Forklift & Pallets
by Bars
Your game version
No errors in 75 hours played.
10 reports on 0.4.7f12, newest 33 min ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 0 reports so far. Get Polyfill
- 2
Mod 1.2.1
10 of 21 reports.
At game start
Reports disagree: 9 say it starts, 1 says parts are missing.
Ingame
74 of 74 sessions.
- Reports
- 21
- Sessions
- 74
- Hours played
- 75
- Last report
- 33 min ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.4 more with 1 report each
History
Changes only.- 16 Oct 2026
Polyfill 0.13.12 Mod 1.2.0, game 0.4.7f12.
Polyfill fixes itbecameParts missingafter 10 reports
- 13 Oct 2026
Polyfill 0.13.5 Mod 1.2.0, game 0.4.7f12.
Parts missingbecamePolyfill fixes itafter 9 reports
- 01 Oct 2026
Polyfill 0.13.0 Mod 1.2.0, game 0.4.7f7.
Parts missingbecamePolyfill fixes itafter 1 report
- 28 Sep 2026
Polyfill 0.12.11 Mod 1.2.0, game 0.4.7f6.
Parts missingbecamePolyfill fixes itafter 3 reports
- 28 Aug 2026
First report Mod 1.2.0, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.1 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.10 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | Starts | StartsParts missing | Starts | Starts | Starts | Starts | Starts |
| 0.4.6f13 | Parts missing | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 78 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.2.1 | 0.13.12 | Starts | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.2.1 | 0.13.11 | Starts | 2 | 15 Oct 2026 |
| 0.4.7f12 | 1.2.1 | 0.13.10 | Starts | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.2.1 | 0.13.9 | Starts | 0 | 14 Oct 2026 |
| 0.4.7f12 | 1.2.1 | 0.13.8 | Starts | 3 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.1 | 0.13.7 | Starts | 3 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.1 | 0.13.7 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.1 | 0.13.5 | Starts | 1 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.12 | Parts missing | 1 | 16 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.9 | Polyfill fixes it | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.8 | Polyfill fixes it | 0 | 14 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.7 | Polyfill fixes it | 1 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.5 | Polyfill fixes it | 0 | 13 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.3 | Parts missing | 0 | 12 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.1 | Parts missing | 8 | 08 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.13.0 | Parts missing | 0 | 11 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.12.3 | Parts missing | 0 | 08 Oct 2026 |
| 0.4.7f12 | 1.2.0 | 0.11.12 | Parts missing | 1 | 11 Oct 2026 |
| 0.4.7f10 | 1.2.0 | 0.13.1 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.7f10 | 1.2.0 | 0.12.3 | Parts missing | 0 | 07 Oct 2026 |
| 0.4.7f9 | 1.2.0 | 0.12.3 | Parts missing | 1 | 04 Oct 2026 |
| 0.4.7f8 | 1.2.0 | 0.12.3 | Parts missing | 1 | 03 Oct 2026 |
| 0.4.7f7 | 1.2.0 | 0.13.0 | Polyfill fixes it | 0 | 01 Oct 2026 |
| 0.4.7f7 | 1.2.0 | 0.12.3 | Parts missing | 1 | 01 Oct 2026 |
| 0.4.7f6 | 1.2.0 | 0.12.11 | Polyfill fixes it | 1 | 28 Sep 2026 |
| 0.4.7f6 | 1.2.0 | 0.12.6 | Parts missing | 1 | 23 Sep 2026 |
| 0.4.7f6 | 1.2.0 | 0.12.3 | Parts missing | 1 | 22 Sep 2026 |
| 0.4.7f6 | 1.2.0 | 0.11.2 | Parts missing | 1 | 25 Sep 2026 |
| 0.4.7f5 | 1.2.0 | 0.12.6 | Parts missing | 1 | 20 Sep 2026 |
| 0.4.7f5 | 1.2.0 | 0.12.3 | Parts missing | 3 | 20 Sep 2026 |
| 0.4.7f5 | 1.2.0 | 0.11.11 | Parts missing | 1 | 20 Sep 2026 |
| 0.4.6f13 | 1.2.1 | 0.13.5 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.6f13 | 1.2.1 | 0.13.1 | Parts missing | 0 | 13 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.1 | Starts | 4 | 05 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.0 | Starts | 2 | 01 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.13.0 | Parts missing | 0 | 01 Oct 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.11 | Starts | 4 | 23 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.6 | Starts | 3 | 12 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.4 | Starts | 0 | 12 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.3 | Starts | 34 | 08 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.3 | Parts missing | 0 | 29 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.2 | Starts | 0 | 08 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.1 | Starts | 0 | 07 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.12.0 | Starts | 2 | 06 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.16 | Starts | 4 | 04 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.15 | Starts | 0 | 04 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.14 | Starts | 1 | 05 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.13 | Starts | 4 | 03 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.12 | Starts | 2 | 03 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.11 | Parts missing | 1 | 02 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.11 | Starts | 2 | 01 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.10 | Starts | 0 | 01 Sep 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.9 | Starts | 0 | 31 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.8 | Starts | 0 | 31 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.7 | Starts | 1 | 31 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.5 | Starts | 29 | 30 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.4 | Starts | 69 | 29 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.3 | Starts | 1 | 29 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.2 | Parts missing | 1 | 29 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.2 | Starts | 45 | 28 Aug 2026 |
| 0.4.6f13 | 1.2.0 | 0.11.0 | Starts | 7 | 28 Aug 2026 |
| 0.4.6f12 | 1.2.0 | 0.12.3 | Starts | 0 | 15 Sep 2026 |
| 0.4.6f12 | 1.2.0 | 0.12.1 | Starts | 0 | 08 Sep 2026 |
| 0.4.6f12 | 1.2.0 | 0.12.0 | Starts | 0 | 07 Sep 2026 |
| 0.4.6f12 | 1.2.0 | 0.11.16 | Starts | 1 | 04 Sep 2026 |
| 0.4.6f12 | 1.2.0 | 0.11.13 | Starts | 0 | 04 Sep 2026 |
| 0.4.6f12 | 1.2.0 | 0.11.11 | Starts | 0 | 02 Sep 2026 |
| 0.4.6f12 | 1.2.0 | 0.11.5 | Starts | 2 | 30 Aug 2026 |
| 0.4.6f12 | 1.2.0 | 0.11.4 | Starts | 1 | 29 Aug 2026 |
| 0.4.6f12 | 1.2.0 | 0.11.2 | Starts | 3 | 28 Aug 2026 |
| 0.4.6f11 | 1.2.0 | 0.12.3 | Starts | 0 | 12 Sep 2026 |
| 0.4.6f11 | 1.2.0 | 0.12.1 | Starts | 0 | 08 Sep 2026 |
| 0.4.6f11 | 1.2.0 | 0.11.16 | Starts | 0 | 05 Sep 2026 |
| 0.4.6f11 | 1.2.0 | 0.11.11 | Starts | 1 | 02 Sep 2026 |
| 0.4.6f11 | 1.2.0 | 0.11.2 | Starts | 1 | 30 Aug 2026 |
| 0.4.5f2 | 1.2.0 | 0.12.3 | Parts missing | 1 | 07 Oct 2026 |
| 0.4.5f2 | 1.2.0 | 0.11.5 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.3f3 | 1.2.0 | 0.11.11 | Parts missing | 1 | 26 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
WorksDone: Starts
129 open names do not stop it. Show them
Done: No errors ingame
74 sessions.
Missing · 129
refusedtype
GUIDManagerThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2Cpp.GUIDManager is sealed, so nothing can stand in for it
2 reports
no candidatemember
Il2Cpp.GUIDManager::GetObject(System.Guid)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarIKController::BodyIKNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AnimationTriggerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.Building.BuildManager::CreateGridItem(ScheduleOne.ItemFramework.ItemInstance, ScheduleOne.Tiles.Grid,Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.Delivery.LoadingDock::ParentPropertyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Delivery.LoadingDock::ParkingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Delivery.LoadingDock::VehicleDetectorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.DevUtilities.VehicleDetector::closestVehicleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.DevUtilities.VehicleDetector::vehiclesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::GuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ShowWorldspaceDialogueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueHandler_VehicleSalesman::SalesmanNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::GuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Dialogue.NodeLinkData::TargetNodeGuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Employees.Employee::MoveItemBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.EntityFramework.BuildableItem::BoundingColliderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.EntityFramework.BuildableItem::BuildPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.EntityFramework.BuildableItem::isGhostNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.EntityFramework.GridItem::CoordinateFootprintTilePairsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::MaxInteractionRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.BuildableItemDefinition::BuiltItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::EquippableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.
2 reports
refusedmember
Il2CppScheduleOne.Management.AdvancedTransitRoute::.ctor(ITransitEntity, ITransitEntity)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.Management.PackagerConfiguration::RoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Management.RouteListField::RoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Map.ParkingLot::ParkingSpotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Map.ParkingSpot::AlignmentNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Map.ParkingSpot::AlignmentPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, ItemInstance, String&)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsTransitRouteValid is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.CharacterClasses.Jeremy::ListingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.NPCs.CharacterClasses.Jeremy/DealershipListing::vehicleCodeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::accessPointsNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.Persistence.Datas.MetaData::.ctor(DateTimeData, DateTimeData, String, String, Boolean)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.Persistence.Datas.VehicleData::VehicleCodeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.Persistence.SaveInfo::.ctor(System.String, System.Int32, System.String, System.DateTime, System.DateTiNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Police.RoadCheckpoint::MaxStealthLevelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StealthLevelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::DisplayRowCountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::MaxAccessDistanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::SlotCountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::StorageEntityNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageGrid::storageTilesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageTile::xNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageTile::yNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageVisualizer::ItemContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.Coordinate::xNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.Coordinate::yNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.CoordinateFootprintTilePair::coordNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.CoordinateFootprintTilePair::footprintTileNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.CoordinateTilePair::coordNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.FootprintTile::XNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Tiles.FootprintTile::YNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsBindingData::SpriteLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsBindingData::SpriteLabelSettingTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsBindingData::SpriteSizeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsData::DescriptorsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsData::EnablePulseAnimationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsData::IdNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsData::PositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsDescriptorData::ActionsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsDescriptorData::DisplayColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Input.InputPromptsDescriptorData::DisplayNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
refusedmember
Il2CppScheduleOne.UI.Input.InputPromptsManager::LoadModule(InputPromptsData, EInputPromptPosition, String)There was a candidate on this build and Polyfill did not trust it enough to use it.
LoadModule is overloaded here, so which one it became is not decidable
2 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.Cart::LoadVehicleToggleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.Cart::ShopNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::CartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::LoadingBayDetectorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.UI.Shop.ShopInterface::WillCartFit(System.Collections.Generic.List`1<ScheduleOne.ItemFramework.ItemSloNothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.UI.StorageMenu::CloseButtonContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatemember
Il2CppScheduleOne.UI.StorageMenu::Open(ScheduleOne.Storage.StorageEntity, System.Action)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatefield
Il2CppScheduleOne.UI.StorageMenu::SlotContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.StorageMenu::SlotGridLayoutNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.StorageMenu::SlotsUIsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.StorageMenu::SubtitleLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.UI.StorageMenu::TitleLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::boundingBoxNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::overrideControlsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::RbNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::SeatsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::SpawnAsPlayerOwnedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::steerOverrideNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::throttleOverrideNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::TopSpeedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::TrunkNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::wheelsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleManager::AllVehiclesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleManager::VehiclePrefabsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleSeat::isDriverSeatNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.Wheel::DriftAudioEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.Wheel::DriftParticlesEnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.Wheel::modelContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.Wheel::wheelColliderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatefield
Il2CppScheduleOne.Vehicles.Wheel::wheelModelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reports
no candidatepatch target
ScheduleOne.AvatarFramework.Animation.AvatarAnimation::LateUpdateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation::LateUpdate was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Building.BuildStart_Grid::CreateGhostModelNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildStart_Grid::CreateGhostModel was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Delivery.LoadingDock::RefreshOccupantNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock::RefreshOccupant was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.DevUtilities.NavMeshUtilityThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.DevUtilities.NavMeshUtility::GetReachableAccessPointNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility::GetReachableAccessPoint was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Dialogue.ControlledDialogueHandler::ModifyChoiceListNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.ControlledDialogueHandler::ModifyChoiceList was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.CheckpointBehaviour::DoesVehicleContainIllicitItemsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CheckpointBehaviour::DoesVehicleContainIllicitItems was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.CheckpointBehaviour::GetSearchPointNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CheckpointBehaviour::GetSearchPoint was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.NPCs.Behaviour.CheckpointBehaviour::OnActiveTickNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CheckpointBehaviour::OnActiveTick was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.PlaceableStorageEntity::InitializeGridItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity::InitializeGridItem was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Player::CurrentVehicleChangedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::CurrentVehicleChanged was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Player::EnterVehicleNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::EnterVehicle was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.PlayerScripts.Player::ExitVehicleNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::ExitVehicle was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Storage.StorageDoorAnimation::SetIsOpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageDoorAnimation::SetIsOpen was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.Tiles.CoordinateFootprintTilePairThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Tiles.CoordinateFootprintTilePair is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.CoordinateFootprintTilePair was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.Tiles.CoordinateTilePairThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Tiles.CoordinateTilePair is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.CoordinateTilePair was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Tiles.GridNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Tiles.TileNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Tile, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Tile was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Shop.Cart::GetWarningNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart::GetWarning was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Shop.ShopInterface::GetAvailableSlotsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::GetAvailableSlots was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Shop.ShopInterface::GetLoadingBayVehicleNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface::GetLoadingBayVehicle was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Vehicles.LandVehicle::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle::Start was compiled against the other branch.
2 reports
Bridged · 120
bridgedmember
Il2CppScheduleOne.Delivery.LoadingDock::get_DynamicOccupant()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Delivery.LoadingDock::get_StaticOccupant()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.DevUtilities.NavMeshUtility::GetReachableAccessPoint(ITransitEntity, NPC)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Dialogue.Conversation::GetLink(String)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::get_ActiveDialogue()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.2.0
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::get_ActiveDialogueNode()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Employees.Packager::get_Configuration()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Employees.Packager::get_ParentProperty()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.EntityFramework.BuildableItem::get_ParentProperty()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Equipping.Equippable::Equip(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.ItemFramework.ItemSlot::get_ActiveLock()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Management.AdvancedTransitRoute::GetItemReadyToMove()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoInput(ItemInstance, NPC)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Management.TransitRoute::get_Destination()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Management.TransitRoute::get_Source()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.NPCs.Behaviour.CheckpointBehaviour::get_Checkpoint()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.NPCs.Behaviour.CheckpointBehaviour::get_CurrentSearchedVehicle()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Persistence.LoadManager::StartGame(SaveInfo, Boolean, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentVehicleSeat()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Storage.StorageEntity::get_CurrentPlayerAccessor()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Storage.StorageGrid::RegisterTile(StorageTile)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.UI.Input.InputPromptsManager::GetBindingDataFromActionReference(InputActionReference, String)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.UI.Shop.ShopInterface::GetLoadingBayVehicle()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Vehicles.LandVehicle::AlignTo(Transform, EParkingAlignment, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Vehicles.LandVehicle::get_State()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Vehicles.LandVehicle::GetVehicleData()Polyfill pointed this at its successor when the game started.
2 reports
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Il2CppScheduleOne.Vehicles.VehicleManager::GetVehiclePrefab(String)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.Vehicles.VehicleManager::SpawnAndReturnVehicle(String, Vector3, Quaternion, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarAnimationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarIKControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarIKController was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarLookControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Building.BuildManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Building.BuildStart_GridPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.BuildStart_Grid was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Delivery.LoadingDockPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Delivery.LoadingDock was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.DevUtilities.VehicleDetectorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.VehicleDetector was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.ControlledDialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.ControlledDialogueHandler was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.ConversationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.Conversation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueChoiceDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandler_VehicleSalesmanPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler_VehicleSalesman was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.DialogueNodeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Dialogue.NodeLinkDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.NodeLinkData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.EmployeePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Employees.PackagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.EntityFramework.GridItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Equipping.EquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Equipping.Equippable_BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_BuildableItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.BuildableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.BuildableItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.CashInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotLockPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotLock was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.AdvancedTransitRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.ConfigurationReplicatorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurationReplicator was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.EntityConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.ITransitEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.PackagerConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PackagerConfiguration was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.RouteListFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.RouteListField was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Management.TransitRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Map.ParkingLotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingLot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Map.ParkingSpotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingSpot was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.CheckpointBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CheckpointBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.JeremyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Jeremy was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.Jeremy/DealershipListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Jeremy/DealershipListing was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.PlaceableStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.Datas.DateTimeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.DateTimeData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.Datas.MetaDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.MetaData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.Datas.VehicleDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.VehicleData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Persistence.SaveInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Police.RoadCheckpointPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.RoadCheckpoint was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.Packaging.EStealthLevelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.EStealthLevel was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.State.MonoStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.State.MonoState was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageDoorAnimationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageDoorAnimation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageEntityInteractablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntityInteractable was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageEntityVisualizerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntityVisualizer was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageGridPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageGrid was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageTilePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageTile was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Storage.StorageVisualizerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageVisualizer was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Tiles.CoordinatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Coordinate was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Tiles.FootprintTilePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.FootprintTile was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Input.EInputPromptPositionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.EInputPromptPosition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Input.InputPromptsBindingDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.InputPromptsBindingData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Input.InputPromptsBindingData/ESpriteSettingTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.InputPromptsBindingData/ESpriteSettingType was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Input.InputPromptsDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.InputPromptsData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Input.InputPromptsDescriptorDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.InputPromptsDescriptorData was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Input.InputPromptsManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Input.InputPromptsManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.ItemSlotUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.LoadingScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LoadingScreen was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Shop.CartPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Shop.ShopInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.StorageMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Vehicles.EParkingAlignmentPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.EParkingAlignment was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Vehicles.VehicleManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Vehicles.VehicleSeatPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleSeat was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Vehicles.WheelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Wheel was compiled against the other branch.
2 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
2 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
2 reports
Old versions only · 4
Not in 1.2.1.bridgedmemberwas refused
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::get_animator()Polyfill pointed this at its successor when the game started.
334 reportsIn 1.2.0
bridgedmemberwas refused
Il2CppScheduleOne.AvatarFramework.Animation.AvatarAnimation::get_IKController()Polyfill pointed this at its successor when the game started.
334 reportsIn 1.2.0
no candidatetypewas bridged
Il2CppScheduleOne.Dialogue.DialogueContainerNothing on this build to point it at.
type no longer exists in Assembly-CSharp
334 reportsIn 1.2.0
no candidatememberwas bridged
Il2CppScheduleOne.PlayerScripts.PlayerMovement::SetPlayerRotation(Quaternion)Nothing on this build to point it at.
method missing, with nothing on this type to point at
334 reportsIn 1.2.0
Errors · 9
Error messages are not collected.Exception22 sessions · 101 timesnew since 0.4.6f13
S1Forklift.Runtime.ForkliftDealershipRuntime.TryAddChoice(ControlledDialogueHandler handler, List`1 choices)Game0.4.7f12, 0.4.6f13Mod1.2.1, 1.2.0Last seen15 Oct 2026
NullReferenceException62 sessions · 128 timesnew since 0.4.6f12last seen on 0.4.6f13
System.Collections.Generic.List`1[T].ExistsGame0.4.6f13, 0.4.6f12Mod1.2.0Last seen09 Oct 2026
NullReferenceException19 sessions · 32 timesnew since 0.4.6f12last seen on 0.4.6f13
System.Collections.Generic.EqualityComparer`1[T].get_DefaultGame0.4.6f13, 0.4.6f12Mod1.2.0Last seen12 Oct 2026
ArgumentException4 sessions · 4 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsertGame0.4.6f13Mod1.2.0Last seen13 Sep 2026
NullReferenceException2 sessions · 7 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeysGame0.4.6f13Mod1.2.0Last seen09 Oct 2026
4 more, 1 session each
NullReferenceException1 session · 38 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNextGame0.4.6f13Mod1.2.0Last seen11 Sep 2026
ArgumentOutOfRangeException1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.List`1[T].get_ItemGame0.4.6f13Mod1.2.0Last seen12 Sep 2026
Exception1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
ProduceMore.RegistryPatches.GetItemPostfix(ItemDefinition& __result)Game0.4.6f13Mod1.2.0Last seen12 Sep 2026
InvalidOperationException1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
System.Linq.Enumerable.MaxGame0.4.6f13Mod1.2.0Last seen21 Sep 2026
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