Enchanced-Debug
by Estonia
Your game version
Every session hit an error.
1 report on 0.4.6f13, newest 1 month ago.
Use these versions
- 1
Polyfill 0.12.1
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
0 of 1 sessions.
- Report
- 1
- Session
- 1
- Hours played
- 0
- Last report
- 1 month ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 07 Sep 2026
First report Mod 1.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.1 |
|---|---|
| 0.4.6f13 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 1 row
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.6f13 | 1.0 | 0.12.1 | Parts missing | 1 | 07 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 25
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::AngleLimitNothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::LimitInteractionAngleNothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::MaxInteractionRangeNothing on this build to point it at.
1 report
no candidatemember
Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(ScheduleOne.Interaction.InteractableObject/EInterNothing on this build to point it at.
1 report
no candidatemember
Il2CppScheduleOne.Messaging.MessagingManager::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.String)Nothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::HealthNothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.DryingRack::ItemCapacityNothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::MaxMixQuantityNothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::MixTimePerItemNothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CrimeDataNothing on this build to point it at.
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
1 report
refusedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()There was a candidate on this build and Polyfill did not trust it enough to use it.
1 report
no candidatefield
Il2CppScheduleOne.Property.Business::LaunderCapacityNothing on this build to point it at.
1 report
no candidatepatch target
ScheduleOne.Casino.SlotMachine::AwakeNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine::Awake was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Casino.SlotMachine::EvaluateOutcomeNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine::EvaluateOutcome was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Casino.SlotMachine::GetWinAmountNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine::GetWinAmount was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.Casino.SlotMachine/EOutcomeNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine/EOutcome was compiled against the other branch.
1 report
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Interaction.InteractableObject::HoveredNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject::Hovered was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.ItemFramework.ItemInstance::get_StackLimitNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance::get_StackLimit was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.Messaging.MessageNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Messaging.Message/ESenderTypeThere was a candidate on this build and Polyfill did not trust it enough to use it.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.ObjectScripts.DryingRack::AwakeNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack::Awake was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::StartNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::Start was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Property.Business::AwakeNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business::Awake was compiled against the other branch.
1 report
Bridged · 17
bridgedtype
ScheduleOne.Casino.SlotMachinePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Casino.SlotMachine/ESymbolPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine/ESymbol was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Interaction.InteractableObject/EInteractableStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Messaging.MessagingManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MessagingManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ObjectScripts.DryingRackPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ObjectScripts.MixingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Property.BusinessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Items.ItemUIManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager was compiled against the other branch.
1 report
Errors · 1
Error messages are not collected.Exception1 session · 1 time
S2.S2.CustomNPC.SendMessageToPlayer(String messageText)Game0.4.6f13Mod1.0Last seen07 Sep 2026
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