Single, System.Single)

    Nothing on this build to point it at.

    1 report

  • no candidatepatch target

    Il2CppScheduleOne.Equipping.Equippable_RangedWeapon::GetSpread

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.GameTime.TimeManager::SetTime(System.Int32, System.Boolean)

    Nothing on this build to point it at.

    out-of-rangeThe two-argument form never existed. 0.4.5f2 declares SetTime(System.Int32) and 0.4.6f13 still does (il2cpp TimeManager.cs:2323, mono :328), and none of the fourteen version steps under Core/versiondb names SetTime at all. A mod asking for SetTime(int, bool) was built against something older than Polyfill's window, so there is no pair of builds to bridge between. Bridging it onto SetTimeAndSync was designed and refused: that method calls SetTime and then an ObserversRpc with RunLocally, so on a host one call would run SetTime twice and fire the public onTimeChanged and onTimeSet delegates twice with it.

    1 report

  • no candidatemember

    Il2CppScheduleOne.GameTime.TimeManager::StartSleep()

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::get_SoilLevel()

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::get_WaterLevel()

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::PushSoilDataToServer()

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::PushWaterDataToServer()

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::SendPlantSeed(String, Single, Single, Single)

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::set_SoilLevel(Single)

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::set_WaterCapacity(Single)

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::set_WaterLevel(Single)

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.Player::get_Energy()

    Nothing on this build to point it at.

    no-successorThe way in to PlayerEnergy, and gone with it - 0.4.6 removed the energy system whole. There is no other member holding a stamina value to point this at.

    1 report

  • no candidatetype

    Il2CppScheduleOne.PlayerScripts.PlayerEnergy

    Nothing on this build to point it at.

    no-successorThe energy system was taken out. 0.4.5f2 has the whole MonoBehaviour - CRITICAL_THRESHOLD, MAX_ENERGY, SPRINT_DRAIN_MULTIPLIER, EnergyDuration_Hours (PlayerEnergy.cs:11-25) - and 0.4.6 has no file under ScheduleOne.PlayerScripts that mentions energy at all. The one place the word survives is Equippable_Cuke, the energy drink. Nothing can stand in for a system that is gone: a shell would answer, and the player would still never get tired.

    1 report

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::set_MoveSpeedMultiplier(Single)

    Nothing on this build to point it at.

    out-of-rangeMoveSpeedMultiplier was already read-only in 0.4.5f2 - `public float MoveSpeedMultiplier => MoveSpeedMultiplierStack.Value` (PlayerMovement.cs:184), the same line 0.4.6 has at :199 - so the setter went before the oldest build in the archive. What is settable in both is StaticMoveSpeedMultiplier, and pushing an entry onto the stack is not the same thing as assigning the value, so neither is offered as the successor.

    1 report

Bridged 1

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    1 report

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