Polyfill
All mods

Good For It

by Moldy Eggroll Game Studios

Your game version

0.4.6f13newest
Works so far

No errors so far, but part of it is gone from the game.

3 reports on 0.4.6f13, newest 1 month ago.

I want this fixed

Use these versions

  1. Polyfill 0.12.4

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    3 of 3 reports.

At game start

Parts missing

3 of 3 reports.

Ingame

No errors

5 of 5 sessions.

Reports
3
Sessions
5
Hours played
2
Last report
1 month ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 29 Aug 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.20.12.30.12.4
0.4.6f13Parts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 3 rows
GameModPolyfillStateReportsFirst reported
0.4.6f131.0.00.12.4Parts missing112 Sep 2026
0.4.6f131.0.00.12.3Parts missing108 Sep 2026
0.4.6f131.0.00.11.2Parts missing129 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 4 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    5 sessions.

4missing5bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.6f13API

Missing 4

  • no candidatemember

    Il2CppScheduleOne.Dialogue.DialogueHandler::InitializeDialogue(DialogueContainer, Boolean, String)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    no-successorInitializeDialogue appears nowhere in the assembly, in either branch.

    12 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameInput::OnEscape

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    no-successorGameInput has no Escape member of any name left.

    12 reports

  • no candidatemember

    Il2CppScheduleOne.GameInput::set_MouseWheelAxis(Single)

    Nothing on this build to point it at.

    would-change-meaningNow a private static Vector2, read publicly as MouseScrollDelta => MouseWheelAxis.y (GameInput.cs:76,129). A setter can be written because the interop assembly exposes the private field, and it would be pointless: the input system rewrites it on every event (GameInput.cs:615), so the value is gone by the next frame.

    10 reports

  • no candidatemember

    Il2CppScheduleOne.GameInput::set_MouseWheelAxis(System.Single)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    no-successorThe float became `private static Vector2 MouseWheelAxis` (GameInput.cs:76) and the public surface is MouseScrollDelta, a read-only float over its y (:129). A float setter writing that y would be faithful - all seven gameplay reads go through MouseScrollDelta - and would repair nothing on its own: UltimateEmployees also prefixes OnScrollWheel with `value.Get<float>()`, which throws on the Vector2 the callback now carries, and postfixes the getter with `ref float __result`. Emitting the setter alone would clear the finding and leave the mod throwing, which is worse than the finding.

    2 reports

Bridged 5

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::FreeMouse()

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::get_canLook()

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::get_isCursorShowing()

    Polyfill pointed this at its successor when the game started.

    no-successorNo cursor member of any name on PlayerCamera, in either branch.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::LockMouse()

    Polyfill pointed this at its successor when the game started.

    12 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::set_canLook(Boolean)

    Polyfill pointed this at its successor when the game started.

    12 reports

For your mod page

Badge

Polyfill badge for Good For It
[![Polyfill](https://polyfill.doomods.com/badge/good-for-it.svg)](https://polyfill.doomods.com/mod/good-for-it)

Your mod?

Add a link to your mod page, or have it removed from the index.

Add linkRemove mod

API

GET https://polyfill.doomods.com/api/board/good-for-it
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.