Polyfill
All mods

Extra Drugs

by River Card Studio

Your game version

0.4.7f12newest0.4.7f102 reports0.4.6f1329 reports3 more
Works with Polyfill

No errors in 75 hours played.

11 reports on 0.4.7f12, newest 3 hours ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1

    11 of 11 reports.

At game start

Polyfill fixes it

11 of 11 reports.

Ingame

No errors

74 of 74 sessions.

Reports
11
Sessions
74
Hours played
75
Last report
3 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Works with Polyfill11 reports0.4.7f10Works with Polyfill2 reports0.4.7f5Not played yet1 report0.4.6f13Works29 reports0.4.6f12Not played yet1 report0.4.5f2Works1 report

History

Changes only.
  1. 15 Oct 2026

    Polyfill 0.13.12 Mod 1, game 0.4.7f12.

    Polyfill fixes itbecameParts missingafter 11 reports

  2. 28 Aug 2026

    First report Mod 1-BETA3, game 0.4.6f13.

    Starts

By Polyfill version

11-BETA3all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.10.13.30.13.40.13.50.13.70.13.80.13.90.13.12
0.4.7f12Polyfill fixes itPolyfill fixes itPolyfill fixes itnot reportedPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes itParts missing
0.4.7f10Polyfill fixes itnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Startsnot reportednot reportedStartsnot reportednot reportednot reportedStarts
Older Polyfill versions (3)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.12.60.12.11
0.4.6f13StartsStartsStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 33 rows
GameModPolyfillStateReportsFirst reported
0.4.7f1210.13.12Polyfill fixes it015 Oct 2026
0.4.7f1210.13.12Parts missing015 Oct 2026
0.4.7f1210.13.9Polyfill fixes it014 Oct 2026
0.4.7f1210.13.8Polyfill fixes it113 Oct 2026
0.4.7f1210.13.7Polyfill fixes it113 Oct 2026
0.4.7f1210.13.4Polyfill fixes it012 Oct 2026
0.4.7f1210.13.3Polyfill fixes it112 Oct 2026
0.4.7f1210.13.1Polyfill fixes it809 Oct 2026
0.4.7f1010.13.1Polyfill fixes it206 Oct 2026
0.4.7f51-BETA30.11.11Starts120 Sep 2026
0.4.6f131-BETA30.12.6Starts213 Sep 2026
0.4.6f131-BETA30.12.3Starts109 Sep 2026
0.4.6f131-BETA30.12.2Starts008 Sep 2026
0.4.6f131-BETA30.12.0Starts006 Sep 2026
0.4.6f131-BETA30.11.16Starts106 Sep 2026
0.4.6f131-BETA30.11.14Starts104 Sep 2026
0.4.6f131-BETA30.11.13Starts103 Sep 2026
0.4.6f131-BETA30.11.11Starts301 Sep 2026
0.4.6f131-BETA30.11.9Starts231 Aug 2026
0.4.6f131-BETA30.11.8Starts131 Aug 2026
0.4.6f131-BETA30.11.7Starts131 Aug 2026
0.4.6f131-BETA30.11.5Starts130 Aug 2026
0.4.6f131-BETA30.11.4Starts129 Aug 2026
0.4.6f131-BETA30.11.3Starts229 Aug 2026
0.4.6f131-BETA30.11.2Starts228 Aug 2026
0.4.6f1310.13.12Starts016 Oct 2026
0.4.6f1310.13.5Starts013 Oct 2026
0.4.6f1310.13.1Starts206 Oct 2026
0.4.6f1310.12.11Starts423 Sep 2026
0.4.6f1310.12.6Starts322 Sep 2026
0.4.6f1310.12.3Starts123 Sep 2026
0.4.6f121-BETA30.11.2Starts129 Aug 2026
0.4.5f21-BETA30.11.3Starts129 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works with Polyfill
  • Done: Polyfill fixes it

    29 open names do not stop it. Show them

  • Done: No errors ingame

    74 sessions.

Polyfill badge for Extra DrugsGet the badge

29missing17bridged0interface clones1errors0old versions only
Showmod 1 (newest)game 0.4.7f12API

Missing 29

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AlignmentPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AnimationTrigger

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Hand

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Suspiciousness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::TriggerType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Equipping.Equippable_Viewmodel::AvatarEquippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Equippable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    would-change-meaningThe member is there and unchanged since 0.4.5f2 - but as a PROPERTY over a native field, and the mods reference it as a field. Injecting a real field would resolve and then read a managed slot with nothing behind it.

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StationItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::StoredItem

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductDefinition::ConsumeAnimation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.LiquidContainer::AdjustMurkiness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.LiquidContainer::LiquidVolume

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::DefaultLiquid_L

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::Draggable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidCapacity_L

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::PourParticles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::PourParticlesColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::PourPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationItem::TrashPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Trash.TrashItem::ID

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Trash.TrashManager::TrashPrefabs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.PlayerTasks.Draggable

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Draggable, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerTasks.Draggable was compiled against the other branch.

    10 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    10 reports

  • no candidatemember

    UnityEngine.Renderer::set_sharedMaterials(UnityEngine.Material[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    10 reports

Bridged 17

  • bridgedmemberwas refused

    Il2CppScheduleOne.Trash.TrashItem::set_ID(String)

    Polyfill pointed this at its successor when the game started.

    113 reports

  • bridgedtypewas refused

    LiquidVolumeFX.LiquidVolume

    Polyfill pointed this at its successor when the game started.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/EHand

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/EHand was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/ETriggerType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable/ETriggerType was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.Equipping.Equippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.Equipping.Equippable_Viewmodel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Equipping.Equippable_Viewmodel was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.Product.ProductConsumeAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductConsumeAnimation was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.StationFramework.LiquidContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidContainer was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.StationFramework.PourableModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.PourableModule was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.StationFramework.StationItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationItem was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.Storage.StoredItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.Trash.TrashItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashItem was compiled against the other branch.

    10 reports

  • bridgedtypewas refused

    ScheduleOne.Trash.TrashManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Trash.TrashManager was compiled against the other branch.

    10 reports

Errors 1

Error messages are not collected.
  • NullReferenceException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].Exists

    Game0.4.6f13Mod1Last seen10 Oct 2026

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API docs

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