Polyfill
All mods

Glitch Mod

by jow

Your game version

0.4.7f12newest
Works so far

No errors so far, but part of it is gone from the game.

2 reports on 0.4.7f12, newest 1 hour ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.33

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 2.0.1

    2 of 2 reports.

At game start

Parts missing

2 of 2 reports.

Ingame

No errors

4 of 4 sessions.

Reports
2
Sessions
4
Hours played
0
Avg. session
7 min
Last report
1 hour ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 02 Nov 2026

    First report Mod 2.0.1, game 0.4.7f12.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.180.13.33
0.4.7f12Parts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 2 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.0.10.13.33Parts missing102 Nov 2026
0.4.7f122.0.10.13.18Parts missing102 Nov 2026

For mod authors

What Polyfill found when players started your mod. What the lists mean

What "Works" needs

Works so far
  • Open: 137 game names gone

    Your mod uses them and this game version no longer has them. Replace them in a mod update. Show them

  • Done: No errors ingame

    4 sessions.

137missing126bridged0interface clones0errors0old versions only
Showmod 2.0.1 (newest)game 0.4.7f12API

Missing 137

  • no replacementHarmony target

    ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::RpcLogic___ConsumeProduct_Client_2622925554

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::RpcLogic___ConsumeProduct_Client_2622925554 was compiled against the other branch.

    8 reports

  • no replacementfield

    Il2CppScheduleOne.AvatarFramework.AvatarEffects::ZapSound

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.DevUtilities.IconGenerator::CameraPosition

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::AddBaseValueMultiple

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::Addictiveness

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::Description

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::ID

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::LabelColor

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::Name

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::ProductColor

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::Tier

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippable

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.FX.PostProcessingManager::ChromaticAberrationController

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.FX.PostProcessingManager::ColorFilterController

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Equippable

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: a redirect would change what it doesThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.

    4 reports

  • no replacementmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::AddFilter(ScheduleOne.ItemFramework.ItemFilter)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.ItemSlot::onItemDataChanged

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRank

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiresLevelToPurchase

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItem

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.Unlockable::.ctor(FullRank, String, Sprite)

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    .ctor is not on this type after all

    4 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::EatSound

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixingStation::Light

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MaxMixQuantity

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixingStation::OutputSlot

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixingStation::ProductSlot

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::SetMixOperation(FishNet.Connection.NetworkConnection, ScheduleOne.ObjectS

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixOperation::ProductID

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixOperation::ProductQuality

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixOperation::Quantity

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Packaging.FilledPackaging_StoredItem::Visuals

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementmember

    Il2CppScheduleOne.Persistence.Datas.ItemSet::.ctor(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSlot>

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    Il2CppScheduleOne.Persistence.Datas.ItemSet::LoadTo(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSlot

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Persistence.Datas.MixingStationData::ProductContents

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Persistence.LoadManager::SaveGames

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Persistence.SaveInfo::OrganisationName

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Persistence.SaveInfo::SavePath

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::Camera

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::FoVChangeSmoother

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::hotbarSlots

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itNever removed - it is on 0.4.6f13 under that exact name. The mods reach it as a field and the interop assembly offers a property, so the token resolves to nothing. Same class as ItemDefinition::ID.

    4 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplierStack

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.MethDefinition::CrystalMaterial

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.MethDefinition::TintColor

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.MethVisualsSetter::CrystalMaterials

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StoredItem_Filled

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.Product_Equippable::Visuals

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.Product_Stored::Visuals

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::BaseAddictiveness

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::BasePrice

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::ConsumeAnimation

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • refusedmember

    Il2CppScheduleOne.Product.ProductDefinition::get_DrugType()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::MarketValue

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductList::entries

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductManager::AllProducts

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductManager::DiscoveredProducts

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductManager::ProductNames

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.PropertyItemDefinition::Properties

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Product.PropertyUtility::AllProperties

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Quests.ContractInfo::Payment

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.Quests.ContractInfo::Products

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::SuggestedPriceLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::ValueLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::ProductTypeContainers

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • refusedmember

    Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainer::get_DrugType()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopInterface::AllShops

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopName

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopListing::name

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::BeginButton

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::IngredientProblemLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::IngredientSlotUI

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::InstructionLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::MixerHint

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewIcon

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewPropertiesLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::PreviewSlotUI

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::ProductPropertiesLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::ProductSlotUI

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::UnknownOutputIcon

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no replacementtype

    ScheduleOne.AvatarFramework.Avatar

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.AvatarFramework.Avatar::SetEquippable

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar::SetEquippable was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.DevUtilities.IconGenerator::GeneratePackagingIcon

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.IconGenerator::GeneratePackagingIcon was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    4 reports

  • no replacementtype

    ScheduleOne.DevUtilities.Singleton`1

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Economy.Customer::TryGenerateContract

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::TryGenerateContract was compiled against the other branch.

    4 reports

  • no replacementtype

    ScheduleOne.Economy.CustomerData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Equipping.Equippable_Viewmodel::PlayEquipAnimation

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel::PlayEquipAnimation was compiled against the other branch.

    4 reports

  • no replacementtype

    ScheduleOne.ItemFramework.ItemFilter

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.Levelling.FullRank

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    4 reports

  • no replacementtype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::PlayMethAnimation

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour::PlayMethAnimation was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.ObjectScripts.MixingStation::GetBaseData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetBaseData was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.ObjectScripts.MixingStation::GetMixQuantity

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::GetMixQuantity was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.ObjectScripts.MixingStation::InitializeGridItem

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::InitializeGridItem was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.ObjectScripts.MixingStation::RpcLogic___TryCreateOutputItems_2166136261

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::RpcLogic___TryCreateOutputItems_2166136261 was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.ObjectScripts.MixOperation::GetOutput

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation::GetOutput was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.ObjectScripts.MixOperation::IsOutputKnown

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation::IsOutputKnown was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Persistence.Datas.ItemSet::LoadTo

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemSet::LoadTo was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.PlayerScripts.Player::ConsumeProductInternal

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::ConsumeProductInternal was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.MethInstance::ApplyEffectsToNPC

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ApplyEffectsToNPC was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.MethInstance::ApplyEffectsToPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ApplyEffectsToPlayer was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.MethInstance::ClearEffectsFromNPC

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ClearEffectsFromNPC was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.MethInstance::ClearEffectsFromPlayer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance::ClearEffectsFromPlayer was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.MethVisualsSetter::ApplyVisuals

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethVisualsSetter::ApplyVisuals was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.Product_Equippable::Equip

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Equippable::Equip was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.Product_Equippable::LoadInputPrompts

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Equippable::LoadInputPrompts was compiled against the other branch.

    4 reports

  • no replacementtype

    ScheduleOne.Product.ProductList/Entry

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 15 types share the name Entry, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList/Entry was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.ProductManager::GetPrice

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::GetPrice was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.Product.ProductManager::Start

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::Start was compiled against the other branch.

    4 reports

  • no replacementtype

    ScheduleOne.Registry

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.UI.App`1

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.UI.App`1 is generic

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::SetActiveProduct

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel::SetActiveProduct was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::CreateEntry

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::CreateEntry was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.UI.Stations.MixingStationInterface::BeginButtonPressed

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::BeginButtonPressed was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.UI.Stations.MixingStationInterface::Close

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::Close was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.UI.Stations.MixingStationInterface::Open

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::Open was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.UI.Stations.MixingStationInterface::UpdateInstruction

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::UpdateInstruction was compiled against the other branch.

    4 reports

  • no replacementHarmony target

    ScheduleOne.UI.Stations.MixingStationInterface::UpdatePreview

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the patched type does not exist here, so this patch will not apply

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface::UpdatePreview was compiled against the other branch.

    4 reports

  • no replacementmember

    UnityEngine.AudioClip::SetData(System.Single[], System.Int32)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[], System.Boolean)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Mesh::set_normals(UnityEngine.Vector3[])

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Mesh::set_vertices(UnityEngine.Vector3[])

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Mesh::SetNormals(System.Collections.Generic.List`1<UnityEngine.Vector3>)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Mesh::SetTriangles(System.Collections.Generic.List`1<System.Int32>, System.Int32)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Mesh::SetUVs(System.Int32, System.Collections.Generic.List`1<UnityEngine.Vector2>)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Mesh::SetVertices(System.Collections.Generic.List`1<UnityEngine.Vector3>)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[])

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

  • no replacementmember

    UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    4 reports

Bridged 126

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Effects.Effect::ApplyToNPC(NPC)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Effects.Effect::ApplyToPlayer(Player)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Effects.Effect::ClearFromNPC(NPC)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Effects.Effect::ClearFromPlayer(Player)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_SiblingSet()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_SlotOwner()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlotSiblingSet::AddSlot(ItemSlot)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::SetQuality(EQuality)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Levelling.LevelManager::AddUnlockable(Unlockable)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::SetEquippable_Return(String)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_SpeedController()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::SendMixingOperation(MixOperation, Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.ObjectScripts.MixOperation::.ctor(String, EQuality, String, Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Persistence.LoadManager::StartGame(SaveInfo, Boolean, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::ConsumeProduct(ProductItemInstance)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_ConsumedProduct()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_LocalPlayerState()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::Equip(HotbarSlot)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.Product.MultiTypeVisualsSetter::ApplyVisuals(ProductDefinition)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductEntry::get_Definition()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.Product.ProductVisualsSetter::ApplyVisuals(ProductDefinition)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.State.MonoState::LoadModule(InputPromptsData, String)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Tools.FloatStack::Add(StackEntry)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.Tools.FloatStack/StackEntry::.ctor(String, Single, EStackMode, Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.ItemSlotUI::AssignSlot(ItemSlot)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp::SelectProduct(ProductEntry)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::get_Station()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedtype

    ScheduleOne.Audio.AudioManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarLookController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarEffects

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarEffects was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.EyeController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.EyeController was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.DevUtilities.IconGenerator

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.IconGenerator was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Economy.Customer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Effects.Effect

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Equipping.Equippable_Viewmodel

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.FX.PostProcessingManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.PostProcessingManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.GameTime.EDay

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.BuildableItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemFilter_UnpackagedProduct

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter_UnpackagedProduct was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlotSiblingSet

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotSiblingSet was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Levelling.Unlockable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.Unlockable was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Misc.ToggleableLight

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.ToggleableLight was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCSpeedController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStationMk2

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixOperation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Packaging.FilledPackaging_Equippable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.FilledPackaging_Equippable was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Packaging.FilledPackaging_StoredItem

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.FilledPackaging_StoredItem was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.BuildableItemData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.BuildableItemData was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.ItemSet

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.ItemSet was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.MixingStationData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.MixingStationData was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveInfo

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.EDrugType

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.MethDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.MethInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.MethVisualsSetter

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethVisualsSetter was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.MultiTypeVisualsSetter

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MultiTypeVisualsSetter was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.Product_Equippable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Equippable was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.Product_Stored

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Product_Stored was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductConsumeAnimation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductConsumeAnimation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductEntry

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductEntry was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductIconManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductIconManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductList

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductVisualsSetter

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductVisualsSetter was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.PropertyUtility

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Quests.ContractInfo

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.State.MonoState

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.State.MonoState was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Storage.StoredItem

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Tools.FloatSmoother

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatSmoother was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack/EStackMode

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/EStackMode was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack/StackEntry

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/StackEntry was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Tools.HDRColorSmoother

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.HDRColorSmoother was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.GameplayMenu

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.GameplayMenu was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Input.InputPromptsData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.InputPromptsData was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.ItemSlotUI

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductAppDetailPanel was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductManagerApp was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ProductManagerApp.ProductTypeContainer was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Stations.MixingStationInterface

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface was compiled against the other branch.

    4 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

  • bridgedtype

    TMPro.TMP_Text

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    4 reports

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[![Polyfill](https://polyfill.doomods.com/badge/glitch-mod.svg)](https://polyfill.doomods.com/mod/glitch-mod)

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API

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API docs

This page as JSON: answer, findings, errors, player reports. No key needed.