Polyfill
All mods

FurnitureDelivery

by k073l

Your game version

0.4.7f12newest0.4.7f614 reports0.4.6f13318 reports10 more
Works

2 of 534 sessions hit an error.

96 reports on 0.4.7f12, newest 21 min ago.

Use these versions

  1. Polyfill 0.13.13

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 2.0.6

    96 of 118 reports.

At game start

Starts

96 of 96 reports.

Ingame

Mostly clean

532 of 534 sessions.

Reports
118
Sessions
534
Hours played
579
Last report
21 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works118 reports0.4.7f11Works4 reports0.4.7f10Works9 reports0.4.7f9Works7 reports0.4.7f8Works3 reports0.4.7f7Works8 reports0.4.7f6Works14 reports0.4.7f5Works4 reports0.4.6f13Works318 reports0.4.6f12Works7 reports0.4.6f11Works3 reports0.4.5f2Works so far3 reports
1 more with 1 report each
0.4.3f3Errors ingame1 report

History

Changes only.
  1. 28 Aug 2026

    First report Mod 2.0.5, game 0.4.6f13.

    Starts

By Polyfill version

2.0.52.0.62.0.4all 7
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.50.13.70.13.80.13.90.13.100.13.110.13.120.13.13
0.4.7f12StartsStartsStartsStartsStartsStartsStartsStarts
0.4.6f13Startsnot reportednot reportednot reportednot reportednot reportedStartsnot reported
Older Polyfill versions (6)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.13.00.13.10.13.20.13.30.13.4
0.4.7f12not reportedStartsStartsStartsStartsStarts
0.4.6f13Startsnot reportedStartsnot reportedStartsnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 101 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.0.60.13.13Starts016 Oct 2026
0.4.7f122.0.60.13.12Starts715 Oct 2026
0.4.7f122.0.60.13.11Starts115 Oct 2026
0.4.7f122.0.60.13.10Starts015 Oct 2026
0.4.7f122.0.60.13.9Starts514 Oct 2026
0.4.7f122.0.60.13.8Starts813 Oct 2026
0.4.7f122.0.60.13.7Starts713 Oct 2026
0.4.7f122.0.60.13.5Starts513 Oct 2026
0.4.7f122.0.60.13.4Starts312 Oct 2026
0.4.7f122.0.60.13.3Starts1412 Oct 2026
0.4.7f122.0.60.13.2Starts411 Oct 2026
0.4.7f122.0.60.13.1Starts4109 Oct 2026
0.4.7f122.0.60.13.0Starts110 Oct 2026
0.4.7f122.0.50.13.12Starts116 Oct 2026
0.4.7f122.0.50.13.9Starts015 Oct 2026
0.4.7f122.0.50.13.8Starts114 Oct 2026
0.4.7f122.0.50.13.7Starts013 Oct 2026
0.4.7f122.0.50.13.1Starts1308 Oct 2026
0.4.7f122.0.50.13.0Starts308 Oct 2026
0.4.7f122.0.50.12.3Starts208 Oct 2026
0.4.7f122.0.50.11.16Starts111 Oct 2026
0.4.7f122.0.30.13.9Polyfill fixes it114 Oct 2026
0.4.7f112.0.50.13.1Starts407 Oct 2026
0.4.7f102.0.50.13.1Starts706 Oct 2026
0.4.7f102.0.50.13.0Starts106 Oct 2026
0.4.7f102.0.50.12.3Starts007 Oct 2026
0.4.7f102.0.20.13.1Polyfill fixes it107 Oct 2026
0.4.7f92.0.50.13.1Starts006 Oct 2026
0.4.7f92.0.50.13.0Starts603 Oct 2026
0.4.7f92.0.50.12.3Starts104 Oct 2026
0.4.7f82.0.50.13.0Starts202 Oct 2026
0.4.7f82.0.50.12.3Starts103 Oct 2026
0.4.7f72.0.50.13.0Starts001 Oct 2026
0.4.7f72.0.50.12.11Starts630 Sep 2026
0.4.7f72.0.50.12.3Starts101 Oct 2026
0.4.7f62.0.50.12.11Starts923 Sep 2026
0.4.7f62.0.50.12.6Starts223 Sep 2026
0.4.7f62.0.50.12.3Starts122 Sep 2026
0.4.7f62.0.50.11.13Starts130 Sep 2026
0.4.7f61.7.80.12.3Parts missing126 Sep 2026
0.4.7f52.0.50.12.6Starts120 Sep 2026
0.4.7f52.0.50.12.3Starts319 Sep 2026
0.4.6f132.0.60.13.12Starts115 Oct 2026
0.4.6f132.0.60.13.5Starts013 Oct 2026
0.4.6f132.0.60.13.3Starts112 Oct 2026
0.4.6f132.0.60.13.1Starts209 Oct 2026
0.4.6f132.0.60.12.3Starts111 Oct 2026
0.4.6f132.0.50.13.12Starts016 Oct 2026
0.4.6f132.0.50.13.8Starts013 Oct 2026
0.4.6f132.0.50.13.1Starts1505 Oct 2026
0.4.6f132.0.50.13.0Starts2901 Oct 2026
0.4.6f132.0.50.12.11Starts2023 Sep 2026
0.4.6f132.0.50.12.6Starts3412 Sep 2026
0.4.6f132.0.50.12.4Starts312 Sep 2026
0.4.6f132.0.50.12.3Starts2708 Sep 2026
0.4.6f132.0.50.12.2Starts207 Sep 2026
0.4.6f132.0.50.12.1Starts207 Sep 2026
0.4.6f132.0.50.12.0Starts406 Sep 2026
0.4.6f132.0.50.11.16Starts804 Sep 2026
0.4.6f132.0.50.11.15Starts004 Sep 2026
0.4.6f132.0.50.11.13Starts503 Sep 2026
0.4.6f132.0.50.11.12Starts003 Sep 2026
0.4.6f132.0.50.11.11Starts301 Sep 2026
0.4.6f132.0.50.11.10Starts001 Sep 2026
0.4.6f132.0.50.11.9Starts131 Aug 2026
0.4.6f132.0.50.11.8Starts131 Aug 2026
0.4.6f132.0.50.11.5Starts2930 Aug 2026
0.4.6f132.0.50.11.4Starts7129 Aug 2026
0.4.6f132.0.50.11.3Starts129 Aug 2026
0.4.6f132.0.50.11.2Starts4728 Aug 2026
0.4.6f132.0.50.11.0Starts728 Aug 2026
0.4.6f132.0.50.10.1Starts128 Aug 2026
0.4.6f132.0.40.13.0Polyfill fixes it003 Oct 2026
0.4.6f132.0.40.12.11Polyfill fixes it030 Sep 2026
0.4.6f132.0.40.12.6Polyfill fixes it013 Sep 2026
0.4.6f132.0.40.11.16Polyfill fixes it005 Sep 2026
0.4.6f132.0.40.11.15Polyfill fixes it004 Sep 2026
0.4.6f132.0.40.11.13Polyfill fixes it103 Sep 2026
0.4.6f132.0.40.11.2Polyfill fixes it129 Aug 2026
0.4.6f132.0.10.12.6Polyfill fixes it114 Sep 2026
0.4.6f122.0.50.12.6Starts127 Sep 2026
0.4.6f122.0.50.12.3Starts015 Sep 2026
0.4.6f122.0.50.12.1Starts008 Sep 2026
0.4.6f122.0.50.12.0Starts007 Sep 2026
0.4.6f122.0.50.11.16Starts104 Sep 2026
0.4.6f122.0.50.11.13Starts004 Sep 2026
0.4.6f122.0.50.11.11Starts002 Sep 2026
0.4.6f122.0.50.11.5Starts131 Aug 2026
0.4.6f122.0.50.11.4Starts129 Aug 2026
0.4.6f122.0.50.11.2Starts328 Aug 2026
0.4.6f112.0.50.12.3Starts012 Sep 2026
0.4.6f112.0.50.12.1Starts008 Sep 2026
0.4.6f112.0.50.12.0Starts106 Sep 2026
0.4.6f112.0.50.11.16Starts005 Sep 2026
0.4.6f112.0.50.11.11Starts102 Sep 2026
0.4.6f112.0.50.11.2Starts130 Aug 2026
0.4.5f22.0.50.12.3Parts missing107 Oct 2026
0.4.5f22.0.50.11.5Parts missing131 Aug 2026
0.4.5f22.0.20.12.6Starts019 Sep 2026
0.4.5f22.0.20.12.4Starts112 Sep 2026
0.4.3f32.0.50.11.11Parts missing126 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    110 open names do not stop it. Show them

  • Done: Mostly clean ingame

    532 of 534 sessions.

Polyfill badge for FurnitureDeliveryGet the badge

110missing44bridged0interface clones8errors2old versions only
Showmod 2.0.6 (newest)game 0.4.7f12API

Missing 110

  • no candidatepatch target

    ScheduleOne.Delivery.DeliveryVehicle::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.DeliveryVehicle::Awake was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.Delivery.DeliveryVehicle::Deactivate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.DeliveryVehicle::Deactivate was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshCart

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshCart was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ListingUI::CanAddToCart

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI::CanAddToCart was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ListingUI::UpdateButtons

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI::UpdateButtons was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::RefreshShownItems

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::RefreshShownItems was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopInterface::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::Start was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.Vehicles.VehicleCamera::LateUpdate

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleCamera::LateUpdate was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.Vehicles.VehicleCamera::Update

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleCamera::Update was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.Vehicles.Wheel::OnWeatherChange

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Wheel::OnWeatherChange was compiled against the other branch.

    4 reports

  • refusedtype

    GUIDManager

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2Cpp.GUIDManager is sealed, so nothing can stand in for it

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Delivery.DeliveryInstance::Items

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Delivery.DeliveryInstance::Status

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Delivery.DeliveryManager::add_onDeliveryCreated(System.Action`1<ScheduleOne.Delivery.DeliveryInstance>

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Delivery.DeliveryVehicle::GUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.DevUtilities.StringIntPair::Int

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.DevUtilities.StringIntPair::String

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Networking.Lobby::_lobbyService

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Registry/ItemRegister::Definition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp::_shopElements

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp::deliveryShops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp/DeliveryShopElement::Button

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp/DeliveryShopElement::Shop

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::AvailableByDefault

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::BackButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::DeliveryFeeLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::DeliveryTimeLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::DestinationDropdown

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::ItemTotalLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::ListingContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::listingEntries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::ListingEntryPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::LoadingDockDropdown

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::MatchingShopInterfaceName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::OrderButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::OrderTotalLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::set_OnSelect(System.Action`1<ScheduleOne.UI.Phone.Delivery.DeliverySho

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::ShopColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::onQuantityChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::CartArea

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::CartEntryContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::EntryPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::LoadVehicleToggle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::ProblemText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::Shop

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::TotalText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::WarningText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ListingUI::BuyButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ListingUI::DropdownButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::AllShops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Canvas

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Cart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::DeliveryVehicle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::DetailPanel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::listingUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ListingUIPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopCode

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopDescription

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDelivered

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::OverriddenPrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::OverridePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::SetGUID(System.Guid)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::SetIsPlayerOwned(FishNet.Connection.NetworkConnection, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::SetOwnedColor(FishNet.Connection.NetworkConnection, ScheduleOne.Vehicles.Modific

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::TopSpeed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::vehicleName

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.LandVehicle::vehiclePrice

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleCamera::cameraOrigin

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleCamera::vehicle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::AllVehicles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::PlayerOwnedVehicles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.VehicleManager::VehiclePrefabs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.Wheel::vehicle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.Registry/ItemRegister

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Registry, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry/ItemRegister was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryApp::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp::Awake was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryApp::SetIsAvailable

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp::SetIsAvailable was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryApp::SetOpen

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp::SetOpen was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryApp::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp::Start was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryShop::CanOrder

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop::CanOrder was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryShop::GetDeliveryFee

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop::GetDeliveryFee was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshDestinationUI

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshDestinationUI was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshLoadingDockUI

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshLoadingDockUI was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshOrderButton

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop::RefreshOrderButton was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.Cart::UpdateProblem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart::UpdateProblem was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.Cart::UpdateTotal

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart::UpdateTotal was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.UI.Shop.CartEntry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name CartEntry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.CartEntry was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Shop.ShopListing::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing::Initialize was compiled against the other branch.

    2 reports

  • no candidatemember

    UnityEngine.Debug::Log(System.Object)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    2 reports

  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    2 reports

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatemember

    Il2CppScheduleOne.Delivery.DeliveryManager::GetActiveShopDelivery(ScheduleOne.UI.Phone.Delivery.DeliveryShop)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.Delivery.DeliveryVehicle::set_Vehicle(ScheduleOne.Vehicles.LandVehicle)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp::CloseShop(ScheduleOne.UI.Phone.Delivery.DeliveryShop)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp::OpenShop(ScheduleOne.UI.Phone.Delivery.DeliveryShop)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::set_MatchingShop(ScheduleOne.UI.Shop.ShopInterface)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::Initialize(ScheduleOne.UI.Shop.ShopListing)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.UI.Shop.ShopListing::set_Shop(ScheduleOne.UI.Shop.ShopInterface)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::ApplyColor(ScheduleOne.Vehicles.Modification.EVehicleColor)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

Bridged 44

  • bridgedmember

    Il2CppScheduleOne.Delivery.DeliveryVehicle::get_ActiveDelivery()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Delivery.DeliveryVehicle::get_Vehicle()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp::GetShop(String)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::get_MatchingShop()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::get_MatchingListing()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ListingUI::get_Listing()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopListing::get_Shop()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Vehicles.VehicleManager::GetVehiclePrefab(String)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    ScheduleOne.Delivery.DeliveryInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.DeliveryInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Delivery.DeliveryManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.DeliveryManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Delivery.DeliveryVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.DeliveryVehicle was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Delivery.EDeliveryStatus

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.EDeliveryStatus was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.DevUtilities.StringIntPair

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.StringIntPair was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Networking.ILobbyService

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.ILobbyService was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Networking.Lobby

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Networking.SteamLobbyService

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.DeliveryApp

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.DeliveryApp/DeliveryShopElement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp/DeliveryShopElement was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.DeliveryShop

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.ListingEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Shop.Cart

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ListingUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterfaceDetailPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterfaceDetailPanel was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vehicles.Modification.EVehicleColor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Modification.EVehicleColor was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleCamera was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Vehicles.Wheel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Wheel was compiled against the other branch.

    2 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.Delivery.DeliveryManager::GetActiveShopDelivery(DeliveryShop)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Delivery.DeliveryVehicle::set_Vehicle(LandVehicle)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp::CloseShop(DeliveryShop)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryApp::OpenShop(DeliveryShop)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::set_MatchingShop(ShopInterface)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::Initialize(ShopListing)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopListing::set_Shop(ShopInterface)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Vehicles.LandVehicle::ApplyColor(EVehicleColor)

    Polyfill pointed this at its successor when the game started.

    1 report

Old versions only 2

Not in 2.0.6.
  • bridgedmember

    Il2CppScheduleOne.Networking.Lobby::get_LobbySteamID()

    Polyfill pointed this at its successor when the game started.

    out-of-rangeAbsent at 0.4.5f2 as well; Lobby has had get_LobbyID() returning UInt64 in both builds. The names also differ in type, so pointing one at the other would change what callers get.

    17 reportsIn 2.0.3

  • bridgedtype

    Il2CppScheduleOne.Weather.WeatherConditions

    Polyfill pointed this at its successor when the game started.

    17 reportsIn 2.0.3

Errors 8

Error messages are not collected.
  • HarmonyLib.HarmonyException119 sessions 144 timesnew since 0.4.6f11

    System.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod(RuntimeMethodHandleInternal method, IntPtr* pInstantiation,

    Game0.4.7f12, 0.4.7f9, 0.4.6f13, 0.4.6f11Mod2.0.5Last seen12 Oct 2026

  • HarmonyLib.HarmonyException35 sessions 44 timesnew since 0.4.6f13

    FurnitureDelivery.Interop.DeliveryAppPlusPlusInterop.ApplyPatches()

    AtSystem.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod(RuntimeMethodHandleInternal method, IntPtr* pInstantiation,

    Called fromFurnitureDelivery.FurnitureDelivery.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.7f10, 0.4.6f13Mod2.0.6, 2.0.5Last seen16 Oct 2026

  • ArgumentException10 sessions 14 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert

    Game0.4.6f13Mod2.0.5Last seen29 Sep 2026

  • NullReferenceException7 sessions 6 804 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys

    Game0.4.6f13Mod2.0.5Last seen29 Sep 2026

  • NullReferenceException2 sessions 4 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.EqualityComparer`1[T].get_Default

    Game0.4.6f13Mod2.0.5Last seen07 Sep 2026

3 more, 1 session each
  • InvalidOperationException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod2.0.5Last seen07 Sep 2026

  • NullReferenceException1 session 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].Exists

    Game0.4.6f13Mod2.0.5Last seen08 Sep 2026

  • System.MissingMethodException1 session 1 timelast seen on 0.4.3f3

    FurnitureDelivery.FurnitureDelivery.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.3f3Mod2.0.5Last seen26 Sep 2026

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