Polyfill
All mods

Enchanced-Debug

by Estonia

Your game version

0.4.6f13newest
Errors ingame

Every session hit an error.

1 report on 0.4.6f13, newest 1 month ago.

I want this fixed

Use these versions

  1. Polyfill 0.12.1

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0

    1 of 1 report.

At game start

Broken

1 of 1 report.

Ingame

Errors

0 of 1 sessions.

Report
1
Session
1
Hours played
0
Last report
1 month ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 07 Sep 2026

    First report Mod 1.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.1
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.6f131.00.12.1Parts missing107 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 25 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    1 of 1 sessions. Show them

25missing17bridged0interface clones1errors0old versions only
Showmod 1.0 (newest)game 0.4.6f13API

Missing 25

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::AngleLimit

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::LimitInteractionAngle

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::MaxInteractionRange

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(ScheduleOne.Interaction.InteractableObject/EInter

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.Messaging.MessagingManager::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.String)

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Health

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.DryingRack::ItemCapacity

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MaxMixQuantity

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MixTimePerItem

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Nothing on this build to point it at.

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    1 report

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    1 report

  • no candidatefield

    Il2CppScheduleOne.Property.Business::LaunderCapacity

    Nothing on this build to point it at.

    1 report

  • no candidatepatch target

    ScheduleOne.Casino.SlotMachine::Awake

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine::Awake was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Casino.SlotMachine::EvaluateOutcome

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine::EvaluateOutcome was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Casino.SlotMachine::GetWinAmount

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine::GetWinAmount was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.Casino.SlotMachine/EOutcome

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine/EOutcome was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Interaction.InteractableObject::Hovered

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject::Hovered was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.ItemFramework.ItemInstance::get_StackLimit

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance::get_StackLimit was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.Messaging.Message

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.ObjectScripts.DryingRack::Awake

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack::Awake was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::Start

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::Start was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Property.Business::Awake

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business::Awake was compiled against the other branch.

    1 report

Bridged 17

  • bridgedtype

    ScheduleOne.Casino.SlotMachine

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Casino.SlotMachine/ESymbol

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine/ESymbol was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject/EInteractableState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Messaging.MessagingManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MessagingManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ObjectScripts.DryingRack

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Property.Business

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Items.ItemUIManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager was compiled against the other branch.

    1 report

Errors 1

Error messages are not collected.
  • Exception1 session 1 time

    S2.S2.CustomNPC.SendMessageToPlayer(String messageText)

    Game0.4.6f13Mod1.0Last seen07 Sep 2026

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