Glitch Mod
by jow
Your game version
No errors so far, but part of it is gone from the game.
2 reports on 0.4.7f12, newest 1 hour ago.
Use these versions
- 1
Polyfill 0.13.33
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 2.0.1
2 of 2 reports.
At game start
2 of 2 reports.
Ingame
4 of 4 sessions.
- Reports
- 2
- Sessions
- 4
- Hours played
- 0
- Avg. session
- 7 min
- Last report
- 1 hour ago
Good to know
Only a few reports so far.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 02 Nov 2026
First report Mod 2.0.1, game 0.4.7f12.
Parts missing
By Polyfill version
| Game | 0.13.18 | 0.13.33 |
|---|---|---|
| 0.4.7f12 | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 2 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 2.0.1 | 0.13.33 | Parts missing | 1 | 02 Nov 2026 |
| 0.4.7f12 | 2.0.1 | 0.13.18 | Parts missing | 1 | 02 Nov 2026 |
For mod authors
What Polyfill found when players started your mod. What the lists mean
What "Works" needs
Works so farOpen: 137 game names gone
Your mod uses them and this game version no longer has them. Replace them in a mod update. Show them
Done: No errors ingame
4 sessions.
Missing · 137
no replacementHarmony target
ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::RpcLogic___ConsumeProduct_Client_2622925554Gone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::RpcLogic___ConsumeProduct_Client_2622925554 was compiled against the other branch.
8 reports
no replacementfield
Il2CppScheduleOne.AvatarFramework.AvatarEffects::ZapSoundGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.DevUtilities.IconGenerator::CameraPositionGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::AddBaseValueMultipleGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::AddictivenessGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::DescriptionGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::IDGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::LabelColorGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::NameGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::ProductColorGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::TierGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippableGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.FX.PostProcessingManager::ChromaticAberrationControllerGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.FX.PostProcessingManager::ColorFilterControllerGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.ItemDefinition::EquippableGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: a redirect would change what it doesThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.
4 reports
no replacementmember
Il2CppScheduleOne.ItemFramework.ItemSlot::AddFilter(ScheduleOne.ItemFramework.ItemFilter)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.ItemSlot::onItemDataChangedGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePriceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRankGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiresLevelToPurchaseGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItemGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
refusedmember
Il2CppScheduleOne.Levelling.Unlockable::.ctor(FullRank, String, Sprite)Gone from the game. Polyfill found a possible replacement and did not trust it.
.ctor is not on this type after all
4 reports
no replacementfield
Il2CppScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::EatSoundGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.NPCs.NPC::RelationDataGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixingStation::LightGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixingStation::MaxMixQuantityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixingStation::OutputSlotGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixingStation::ProductSlotGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementmember
Il2CppScheduleOne.ObjectScripts.MixingStation::SetMixOperation(FishNet.Connection.NetworkConnection, ScheduleOne.ObjectSGone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixOperation::ProductIDGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixOperation::ProductQualityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixOperation::QuantityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Packaging.FilledPackaging_StoredItem::VisualsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementmember
Il2CppScheduleOne.Persistence.Datas.ItemSet::.ctor(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSlot>Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
Il2CppScheduleOne.Persistence.Datas.ItemSet::LoadTo(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSlotGone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementfield
Il2CppScheduleOne.Persistence.Datas.MixingStationData::ProductContentsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Persistence.LoadManager::SaveGamesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Persistence.SaveInfo::OrganisationNameGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Persistence.SaveInfo::SavePathGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::AvatarGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::LocalGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::CameraGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::FoVChangeSmootherGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlotsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.
4 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplierStackGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.MethDefinition::CrystalMaterialGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.MethDefinition::TintColorGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.MethVisualsSetter::CrystalMaterialsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StoredItem_FilledGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.Product_Equippable::VisualsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.Product_Stored::VisualsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::BaseAddictivenessGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::BasePriceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::ConsumeAnimationGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
refusedmember
Il2CppScheduleOne.Product.ProductDefinition::get_DrugType()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::MarketValueGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductList::entriesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductManager::AllProductsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductManager::DiscoveredProductsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.ProductManager::ProductNamesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Product.PropertyItemDefinition::PropertiesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.
4 reports
no replacementfield
Il2CppScheduleOne.Product.PropertyUtility::AllPropertiesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Quests.ContractInfo::PaymentGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.Quests.ContractInfo::ProductsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::SuggestedPriceLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::ValueLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::ProductTypeContainersGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
refusedmember
Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainer::get_DrugType()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
4 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopInterface::AllShopsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopNameGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopListing::nameGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::BeginButtonGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::IngredientProblemLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::IngredientSlotUIGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::InstructionLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::MixerHintGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewIconGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewPropertiesLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewSlotUIGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::ProductPropertiesLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::ProductSlotUIGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementfield
Il2CppScheduleOne.UI.Stations.MixingStationInterface::UnknownOutputIconGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no replacementtype
ScheduleOne.AvatarFramework.AvatarGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.AvatarFramework.Avatar::SetEquippableGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::SetEquippable was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.DevUtilities.IconGenerator::GeneratePackagingIconGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.IconGenerator::GeneratePackagingIcon was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1Gone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1Gone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
4 reports
no replacementtype
ScheduleOne.DevUtilities.Singleton`1Gone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Economy.Customer::TryGenerateContractGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::TryGenerateContract was compiled against the other branch.
4 reports
no replacementtype
ScheduleOne.Economy.CustomerDataGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Equipping.Equippable_Viewmodel::PlayEquipAnimationGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel::PlayEquipAnimation was compiled against the other branch.
4 reports
no replacementtype
ScheduleOne.ItemFramework.ItemFilterGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.Levelling.FullRankGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
4 reports
no replacementtype
ScheduleOne.NPCs.Behaviour.BehaviourGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::PlayMethAnimationGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::PlayMethAnimation was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.ObjectScripts.MixingStation::GetBaseDataGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetBaseData was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.ObjectScripts.MixingStation::GetMixQuantityGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetMixQuantity was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.ObjectScripts.MixingStation::InitializeGridItemGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::InitializeGridItem was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.ObjectScripts.MixingStation::RpcLogic___TryCreateOutputItems_2166136261Gone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::RpcLogic___TryCreateOutputItems_2166136261 was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.ObjectScripts.MixOperation::GetOutputGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation::GetOutput was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.ObjectScripts.MixOperation::IsOutputKnownGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation::IsOutputKnown was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Persistence.Datas.ItemSet::LoadToGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemSet::LoadTo was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.PlayerScripts.Player::ConsumeProductInternalGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::ConsumeProductInternal was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.MethInstance::ApplyEffectsToNPCGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ApplyEffectsToNPC was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.MethInstance::ApplyEffectsToPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ApplyEffectsToPlayer was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.MethInstance::ClearEffectsFromNPCGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ClearEffectsFromNPC was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.MethInstance::ClearEffectsFromPlayerGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ClearEffectsFromPlayer was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.MethVisualsSetter::ApplyVisualsGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethVisualsSetter::ApplyVisuals was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.Product_Equippable::EquipGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Equippable::Equip was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.Product_Equippable::LoadInputPromptsGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Equippable::LoadInputPrompts was compiled against the other branch.
4 reports
no replacementtype
ScheduleOne.Product.ProductList/EntryGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 15 types share the name Entry, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList/Entry was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.ProductManager::GetPriceGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::GetPrice was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.Product.ProductManager::StartGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::Start was compiled against the other branch.
4 reports
no replacementtype
ScheduleOne.RegistryGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.UI.App`1Gone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.UI.App`1 is generic
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::SetActiveProductGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::SetActiveProduct was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::CreateEntryGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::CreateEntry was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.UI.Stations.MixingStationInterface::BeginButtonPressedGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::BeginButtonPressed was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.UI.Stations.MixingStationInterface::CloseGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::Close was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.UI.Stations.MixingStationInterface::OpenGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::Open was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.UI.Stations.MixingStationInterface::UpdateInstructionGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::UpdateInstruction was compiled against the other branch.
4 reports
no replacementHarmony target
ScheduleOne.UI.Stations.MixingStationInterface::UpdatePreviewGone from the game, and nothing replaces it. Change this call in your mod.
the patched type does not exist here, so this patch will not apply
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::UpdatePreview was compiled against the other branch.
4 reports
no replacementmember
UnityEngine.AudioClip::SetData(System.Single[], System.Int32)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[], System.Boolean)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Mesh::set_normals(UnityEngine.Vector3[])Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Mesh::set_vertices(UnityEngine.Vector3[])Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Mesh::SetNormals(System.Collections.Generic.List`1<UnityEngine.Vector3>)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Mesh::SetTriangles(System.Collections.Generic.List`1<System.Int32>, System.Int32)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Mesh::SetUVs(System.Int32, System.Collections.Generic.List`1<UnityEngine.Vector2>)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Mesh::SetVertices(System.Collections.Generic.List`1<UnityEngine.Vector3>)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[])Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
no replacementmember
UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
4 reports
Bridged · 126
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Effects.Effect::ApplyToNPC(NPC)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Effects.Effect::ApplyToPlayer(Player)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Effects.Effect::ClearFromNPC(NPC)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Effects.Effect::ClearFromPlayer(Player)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_SiblingSet()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_SlotOwner()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlotSiblingSet::AddSlot(ItemSlot)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.QualityItemInstance::SetQuality(EQuality)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Levelling.LevelManager::AddUnlockable(Unlockable)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::SetEquippable_Return(String)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_SpeedController()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::SendMixingOperation(MixOperation, Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmemberwas refused
Il2CppScheduleOne.ObjectScripts.MixOperation::.ctor(String, EQuality, String, Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Persistence.LoadManager::StartGame(SaveInfo, Boolean, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::ConsumeProduct(ProductItemInstance)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_ConsumedProduct()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_LocalPlayerState()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::Equip(HotbarSlot)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmemberwas refused
Il2CppScheduleOne.Product.MultiTypeVisualsSetter::ApplyVisuals(ProductDefinition)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Product.ProductEntry::get_Definition()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmemberwas refused
Il2CppScheduleOne.Product.ProductVisualsSetter::ApplyVisuals(ProductDefinition)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmemberwas refused
Il2CppScheduleOne.State.MonoState::LoadModule(InputPromptsData, String)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.Tools.FloatStack::Add(StackEntry)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmemberwas refused
Il2CppScheduleOne.Tools.FloatStack/StackEntry::.ctor(String, Single, EStackMode, Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.UI.ItemSlotUI::AssignSlot(ItemSlot)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::SelectProduct(ProductEntry)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedmember
Il2CppScheduleOne.UI.Stations.MixingStationInterface::get_Station()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedtype
ScheduleOne.Audio.AudioManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Audio.AudioSourceControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarAnimationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarLookControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarEffectsGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarEffects was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.AvatarFramework.EyeControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.EyeController was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.DevUtilities.IconGeneratorGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.IconGenerator was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Economy.CustomerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Effects.EffectGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Equipping.EquippableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Equipping.Equippable_ViewmodelGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.FX.PostProcessingManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.PostProcessingManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.GameTime.EDayGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.BuildableItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.IItemSlotOwnerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemFilter_UnpackagedProductGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter_UnpackagedProduct was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotSiblingSetGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotSiblingSet was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Levelling.ERankGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Levelling.LevelManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Levelling.UnlockableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.Unlockable was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Misc.ToggleableLightGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.ToggleableLight was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCSpeedControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationMk2Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ObjectScripts.MixOperationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Packaging.FilledPackaging_EquippableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.FilledPackaging_Equippable was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Packaging.FilledPackaging_StoredItemGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.FilledPackaging_StoredItem was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.Datas.BuildableItemDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.BuildableItemData was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.Datas.ItemSetGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemSet was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.Datas.MixingStationDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.MixingStationData was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.SaveInfoGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.HotbarSlotGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.EDrugTypeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.MethDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.MethInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.MethVisualsSetterGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethVisualsSetter was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.MultiTypeVisualsSetterGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MultiTypeVisualsSetter was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.Product_EquippableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Equippable was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.Product_StoredGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Stored was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductConsumeAnimationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductConsumeAnimation was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductEntryGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductEntry was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductIconManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductIconManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductListGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.ProductVisualsSetterGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductVisualsSetter was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.PropertyItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Product.PropertyUtilityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Quests.ContractInfoGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.State.MonoStateGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.State.MonoState was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Storage.StoredItemGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Tools.FloatSmootherGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatSmoother was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Tools.FloatStackGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Tools.FloatStack/EStackModeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/EStackMode was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Tools.FloatStack/StackEntryGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/StackEntry was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Tools.HDRColorSmootherGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.HDRColorSmoother was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.GameplayMenuGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.GameplayMenu was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Input.InputPromptsDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.InputPromptsData was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.ItemSlotUIGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanelGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerAppGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainer was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Shop.ShopInterfaceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListingGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Stations.MixingStationInterfaceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface was compiled against the other branch.
4 reports
bridgedtype
TMPro.TextMeshProUGUIGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
bridgedtype
TMPro.TMP_TextGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
4 reports
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